Polygon Table - Google Chrome
Polygon table by Pedro Amaro Santos
Lisboa, Portugal posted at
http://forums.cgsociety.org/showthread.php?f=2&t=764151
So Chemits have the Periodic Table, Designers have Font and Color Tables. What do CG Modelers have? (It's not rhetorical, if you know something, plz tell).
So i have the idea of a Table or Tables, good both for begginers (to get in touch with concepts in 3D) and for the experts (stuff that is handy to know, but not really interesting to have in memory, just a reminder). My concerning is more about Subdivision, but if you have ideas for other stuff, it's all good.
Questions are:
- Do you guys think there is such need to a Table? And for what precisely?
- What could be good for both begginers and pros to have as a sticky?
- How should it be constructed or presented?
- Do i need to get out more often so i don't come out with crazy stuff like this?
My first sketch of its about the Vertex Number around groups of polys and what happens inside of them.
I have too much info for now, it could go only up to 10 Vertex, since 12 doesn't say much and 16 is a repetion of 8. 3 could be gone too.
The reason i put the extrusion there and repeat it 2 times its because it might be cool to see how the polygroups works in Sub-D, and an extrusion is better than just the polygroup to understand that.
Please correct me for whatever you see wrong there. Wether is terminology(vertex? extrusion?), references, presentation, etc. If this gives you ideas, feel free to sketch them back here. Wether it's a table for 3D, a new sign language or a puzzle videogame Cheers.
This time a Elbow Table. In wich one could take in account what kind of geometry he wants to use before it starts to work. And a begginer could understand more about Subpatching from it.
It would be cool to have this kind of Tables if they help you to predict better what you are going to do and wich will fit better your objectives.
This mentality could be applyed for Rigs, Render settings, etc. They could help to structure your workflow. It's like having an information poster on the studio. Better then video tutorials sometimes. And it could save you time and others, instead of doing everything from memory. "I know i have to turn something off, but what is it?...". And you might spend more time doing the stuff than remembering stuff.
Oh Well, maybe im just going
*
Polygon Table - Google Chrome的更多相关文章
- 详解Google Chrome浏览器(操作篇)(一)
开篇概述 在上篇博客中详解Google Chrome浏览器(理论篇)一文中,主要讲解了Chrome 搜索引擎使用.Chrome安装和基本操作.Chrome 基本架构.多线程等原理性问题,这篇将重点讲解 ...
- 详解Google Chrome浏览器(操作篇)(下)
开篇概述 由于最近忙于公司产品的架构与研发,已经三个多月没有写博客了,收到有些朋友的来信,问为什么不及时更新博客内容呢,他们说他们正期待着某些内容.对此,非常抱歉,那么我在此也给各位朋友一些承诺,从即 ...
- 浅谈Google Chrome浏览器(操作篇)(上)
开篇概述 在上篇博客中详解Google Chrome浏览器(理论篇)一文中,主要讲解了Chrome 搜索引擎使用.Chrome安装和基本操作.Chrome 基本架构.多线程等原理性问题,这篇将重点讲解 ...
- High Performance Networking in Google Chrome
小结: 1. 小文件存储于一个文件中: 在内部,磁盘缓存(disk cache)实现了它自己的一组数据结构, 它们被存储在一个单独的缓存目录里.其中有索引文件(在浏览器启动时加载到内存中),数据文件( ...
- 【ASP.NET MVC系列】浅谈Google Chrome浏览器(操作篇)(下)
ASP.NET MVC系列文章 [01]浅谈Google Chrome浏览器(理论篇) [02]浅谈Google Chrome浏览器(操作篇)(上) [03]浅谈Google Chrome浏览器(操作 ...
- 详解Google Chrome浏览器(操作篇)(上)
开篇概述 在上篇博客中详解Google Chrome浏览器(理论篇)一文中,主要讲解了Chrome 搜索引擎使用.Chrome安装和基本操作.Chrome 基本架构.多线程等原理性问题,这篇将重点讲解 ...
- High Performance Networking in Google Chrome 进程间通讯(IPC) 多进程资源加载
小结: 1. 小文件存储于一个文件中: 在内部,磁盘缓存(disk cache)实现了它自己的一组数据结构, 它们被存储在一个单独的缓存目录里.其中有索引文件(在浏览器启动时加载到内存中),数据文件( ...
- 【Google Chrome】 Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https, chrome-extension-resource问题解决
问题??打开Google Chrome浏览器报错如下: 结论 浏览器出于安全性考虑,默认对跨域访问禁止 解决方法 给浏览器添加启动参数 --allow-file-access-from-files ...
- Ubuntu 14.04 LTS下安装Google Chrome浏览器
在Ubuntu 14.04下安装Google Chrome浏览器非常简单,只要到Chrome的网站下载Deb安装包并进行安装即可.当然你也可以使用APT软件包管理器来安装Google Chrome浏览 ...
随机推荐
- socket编程——一个简单的样例
从一个简单的使用TCP样例開始socket编程,其基本过程例如以下: server client ++ ...
- netbeans下将全部jar包打成一个,俗称fat jar
netbeans的java项目中.默认会将配置好的外部引用jar包,复制到dist文件夹的lib文件夹中去.假设须要公布出去.就须要将dist文件夹生成的jar和lib文件夹都拷贝出去公布,不方便. ...
- VisJS 随机图
<!doctype html> <html> <head> <title>Random nodes</title> <style ty ...
- 关于AFinal的混淆
http://blog.csdn.net/aibieqing241/article/details/38979531 我的前个项目中打算引用个框架,于是就看上了AFinal的这个开源库, 感觉用着还不 ...
- zoj 3672 思考题
http://acm.zju.edu.cn/onlinejudge/showProblem.do? problemId=4915 真是老了.脑子不会动了,可是事实上就算如今搜了题解A了,还是没总结出思 ...
- secureCRT常用设置
一.快捷键: 1. ctrl + a : 移动光标到行首[常用] 2. ctrl + e :移动光标到行尾[常用] 3. ctrl + d :删除光标之后的一个字符 4. ctrl + w : 删除行 ...
- Android_Broadcast
/** * Broadcast(广播):是一种广泛运用的在应用程序之间传输信息的机制 * * BroadcastReceiver(广播接收者) * 是对发送出来的广播进行过滤接收并响应的一类组件,它就 ...
- jedis访问redis学习笔记
最近在学习redis,在网上查了些文章,利用他人已有的知识,总结写下了这篇文章,大部分内容还是引用别人的文章内容.经过测试发现spring-data-redis现在有的版本只能支持reids 2.6和 ...
- 虚拟机及ubuntu环境搭建问题
1.现象: VMware中ubuntu ping通 宿主机windows VMware中ubuntu ping通 百度 宿主机windows ping不通 VMware中ubuntu 解决办法: 确保 ...
- HDU-1060(简单数学)
Leftmost Digit Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) P ...