478. 在圆内随机生成点

给定圆的半径和圆心的 x、y 坐标,写一个在圆中产生均匀随机点的函数 randPoint 。

说明:

输入值和输出值都将是浮点数。

圆的半径和圆心的 x、y 坐标将作为参数传递给类的构造函数。

圆周上的点也认为是在圆中。

randPoint 返回一个包含随机点的x坐标和y坐标的大小为2的数组。

示例 1:

输入:

[“Solution”,“randPoint”,“randPoint”,“randPoint”]

[[1,0,0],[],[],[]]

输出: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]

示例 2:

输入:

[“Solution”,“randPoint”,“randPoint”,“randPoint”]

[[10,5,-7.5],[],[],[]]

输出: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]

输入语法说明:

输入是两个列表:调用成员函数名和调用的参数。Solution 的构造函数有三个参数,圆的半径、圆心的 x 坐标、圆心的 y 坐标。randPoint 没有参数。输入参数是一个列表,即使参数为空,也会输入一个 [] 空列表。

class Solution {

   private double radius;
private double x_center;
private double y_center;
public Solution(double radius, double x_center, double y_center) {
this.radius = radius;
this.x_center = x_center;
this.y_center = y_center;
} public double[] randPoint() {
Random random = new Random();
double x = x_center-radius + 2*radius*random.nextDouble();
double y = y_center-radius + 2*radius*random.nextDouble();
while(Math.sqrt(Math.pow(x - x_center, 2) + Math.pow(y - y_center, 2)) > radius){
x = x_center-radius + 2*radius*random.nextDouble();
y = y_center-radius + 2*radius*random.nextDouble();
}
return new double[]{x, y};
} } /**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(radius, x_center, y_center);
* double[] param_1 = obj.randPoint();
*/

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