Rpgmakermv(5) MiniLabel插件介绍

============================================================================
Introduction
============================================================================
This plugin lets you place text above the heads of various events using a
miniature label through a comment tag.
============================================================================
Comment Tags
============================================================================
Comment tags are 'notetags' used within the lines of an event's comments.
The reason I'm using the comment tags instead of the notetags is because
each page of an event can yield a different potential name.
To use this, make a comment within the event you wish to make the mini
label for and insert the following:
<Mini Label: text>
This will display the 'text' above the event. You can use text codes for
this comment tag and it will create dynamic messages.
<Mini Label Font Size: x>
This will change the font size used for the mini label to x. If this tag
isn't used, the font size will be the default value in the parameters.
<Mini Label X Buffer: +x>
<Mini Label X Buffer: -x>
This will adjust the X buffer for the mini label by x value. If this tag
isn't used, the X buffer will be the default value in the parameters.
<Mini Label Y Buffer: +x>
<Mini Label Y Buffer: -x>
This will adjust the Y buffer for the mini label by x value. If this tag
isn't used, the Y buffer will be the default value in the parameters.
<Always Show Mini Label>
This will make the mini label to always be shown, even when the plugin
command to hide mini labels is used.
<Mini Label Range: x>
The player will have to be within x tiles of this event in order for the
mini label to appear visibly.
<Mini Label Require Facing>
This will require the player to be facing the direction of the event in
order for the mini label to appear.
============================================================================
Plugin Commands
============================================================================
If you would like to shut off the Event Mini Label mid-game or turn it on,
you can use the following plugin commands:
Plugin Command:
HideMiniLabel
Hides all Event Mini Label.
ShowMiniLabel
Shows all Event Mini Label.
RefreshMiniLabel
Refreshes all Event Mini Labels on the map.
============================================================================
Changelog
============================================================================
Version 1.12:
- Updated for RPG Maker MV version 1.5.0.
Version 1.11:
- Added 'Battle Transition' plugin parameter. Enabling this will allow you
to show the Event Mini Labels during the battle transition. Keeping it
disabled will hide them during the transition.
Version 1.10:
- Mini Windows will now readjust their size to show at normal scale if the
map is zoomed in.
Version 1.09:
- Fixed a bug that caused Mini Labels that started off as hidden to remain
hidden even after turning the Mini Labels on.
Version 1.08:
- Added <Mini Label Require Facing> comment tag.
- Moved the priority of the Mini Labels to be later added to the spriteset
so they can stay on top of more effects.
Version 1.07:
- Added more padding space so text doesn't get cut off.
Version 1.06:
- Fixed a bug that caused some mini labels to show if the event was loaded
onto the map without any currently active pages.
Version 1.05:
- Added 'X Buffer' plugin parameter and the <Mini Label X Buffer: +x> and
<Mini Label X Buffer: -x> comment tags to alter the X position of the event
mini label.
Version 1.04:
- Added 'RefreshMiniLabel' plugin command to allow you to manually refresh
all mini labels on the map.
Version 1.03:
- Optimized updating performance to reduce lag on maps with many events.
Version 1.01:
- Fixed a bug that didn't update event labels under certain page conditions.
- Added <Mini Label Range: x> notetag.
Version 1.00:
- Finished Plugin!
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