1. WebSockets -- full-duplex communication

The main HTML5 pillars include Markup, CSS3, and JavaScript APIs

For whole set of HTML5, visit html5rocks.com (google product)

 

The URL

The following image shows the WebSocket URL example in tokens:

schema      host              port     server

   ws://example.com:/chat.php

wss is supported as well and is the WebSocket equivalent to https for secure connections (SSL).

Who's using WebSockets

Name            Website                                            Description

Gamooga       http://www.gamooga.com/                  Real-time backend for apps and games

GitLive           http://gitlive.com/                               Notifications on GitHub projects

Superfeedr     http://superfeedr.com/                       Real-time data pushing

Pusher           http://pusher.com/                             Scalable real-time functionality API for web and mobile apps

Smarkets       https://smarkets.com/                        Real-time betting

IRC Cloud      https://www.irccloud.com/                   Chatting

Two great resources containing a large variety of WebSocket demos are as follows:

http://www.websocket.org/demos.html

http://www.html5rocks.com/en/features/connectivity

2. The WebSocket API web client

WebSocket communication and data transmission is bidirectional, so we need two parties to establish it: a server and a client.

HTML5 basics:

  • Markup HTML (.html)

For more information about the HTML5 markup, consider visiting http://html5doctor.com/. There is a complete reference for the supported HTML5 tags at http://html5doctor.com/element-index/.

  • Styling CSS (.css)

http://www.css3.info/ is a great resource for CSS3 and further reading.

  • Logic JavaScript (.js)

The markup defines the structure and the CSS rules apply the styling. What about event handling and user actions? Well, here comes JavaScript! The WebSocket API is pure JavaScript, too!

WebSocket API allows you to connect to a local or remote server, listen for messages, send data, and close the connection. Typical WebSocket workflow shows below:

JavaScript provides an easy way to find out whether a browser can execute WebSocket-specific code:

if (window.WebSocket) {   // validation check

  console.log("WebSockets supported.");                                               

  // Continue with the rest of the WebSockets-specific functionality…

}

else {

  console.log("WebSockets not supported.");

  alert("Consider updating your browser for a richer experience.");

}

Want to see which browsers do support the WebSocket protocol? There is an up-to-date resource available at http://caniuse.com/#feat=websockets.

  • The WebSocket object :var socket = new WebSocket("ws://echo.websocket.org");
  • Events: Open, Message, Close, and Error.

You can handle them either by implementing the onopen, onmessage, onclose, and onerror functions respectively, or by using the addEventListener method.

  • Actions: The WebSocket protocol supports two main actions: send() and close().
  • Properties:

Properties               Description

url                            Returns the URL of the WebSocket  protocol Returns the protocol used by the server

readyState                Reports the state of the connection and can take one of the following selfexplanatory values:

              WebSocket.OPEN

              WebSocket.CLOSED

              WebSocket.CONNECTING

              WebSocket.CLOSING

bufferedAmount     Returns the total number of bytes that were queued when the send() method was called

binaryType             Returns the binary data format we

received                  when the onmessage event was raised

 The complete client example:

index.html:

<!DOCTYPE html>
<html>
<head>
<title>HTML5 WebSockets</title>
<link rel="stylesheet" href="style.css" />
<script src="chat.js"></script>
</head>
<body>
<h1> HTML5 WebSocket chat. </h1>
<input type="text" id="text-view" />
<input type="button" id="send-button" value="Send!" />
<input type="button" id="stop-button" value="Stop" />
</br>
<label id="status-label">Status</label>
</body>
</html>

Chat.js:

 window.onload = function() {
var textView = document.getElementById("text-view");
var buttonSend = document.getElementById("send-button");
var buttonStop = document.getElementById("stop-button");
var label = document.getElementById("status-label");
var socket = new WebSocket("ws://echo.websocket.org");
socket.onopen = function(event) {
label.innerHTML = "Connection open";
}
socket.onmessage = function(event) {
if (typeof event.data === "string") {
label.innerHTML = label.innerHTML + "<br />" + event.data;
}
}
socket.onclose = function(event) {
var code = event.code;
var reason = event.reason;
var wasClean = event.wasClean;
if (wasClean) {
label.innerHTML = "Connection closed normally.";
}
else {
label.innerHTML = "Connection closed with message: " +
reason + " (Code: " + code + ")";
}
}
socket.onerror = function(event) {
label.innerHTML = "Error: " + event;
}
buttonSend.onclick = function() {
if (socket.readyState == WebSocket.OPEN) {
socket.send(textView.value);
}
}
buttonStop.onclick = function() {
if (socket.readyState == WebSocket.OPEN) {
socket.close();
}
}
}

Server side:

Server                                                                  Client
Create a server on localhost:8181  
Start running
Initial handshake: establish connection  <----------- Request connection
Handle the incoming message  --------------------> Send message

refer to book (p. 31):http://www.amazon.com/Getting-Started-HTML5-WebSocket-Programming/dp/1782166963

create dll file in c#

html5 Websockets development guidance的更多相关文章

  1. HTML5分析实战WebSockets基本介绍

    HTML5 WebSockets规范定义了API,同意web使用页面WebSockets与远程主机协议的双向交流. 介绍WebSocket接口,并限定了全双工通信信道,通过套接字网络.HTML5 We ...

