POJ 3087 Shuffle'm Up
Time Limit:1000MS Memory Limit:65536KB 64bit IO Format:%I64d & %I64u
Description
A common pastime for poker players at a poker table is to shuffle stacks of chips. Shuffling chips is performed by starting with two stacks of poker chips, S1 and S2, each stack containing C chips. Each stack may contain chips of several different colors.
The actual shuffle operation is performed by interleaving a chip from S1 with a chip from S2 as shown below for C = 5:
The single resultant stack, S12, contains 2 * C chips. The bottommost chip of S12 is the bottommost chip from S2. On top of that chip, is the bottommost chip from S1. The interleaving process continues taking the 2nd chip from the bottom of S2 and placing that on S12, followed by the 2nd chip from the bottom of S1 and so on until the topmost chip from S1 is placed on top of S12.
After the shuffle operation, S12 is split into 2 new stacks by taking the bottommost C chips from S12 to form a new S1 and the topmost C chips from S12 to form a new S2. The shuffle operation may then be repeated to form a new S12.
For this problem, you will write a program to determine if a particular resultant stack S12 can be formed by shuffling two stacks some number of times.
Input
The first line of input contains a single integer N, (1 ≤ N ≤ 1000) which is the number of datasets that follow.
Each dataset consists of four lines of input. The first line of a dataset specifies an integer C, (1 ≤ C ≤ 100) which is the number of chips in each initial stack (S1 and S2). The second line of each dataset specifies the colors of each of the C chips in stack S1, starting with the bottommost chip. The third line of each dataset specifies the colors of each of the C chips in stack S2 starting with the bottommost chip. Colors are expressed as a single uppercase letter (A through H). There are no blanks or separators between the chip colors. The fourth line of each dataset contains 2 * Cuppercase letters (A through H), representing the colors of the desired result of the shuffling of S1 and S2 zero or more times. The bottommost chip’s color is specified first.
Output
Output for each dataset consists of a single line that displays the dataset number (1 though N), a space, and an integer value which is the minimum number of shuffle operations required to get the desired resultant stack. If the desired result can not be reached using the input for the dataset, display the value negative 1 (−1) for the number of shuffle operations.
Sample Input
2
4
AHAH
HAHA
HHAAAAHH
3
CDE
CDE
EEDDCC
Sample Output
1 2
2 -1
注:本人英语很渣,题目大意大多来自百度~=0=
题目大意:
已知两堆牌s1和s2的初始状态, 其牌数均为c,按给定规则能将他们相互交叉组合成一堆牌s12,再将s12的最底下的c块牌归为s1,最顶的c块牌归为s2,依此循环下去。
现在输入s1和s2的初始状态 以及 预想的最终状态s12
问s1 s2经过多少次洗牌之后,最终能达到状态s12,若永远不可能相同,则输出"-1"。
Input:
2//有两个测试样例
4//每堆牌有几张
AHAH//s1
HAHA//s2
HHAAAAHH//需要达到的状态
3
CDE
CDE
EEDDCC
Output
1 2 //需要输出第几个样例 第几次洗牌达到要求
2 -1
本来是被分类到广搜的, 在网上看到大神用模拟 就试着他们的方法写了下 很愉快地A掉了 下面是代码
#include <iostream>
#include <cstdio>
#include <cstring>
#include <queue>
#include <cstdlib>
#include <cmath>
#include <cctype>
#define N 210 using namespace std; struct node
{
char s[N];
struct node *next;
}*head, *last, *q; int main()
{
int c, sample, ans, T, i;
char s1[N], s2[N], str[N], temp[N];//s1, s2第几堆牌, str需要达到的状态, temp用来保存每次洗牌后的状态
scanf("%d", &T); for(sample = ; sample <= T; sample++)//输出时需要输出第几个样例,sample来保存
{
scanf("%d %s %s %s", &c, s1, s2, str); head = (node *)malloc(sizeof(node));
head->next = NULL;
last = head;
ans = ; while()
{
++ans;
for(i = ; i < c; i++)
{
temp[ * i] = s2[i];
temp[ * i + ] = s1[i];
}
temp[ * i] = '\0'; if(!strcmp(temp, str))//已经得到想要的状态
{
printf("%d %d\n", sample, ans);
break;
} bool flag = false;
q = head;
while(q->next != NULL) {//查找此状态有没有出现过
if(!strcmp(q->s, temp)){
flag = true;
break;
}
q = q->next;
} if(flag) {//状态重复出现,达不到想要状态
printf("%d -1\n", sample);
break;
} q = (node *)malloc(sizeof (node));
strcpy(q->s, temp);
last->next = q;
last=q;
q->next=NULL; for(i = ; i < c; i++) {
s1[i] = temp[i];
s2[i] = temp[i + c];
}
}
}
}
POJ 3087 Shuffle'm Up的更多相关文章
- POJ 3087 Shuffle'm Up(洗牌)
POJ 3087 Shuffle'm Up(洗牌) Time Limit: 1000MS Memory Limit: 65536K Description - 题目描述 A common pas ...
