C# 类型转换的开销
先来个测试:
static void Main(string[] args)
{
Stopwatch stopwatch;
string strStr = "string";
object objStr = strStr;
string strTarget;
object objTarget;
int count = int.MaxValue; stopwatch = Stopwatch.StartNew();
for (int i = ; i < count; i++)
strTarget = strStr;
stopwatch.Stop();
Console.WriteLine("string to string: " + stopwatch.Elapsed); stopwatch = Stopwatch.StartNew();
for (int i = ; i < count; i++)
strTarget = (string)objStr;
stopwatch.Stop();
Console.WriteLine("object to string: " + stopwatch.Elapsed); stopwatch = Stopwatch.StartNew();
for (int i = ; i < count; i++)
objTarget = strStr;
stopwatch.Stop();
Console.WriteLine("string to object: " + stopwatch.Elapsed); stopwatch = Stopwatch.StartNew();
for (int i = ; i < count; i++)
objTarget = objStr;
stopwatch.Stop();
Console.WriteLine("object to object: " + stopwatch.Elapsed);
}
结果:
string to string: ::00.8043824
object to string: ::03.9572322
string to object: ::00.8029497
object to object: ::00.8057540
结论:
.向上转(子转父)与直接添加引用一样,基本没什么消耗
.向下转(父转子),由于父不知道子的某些特性,需要新生成,因此会生成新的对象,非常耗时。
参考文章:
Type casting impact over execution performance in C#
Introduction
Explicit and implicit type casting is a common programming topic for almost any imperative programming language. Most C, C++, or Pascal programmers care about efficiency and speed of their code; but those who use managed programming environments, such as Java, Visual Basic, or C# rely all the optimizing tasks on the compiler and the runtime environment.
This can be a good approach in many cases, but managed languages are becoming more and more popular also for high-performance applications where the knowledge of the language, compiler, and runtime environment can enhance a program's quality and speed.
This article analyzes the most common type casting situations and the compiler behavior in them. We are going to study the MSIL generated code, but not the machine-specific instruction sequences due to the implementation and vendor dependency.
Casting primitive types
Primitive types are those non-composed types which can be handled directly by the (virtual) machine instructions, i.e., int, long, float, etc... Those types doesn't have inner structure, and are always passed by value if the programmer doesn't specify explicitly other behavior (using the out and ref modifiers). Let's see a simple example about using and casting primitive types:
int z = 10;
double r = 3.4;
uint n = 20; r = z; // Implicit conversion from int to double (1)
z = (int)r; // Explicit conversion from double to int (2)
n = (uint)z; // Explicit conversion from int to uint (3)
This sample performs some conversions in the set of primitive types, leaving in some cases the casting tasks to the compiler and marking conversions explicitly in some other cases.
OK, time to dive into the MSIL generated code and check the impact of type casts in our code:
.locals init ([0] int32 z,
[1] float32 r,
[2] unsigned int32 n)
IL_0000: ldc.i4.s 10
IL_0002: stloc.0
IL_0003: ldc.r4 (9A 99 59 40)
IL_0008: stloc.1
IL_0009: ldc.i4.s 20
IL_000b: stloc.2 //(1)
IL_000c: ldloc.0
IL_000d: conv.r4
IL_000e: stloc.1
IL_000f: ldloc.1 //(2)
IL_0010: conv.i4
IL_0011: stloc.0
IL_0012: ldloc.0 //(3)
IL_0013: stloc.2
IL_0014: ret
As we can see, there are several Conv.XY instructions in the code, whose function is to convert the value at the top of the stack to the type designed in the opcode (r4, i4, etc...). From now, we know that the "innocent" explicit and implicit conversions between primitive types generate instructions which can be avoided with a consistent type usage. The same conversions are applied in 64-bit data types, such as double, long and ulong.
Note that the last type cast doesn't need an explicit "Conv" opcode due to the nature of the involved types: intand uint; these types have a very close storage structure (big endian bit order with a sign bit in the signed type) and conversion sign issues must be controlled by the programmer.
A special kind of primitive type is bool (handled internally as an int), whose conversions to numeric types (and backward) are not allowed in C#, so we will not study them.
