/**
* @brief - Send a message, using advanced SCTP features
* The sctp_sendmsg() function allows you to send extra information to a remote application.
* Using advanced SCTP features, you can send a message through a specified stream,
* pass extra opaque information to a remote application, or define a timeout for the particular message.
*
* @header - #include <netinet/sctp.h>
*
* @return ssize_t - The number of bytes sent, or -1 if an error occurs (errno is set).
*
* @ERRORS
* EBADF
* An invalid descriptor was specified.
* EDESTADDRREQ
* A destination address is required.
* EFAULT
* An invalid user space address was specified for a parameter.
* EMSGSIZE
* The socket requires that the message be sent atomically, but the size of the message made this impossible.
* ENOBUFS
* The system couldn't allocate an internal buffer. The operation may succeed when buffers become available.
* ENOTSOCK
* The argument s isn't a socket.
* EWOULDBLOCK
* The socket is marked nonblocking and the requested operation would block.
*/
ssize_t sctp_sendmsg(int s, /*! Socket descriptor. */
const void *msg, /*! Message to be sent. */
size_t len, /*! Length of the message. */
struct sockaddr *to, /*! Destination address of the message. */
socklen_t tolen, /*! Length of the destination address. */
uint32_t ppid, /*! An opaque unsigned value that is passed to the remote end in each user message.
The byte order issues are not accounted for and this information is passed opaquely
by the SCTP stack from one end to the other. */
uint32_t flags, /*! Flags composed of bitwise OR of these values:
MSG_UNORDERED
This flag requests the unordered delivery of the message.
If the flag is clear, the datagram is considered an ordered send.
MSG_ADDR_OVER
This flag, in one-to-many style, requests the SCTP stack to override the primary destination address.
MSG_ABORT
This flag causes the specified association to abort -- by sending
an ABORT message to the peer (one-to-many style only).
MSG_EOF
This flag invokes the SCTP graceful shutdown procedures on the specified association.
Graceful shutdown assures that all data enqueued by both endpoints is successfully
transmitted before closing the association (one-to-many style only). */
uint16_t stream_no, /*! Message stream number -- for the application to send a message.
If a sender specifies an invalid stream number, an error indication is returned and the call fails. */
uint32_t timetolive, /*! Message time to live in milliseconds.
The sending side expires the message within the specified time period
if the message has not been sent to the peer within this time period.
This value overrides any default value set using socket option.
If you use a value of 0, it indicates that no timeout should occur on this message. */
uint32_t context); /*! An opaque 32-bit context datum.
This value is passed back to the upper layer if an error occurs while sending a message,
and is retrieved with each undelivered message. */ #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netinet/sctp.h>
//#include "common.h"
#define MAX_BUFFER 1024
#define MY_PORT_NUM 19000
#define LOCALTIME_STREAM 0
#define GMT_STREAM 1 int main()
{
int listenSock, connSock, ret;
struct sockaddr_in servaddr;
char buffer[MAX_BUFFER + ];
time_t currentTime; /* Create SCTP TCP-Style. Socket */
listenSock = socket( AF_INET, SOCK_STREAM, IPPROTO_SCTP ); // 注意这里的IPPROTO_SCTP
/* Accept connections from any interface */
bzero( (void *)&servaddr, sizeof(servaddr) );
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl( INADDR_ANY );
servaddr.sin_port = htons(MY_PORT_NUM);
/* Bind to the wildcard address (all) and MY_PORT_NUM */
ret = bind( listenSock,
(struct sockaddr *)&servaddr, sizeof(servaddr) );
/* Place the server socket into the listening state */
listen( listenSock, );
/* Server loop... */
while( )
{
/* Await a new client connection */
connSock = accept( listenSock,
(struct sockaddr *)NULL, (int *)NULL );
/* New client socket has connected */
/* Grab the current time */
currentTime = time(NULL);
/* Send local time on stream 0 (local time stream) */
snprintf( buffer, MAX_BUFFER, "%s\n", ctime(currentTime) );
ret = sctp_sendmsg( connSock,
(void *)buffer, (size_t)strlen(buffer),
NULL, , , , LOCALTIME_STREAM, , );
/* Send GMT on stream 1 (GMT stream) */
snprintf( buffer, MAX_BUFFER, "%s\n",
asctime( gmtime( currentTime ) ) );
ret = sctp_sendmsg( connSock,
(void *)buffer, (size_t)strlen(buffer),
NULL, , , , GMT_STREAM, , );
/* Close the client connection */
close( connSock );
}
return ;
} #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netinet/sctp.h>
#include <arpa/inet.h>
//#include "common.h"
#define MAX_BUFFER 1024
#define MY_PORT_NUM 19000
#define LOCALTIME_STREAM 0
#define GMT_STREAM 1 int main()
{
int connSock, in, i, flags;
struct sockaddr_in servaddr;
struct sctp_sndrcvinfo sndrcvinfo;
struct sctp_event_subscribe events;
char buffer[MAX_BUFFER + ];
/* Create an SCTP TCP-Style. Socket */
connSock = socket( AF_INET, SOCK_STREAM, IPPROTO_SCTP );
/* Specify the peer endpoint to which we'll connect */
bzero( (void *)&servaddr, sizeof(servaddr) );
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(MY_PORT_NUM);
servaddr.sin_addr.s_addr = inet_addr( "127.0.0.1" );
/* Connect to the server */
connect( connSock, (struct sockaddr *)&servaddr, sizeof(servaddr) );
/* Enable receipt of SCTP Snd/Rcv Data via sctp_recvmsg */
memset( (void *)&events, , sizeof(events) );
events.sctp_data_io_event = ;
setsockopt( connSock, SOL_SCTP, SCTP_EVENTS,
(const void *)&events, sizeof(events) );
/* Expect two messages from the peer */
for (i = ; i < ; i++)
{
in = sctp_recvmsg( connSock, (void *)buffer, sizeof(buffer),
(struct sockaddr *)NULL, ,
&sndrcvinfo, &flags );
/* Null terminate the incoming string */
buffer[in] = ;
if (sndrcvinfo.sinfo_stream == LOCALTIME_STREAM)
{
printf("(Local) %s\n", buffer);
}
else if (sndrcvinfo.sinfo_stream == GMT_STREAM)
{
printf("(GMT ) %s\n", buffer);
}
}
/* Close our socket and exit */
close(connSock);
return ;
}

