RealTimePerformanceDemoView
using System;
using System.Diagnostics;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Abt.Controls.SciChart.Example.Common;
using Abt.Controls.SciChart.Example.Data;
using Abt.Controls.SciChart.Model.DataSeries;
using Abt.Controls.SciChart.Numerics;
using Abt.Controls.SciChart.Visuals;
using Abt.Controls.SciChart.Visuals.Axes;
using Abt.Controls.SciChart.Visuals.RenderableSeries;
namespace Abt.Controls.SciChart.Example.Examples.IWantTo.CreateRealtimeChart
{
public partial class RealTimePerformanceDemoView : UserControl, IExampleAware
{
private Random _random;
private bool _running;
private MovingAverage _maLow;
private MovingAverage _maHigh;
private Stopwatch _stopWatch;
private MovingAverage _fpsAverage;
private double _lastFrameTime;
private const int MaxCount = 10000000; // Max number of points to draw before demo stops
private const int BufferSize = 1000; // Number of points to append to each channel each tick
private const int TimerInterval = 10; // Interval of the timer to generate data in ms
// X, Y buffers used to buffer data into the Scichart in blocks of BufferSize
// This gives an increase in rendering throughput over one off appends of X, Y points
private int[] xBuffer = new int[BufferSize];
private float[] yBuffer = new float[BufferSize];
private float[] maLowBuffer = new float[BufferSize];
private float[] maHighBuffer = new float[BufferSize];
private Timer _timer;
private TimedMethod _startDelegate;
private XyDataSeries<int, float> _mainSeries;
private XyDataSeries<int, float> _maLowSeries;
private XyDataSeries<int, float> _maHighSeries;
public RealTimePerformanceDemoView()
{
InitializeComponent();
resamplingCombo.Items.Add(ResamplingMode.None);
resamplingCombo.Items.Add(ResamplingMode.MinMax);
resamplingCombo.Items.Add(ResamplingMode.Mid);
resamplingCombo.Items.Add(ResamplingMode.Min);
resamplingCombo.Items.Add(ResamplingMode.Max);
resamplingCombo.Items.Add(ResamplingMode.Auto);
resamplingCombo.SelectedItem = ResamplingMode.Auto;
strokeCombo.Items.Add(1);
strokeCombo.Items.Add(2);
strokeCombo.Items.Add(3);
strokeCombo.Items.Add(4);
strokeCombo.Items.Add(5);
strokeCombo.SelectedItem = 1;
// Used purely for FPS reporting
sciChart.Rendered += OnSciChartRendered;
}
private void DataAppendLoop()
{
// By nesting multiple updates inside a SuspendUpdates using block, you get one redraw at the end
using (sciChart.SuspendUpdates())
{
// Preload previous value with k-1 sample, or 0.0 if the count is zero
int xValue = _mainSeries.Count > 0 ? _mainSeries.XValues[_mainSeries.Count - 1] : 0;
double yValue = _mainSeries.Count > 0 ? _mainSeries.YValues[_mainSeries.Count - 1] : 10.0f;
// Add N points at a time. We want to get to the higher point counts
// quickly to demonstrate performance.
// Also, it is more efficient to buffer and block update the chart
// even if you use SuspendUpdates due to the overhead of calculating min, max
// for a series
for (int i = 0; i < BufferSize; i++)
{
// Generate a new X,Y value in the random walk and buffer
xValue = xValue + 1;
yValue = (double)(yValue + (_random.NextDouble() - 0.5));
xBuffer[i] = xValue;
yBuffer[i] = (float)yValue;
// Update moving averages
maLowBuffer[i] = (float)_maLow.Push(yValue).Current;
maHighBuffer[i] = (float)_maHigh.Push(yValue).Current;
}
// Append block of values to all three series
_mainSeries.Append(xBuffer, yBuffer);
_maLowSeries.Append(xBuffer, maLowBuffer);
_maHighSeries.Append(xBuffer, maHighBuffer);
}
}
private void OnSciChartRendered(object sender, EventArgs e)
{
// Compute the render time
double frameTime = _stopWatch.ElapsedMilliseconds;
double delta = frameTime - _lastFrameTime;
double fps = 1000.0 / delta;
// Push the fps to the movingaverage, we want to average the FPS to get a more reliable reading
if (!double.IsInfinity(fps))
{
_fpsAverage.Push(fps);
}
// Render the fps to the screen
fpsCounter.Text = double.IsNaN(_fpsAverage.Current) ? "-" : string.Format("{0:0}", _fpsAverage.Current);
// Render the total point count (all series) to the screen
int numPoints = 3 * _mainSeries.Count;
pointCount.Text = string.Format("{0:n0}", numPoints);