Downcasting object references
C# provides two ways for casting object references (note that all types, unless those studied in the previous section, are reference types):
object myClass = new MyClass(); ((MyClass)myClass).DoSome(); //(1)
(myClass as MyClass).DoSome(); //(2)</CODE>
The previous is a good example of downcasting (casting from the top to the bottom of the class hierarchy). The method used to perform the cast appears to be the same, but the generated MSIL sequences are a bit different:
.locals init ([0] object myClass)
IL_0000: newobj instance void Sample.MyClass::.ctor()
IL_0005: stloc.0
IL_0006: ldloc.0 //(1)
IL_0007: castclass Sample.MyClass
IL_000c: callvirt instance void Sample.MyClass::DoSome()
IL_0011: ldloc.0 //(2)
IL_0012: isinst Sample.MyClass
IL_0017: callvirt instance void Sample.MyClass::DoSome()
IL_001c: ret
In the first line of code, the compiler emits a "Castclass" opcode, which converts the reference to the type specified between the parenthesis if possible (if not, an InvalidCastException exception is thrown).
In the second case, the as operator is translated as an "IsInst" opcode, which works much faster, because it only checks the reference type but doesn't perform any sort of cast (nor throws any exception).
In performance terms, we prefer the second option, because the "IsInst" speeds up much more the code execution, avoiding type casts and exception throwing. Here is a sample of the speed increment obtained using the "as" operator:

In the other hand, parenthesized casts give a better error control to programmers, avoiding the null-reference errors obtained when invalid typecasts happen using the "as" operator.
Upcasting object references
Let's make the opposite! Now it's time for climbing up into the class hierarchy, and see how slow (or fast) are these sort of casts. The following example creates an object of the type MyDerivedClass and stores its reference in a MyClass type variable:
MyDerivedClass myDerivedClass = new MyDerivedClass();
MyClass myClass = myDerivedClass;
And the produced code is:
.locals init ([0] class Sample.MyDerivedClass myDerivedClass,
[1] class Sample.MyClass myClass)
IL_0000: newobj instance void Sample.MyDerivedClass::.ctor()
IL_0005: stloc.0
IL_0006: ldloc.0
IL_0007: stloc.1
IL_0008: ret
As we can see, there are no conversion opcodes, just reference loading and storing. This is good for out efficiency purposes... as expected, upcasting type checks are made at compile time and the runtime costs are as cheap as a simple assign between variables of the same type.
Casting operators
C# language contains a great feature which allows to define implicit and explicit conversion operators. The efficiency of these casting methods depends on the casting method implementation. Anyway, these functions are always static and have only one parameter, so the procedure call overhead is small (no "this" parameter should be passed). Anyway, it seems to be that the Microsoft C# compiler doesn't inline those methods, so arranging parameters and return addresses in the stack may slow your code execution speed.
Putting it all together
Here are some general tips for optimizing your programs based on the results obtained in the previous sections:
- Numeric type conversions are usually expensive, take them out of the loops and recursive functions and use the same numeric types when possible.
- Downcasting is a great invention but the type checks involved have a great impact on execution performance, check the object types out of loops and recursive functions, and use the "
as" operator into them. - Upcasting is cheap!, use it everywhere you need.
- Build lightweight conversion operators to make custom casts faster.
Tools used
All the tests and disassemblies have been made using the tools included in the .NET Framework SDK. ILDasm can tell you much about your program's performance flaws, so play with it.
C# 类型转换的开销的更多相关文章
- SAM4E单片机之旅——23、在AS6(GCC)中使用FPU
浮点单元(Floating Point Unit,FPU),是用于处理浮点数运算的单元. 为使用FPU,除了需要启用FPU外,还需要对编译器进行设置,以使其针对浮点运算生成特殊的指令.虽然在Atmel ...
- Collections你用对了吗?
.Net有两类基础的集合类型:List和Dictionary.List是基于Index的,Dictionary是基于key的.集合类型一般实现了IEnumberable,ICollection或者Il ...
