lua unit test introduction
Unit Test
Unit testing is about testing your code during development, not in production. Typically you start by preparing the testing environment, writing some code that calls production code and check expected results with actual results.
http://lua-users.org/wiki/UnitTesting
单元测试是在开发过程中测试你的代码, 不是放在产品中测试。
典型步骤:
1 开始准备测试环境
2 写一些代码调用产品功能代码
3 检验期望的结果和实际结果是否相符
各类测试框架
Lua has several frameworks to do that:
- [lunit]
- Fork with Lua 5.2 support: [lunitx]
- [Lunity] (similar to lunit, but can only run a single file and doesn't distinguish between errors and test assertions)
- [lunatest] (upwardly compatible from lunit, but no dependencies, and also supports randomized testing)
- [LuaUnit] (supports Lua 5.1 and 5.2, no dependencies, see below)
- [Shake] - source preprocessing using basic assert-like syntax (see below)
- [build-test-deploy (BTD)] - Unit testing inspired by jUnit and originally based on LuaUnit
- [luaspec][1] - Behavior Driven Development (BDD) test framework
- [PenLight pl.test] - PenLightLibraries? has a very small unit testing library, mostly for internal testing. See the Penlight tests [here]
- [telescope] - A highly customizable test library for Lua that allows for declarative tests with nested contexts. Uses BDD-style spec names.
- [lua-TestMore] - port of the Perl5 module Test::More (Test Anything Protocol).
- [busted] - Behavior Driven Development (BDD) unit testing library, with various outputs formats including TAP and focus on elegance.
- [gambiarra] - Ultimately minimal unit testing library for Lua 5.1 and Lua 5.2.
- [Testy] - Lua script for minimal unit testing on Lua 5.1/5.2/5.3 that collects test functions from local variables.
They have mostly the same feature set, which is:
- a special set of assert functions
- facilities to group tests into test suites
- facilities to detect where test fails
测试框架大都有相同的特性集合:
1 assert函数的特殊集合
2 将测试分组为若干测试套件
3 检测测试失败的代码点
框架比较
http://lua-users.org/wiki/UnitTesting
| 名称 | 地址 | 最近发布时间 | 是否支持group | 测试用例写法 | 支持lua版本 |
| LuaUnit | https://github.com/bluebird75/luaunit |
Version 3.2 - 12. Jul 2016 |
是 | OOP & 函数 | Lua 5.1, LuaJIT 2.0, LuaJIT 2.1 beta, Lua 5.2 and Lua 5.3 |
|
https://www.mroth.net/lunit/ | 5. November 2009: Lunit Version 0.5 released. | 否 | 函数 | Lua 5.1 |
busted |
http://olivinelabs.com/busted/#spies-mocks-stubs |
v2.0.rc11-0 28 Oct 2015 |
BDD | lua >= 5.1, moonscript, terra, and LuaJIT >= 2.0.0. | |
lunatest |
https://github.com/silentbicycle/lunatest |
v0.9.5 3 Apr 2014 |
是(同时支持分文件管理) | OOP & 函数 | Upgrade to Lua 5.2, but keep compatible with Lua 5.1 |
luaspec |
https://github.com/mirven/luaspec | BDD | |||
Lunity |
https://github.com/Phrogz/Lunity | v0.10 15 Feb 2014 | 否 | 函数 | Lua 5.1 |
从表中看出, luaUnit 最活跃, 支持lua版本最多, 测试用例的写法最灵活。
lunatest其中测试用例可以拆分为子文件的方法,对庞大测试用例维护有好处。
BDD(行为驱动开发)领域 BUSTED最为成熟,和活跃, 文档最完善。
luaUnit 测试DEMO
文档:
http://luaunit.readthedocs.io/en/latest/ 含有接口介绍
https://github.com/bluebird75/luaunit
说明:
1、 setup 和 teardown在没个测试函数之前和之后都会执行。
2、 以test为开头的函数都会被执行。
#!/usr/bin/env lua
local lu = require('luaunit')
TestToto = {} --class
function TestToto:setUp()
-- set up tests
self.a =
self.s = 'hop'
self.t1 = {,,}
self.t2 = {one=,two=,three=}
self.t3 = {,,three=}
end
function TestToto:test1_withFailure()
-- print( "some stuff test 1" )
lu.assertEquals( self.a , )
-- will fail
lu.assertEquals( self.a , )
lu.assertEquals( self.a , )
end
function TestToto:test2_withFailure()
-- print( "some stuff test 2" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