- POJ.3087 Shuffle'm Up (模拟)
POJ.3087 Shuffle'm Up (模拟) 题意分析 给定两个长度为len的字符串s1和s2, 接着给出一个长度为len*2的字符串s12. 将字符串s1和s2通过一定的变换变成s12,找到 ...
- DFS POJ 3087 Shuffle'm Up
题目传送门 /* 题意:两块扑克牌按照顺序叠起来后,把下半部分给第一块,上半部给第二块,一直持续下去,直到叠成指定的样子 DFS:直接模拟搜索,用map记录该字符串是否被搜过.读懂题目是关键. */ ...
- POJ 3087 Shuffle'm Up 线性同余,暴力 难度:2
http://poj.org/problem?id=3087 设:s1={A1,A2,A3,...Ac} s2={Ac+1,Ac+2,Ac+3,....A2c} 则 合在一起成为 Ac+1,A1,Ac ...
- poj 3087 Shuffle'm Up ( map 模拟 )
题目:http://poj.org/problem?id=3087 题意:已知两堆牌s1和s2的初始状态, 其牌数均为c,按给定规则能将他们相互交叉组合成一堆牌s12,再将s12的最底下的c块牌归为s ...
- POJ 3087 Shuffle'm Up (模拟+map)
题目链接:http://poj.org/problem?id=3087 题目大意:已知两堆牌s1和s2的初始状态, 其牌数均为c,按给定规则能将他们相互交叉组合成一堆牌s12,再将s12的最底下的c块 ...
- POJ 3087 Shuffle'm Up DFS
link:http://poj.org/problem?id=3087 题意:给你两串字串(必定偶数长),按照扑克牌那样的洗法(每次从S2堆底中拿第一张,再从S1堆底拿一张放在上面),洗好后的一堆可以 ...
- [暴力搜索] POJ 3087 Shuffle'm Up
Shuffle'm Up Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 10003 Accepted: 4631 Des ...
- (简单) POJ 3087 Shuffle'm Up,枚举。
Description A common pastime for poker players at a poker table is to shuffle stacks of chips. Shuff ...
随机推荐
- jQ中对attr()方法的理解
在JS中设置节点的属性与属性值用到setAttribute(),获得节点的属性与属性值用到getAttribute(),而在jquery中,用一个attr()就可以全部搞定了,赞一个先 ^^jquer ...
- windows重建图标缓存(解决快捷方式图标丢失,图标加载时间长问题)
新建一个文本文档,把下边的代码输入进去,保存为.bat格式,运行即可 有快捷方式图标丢失或者觉得图标加载速度慢了,就run一下这个,很实用的小工具 rem 关闭Windows外壳程序explorer ...
- Android 秒级编译 Freeline
http://mp.weixin.qq.com/s?__biz=MzA4NTQwNDcyMA==&mid=2650662410&idx=1&sn=c654fa7b0cc8c91 ...
- 几个简单的css样式使用说明
假设我们的单标签是一个 div: 定义如下通用CSS: div{ position:relative; width:200px; height:60px; background:#ddd; } 法一: ...
- color.xml
写控件的时候经常会遇到颜色选择问题,下面贴出常用颜色表示,方便选择. <?xml version="1.0" encoding="utf-8"?>& ...
- dispatch a action with a timeout
程序入口文件添加依赖: import { createStore, applyMiddleware } from 'redux' import thunk from 'redux-thunk' // ...
- Ember.js入门教程、博文汇总
第一章 对象模型 Ember.js 入门指南——类的定义.初始化.继承 Ember.js 入门指南——类的扩展(reopen) Ember.js 入门指南——计算属性(compute properti ...
- python走起之第十五话
CSS Positioning(定位) 定位有时很棘手! 决定显示在前面的元素! 元素可以重叠! Positioning(定位) CSS定位属性允许你为一个元素定位.它也可以将一个元素放在另一个元素后 ...
- Echarts_1:水平柱体
Echarts:http://echarts.baidu.com/index.html 这下面是我自己总结的一些配置注释,分享~ 效果图: 小白小白小白小白小白小白小白小白小白小白小白小白小白小白小白 ...
- application、viewstate、纯HTML提交方式
Application - 全局公共变量组 存放位置:服务端 所有的访问用户都是访问的同一个变量 声明周期:永久 用法同session类似 viewstate-病例 因为http的无状态性,需要记录上 ...