SCTP客户端与服务器的更多相关文章

  1. Android客户端与服务器

    就是普通的服务器端编程,还不用写界面,其实还比服务器编程简单一些.跟J2EE一样的服务器,你android这一方面只要用json或者gson直接拿数据,后台的话用tomcat接受请求操作数据,功能不复 ...

  2. Socket与SocketServer结合多线程实现多客户端与服务器通信

    需求说明:实现多客户端用户登录,实现多客户端登录一般都需要使用线程技术: (1)创建服务器端线程类,run()方法中实现对一个请求的响应处理: (2)修改服务器端代码,实现循环监听状态: (3)服务器 ...

  3. xmpp笔记2(客户端到服务器的例子)--xml

    xmpp( 客户端到服务器的例子 ) 1 步:客户端初始流给服务器: <stream:stream xmlns='jabber:client' xmlns:stream='http://ethe ...

  4. [ActionScript 3.0] NetConnection建立客户端与服务器的双向连接

    一个客户端与服务器之间的接口测试的工具 <?xml version="1.0" encoding="utf-8"?> <!--- - - - ...

  5. Oracle客户端与服务器字符集不统一的处理

    当Oracle客户端与服务器的字符集不统一时. 症状: 如:ORA-00283: ?????????? 提示信息中有好多问号. 解决方法: 1查询服务器的字符集: SQL> conn / as ...