- 第四章-shceme和数据类型优化
选择数据类型的原则: 1.更小通常更好.因为占用更少磁盘,内存和cpu缓存.但是要确保没有低估,因为进行alter时,是很耗时和头疼的操作.所以当无法确定数据类型的时候,选择不会超过范围的最小类型. ...
- C#高级编程第11版 - 第六章 索引
[1]6.2 运算符 1.&符在C#里是逻辑与运算.管道符号|在C#里则是逻辑或运算.%运算符用来返回除法运算的余数,因此当x=7时,x%5的值将是2. [2]6.2.1 运算符的简写 1.下 ...
- C++强制类型转换操作符 dynamic_cast
dynamic_cast是四个强制类型转换操作符中最特殊的一个,它支持运行时识别指针或引用. >>>>>>>>>>>编译器的RTTI设 ...
- 尽量采用as操作符而不是旧式C风格做强制类型转换
http://www.cnblogs.com/JiangSoney/archive/2009/08/07/1541488.html MSDN: https://msdn.microsoft.com/z ...
- 从零开始学C++之从C到C++(二):引用、内联函数inline、四种类型转换运算符
一.引用 (1).引用是给一个变量起别名 定义引用的一般格式:类型 &引用名 = 变量名: 例如:int a=1; int &b=a;// b是a的别名,因此a和b是同一个单元 注 ...
- C++进阶--显式类型转换(casting)
//############################################################################ /* * 显式类型转换 * * 类型转换 ...
- 从Qt谈到C++(一):关键字explicit与隐式类型转换
转载:果冻虾仁 提出疑问 当我们新建了一个Qt的widgets应用工程时.会自动生成一个框架,包含了几个文件. 其中有个mainwindow.h的头文件.就是你要操纵的UI主界面了.我们看看其中的一段 ...
随机推荐
- SQLServer之删除用户定义的数据库角色
删除用户定义的数据库角色注意事项 无法从数据库删除拥有安全对象的角色. 若要删除拥有安全对象的数据库角色,必须首先转移这些安全对象的所有权,或从数据库删除它们. 无法从数据库删除拥有成员的角色. 若要 ...
- VS Code常用快捷键大全
常用 General 按 Press 功能 Function Ctrl + Shift + P,F1 显示命令面板 Show Command Palette Ctrl + P 快速打开 Quick O ...
- Storm入门(二)集群环境安装
1.集群规划 storm版本的变更:storm0.9.x storm0.10.x storm1.x上面这些版本里面storm的核心源码是由Java+clojule组成的.storm2.x后期这个 ...
- centos7下给bond网卡配置bridge桥接
这篇的主题可以用几个关键字组合:centos7+kvm + bond + bridge .brige主要用在KVM虚拟化环境下,而bond是进行物理层面的冗余.具体配置信息如下 物理网卡名称:enp0 ...
- 关于php中 json_encode 编码成json数据参数说明
JSON_UNESCAPED_SLASHES 编码不要转义符 \ 反斜杠 JSON_UNESCAPED_UNICODE 编码不转义成 unicode 字符串 如果如果多个参数可以用 | 隔开添 ...
- JS获取登录者IP和登录城市
登录城市:<sp class="cy"></sp><br /> 管理员个数:<font color=</strong>< ...
- 软工+C(9): 助教指南,持续更新...
上一篇:提问与回复 下一篇:从命令行开始逐步培养编程能力(Java) 目录: ** 0x00 Handshake ** 0x01 点评 ** 0x02 评分 ** 0x03 知识储备 ** 0x04 ...
- ExcelPower_Helper插件下载与更新日志
ExcelPower_Helper插件下载.功能简述与演示 ExcelPower_Helper最新版本为:0.4.5,截止到目前为止. 下载地址: 链接:https://pan.baidu.com/s ...
- webpack code splitting
一.代码分割优化 const webpack = require('webpack'); const HtmlWebpackPlugin = require('html-webpack-plugin' ...
- PHP变量传值赋值和引用赋值,变量销毁
<?php $a = 100; $b = 200; var_dump($a,$b); //int(100) int(200) ?> php中,上面的代码,变量是怎么存放的呢? 上面的代码变 ...