Given an array of scores that are non-negative integers. Player 1 picks one of the numbers from either end of the array followed by the player 2 and then player 1 and so on. Each time a player picks a number, that number will not be available for the next player. This continues until all the scores have been chosen. The player with the maximum score wins.

Given an array of scores, predict whether player 1 is the winner. You can assume each player plays to maximize his score.

Example 1:

Input: [1, 5, 2]
Output: False
Explanation: Initially, player 1 can choose between 1 and 2.
If he chooses 2 (or 1), then player 2 can choose from 1 (or 2) and 5. If player 2 chooses 5, then player 1 will be left with 1 (or 2).
So, final score of player 1 is 1 + 2 = 3, and player 2 is 5.
Hence, player 1 will never be the winner and you need to return False.

Example 2:

Input: [1, 5, 233, 7]
Output: True
Explanation: Player 1 first chooses 1. Then player 2 have to choose between 5 and 7. No matter which number player 2 choose, player 1 can choose 233.
Finally, player 1 has more score (234) than player 2 (12), so you need to return True representing player1 can win.

Note:

  1. 1 <= length of the array <= 20.
  2. Any scores in the given array are non-negative integers and will not exceed 10,000,000.
  3. If the scores of both players are equal, then player 1 is still the winner.

Approach #1: DP. [Java]

class Solution {
public boolean PredictTheWinner1(int[] nums) {
int n = nums.length;
int[][] dp = new int[n+1][n+1];
for (int i = 0; i < n; ++i)
dp[i][i] = nums[i]; for (int len = 1; len <= n; ++len) {
for (int i = 0; i < n - len; ++i) {
int j = i + len;
dp[i][j] = Math.max(nums[i] - dp[i+1][j], nums[j] - dp[i][j-1]);
}
} return dp[0][n-1] >= 0;
} public boolean PredictTheWinner(int[] nums) {
int n = nums.length;
int[] dp = new int[n+1]; for (int i = n-1; i >= 0; --i) {
for (int j = i; j < n; ++j) {
if (i == j) {
dp[i] = nums[i];
} else {
dp[j] = Math.max(nums[i] - dp[j], nums[j] - dp[j-1]);
}
}
} return dp[n-1] >= 0;
}
}

  

Approach:

Using a two dimensional array dp[i][j] to save all the intermediate states. From step 1, we may see at least two ways of doing it. It just turned out that if we choose to save how much more score that the first-in-action player will earn from position i to j in the array, the code will be better in a couple of ways.

After we decide that dp[i][j] saves how much more scores that the first-in-action player will get from i to j than the second player, the next step is how we update the dp table from one states to the next. Going back to the question, each player can pick one number either from the left or the right end of the array. Suppose they are picking up numbers from position i to j in the array and it is player A's turn to pick the number now. If player A picks position i, player A will earn nums[i] score instantly. Then player B will choose from i + 1 to j. Please note that dp[i+1][j] already saves how much score that the first-in-action player will get from i + 1 to j than the second player. So it means that player B will eventually earn dp[i+1][j] more score from i+1 to j than player A. So if player A picks position i, eventually player A will get nums[i] - dp[i+1][j] more score than player B after they pick up all numbers. Similarly, if player A picks position j, player A will earn nums[i] - dp[i][j-1] more score than player B after they pick up all numbers. Since A is smart, A will always choose the max in those two options, so: dp[i][j] = Math.max(nums[i] - dp[i+1][j], nums[j] - dp[i][j-1]);

Now we have the recursive formula, the next step is to decide where it all starts. This step is easy because we can easily recognize that we can start from dp[i][i], where dp[i][i] = nums[i]. Then the process becomes a very commonly seen process to update the dp table. I promise that this is a very useful process. Everyone who is preparing for interviews should get comfortable with this process:

Using a 5*5 dp table as an example, where i is the row number and j is the column number. Each dp[i][j] corresponds to a block at row i, column j on the table. We may start from filling dp[i][j], which are all the diagonal blocks. I marked them as 1. Then we can see that each dp[i][j] dpends only on dp[i+1][j] and dp[i][j-1]. On the table, it means each block (i, j) only depends on  the block to its left (i, j - 1) and to its down (i + 1, j). So after filling all the blocks markes as 1, we can start to calculate those blocks marked as 2. After that, all blocks marked as 3 and so on.

1 2 3 4 5
  1 2 3 4
    1 2 3
      1 4
        1

So in my code, I always use len to denote how far the block is away from the diagonal. So len ranges from 1 to n-1. Remeber this is the outer loop. The inner loop is all valid i positions. After filling all the upper side of the table, we will get our answer at dp[0][n-1] (marked as 5). This is the end of my code.

However, we can improve our code in the aspect of space complexity. So far, we are using a n*n matrix so the space complexity if O(n^2). It actually can be improved to O(n). That can be done by changing our way of filling the table. We may use only one dimensional dp[i] and we start to fill the table at the bottom right corner where dp[4] = nums[4]. On the next step, we start to fill the second to the last line, where it starts from dp[3] = nums[3]. Then dp[4] = Math.max(nums[4] - dp[3], nums[3] - dp[4]).

