TouchAndGuest触摸事件和手势
//
// nextViewController.m
#import "nextViewController.h"
#import "my.h"
@interface nextViewController ()
@end
@implementation nextViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self createView];
}
#pragma mark ------------------------createView
- (void)createView
{
self.navigationItem.title =@"GESTUR";
UIImageView *vi =[[UIImageView alloc] init];
vi.tag = 100;
vi.frame = CGRectMake(100, 100, 120, 120);
vi.image = [UIImage imageNamed:@"a"];
[self.view addSubview:vi];
vi.userInteractionEnabled = YES ;
#pragma mark ------------------------单击手势
//一个视图可以附着多个手势,一个手势只能附着在一个视图上
// 单击手势
UITapGestureRecognizer *tap =[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(onTap:)];
//点击次数 默认是1
tap.numberOfTapsRequired =1 ;
//需要几个手指点击 默认是 1
tap.numberOfTouchesRequired = 1;
//附着在视图上
[vi addGestureRecognizer:tap];
#pragma mark ------------------------双击手势
//双击手势
UITapGestureRecognizer *doubleTap=[[UITapGestureRecognizer alloc]
initWithTarget:self action:@selector(onDouble:)];
doubleTap.numberOfTapsRequired = 2;
[vi addGestureRecognizer:doubleTap];
//单击在双击手势识别失败之后,在去识别手势
[tap requireGestureRecognizerToFail:doubleTap];
#pragma mark ------------------------长按手势
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(onPress:)];
longPress.minimumPressDuration = 1;
[vi addGestureRecognizer:longPress];
#pragma mark ------------------------拖动手势
//拖动手势 Pan
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(onPan:)];
[vi addGestureRecognizer:pan];
#pragma mark ------------------------捏合手势
//捏合 手势
UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc]
initWithTarget:self action:@selector(onPinch:)];
[vi addGestureRecognizer:pinch];
//遵守UIGestureRecognizerDelegate协议
pinch.delegate = self;
#pragma mark ------------------------旋转手势
//旋转手势
UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(onRotation:)];
[vi addGestureRecognizer:rotation];
rotation.delegate = self;
#pragma mark ------------------------轻扫手势
//*********************************************************************
UISwipeGestureRecognizer *swipedown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(onSwipe:)];
//设置滑动的方向
swipedown.direction = UISwipeGestureRecognizerDirectionDown;
[vi addGestureRecognizer:swipedown];
//*********************************************************************
UISwipeGestureRecognizer *swipeleft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(onSwipe:)];
swipeleft.direction = UISwipeGestureRecognizerDirectionLeft;
[vi addGestureRecognizer:swipeleft];
//*********************************************************************
UISwipeGestureRecognizer *swiperight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(onSwipe:)];
swiperight.direction = UISwipeGestureRecognizerDirectionRight;
[vi addGestureRecognizer:swiperight];
//*********************************************************************
UISwipeGestureRecognizer *swipeup = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(onSwipe:)];
swipeup.direction = UISwipeGestureRecognizerDirectionUp;
[vi addGestureRecognizer:swipeup];
}
#pragma mark ------------------------双击手势
- (void)onDouble:(UITapGestureRecognizer *)ondouble
{
NSLog(@"图片被双击..");
}
#pragma mark ------------------------ 单击
- (void)onTap:(UITapGestureRecognizer *)tap
{
NSLog(@"图片被单击了...");
[self creatUIMenuController:tap];
}
#pragma mark------------------------UIMenuController
