Unit Test

Unit testing is about testing your code during development, not in production. Typically you start by preparing the testing environment, writing some code that calls production code and check expected results with actual results.

http://lua-users.org/wiki/UnitTesting

单元测试是在开发过程中测试你的代码, 不是放在产品中测试。

典型步骤:

1 开始准备测试环境

2 写一些代码调用产品功能代码

3 检验期望的结果和实际结果是否相符

各类测试框架

Lua has several frameworks to do that:

  • [lunit]

  • [Lunity] (similar to lunit, but can only run a single file and doesn't distinguish between errors and test assertions)
  • [lunatest] (upwardly compatible from lunit, but no dependencies, and also supports randomized testing)
  • [LuaUnit] (supports Lua 5.1 and 5.2, no dependencies, see below)
  • [Shake] - source preprocessing using basic assert-like syntax (see below)
  • [build-test-deploy (BTD)] - Unit testing inspired by jUnit and originally based on LuaUnit
  • [luaspec][1] - Behavior Driven Development (BDD) test framework
  • [PenLight pl.test] - PenLightLibraries? has a very small unit testing library, mostly for internal testing. See the Penlight tests [here]
  • [telescope] - A highly customizable test library for Lua that allows for declarative tests with nested contexts. Uses BDD-style spec names.
  • [lua-TestMore] - port of the Perl5 module Test::More (Test Anything Protocol).
  • [busted] - Behavior Driven Development (BDD) unit testing library, with various outputs formats including TAP and focus on elegance.
  • [gambiarra] - Ultimately minimal unit testing library for Lua 5.1 and Lua 5.2.
  • [Testy] - Lua script for minimal unit testing on Lua 5.1/5.2/5.3 that collects test functions from local variables.

They have mostly the same feature set, which is:

  • a special set of assert functions
  • facilities to group tests into test suites
  • facilities to detect where test fails

测试框架大都有相同的特性集合:

1 assert函数的特殊集合

2 将测试分组为若干测试套件

3 检测测试失败的代码点

框架比较

http://lua-users.org/wiki/UnitTesting

名称 地址 最近发布时间 是否支持group 测试用例写法 支持lua版本
LuaUnit https://github.com/bluebird75/luaunit

Version 3.2 - 12. Jul 2016

OOP & 函数 Lua 5.1, LuaJIT 2.0, LuaJIT 2.1 beta, Lua 5.2 and Lua 5.3

lunit

https://www.mroth.net/lunit/ 5. November 2009: Lunit Version 0.5 released. 函数 Lua 5.1

busted

http://olivinelabs.com/busted/#spies-mocks-stubs

v2.0.rc11-0 28 Oct 2015

  BDD lua >= 5.1, moonscript, terra, and LuaJIT >= 2.0.0.

lunatest

https://github.com/silentbicycle/lunatest

v0.9.5   3 Apr 2014

是(同时支持分文件管理) OOP & 函数 Upgrade to Lua 5.2, but keep compatible with Lua 5.1

luaspec

https://github.com/mirven/luaspec     BDD  

Lunity

 https://github.com/Phrogz/Lunity  v0.10 15 Feb 2014  否 函数 Lua 5.1 

从表中看出, luaUnit 最活跃, 支持lua版本最多, 测试用例的写法最灵活。

lunatest其中测试用例可以拆分为子文件的方法,对庞大测试用例维护有好处。

BDD(行为驱动开发)领域 BUSTED最为成熟,和活跃, 文档最完善。

luaUnit 测试DEMO

文档:

http://luaunit.readthedocs.io/en/latest/   含有接口介绍

https://github.com/bluebird75/luaunit

说明:

1、 setup 和 teardown在没个测试函数之前和之后都会执行。

2、 以test为开头的函数都会被执行。

#!/usr/bin/env lua

local lu = require('luaunit')

