/**
* @brief - Send a message, using advanced SCTP features
* The sctp_sendmsg() function allows you to send extra information to a remote application.
* Using advanced SCTP features, you can send a message through a specified stream,
* pass extra opaque information to a remote application, or define a timeout for the particular message.
*
* @header - #include <netinet/sctp.h>
*
* @return ssize_t - The number of bytes sent, or -1 if an error occurs (errno is set).
*
* @ERRORS
* EBADF
* An invalid descriptor was specified.
* EDESTADDRREQ
* A destination address is required.
* EFAULT
* An invalid user space address was specified for a parameter.
* EMSGSIZE
* The socket requires that the message be sent atomically, but the size of the message made this impossible.
* ENOBUFS
* The system couldn't allocate an internal buffer. The operation may succeed when buffers become available.
* ENOTSOCK
* The argument s isn't a socket.
* EWOULDBLOCK
* The socket is marked nonblocking and the requested operation would block.
*/
ssize_t sctp_sendmsg(int s, /*! Socket descriptor. */
const void *msg, /*! Message to be sent. */
size_t len, /*! Length of the message. */
struct sockaddr *to, /*! Destination address of the message. */
socklen_t tolen, /*! Length of the destination address. */
uint32_t ppid, /*! An opaque unsigned value that is passed to the remote end in each user message.
The byte order issues are not accounted for and this information is passed opaquely
by the SCTP stack from one end to the other. */
uint32_t flags, /*! Flags composed of bitwise OR of these values:
MSG_UNORDERED
This flag requests the unordered delivery of the message.
If the flag is clear, the datagram is considered an ordered send.
MSG_ADDR_OVER
This flag, in one-to-many style, requests the SCTP stack to override the primary destination address.
MSG_ABORT
This flag causes the specified association to abort -- by sending
an ABORT message to the peer (one-to-many style only).
MSG_EOF
This flag invokes the SCTP graceful shutdown procedures on the specified association.
Graceful shutdown assures that all data enqueued by both endpoints is successfully
transmitted before closing the association (one-to-many style only). */
uint16_t stream_no, /*! Message stream number -- for the application to send a message.
If a sender specifies an invalid stream number, an error indication is returned and the call fails. */
uint32_t timetolive, /*! Message time to live in milliseconds.
The sending side expires the message within the specified time period
if the message has not been sent to the peer within this time period.
This value overrides any default value set using socket option.
If you use a value of 0, it indicates that no timeout should occur on this message. */
uint32_t context); /*! An opaque 32-bit context datum.
This value is passed back to the upper layer if an error occurs while sending a message,
and is retrieved with each undelivered message. */ #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netinet/sctp.h>
//#include "common.h"
#define MAX_BUFFER 1024
#define MY_PORT_NUM 19000
#define LOCALTIME_STREAM 0
#define GMT_STREAM 1 int main()
{
int listenSock, connSock, ret;
struct sockaddr_in servaddr;
char buffer[MAX_BUFFER + ];
time_t currentTime; /* Create SCTP TCP-Style. Socket */
listenSock = socket( AF_INET, SOCK_STREAM, IPPROTO_SCTP ); // 注意这里的IPPROTO_SCTP
/* Accept connections from any interface */
bzero( (void *)&servaddr, sizeof(servaddr) );
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl( INADDR_ANY );
servaddr.sin_port = htons(MY_PORT_NUM);
/* Bind to the wildcard address (all) and MY_PORT_NUM */
ret = bind( listenSock,
(struct sockaddr *)&servaddr, sizeof(servaddr) );
/* Place the server socket into the listening state */
listen( listenSock, );
/* Server loop... */
while( )
{
/* Await a new client connection */
connSock = accept( listenSock,
(struct sockaddr *)NULL, (int *)NULL );
/* New client socket has connected */
/* Grab the current time */
currentTime = time(NULL);
/* Send local time on stream 0 (local time stream) */
snprintf( buffer, MAX_BUFFER, "%s\n", ctime(currentTime) );
ret = sctp_sendmsg( connSock,
(void *)buffer, (size_t)strlen(buffer),
NULL, , , , LOCALTIME_STREAM, , );
/* Send GMT on stream 1 (GMT stream) */
snprintf( buffer, MAX_BUFFER, "%s\n",
asctime( gmtime( currentTime ) ) );
ret = sctp_sendmsg( connSock,
(void *)buffer, (size_t)strlen(buffer),
NULL, , , , GMT_STREAM, , );
/* Close the client connection */
close( connSock );
}
return ;
} #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netinet/sctp.h>
#include <arpa/inet.h>
//#include "common.h"
#define MAX_BUFFER 1024
#define MY_PORT_NUM 19000
#define LOCALTIME_STREAM 0
#define GMT_STREAM 1 int main()
{
int connSock, in, i, flags;
struct sockaddr_in servaddr;
struct sctp_sndrcvinfo sndrcvinfo;
struct sctp_event_subscribe events;
char buffer[MAX_BUFFER + ];
/* Create an SCTP TCP-Style. Socket */
connSock = socket( AF_INET, SOCK_STREAM, IPPROTO_SCTP );
/* Specify the peer endpoint to which we'll connect */
bzero( (void *)&servaddr, sizeof(servaddr) );
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(MY_PORT_NUM);
servaddr.sin_addr.s_addr = inet_addr( "127.0.0.1" );
/* Connect to the server */
connect( connSock, (struct sockaddr *)&servaddr, sizeof(servaddr) );
/* Enable receipt of SCTP Snd/Rcv Data via sctp_recvmsg */
memset( (void *)&events, , sizeof(events) );
events.sctp_data_io_event = ;
setsockopt( connSock, SOL_SCTP, SCTP_EVENTS,
(const void *)&events, sizeof(events) );
/* Expect two messages from the peer */
for (i = ; i < ; i++)
{
in = sctp_recvmsg( connSock, (void *)buffer, sizeof(buffer),
(struct sockaddr *)NULL, ,
&sndrcvinfo, &flags );
/* Null terminate the incoming string */
buffer[in] = ;
if (sndrcvinfo.sinfo_stream == LOCALTIME_STREAM)
{
printf("(Local) %s\n", buffer);
}
else if (sndrcvinfo.sinfo_stream == GMT_STREAM)
{
printf("(GMT ) %s\n", buffer);
}
}
/* Close our socket and exit */
close(connSock);
return ;
}