  2. HTML5分析实战WebSockets一个简短的引论

    HTML5 WebSockets规范定义了API,同意web页面使用WebSockets与远程主机协议的双向通信. 介绍WebSocket接口,并限定了全双工通信信道,通过套接字网络. HTML5 W ...

  3. 《HTML5编程之旅》系列三:WebSockets 技术解析

    本文主要研究HTML5 WebSockets的使用方法,它是HTML5中最强大的通信功能,定义了一个全双工的通信信道,只需Web上的一个Socket即可进行通信,能减少不必要的网络流量并降低网络延迟. ...

  4. HTML5 postMessage 和 onmessage API 具体应用

    HTML5 postMessage 和 onmessage API 具体应用 随着 HTML5 的发展.了解并熟悉 HTML5 的 API 接口是很重要的.postMessage(send) 和 on ...

  5. 现在就使用HTML5的十大原因

    你难道还没有考虑使用HTML5? 当然我猜想你可能有自己的原因: 它现在还没有被广泛的支持,在IE中不好使,或者你就是喜欢写比较严格的XHTML代码. HTML5是Web开发世界的一次重大的改变,事实 ...

  6. HTML5实现屏幕手势解锁(转载)

    来源:https://github.com/lvming6816077/H5lockhttp://threejs.org/examples/http://www.inf.usi.ch/phd/wett ...

  7. [转]人人网首页拖拽上传详解(HTML5 Drag&Drop、FileReader API、formdata)

    人人网首页拖拽上传详解(HTML5 Drag&Drop.FileReader API.formdata) 2011年12月11日 | 彬Go 上一篇:给力的 Google HTML5 训练营( ...

  8. 使用HTML5的十大原因

    你难道还没有考虑使用HTML5? 当然我猜想你可能有自己的原因:它现在还没有被广泛的支持,在IE中不好使,或者你就是喜欢写比较严格的XHTML代码.HTML5是web开发世界的一次重大的改变,事实上不 ...

  9. Bone.io是一个轻量级的框架构建高性能实时单页HTML5应用程序

    Bone.io允许你使用HTML5 WebSockets构建实时应用程序,提供“热”数据到浏览器.这使您可以轻松地构建丰富的,高度响应的用户界面. 项目主页:http://www.open-open. ...

随机推荐

  1. freeswitch 使用mysql替换默认的sqlite

    转自 80000hz.com freeswitch 使用mysql替换默认的sqlite No Reply , Posted in 默认分类 on January 14, 2014 目标使用mysql ...

  2. 字符串编辑距离(Levenshtein距离)算法

    基本介绍 Levenshtein距离是一种计算两个字符串间的差异程度的字符串度量(string metric).我们可以认为Levenshtein距离就是从一个字符串修改到另一个字符串时,其中编辑单个 ...

  3. 安装ArcGIS Engine 9.3

    本文仅用于学习交流,商业用途请支持正版!转载请注明:http://www.cnblogs.com/mxbs/p/6217003.html 准备: ArcGIS Engine 9.3.crack_for ...

  4. [LeetCode] Zigzag Iterator 之字形迭代器

    Given two 1d vectors, implement an iterator to return their elements alternately. For example, given ...

  5. kubernetes 文档

    kubernetes 官方文档:http://kubernetes.io/docs/ null

  6. Gone Fishing POJ 1042

    #include<cstdio> #include<iostream> #include<algorithm> #include<cstring> us ...

  7. canvas检测边界和弹动的实例

    如图所示的效果,小球相互碰撞会相互弹开,这时要干的事就只有两件事了,一:用二次循环遍历小球是否互相碰撞,二:碰撞之后会弹向什么地方和弹出多少距离,第一件事我想学过二维数组循环的都没问题,第二件事也只是 ...

  8. RTMP流媒体播放过程

      RTMP协议规定:第一步,建立一个网络连接(NetConnection):客户端和服务端的基础连通关系 第二步:建立一个网络流(NetStream)发送多媒体的通道(只能建立一个网络连接,可以建立 ...

  9. 篇三:访问JSON静态文件

    背景:在定位的时候带出车牌号的前两位,这里就有一个地址和车牌号前两位的映射关系,这个映射关系起初是通过Ajax在页面加载的时候请求去数据库里面查出来赋给一个变量,然后去操作,但是这个过程通常需要4~7 ...

  10. 43. Multiply Strings

    /** * @param {string} num1 * @param {string} num2 * @return {string} */ var multiply = function(num1 ...