-- will fail
lu.assertEquals( self.s , 'bof' )
lu.assertEquals( self.s , 'bof' )
end
function TestToto:test3()
-- print( "some stuff test 3" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
lu.assertEquals( type(self.a), 'number' )
end
function TestToto:test4()
-- print( "some stuff test 4" )
lu.assertNotEquals( self.a , )
end
function TestToto:test5()
-- print( "some stuff test 5" )
lu.assertTrue( self.a )
lu.assertFalse( self.a )
end
function TestToto:test6()
-- print( "some stuff test 6" )
lu.assertTrue( false )
end
function TestToto:test7()
-- assertEquals( {1,2}, self.t1 )
-- assertEquals( {1,2}, self.t2 )
lu.assertEquals( {,}, self.t3 )
end
function TestToto:test8a()
-- failure occurs in a submethod
self:funcWithError()
end
function TestToto:test8b()
-- failure occurs in a submethod
self:funcWithFuncWithError()
end
function TestToto:funcWithFuncWithError()
self:funcWithError()
end
function TestToto:funcWithError()
error('Bouhouhoum error!')
end
-- class TestToto
TestTiti = {} --class
function TestTiti:setUp()
-- set up tests
self.a =
self.s = 'hop'
-- print( 'TestTiti:setUp' )
end
function TestTiti:tearDown()
-- some tearDown() code if necessary
-- print( 'TestTiti:tearDown' )
end
function TestTiti:test1_withFailure()
-- print( "some stuff test 1" )
lu.assertEquals( self.a , )
-- will fail
lu.assertEquals( self.a , )
lu.assertEquals( self.a , )
end
function TestTiti:test2_withFailure()
-- print( "some stuff test 2" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
-- will fail
lu.assertEquals( self.s , 'bof' )
lu.assertEquals( self.s , 'bof' )
end
function TestTiti:test3()
-- print( "some stuff test 3" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
end
-- class TestTiti
-- simple test functions that were written previously can be integrated
-- in luaunit too
function test1_withFailure()
assert( == )
-- will fail
assert( == )
end
function test2_withFailure()
assert( 'a' == 'a')
-- will fail
assert( 'a' == 'b')
end
function test3()
assert( == )
assert( 'a' == 'a')
end
local runner = lu.LuaUnit.new()
runner:setOutputType("tap")
os.exit( runner:runSuite() )
LOG:
1..15
# Started on 09/15/16 20:53:03
# Starting class: TestTiti
not ok 1 TestTiti.test1_withFailure
example_with_luaunit.lua:101: expected: 2, actual: 1
not ok 2 TestTiti.test2_withFailure
example_with_luaunit.lua:110: expected: "bof"
actual: "hop"
ok 3 TestTiti.test3
# Starting class: TestToto
not ok 4 TestToto.test1_withFailure
example_with_luaunit.lua:21: expected: 2, actual: 1
not ok 5 TestToto.test2_withFailure
example_with_luaunit.lua:30: expected: "bof"
actual: "hop"
ok 6 TestToto.test3
not ok 7 TestToto.test4
example_with_luaunit.lua:43: Received the not expected value: 1
not ok 8 TestToto.test5
example_with_luaunit.lua:49: expected: false, actual: 1
not ok 9 TestToto.test6
example_with_luaunit.lua:54: expected: true, actual: false
not ok 10 TestToto.test7
example_with_luaunit.lua:60: expected: {1, 2, three=3}
actual: {1, 2}
not ok 11 TestToto.test8a
example_with_luaunit.lua:78: Bouhouhoum error!
not ok 12 TestToto.test8b
example_with_luaunit.lua:78: Bouhouhoum error!
not ok 13 test1_withFailure
example_with_luaunit.lua:126: assertion failed!
not ok 14 test2_withFailure
example_with_luaunit.lua:132: assertion failed!
ok 15 test3
# Ran 15 tests in 0.004 seconds, 3 successes, 8 failures, 4 errors
lua unit test introduction的更多相关文章
- Unit Testing with NSubstitute
These are the contents of my training session about unit testing, and also have some introductions a ...