TestToto = {} --class

    function TestToto:setUp()
-- set up tests
self.a =
self.s = 'hop'
self.t1 = {,,}
self.t2 = {one=,two=,three=}
self.t3 = {,,three=}
end function TestToto:test1_withFailure()
-- print( "some stuff test 1" )
lu.assertEquals( self.a , )
-- will fail
lu.assertEquals( self.a , )
lu.assertEquals( self.a , )
end function TestToto:test2_withFailure()
-- print( "some stuff test 2" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
-- will fail
lu.assertEquals( self.s , 'bof' )
lu.assertEquals( self.s , 'bof' )
end function TestToto:test3()
-- print( "some stuff test 3" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
lu.assertEquals( type(self.a), 'number' )
end function TestToto:test4()
-- print( "some stuff test 4" )
lu.assertNotEquals( self.a , )
end function TestToto:test5()
-- print( "some stuff test 5" )
lu.assertTrue( self.a )
lu.assertFalse( self.a )
end function TestToto:test6()
-- print( "some stuff test 6" )
lu.assertTrue( false )
end function TestToto:test7()
-- assertEquals( {1,2}, self.t1 )
-- assertEquals( {1,2}, self.t2 )
lu.assertEquals( {,}, self.t3 )
end function TestToto:test8a()
-- failure occurs in a submethod
self:funcWithError()
end function TestToto:test8b()
-- failure occurs in a submethod
self:funcWithFuncWithError()
end function TestToto:funcWithFuncWithError()
self:funcWithError()
end function TestToto:funcWithError()
error('Bouhouhoum error!')
end -- class TestToto TestTiti = {} --class
function TestTiti:setUp()
-- set up tests
self.a =
self.s = 'hop'
-- print( 'TestTiti:setUp' )
end function TestTiti:tearDown()
-- some tearDown() code if necessary
-- print( 'TestTiti:tearDown' )
end function TestTiti:test1_withFailure()
-- print( "some stuff test 1" )
lu.assertEquals( self.a , )
-- will fail
lu.assertEquals( self.a , )
lu.assertEquals( self.a , )
end function TestTiti:test2_withFailure()
-- print( "some stuff test 2" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
-- will fail
lu.assertEquals( self.s , 'bof' )
lu.assertEquals( self.s , 'bof' )
end function TestTiti:test3()
-- print( "some stuff test 3" )
lu.assertEquals( self.a , )
lu.assertEquals( self.s , 'hop' )
end
-- class TestTiti -- simple test functions that were written previously can be integrated
-- in luaunit too
function test1_withFailure()
assert( == )
-- will fail
assert( == )
end function test2_withFailure()
assert( 'a' == 'a')
-- will fail
assert( 'a' == 'b')
end function test3()
assert( == )
assert( 'a' == 'a')
end local runner = lu.LuaUnit.new()
runner:setOutputType("tap")
os.exit( runner:runSuite() )

LOG:

1..15
# Started on 09/15/16 20:53:03
# Starting class: TestTiti
not ok 1    TestTiti.test1_withFailure
    example_with_luaunit.lua:101: expected: 2, actual: 1
not ok 2    TestTiti.test2_withFailure
    example_with_luaunit.lua:110: expected: "bof"
    actual: "hop"
ok     3    TestTiti.test3
# Starting class: TestToto
not ok 4    TestToto.test1_withFailure
    example_with_luaunit.lua:21: expected: 2, actual: 1
not ok 5    TestToto.test2_withFailure
    example_with_luaunit.lua:30: expected: "bof"
    actual: "hop"
ok     6    TestToto.test3
not ok 7    TestToto.test4
    example_with_luaunit.lua:43: Received the not expected value: 1
not ok 8    TestToto.test5
    example_with_luaunit.lua:49: expected: false, actual: 1
not ok 9    TestToto.test6
    example_with_luaunit.lua:54: expected: true, actual: false
not ok 10    TestToto.test7
    example_with_luaunit.lua:60: expected: {1, 2, three=3}
    actual: {1, 2}
not ok 11    TestToto.test8a
    example_with_luaunit.lua:78: Bouhouhoum error!
not ok 12    TestToto.test8b
    example_with_luaunit.lua:78: Bouhouhoum error!
not ok 13    test1_withFailure
    example_with_luaunit.lua:126: assertion failed!
not ok 14    test2_withFailure
    example_with_luaunit.lua:132: assertion failed!
ok     15    test3
# Ran 15 tests in 0.004 seconds, 3 successes, 8 failures, 4 errors

lua unit test introduction的更多相关文章

  1. Unit Testing with NSubstitute

    These are the contents of my training session about unit testing, and also have some introductions a ...