if (numPoints > MaxCount)
{
this.PauseButton_Click(this, null);
}
_lastFrameTime = frameTime;
}
private void StartButton_Click(object sender, RoutedEventArgs e)
{
Start();
startButton.IsEnabled = false;
pauseButton.IsEnabled = true;
resetButton.IsEnabled = true;
}
private void PauseButton_Click(object sender, RoutedEventArgs e)
{
Pause();
startButton.IsEnabled = true;
pauseButton.IsEnabled = false;
resetButton.IsEnabled = true;
}
private void ResetButton_Click(object sender, RoutedEventArgs e)
{
Reset();
startButton.IsEnabled = true;
pauseButton.IsEnabled = false;
resetButton.IsEnabled = false;
}
private void Start()
{
if (!_running)
{
EnableInteractivity(false);
_running = true;
_stopWatch.Start();
_timer = new Timer(TimerInterval);
_timer.Elapsed += OnTick;
_timer.AutoReset = true;
_timer.Start();
}
sciChart.InvalidateElement();
}
private void Pause()
{
if (_running)
{
EnableInteractivity(true);
_running = false;
_timer.Stop();
_timer.Elapsed -= OnTick;
_timer = null;
}
sciChart.InvalidateElement();
}
private void Reset()
{
if (_running)
{
Pause();
}
using (sciChart.SuspendUpdates())
{
var yRange = sciChart.YAxis.VisibleRange;
var xRange = sciChart.XAxis.VisibleRange;
renderableSeries0 = (FastLineRenderableSeries) sciChart.RenderableSeries[0];
renderableSeries1 = (FastLineRenderableSeries) sciChart.RenderableSeries[1];
renderableSeries2 = (FastLineRenderableSeries) sciChart.RenderableSeries[2];
// Create three DataSeries
_mainSeries = new XyDataSeries<int, float>();
_maLowSeries = new XyDataSeries<int, float>();
_maHighSeries = new XyDataSeries<int, float>();
renderableSeries0.DataSeries = _mainSeries;
renderableSeries1.DataSeries = _maLowSeries;
renderableSeries2.DataSeries = _maHighSeries;
EnableInteractivity(false);
_maLow = new MovingAverage(200);
_maHigh = new MovingAverage(1000);
_fpsAverage = new MovingAverage(50);
_random = new Random((int) (DateTime.Now.Ticks));
_lastFrameTime = 0;
_stopWatch = new Stopwatch();
if (_timer != null)
{
_timer.Elapsed -= OnTick;
_timer = null;
}
sciChart.YAxis.VisibleRange = yRange;
sciChart.XAxis.VisibleRange = xRange;
}
}
private void OnTick(object sender, EventArgs e)
{
// Ensure only one timer Tick processed at a time
lock (_timer)
{
DataAppendLoop();
}
}
private void EnableInteractivity(bool enable)
{
if (!enable)
{
sciChart.XAxis.AutoRange = AutoRange.Always;
sciChart.YAxis.AutoRange = AutoRange.Always;
}
else
{
sciChart.XAxis.AutoRange = AutoRange.Once;
sciChart.YAxis.AutoRange = AutoRange.Once;
}
sciChart.ChartModifier.IsEnabled = enable;
}
public void OnExampleExit()
{
// Manages the state of the example on exit
if (_startDelegate != null)
{
_startDelegate.Dispose();
_startDelegate = null;
}
Pause();
}
public void OnExampleEnter()
{
// Manages the state of example on enter
Reset();
_startDelegate = TimedMethod.Invoke(this.Start).After(500).Go();
}
private void ComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (renderableSeries0 == null || renderableSeries1 == null || renderableSeries2 == null)
return;
// batch updates for efficiency
using (sciChart.SuspendUpdates())
{
var mode = (ResamplingMode)resamplingCombo.SelectedItem;
// Set the resampling mode on all series
renderableSeries0.ResamplingMode = mode;
renderableSeries1.ResamplingMode = mode;
renderableSeries2.ResamplingMode = mode;
if (strokeCombo.SelectedItem == null)
return;
var strokeThickness = (int)strokeCombo.SelectedItem;
// Set the StrokeThickness on all series
renderableSeries0.StrokeThickness = strokeThickness;
renderableSeries1.StrokeThickness = strokeThickness;
renderableSeries2.StrokeThickness = strokeThickness;
}
}
private void CheckBox_Checked(object sender, RoutedEventArgs e)
{
if (renderableSeries0 == null || renderableSeries1 == null || renderableSeries2 == null)
return;
// batch updates for efficiency
using (sciChart.SuspendUpdates())
{
// Set Antialiasing Flag on all series
bool useAA = ((CheckBox)sender).IsChecked == true;
renderableSeries0.AntiAliasing = useAA;
renderableSeries1.AntiAliasing = useAA;
renderableSeries2.AntiAliasing = useAA;
}
}
}
}
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