SCTP客户端与服务器的更多相关文章

  1. Android客户端与服务器

    就是普通的服务器端编程,还不用写界面,其实还比服务器编程简单一些.跟J2EE一样的服务器,你android这一方面只要用json或者gson直接拿数据,后台的话用tomcat接受请求操作数据,功能不复 ...

  2. Socket与SocketServer结合多线程实现多客户端与服务器通信

    需求说明:实现多客户端用户登录,实现多客户端登录一般都需要使用线程技术: (1)创建服务器端线程类,run()方法中实现对一个请求的响应处理: (2)修改服务器端代码,实现循环监听状态: (3)服务器 ...

  3. xmpp笔记2(客户端到服务器的例子)--xml

    xmpp( 客户端到服务器的例子 ) 1 步:客户端初始流给服务器: <stream:stream xmlns='jabber:client' xmlns:stream='http://ethe ...

  4. [ActionScript 3.0] NetConnection建立客户端与服务器的双向连接

    一个客户端与服务器之间的接口测试的工具 <?xml version="1.0" encoding="utf-8"?> <!--- - - - ...

  5. Oracle客户端与服务器字符集不统一的处理

    当Oracle客户端与服务器的字符集不统一时. 症状: 如:ORA-00283: ?????????? 提示信息中有好多问号. 解决方法: 1查询服务器的字符集: SQL> conn / as ...

