UIImage+Scale
| @implementation UIImage (scale) | |
| /** | |
| * Scales an image to fit within a bounds with a size governed by | |
| * the passed size. Also keeps the aspect ratio. | |
| * | |
| * Switch MIN to MAX for aspect fill instead of fit. | |
| * | |
| * @param newSize the size of the bounds the image must fit within. | |
| * @return a new scaled image. | |
| */ | |
| - (UIImage *)scaleImageToSize:(CGSize)newSize { | |
| CGRect scaledImageRect = CGRectZero; | |
| CGFloat aspectWidth = newSize.width / self.size.width; | |
| CGFloat aspectHeight = newSize.height / self.size.height; | |
| CGFloat aspectRatio = MIN ( aspectWidth, aspectHeight ); | |
| scaledImageRect.size.width = self.size.width * aspectRatio; | |
| scaledImageRect.size.height = self.size.height * aspectRatio; | |
| scaledImageRect.origin.x = (newSize.width - scaledImageRect.size.width) / 2.0f; | |
| scaledImageRect.origin.y = (newSize.height - scaledImageRect.size.height) / 2.0f; | |
| UIGraphicsBeginImageContextWithOptions( newSize, NO, 0 ); | |
| [self drawInRect:scaledImageRect]; | |
| UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); | |
| UIGraphicsEndImageContext(); | |
| return scaledImage; | |
| } | |
| @end |
In Swift:
/*
Image Resizing Techniques: http://bit.ly/1Hv0T6i
*/
class func scaleUIImageToSize(let image: UIImage, let size: CGSize) -> UIImage {
let hasAlpha = false
let scale: CGFloat = 0.0 // Automatically use scale factor of main screen
UIGraphicsBeginImageContextWithOptions(size, !hasAlpha, scale)
image.drawInRect(CGRect(origin: CGPointZero, size: size))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return scaledImage
}
In Rubymotion
class UIImage # Scales an image to fit within a bounds with a size governed by
# the passed size. Also keeps the aspect ratio.
#
# newSize - the CGSize of the bounds the image must fit within.
# aspect - A Symbol stating the aspect mode (defaults: :min)
#
# Returns a new scaled UIImage
def scaleImageToSize(newSize, aspect = :fit)
scaledImageRect = CGRectZero aspectRules = { :fill => :max } # else :min aspectWidth = Rational(newSize.width, size.width)
aspectHeight = Rational(newSize.height, size.height) aspectRatio = [aspectWidth, aspectHeight].send(aspectRules[aspect] || :min) scaledImageRect.size = (size.width * aspectRatio).round
scaledImageRect.size.height = (size.height * aspectRatio).round scaledImageRect.origin.x = Rational(newSize.width - scaledImageRect.size.width, 2.0).round
scaledImageRect.origin.y = Rational(newSize.height - scaledImageRect.size.height, 2.0).round UIGraphicsBeginImageContextWithOptions(newSize, false, 0)
drawInRect(scaledImageRect)
scaledImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
scaledImage
end end
In Swift 2 (with keeping aspect ratio)
func imageWithSize(size:CGSize) -> UIImage
{
var scaledImageRect = CGRect.zero;
let aspectWidth:CGFloat = size.width / self.size.width;
let aspectHeight:CGFloat = size.height / self.size.height;
let aspectRatio:CGFloat = min(aspectWidth, aspectHeight);
scaledImageRect.size.width = self.size.width * aspectRatio;
scaledImageRect.size.height = self.size.height * aspectRatio;
scaledImageRect.origin.x = (size.width - scaledImageRect.size.width) / 2.0;
scaledImageRect.origin.y = (size.height - scaledImageRect.size.height) / 2.0;
UIGraphicsBeginImageContextWithOptions(size, false, 0);
self.drawInRect(scaledImageRect);
let scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
If you want "aspect fill", instead of "aspect fit", change function min to max.
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