- (void)creatUIMenuController:(UITapGestureRecognizer *)tap
{
//菜单 是一个单例 NSUserDefaults UIApplication
UIMenuController *menu = [UIMenuController sharedMenuController];
UIMenuItem * item1 = [[UIMenuItem alloc] initWithTitle:@"拷贝" action:@selector(onCopy)];
UIMenuItem * item2 = [[UIMenuItem alloc] initWithTitle:@"删除" action:@selector(onDelete)];
menu.menuItems = @[item1,item2];
CGPoint point = [tap locationInView:self.view];
NSLog(@"point.x=%f",point.x);
NSLog(@"point.y=%f",point.y);
//设定坐标
[menu setTargetRect:CGRectMake(point.x, point.y, 80, 50) inView:self.view];
//显示menu
[menu setMenuVisible:YES animated:YES];
[self becomeFirstResponder];
}
- (void)onCopy
{
}
- (void)onDelete
{
UIImageView *iv = (id)[self.view viewWithTag:100];
[iv removeFromSuperview];
}
- (BOOL)canBecomeFirstResponder
{
return YES;
}
#pragma mark ------------------------ 长压
- (void)onPress:(UITapGestureRecognizer *)tap
{
NSLog(@"图片被长压");
}
#pragma mark ------------------------ 拖动
- (void)onPan:(UITapGestureRecognizer *)tap
{
NSLog(@"图片被拖动...");
UIImageView *iv = (id)[self.view viewWithTag:100];
//找到拖动的位置
CGPoint point = [tap locationInView:self.view];
if(point.x>=self.view.bounds.size.width-10)
point.x = self.view.bounds.size.width-10;
iv.frame = CGRectMake(point.x, point.y, iv.frame.size.width, iv.frame.size.height);
NSLog(@"%f,%f",point.x,point.y);
//iv.center = point;
}
#pragma mark ------------------------ 捏合 手势
-(void)onPinch:(UIPinchGestureRecognizer *)pinch
{
NSLog(@"捏合手势");
//放大 缩小
UIImageView *vi =(id)[self.view viewWithTag:100];
vi.transform = CGAffineTransformScale(vi.transform, pinch.scale, pinch.scale); // x的缩放比例 y的的缩放比例 相对与与
[pinch setScale:1]; // 缩放比例 1相当与不缩放
}
#pragma mark ------------------------旋转
- (void)onRotation:(UIRotationGestureRecognizer *)rot
{
NSLog(@"旋转手势");
UIImageView *vi =(id)[self.view viewWithTag:100];
vi.transform = CGAffineTransformRotate(vi.transform, rot.rotation);
[rot setRotation:0];
}
//pan拖动事件的时候轻扫功能不可用
#pragma mark ------------------------轻扫
- (void)onSwipe:(UISwipeGestureRecognizer *)swipe
{
UIImageView *vi =(id)[self.view viewWithTag:100];
CGPoint point = [swipe locationInView:self.view];
if(swipe.direction == UISwipeGestureRecognizerDirectionDown)
{
static int i = 0;
NSLog(@"轻扫手势 swip down = %d次",++i);
vi.frame = CGRectMake(100, point.y+2, vi.frame.size.width, vi.frame.size.height);
}
else if(swipe.direction == UISwipeGestureRecognizerDirectionLeft)
{
static int i = 0;
NSLog(@"轻扫手势 swip left = %d次",++i);
}
else if(swipe.direction == UISwipeGestureRecognizerDirectionRight)
{
static int i = 0;
NSLog(@"轻扫手势 swip right = %d次",++i);
}
else if(swipe.direction == UISwipeGestureRecognizerDirectionUp)
{
static int i = 0;
NSLog(@"轻扫手势 swip up = %d次",++i);//???????
NSLog(@"point.y=%f",point.y);
vi.frame = CGRectMake(100, point.y-200, vi.frame.size.width, vi.frame.size.height);
NSLog(@"point.y=%f",point.y);
}
}
#pragma mark ------------------------实现代理协议相似的方法//<UIGestureRecognizerDelegate>
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
//允许相似的手势接受事件,如果方法返回yes就是说允许相似的手势识别事件
return YES;
}
@end
TouchAndGuest触摸事件和手势的更多相关文章
- iOS中的触摸事件和手势处理
iOS中的事件可以分为三大类: 1> 触摸事件 2> 加速计事件 3> 远程控制事件 响应者对象 在iOS中不是任何对象都能处理事件,只有继承了UIResponder的对象才能接收并 ...
- iOS开发之触摸事件及手势
1.iOS中的事件 在用户使用app过程中,会产生各种各样的事件,iOS中的事件可以分为3大类型: 2.响应者对象 在iOS中不是任何对象都能处理事件,只有继承了UIResponder的对象才能接收并 ...