  6. SignalR一个集成的客户端与服务器库。内部的两个对象类:PersistentConnection和Hub

    SignalR 将整个交换信息的行为封装得非常漂亮,客户端和服务器全部都使用 JSON 来沟通,在服务器端声明的所有 hub 的信息,都会一般生成 JavaScript 输出到客户端. 它是基于浏览器 ...

  7. Java实验四 TCP客户端和服务器的应用

    实验内容 1.掌握Socket程序的编写: 2.掌握密码技术的使用: 3.设计安全 4.对通信内容进行摘要计算并验证 实验步骤 1.信息安全传送: 发送方A——————>接收方B A加密时,用B ...

  8. Socket 通信原理(Android客户端和服务器以TCP&&UDP方式互通)

    转载地址:http://blog.csdn.net/mad1989/article/details/9147661 ZERO.前言 有关通信原理内容是在网上或百科整理得到,代码部分为本人所写,如果不当 ...

  9. nodejs的cs模式聊天客户端和服务器实现

    学习完nodejs的基础后,自然要写点东西练练手,以下是一个基于nodejs的cs模式的聊天软件代码: net模块是nodejs的网络编程必定用到的一个模块,对socket通信进行了封装 实现的功能: ...

随机推荐

  1. 解题:TJOI 2015 组合数学

    题面 通过这个题理解了一下反链的概念,更新在图论知识点里了 每个点向右和下连边可以建出一张图,这个题事实上是让我们求图的最小链覆盖.Dilworth定理告诉我们,最小链覆盖等于最长反链(反链:DAG中 ...

  2. 主角场景Shader效果:描边

    基本思路:Shader用两个Pass,一个渲染描边部分,一个渲染物体部分. Pass1:剔除正面,渲染背面,把顶点延法线方向外围扩展一定宽度,用来表现描边的粗细,这部分用自己设定的颜色. Pass2: ...

  3. Java入门:用户登录与注册模块1(实践项目)——分析

    任务描述:用户登录与注册是大多数软件都拥有的一个模块.请编写一个控制台程序,实现用户的登录与注册功能,并且用户能够修改自己信息. [需求分析]由于本程序是一个演示程序,用户的信息我们做简化处理,仅包括 ...

  4. git更换 拉取推送地址

    更换:git remote set-url originhttp://git.caomall.cn/sucry/mouse.git」

  5. [老法新用]使用PADDING-TOP:(PERCENTAGE)实现响应式背景图片

    处理响应式布局中背景图片的简单方法是等比例缩放背景图片.我们知道宽度设为百分比的  <img> 元素,其高度会随着宽度的变化自动调整,且其宽高比不变.如果想在背景图片中实现同样的效果,我们 ...

  6. cuckoo 安装

    最新 https://www.jianshu.com/p/f623fa0bebf9 http://www.freebuf.com/articles/system/123816.html http:// ...

  7. 【BZOJ】4559: [JLoi2016]成绩比较 计数DP+排列组合+拉格朗日插值

    [题意]n位同学(其中一位是B神),m门必修课,每门必修课的分数是[1,Ui].B神碾压了k位同学(所有课分数<=B神),且第x门课有rx-1位同学的分数高于B神,求满足条件的分数情况数.当有一 ...

  8. 【leetcode 简单】 第七十题 有效的字母异位词

    给定两个字符串 s 和 t ,编写一个函数来判断 t 是否是 s 的一个字母异位词. 示例 1: 输入: s = "anagram", t = "nagaram" ...

  9. HDU 1074 Doing Homework (dp+状态压缩)

    题目链接 Problem Description Ignatius has just come back school from the 30th ACM/ICPC. Now he has a lot ...

  10. datatable表格框架服务器端分页查询设置

    更多内容推荐微信公众号,欢迎关注: js代码如下: $('#mytable').dataTable( { "bServerSide": true, //开启服务器模式,使用服务器端 ...