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    [Game Engine Architecture 11] 1.three most-common techniques used in modern game engines. 1)Cel Anim ...

  2. Game Engine Architecture 10

    [Game Engine Architecture 10] 1.Full-Screen Antialiasing (FSAA) also known as super-sampled antialia ...

  3. Game Engine Architecture 9

    [Game Engine Architecture 9] 1.Formatted Output with OutputDebugString() int VDebugPrintF(const char ...

  4. Game Engine Architecture 8

    [Game Engine Architecture 8] 1.Differences across Operating Systems • UNIX uses a forward slash (/) ...

  5. Game Engine Architecture 7

    [Game Engine Architecture 7] 1.SRT Transformations When a quaternion is combined with a translation ...

  6. Game Engine Architecture 6

    [Game Engine Architecture 6] 1.Data-Parallel Computations A GPU is a specialized coprocessor designe ...

  7. Game Engine Architecture 5

    [Game Engine Architecture 5] 1.Memory Ordering Semantics These mysterious and vexing problems can on ...

  8. Game Engine Architecture 4

    [Game Engine Architecture 4] 1.a model of multiple semi-independent flows of control simply matches ...

  9. Game Engine Architecture 3

    [Game Engine Architecture 3] 1.Computing performance—typically measured in millions of instructions  ...

  10. Game Engine Architecture 2

    [Game Engine Architecture 2] 1.endian swap 函数 floating-point endian-swapping:将浮点指针reinterpert_cast 成 ...

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