- iOS 触摸事件与手势识别器(Gesture Recognizers)
Gesture Recognizers与触摸事件分发 通过一个问题引出今天的知识: 1.大家应该都遇见过 当需要给tableView 添加一个tap 手势识别 但是tableView 的上的事件(滑动 ...
- iOS的触摸事件的用法以及和手势识别器的区别
1.首先来介绍下触摸事件和手势识别器的利与弊 触摸事件和手势识别器二者之间有直接的关系 手势识别器是在触摸事件的基础上演变过来的 当我们用到触摸事件时 默认的uiview是没有什么效果的 只能自定义v ...
- iOS开发系列--触摸事件、手势识别、摇晃事件、耳机线控
-- iOS事件全面解析 概览 iPhone的成功很大一部分得益于它多点触摸的强大功能,乔布斯让人们认识到手机其实是可以不用按键和手写笔直接操作的,这不愧为一项伟大的设计.今天我们就针对iOS的触摸事 ...
- 移动端-js触摸事件
开发者工具 在移动开发中,一种较为容易的做法是,先在桌面上开始原型设计,然后再在打算要支持的设备上处理移动特有的部分.多点触摸正是难以在PC上进行测试的那些功能之一,因为大部分的PC都没有触摸输入. ...
- 转发:iOS开发系列--触摸事件、手势识别、摇晃事件、耳机线控
-- iOS事件全面解析 转载来自崔江涛(KenshinCui) 链接:http://www.cnblogs.com/kenshincui/p/3950646.html 概览 iPhone的成功很大一 ...
- Android 手势&触摸事件 MotionEvent
1.http://blog.csdn.net/omg_2012/article/details/7881443 这篇相当好啊 2.http://blog.csdn.net/android_tutor/ ...
- Android 手势&触摸事件
在刚开始学Android的时候,就觉得Google的文档不咋样,在研究手势时,更加的感觉Google的文档写得实在是太差了.很多常量,属性和方法,居然连个描述都没有. 没有描述也就罢了,但是OnGes ...
随机推荐
- 怎样利用App打造自明星实现自盈利
怎样利用App打造自明星实现自盈利 1.了解各个概念 为了大家都能看懂这篇文章,先说明几个概念. App(Application):能够在移动设备上使用,满足人们咨询.购物. ...
- [Express] Level 2: Middleware -- 1
Mounting Middleware Given an application instance is set to the app variable, which of the following ...
- Android中的Handler的具体用法
Android UI操作并不是线程安全的并且这些操作必须在UI线程中执行.Android利用Handler来实现UI线程的更新的. Handler是Android中的消息发送器,其在哪个Activit ...
- UVA 1069 - Always an integer(数论)
1069 - Always an integer 题意:给定一个多项式,推断是否总是整数 思路:LRJ大白上的例题,上面给出了证明,仅仅要1到k + 1(k为最高次数)带入方程都是整数,那么整个方程就 ...
- Eclipse启动Tomcat时,45秒超时解决方案
在Eclipse中启动Tomcatserver时,常常因为系统初始化项目多,导致出现45秒超时的Tomcatserver启动错误,出现以下的错误. 曾经我们一般通过找到XML配置文件,将相应Timeo ...
- h5-2
<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content ...
- 程序集、应用程序配置及App.config和YourSoft.exe.config .
转自:http://www.cnblogs.com/luminji/archive/2010/10/21/1857339.html 什么是程序集 程序集标识属性 强名称的程序集 强名称工作原理 配置文 ...
- 时间管理-SMART原则
制定目标有一个“黄金准则”——SMART原则.SMART是英文5个词的第一个字母的汇总.好的目标应该能够符合SMART原则. S(Specific)——明确性 所谓明确就是要用具体的语言清楚地说明要 ...
- Golang学习 - path/filepath 包
------------------------------------------------------------ filepath 中的函数会根据不同平台做不同的处理,比如路径分隔符.卷名等. ...
- mkinitrd---简单介绍
转载:http://blog.csdn.net/zwcq82/article/details/4295481 原来对mkinitrd不是很了解.最近做内核升级,需要制作信息的initrd文件,发现出错 ...