Photon——Feature Overview 功能概述
Photon——Feature Overview 功能概述
Feature Overview 功能概述
Basic Architecture 基本架构
- The Photon Core is written in native C++ for performance reasons
- It uses IO Completions Ports (IOCP) for high performance socket handling
- Implements the heavy “lifting” of the protocols (e.g. reliable UDP)
- Support relaible UDP, TCP and Web Sockets
- The Core hosts a .NET CLR which runs the business logic in C#
- Contains the applications running on Photon
- Written in C# (or any other .NET language)
Server Applications (C#) 服务器应用程序
- We provide several applications as starting point provided in source C# code
- Lite: Simple and powerful room based game logic
- LiteLobby: Lobby functionality and room logic
- Policy: Policy server for Unity3d, Flash and Silverlight
- LoadBalancing: Load balanced lite scaling across servers (this is powering our Photon Cloud)
- The apps are tuned for performance and can be used out of the box or extended
- Convenient xcopy deploy (automatic or manual restart)
Protocols 协议层
- Photon Core supports the follwoing protocols
- reliable UDP (based on eNET) and specially tuned for Client-2-Server architectures
- Binary TCP
- Web Sockets
- Transfer protocol is very lean and slim
- Photon wraps up the networking layer of each client platform
- Communicate cross-platform and cross-protocol
- Put your data in hashtables and send it: forget about de-/serialization
Server Dev Framework (C#) 服务器Dev框架
- All apps sit on top of a development framework that solves common tasks for you
- Simple and flexible mapping of RPC calls to operation instances
- Messages passing through fibers solve many threading problems
- Designed to saturate bandwidth before the CPU becomes the bottleneck
Server Development Tools 服务器开发工具
- Fully running in Visual Studio » F5 » Debug right from your code!
- Use all the first class tools from .NET Development
Data Persistence (DBs) 数据持久层
- Photon does not provide an persistence layer
- .NET/Windows supports all major products
- Usage of ORM (mapping) layers optional
Vast Support of Client Platforms 支持的客户端平台
- All client platforms interoprate (iOS vs Android vs PC)
- Major client platforms supported 主要的客户端平台
- Unity3d: Inlcuding Web/Standalone (Win, MAC, Linux), iOS, Android (see here )
- MAC: iOS (iPad, iPhone), Mac OSX
- Marmalade: iOS, Android, Bada, LG, BlackBerry (see here )
- Flash & Air: Browser, Standalone, iOS, Android
- Windows 8, Windows 7, Vista, XP, Windows Server: Native & .NET
- Windows Phone 7+
- HTML5: Javascript
- Android: Java and native (NDK)
- .NET
- Mono(跨平台的.Net运行环境)
Hosting 托管
- Host Photon with any major provider
- PaaS: Platform as a Service
- IaaS: Infrastructure as a Service
- Selected providers 可选供应商
Support 支持
- Responsive support by Exit Games staff
- Customers get email support
- Forum support: http://forum.exitgames.com/
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