- Lua Doc生成工具
Luadoc http://keplerproject.github.io/luadoc/ Overview LuaDoc is a documentation generator tool for ...
- CG&Game资源(转)
cg教程下载: http://cgpeers.com http://cgpersia.com http://bbs.ideasr.com/forum-328-1.html http://bbs.ide ...
- 面向小白的JS笔记 - #Codecademy#学习笔记
前言 最初浏览过<JavaScript秘密花园>,前一段时间读过一点点<JavaScript语言精粹>和一点点<JavaScript高级程序设计>(一点点是指都只是 ...
- How to Avoid Producing Legacy Code at the Speed of Typing
英语不好翻译很烂.英语好的去看原文. About the Author I am a software architect/developer/programmer.I have a rather p ...
- 基于 Cocos2d-x-lua 的游戏开发框架 Dorothy 简介
基于 Cocos2d-x-lua 的游戏开发框架 Dorothy 简介 概述 Dorothy 是一个在 Cocos2d-x-lua 基础上发展起来的分支, 它去掉 Cocos2d-x-lua 那些过多 ...
- 斯坦福CS课程列表
http://exploredegrees.stanford.edu/coursedescriptions/cs/ CS 101. Introduction to Computing Principl ...
- [Unit Test] Unit Test Brief Introduction
Levels of Testing- Acceptance- Performance- Functional- Integration- Unit Why Unit Testing- Feedback ...
- Unit Tests Tool - <What is “Mock You”> The introduction to moq #Reprinted#
From: http://www.cnblogs.com/wJiang/archive/2010/02/21/1670632.html Moq即Mock You Framework,故名思意是一个类似 ...
随机推荐
- 每日一问:面试结束时面试官问"你有什么问题需要问我呢",该如何回答?
面试结束时面试官问"你有什么问题需要问我呢",该如何回答?
- Pig基础学习【持续更新中】
*本文参考了Pig官方文档以及已有的一些博客,并加上了自己的一些知识性的理解.目前正在持续更新中.* Pig作为一种处理大规模数据的高级查询语言,底层是转换成MapReduce实现的,可以作为MapR ...
- Theano:LSTM源码解析
最难读的Theano代码 这份LSTM代码的作者,感觉和前面Tutorial代码作者不是同一个人.对于Theano.Python的手法使用得非常娴熟. 尤其是在两重并行设计上: ①LSTM各个门之间并 ...
- WPF 四种样式
1.内联样式<TextBlock FontSize="20" Foreground="Blue">好啊</TextBlock> 2.页面 ...
- MongoDB使用小结:一些常用操作分享
本文整理了一年多以来我常用的MongoDB操作,涉及mongo-shell.pymongo,既有运维层面也有应用层面,内容有浅有深,这也就是我从零到熟练的历程. MongoDB的使用之前也分享过一篇, ...
- C#中xml操作
序列化成一个字符串: public static string XMLSerialize<T>(T entity) { StringBuilder buffer = new StringB ...
- android surfaceView 黑屏
最近在做一个viewpager + fragment 切换的页面, 其中一个fragment 打开摄像头,需要surfaceView,但是当切换到这个fragment的前一个个时,这个fragment ...
- Android weight属性详解
android:layout_weight是一个经常会用到的属性,它只在LinearLayout中生效,下面我们就来看一下: 当我们把组件宽度设置都为”match_parent”时: <Butt ...
- 在Ubuntu下配置运行Hadoop2.4.0单节点配置
还没有修改hosts,请先按前文修改. 还没安装java的,请按照前文配置. (1)增加用户并设立公钥: sudo addgroup hadoop sudo adduser --ingroup had ...
- Heartbeat+DRBD+MySQL高可用方案
1.方案简介 本方案采用Heartbeat双机热备软件来保证数据库的高稳定性和连续性,数据的一致性由DRBD这个工具来保证.默认情况下只有一台mysql在工作,当主mysql服务器出现问题后,系统将自 ...