  2. Lua Doc生成工具

    Luadoc http://keplerproject.github.io/luadoc/ Overview LuaDoc is a documentation generator tool for ...

  3. CG&Game资源(转)

    cg教程下载: http://cgpeers.com http://cgpersia.com http://bbs.ideasr.com/forum-328-1.html http://bbs.ide ...

  4. 面向小白的JS笔记 - #Codecademy#学习笔记

    前言 最初浏览过<JavaScript秘密花园>,前一段时间读过一点点<JavaScript语言精粹>和一点点<JavaScript高级程序设计>(一点点是指都只是 ...

  5. How to Avoid Producing Legacy Code at the Speed of Typing

    英语不好翻译很烂.英语好的去看原文. About the Author I am a software architect/developer/programmer.I have a rather p ...

  6. 基于 Cocos2d-x-lua 的游戏开发框架 Dorothy 简介

    基于 Cocos2d-x-lua 的游戏开发框架 Dorothy 简介 概述 Dorothy 是一个在 Cocos2d-x-lua 基础上发展起来的分支, 它去掉 Cocos2d-x-lua 那些过多 ...

  7. 斯坦福CS课程列表

    http://exploredegrees.stanford.edu/coursedescriptions/cs/ CS 101. Introduction to Computing Principl ...

  8. [Unit Test] Unit Test Brief Introduction

    Levels of Testing- Acceptance- Performance- Functional- Integration- Unit Why Unit Testing- Feedback ...

  9. Unit Tests Tool - <What is “Mock You”> The introduction to moq #Reprinted#

    From: http://www.cnblogs.com/wJiang/archive/2010/02/21/1670632.html Moq即Mock You Framework,故名思意是一个类似 ...

随机推荐

  1. [perl]字符串转拼音首字母(支持多音字)

    实现的思路是,查表找到该字的所有读音,然后取首字母. 代码: while (<DATA>) { chomp; })(.*)$/; $all =~ s/^\s+//; ### 只保留无音标号 ...

  2. 好用的px转rem的插件

    一个CSS的px值转rem值的Sublime Text 3自动完成插件. 下载地址: https://github.com/flashlizi/cssrem 安装 下载本项目,比如:git clone ...

  3. iOS NSDate本地化

    1. NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; [outputFormatter setLocale:[NS ...

  4. Codeforces444C DZY Loves Colors(线段树)

    题目 Source http://codeforces.com/problemset/problem/444/C Description DZY loves colors, and he enjoys ...

  5. java基础-继承

    浏览以下内容前,请点击并阅读 声明 一个由其他类继承的类叫子类(也叫继承类,扩展类等),该类继承的类叫父类或超类.除了Object类意外,所有的类都有切仅有一个父类,如果一个类没有用extends关键 ...

  6. PHP-Redis扩展使用手册(四)

    /* 添加一个或者多个value到无顺序集合总,如果value已经成set中,则返回false * @param key set名称 * @param value * ... * @return in ...

  7. 【BZOJ】3542: DZY Loves March

    题意 \(m * m\)的网格,有\(n\)个点.\(t\)个询问:操作一:第\(x\)个点向四个方向移动了\(d\)个单位.操作二:询问同行同列其他点到这个点的曼哈顿距离和.强制在线.(\(n \l ...

  8. uva10375 Choose and Divide(唯一分解定理)

    uva10375 Choose and Divide(唯一分解定理) 题意: 已知C(m,n)=m! / (n!*(m-n!)),输入整数p,q,r,s(p>=q,r>=s,p,q,r,s ...

  9. JS创建缩略图

    <script language="javascript"> //显示缩略图 function DrawImage(ImgD,width_s,height_s){ /* ...

  10. Django 基本命令

    1. 新建一个 django project django-admin.py startproject project-name 一个 project 为一个项目,project-name 项目名称, ...