  6. SignalR一个集成的客户端与服务器库。内部的两个对象类:PersistentConnection和Hub

    SignalR 将整个交换信息的行为封装得非常漂亮,客户端和服务器全部都使用 JSON 来沟通,在服务器端声明的所有 hub 的信息,都会一般生成 JavaScript 输出到客户端. 它是基于浏览器 ...

  7. Java实验四 TCP客户端和服务器的应用

    实验内容 1.掌握Socket程序的编写: 2.掌握密码技术的使用: 3.设计安全 4.对通信内容进行摘要计算并验证 实验步骤 1.信息安全传送: 发送方A——————>接收方B A加密时,用B ...

  8. Socket 通信原理(Android客户端和服务器以TCP&&UDP方式互通)

    转载地址:http://blog.csdn.net/mad1989/article/details/9147661 ZERO.前言 有关通信原理内容是在网上或百科整理得到,代码部分为本人所写,如果不当 ...

  9. nodejs的cs模式聊天客户端和服务器实现

    学习完nodejs的基础后,自然要写点东西练练手,以下是一个基于nodejs的cs模式的聊天软件代码: net模块是nodejs的网络编程必定用到的一个模块,对socket通信进行了封装 实现的功能: ...

随机推荐

  1. [POI2008] BLO

    link 试题分析 分两种情况考虑. 当此点不是割点是,答案是$2\times (n-1)$. 当是割点时,我们发现这个点把树分成了若干个联通块,只要两两相乘即可. #include<iostr ...

  2. python之旅:文件处理

    一 文件操作及理论 1. 介绍 计算机系统分为:计算机硬件.操作系统.应用程序三部分我们用python或者其他程序,想要把数据永久的保存下来,就得写到硬盘里,但是应用程序是没有办法直接操作硬件的,这就 ...

  3. solr基础使用概述

    概述:solr 作为搜索引擎系统,它应该包含两部分内容,分别是:索引系统 和 搜索系统. 索引系统 它主要负责将外部不同数据源的数据转换为 solr 格式规范的数据格式(我们称之为:SolrInput ...

  4. 很受欢迎的vue前端UI框架

    最近在逛各大网站,论坛,SegmentFault等编程问答社区,发现Vue.js异常火爆,重复性的提问和内容也很多,小编自己也趁着这个大前端的热潮,着手学习了一段时间的Vue.js,目前用它正在做自己 ...

  5. Oracle数据库代码指令简介

    重大提醒!!!oracle里面的查询,一定要把查询名大写!!!就算你创建的时候是小写字母,查询的时候也一定要大写!!! 这是oracle的课后作业,弄懂这些也差不多了吧,不懂的可以去看我的SQL se ...

  6. 数据分析与展示---Pandas库入门

    简介 一:Pandas库的介绍 二:Pandas库的Series类型 (一)索引 (1)自动索引 (2)自定义索引 (二)Series类型创建 (1)列表创建 (2)标量值创建 (3)字典类型创建(将 ...

  7. Linux清屏命令

    1:clear 2:Ctrl+L 3:printf "\033c" 4:ALT+F8 By KillerLegend Ref:http://www.coolcoder.in/201 ...

  8. 贪心问题:区间覆盖 POJ 1328 Rader Installation

    题目:http://poj.org/problem?id=1328 题意:给定海岛个数,雷达半径,输入各个海岛坐标,求能覆盖所有海岛的最少雷达数 题解: 1. 贪心的区间覆盖问题,尽量让每个雷达覆盖更 ...

  9. 【转】.NET+AE开发中常见几种非托管对象的释放

    尝试读取或写入受保护的内存.这通常指示其他内存已损坏. 今天在开发时遇到一个问题:" 未处理 System.AccessViolationException Message="尝试 ...

  10. laravel 带条件的分页查询

    laravel 带条件的分页查询, 原文:http://blog.csdn.net/u011020900/article/details/52369094 bug:断点查询,点击分页,查询条件消失. ...