Game Engine Architecture

Game Engine Architecture的更多相关文章
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[Game Engine Architecture 11] 1.three most-common techniques used in modern game engines. 1)Cel Anim ...
- Game Engine Architecture 10
[Game Engine Architecture 10] 1.Full-Screen Antialiasing (FSAA) also known as super-sampled antialia ...
- Game Engine Architecture 9
[Game Engine Architecture 9] 1.Formatted Output with OutputDebugString() int VDebugPrintF(const char ...
- Game Engine Architecture 8
[Game Engine Architecture 8] 1.Differences across Operating Systems • UNIX uses a forward slash (/) ...
- Game Engine Architecture 7
[Game Engine Architecture 7] 1.SRT Transformations When a quaternion is combined with a translation ...
- Game Engine Architecture 6
[Game Engine Architecture 6] 1.Data-Parallel Computations A GPU is a specialized coprocessor designe ...
- Game Engine Architecture 5
[Game Engine Architecture 5] 1.Memory Ordering Semantics These mysterious and vexing problems can on ...
- Game Engine Architecture 4
[Game Engine Architecture 4] 1.a model of multiple semi-independent flows of control simply matches ...
- Game Engine Architecture 3
[Game Engine Architecture 3] 1.Computing performance—typically measured in millions of instructions ...
- Game Engine Architecture 2
[Game Engine Architecture 2] 1.endian swap 函数 floating-point endian-swapping:将浮点指针reinterpert_cast 成 ...
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