486. Predict the Winner的更多相关文章

  1. LN : leetcode 486 Predict the Winner

    lc 486 Predict the Winner 486 Predict the Winner Given an array of scores that are non-negative inte ...

  2. 【LeetCode】486. Predict the Winner 解题报告(Python)

    [LeetCode]486. Predict the Winner 解题报告(Python) 标签(空格分隔): LeetCode 作者: 负雪明烛 id: fuxuemingzhu 个人博客: ht ...

  3. LC 486. Predict the Winner

    Given an array of scores that are non-negative integers. Player 1 picks one of the numbers from eith ...

  4. [LeetCode] 486. Predict the Winner 预测赢家

    Given an array of scores that are non-negative integers. Player 1 picks one of the numbers from eith ...

  5. 【leetcode】486. Predict the Winner

    题目如下: Given an array of scores that are non-negative integers. Player 1 picks one of the numbers fro ...

  6. 随手练——博弈论入门 leetcode - 486. Predict the Winner

    题目链接:https://leetcode.com/problems/predict-the-winner/ 1.暴力递归 当前数组左边界:i,右边界:j: 对于先发者来说,他能取到的最大值是:max ...

  7. 486 Predict the Winner 预测赢家

    给定一个表示分数的非负整数数组. 玩家1从数组任意一端拿取一个分数,随后玩家2继续从剩余数组任意一端拿取分数,然后玩家1拿,…….每次一个玩家只能拿取一个分数,分数被拿取之后不再可取.直到没有剩余分数 ...

  8. [leetcode] 486. Predict the Winner (medium)

    原题 思路: 解法一: 转换比较拿取分数多少的思路,改为考虑 player拿的分数为正,把Player2拿的视为负,加上所有分数,如果最后结果大于0则Player1赢. 思考得出递归表达式: max( ...

  9. Leetcode之动态规划(DP)专题-486. 预测赢家(Predict the Winner)

    Leetcode之动态规划(DP)专题-486. 预测赢家(Predict the Winner) 给定一个表示分数的非负整数数组. 玩家1从数组任意一端拿取一个分数,随后玩家2继续从剩余数组任意一端 ...

随机推荐

  1. JVM知识点精华汇总

    本文是学习了<深入理解Java虚拟机>之后的总结,主要内容都来自于书中,也有作者的一些理解.一是为了梳理知识点,归纳总结,二是为了分享交流,如有错误之处还望指出.(本文以jdk1.7的规范 ...

  2. apache启动不了, 查找错误

    今天apache启动不了, 本来以为是端口冲突, 用 cmd-> netstat -aon|findstr "80"  或 tasklist|findstr "80 ...

  3. js中改变文档的层次结构(创建元素节点,添加结点,插入子节点,取代子节点,删除子节点)

    <!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8" ...

  4. Python基础语法习题二

    习题: 1.请用代码实现:利用下划线将列表的每一个元素拼接成字符串,li=['alex', 'eric', 'rain'] 2.查找列表中元素,移除每个元素的空格,并查找以a或A开头并且以c结尾的所有 ...

  5. mybatis xml中常见配置demo

    新增: <insert id="insertSelective" parameterType="map" > insert into BS_CHNG ...

  6. 理解数据库中的undo日志、redo日志、检查点

    数据库存放数据的文件,本文称其为data file. 数据库的内容在内存里是有缓存的,这里命名为db buffer.某次操作,我们取了数据库某表格中的数据,这个数据会在内存中缓存一些时间.对这个数据的 ...

  7. Java Thread系列(二)线程状态

    Java Thread系列(二)线程状态 一.线程的五种状态 新建状态(New):新创建了一个线程对象,尚未启动. 就绪状态(Runnable):也叫可运行状态.线程对象创建后,其他线程调用了该对象的 ...

  8. Java 设计模式系列(六)适配器模式

    Java 设计模式系列(六)适配器模式 适配器模式把一个类的接口变换成客户端所期待的另一种接口,从而使原本因接口不匹配而无法在一起工作的两个类能够在一起工作. 适配器模式的结构: 类的适配器模式 对象 ...

  9. Levenshtein计算相似度距离

    使用Levenshtein计算相似度距离,装下模块,调用下函数就好. 拿idf还得自己去算权重,而且不一定准确度高,一般做idf还得做词性归一化,把动词形容词什么全部转成名词,很麻烦. Levensh ...

  10. 关于C语言中的Complex(复数类型)和imaginary(虚数类型)

    关于C语言中的Complex(复数类型)和imaginary(虚数类型) 其实这里的复数complex就是数学里的复数,包含实部和虚部两个部分,比如:x=2.1+6i,下面进行详细介绍. C99 新增 ...