1, LinkedList

composed of one and one Node: [data][next].

[head] -> [data][next] -> [data][next] -> [data][next] -> [null].

Empty linkedList: head == null.

V.S. Array DS: fast at insert/delete.

2, hashtable

“数组可以通过下标直接定位到相应的空间”,对就是这句,哈希表的做法其实很简单,就是把Key通过一个固定的算法函数,既所谓的哈希函数转换成一个整型数字,然后就将该数字对数组长度进行取余,取余结果就当作数组的下标,将value存储在以该数字为下标的数组空间里,而当使用哈希表进行查询的时候,就是再次使用哈希函数将key转换为对应的数组下标,并定位到该空间获取value,如此一来,就可以充分利用到数组的定位性能进行数据定位。

Hash tables are O(1) average and amortized case complexity, however is suffers from O(n) worst case time complexity.

Hash tables suffer from O(n) worst time complexity due to two reasons:

  1. If too many elements were hashed into the same key: looking inside this key may take O(n) time.
  2. Once a hash table has passed its load balance - it has to rehash [create a new bigger table, and re-insert each element to the table].

HashMap<T>也是buckets的概念,但是如果你只override了T class的hashcode()方法返回constant,那么当你往这个HashMap里存放多个object的时候,它们都被hash到了同一个bucket,但它们还是会被当成不同的value来处理。所以只override hashcode()是不够的。

Collision resolution

大多数的hashtable implementations都有collision resolution strategy,所有的方法都会需要将keys(或指向key的指针)随同associated values也存到table中。

Separate chaining:

这种方法中each bucket has some sort of list of entries with the same index. 用Linked lists的Chained hash table很流行,有时会选择用ordered linked list。

3, Binary tree

Binary tree: at most 2 child nodes.

Full Binary tree: depth k and have 2^k -1 nodes.

Binary search tree: left child node< current node< right child node

Define BinaryNode:

class BinaryNode {
BinaryNode left;
BinaryNode right;
int element;
public BinaryNode(int element) {
this.element = element;
left = right = null;
}
}

Function to see if a tree is a BST:

public boolean isBST() {
return isBST(root, Integer.MIN_VALUE, Integer.MAX_VALUE);  
}

private boolean isBST2(BinaryNode currRoot, int low, int high) {  //注意最低限和最高限,并且不断update它 
  if(currRoot.left != null) {
    if(currRoot.left.element < low || currRoot.left.element > currRoot.element || !isBST2(currRoot.left, low, currRoot.element))
       return false;

  }
  if(currRoot.right != null) {
    if(currRoot.right.element > high || currRoot.right.element < currRoot.element || !isBST2(currRoot.right, currRoot.element, high))
      return false;
  }
  return true;
}

Breadth-First-Search:[Queue], 这个算法就是要用Queue来实现, Java只有Queue interface, extends Collection

public void bfs() {

  Queue<TreeNode> queue = new LinkedList<TreeNode>();

  if(root== null) return;

  queue.add(root);

  while(!queue.isEmpty()) {

    TreeNode node = queue.remove(); //LinkedList.remove() will remove the head of the linked list

    System.out.print(node.val + " ");

    if(node.left != null) queue.add(node.left);

    if(node.right != null) queue.add(node.right);

  }

}

Depth-First-Search:[Stack] Java有Stack class, implements List interface. 方法peek()返回top,方法pop()返回top并移除。

4, AVL tree

is a self balancing Binary Search Tree, In an AVL tree, the height of two sub-trees of ANY node can not differ more than 1. If any time the height differs more than 1, rebalancing is done to restore the property.

Rebalancing: LL, RR, LR, RL.

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