[工作积累] Android system dialog with native callback
JNI: invoke java dialog with native callback:
store native function address in java, and invoke native another method to this function.
key points:
1.Store callback function pointer(address) in java: to support multiple calls, use data block for each call.
2.Use primitive long(64bit) in Java to store native callback pointer, for 64 bit native compatibility
3.intptr_t for pointer in native.
4.Show dialog in UI thread (Activity.runOnUiThread )
5.optional: Let the native code to handle localization (minimize Java code)
Java:
public static native void nativeOnSystemDialogResult(long nativeFuncAddr);
class DialogRunnable implements Runnable {
public String mTitle;
public String mMessage;
public String mYes;
public String mNo;
public long mOnYesAddr;
public long mOnNoAddr;
public boolean mTwoButton;
//////////////////////////////////////////////////////////////////////////
///title, message, localized Yes No
DialogRunnable(String tittle, String message, String locYes, String locNo, long onYesAddr, long onNoAddr, boolean twoButton)
{
mTitle = tittle;
mMessage = message;
mYes = locYes;
mNo = locNo;
mOnYesAddr = onYesAddr;
mOnNoAddr = onNoAddr;
mTwoButton = twoButton;
}
//////////////////////////////////////////////////////////////////////////
public void run() {
if( mTwoButton ) {
Dialog dialog = new AlertDialog.Builder( GameActivity.getInstance() )
.setTitle(mTitle)
.setMessage(mMessage)
.setPositiveButton( mYes, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
GameActivity.getInstance().nativeOnSystemDialogResult( mOnYesAddr );
}
})
.setNegativeButton( mNo, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
GameActivity.getInstance().nativeOnSystemDialogResult( mOnNoAddr );
}
})
.setCancelable(false)
.create();
dialog.show();
}else {
Dialog dialog = new AlertDialog.Builder( GameActivity.getInstance() )
.setTitle(mTitle)
.setMessage(mMessage)
.setPositiveButton( mNo, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
GameActivity.getInstance().nativeOnSystemDialogResult( mOnYesAddr );
}
})
.setCancelable(false)
.create();
dialog.show();
}
}
}
//////////////////////////////////////////////////////////////////////////
//Cooperate with native code. DO NOT call on Java
//////////////////////////////////////////////////////////////////////////
public void showDialogYesNo(String title, String showText, String locYes, String locNo, long onYesAddr, long onNoAddr) {
this.runOnUiThread( new DialogRunnable(title, showText, locYes, locNo, onYesAddr, onNoAddr, true) );
}
C (for C++, JNI calls are simpler & different)
JNIEXPORT void JNICALL Java_com_org_package_GameActivity_nativeOnSystemDialogResult(JNIEnv *env, jobject thiz, jlong functionAddr)
{
typedef void(*FUNCPTR)(void);
FUNCPTR ptr = (FUNCPTR)(void*)function;
if( ptr != null )
ptr();
}
//////////////////////////////////////////////////////////////////////////
//Note: onOK & onCancel can be NULL
void Android_SystemDialog(const char* title, const char* message, const char* yes, const char* no, void(*onOK)(void), void(*onCancel)(void) )
{
android_app* app = GetApp();
JNIEnv* env = app->activity->env;
//note: we need to attach dalvik VM to current thread, as it is not main thread
JavaVM* vm = app->activity->vm;
if ( (*vm)->GetEnv(vm, (void **)&env, JNI_VERSION_1_6) < )
(*vm)->AttachCurrentThread(vm, &env, NULL); jclass ActivityClass = (*env)->GetObjectClass(env, app->activity->clazz);
jmethodID java_method = (*env)->GetMethodID(env, ActivityClass,
(char8*)"showDialogYesNo",
(char8*)"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;JJ)V");
assert( java_method != NULL ); jstring jTitle = (*env)->NewStringUTF(env, title, strlen(title) );
jstring jMsg = (*env)->NewStringUTF(env, message, strlen(message) );
jstring jOK = (*env)->NewStringUTF(env, yes, strlen(yes) );
jstring jCancel = (*env)->NewStringUTF(env, no, strlen(no) );
//Note: jlong is 64 bit
jlong jOnOK = (intptr_t)onOK;
jlong jOnCancel = (intptr_t)onCancel;
//invoke UI Dialog in another thread
(*env)->CallVoidMethod(env, app->activity->clazz , java_method, jTitle, jMsg, jOK, jCancel, jOnOK, jOnCancel); (*env)->DeleteLocalRef(env, jTitle);
(*env)->DeleteLocalRef(env, jMsg);
(*env)->DeleteLocalRef(env, jOK);
(*env)->DeleteLocalRef(env, jCancel);
(*env)->DeleteLocalRef(env, ActivityClass);
}
native usage sample:
static void OnExit()
{
exit();
} void Android_Confirm_Exit()
{
const char* title = "Quit";
const char* message = "Unsaved progress will be lost.\nAre you sure you want to quit game?";
const char* yes = "Ok";
const char* no = "Cancel";
Android_SystemDialog(title, message, yes, no, &OnExit, NULL);
}
[工作积累] Android system dialog with native callback的更多相关文章
- [工作积累] android 中添加libssl和libcurl
1. libssl https://github.com/guardianproject/openssl-android 然后执行ndk-build 2.libcurl 源代码组织结构, 下面的mak ...
- [工作积累] Android dynamic library & JNI_OnLoad
Bionic libc doesn't load dependencies for current .so file (diff from Windows or Linux) so a explici ...
- [工作积累] Android: Hide Navigation bar 隐藏导航条
https://developer.android.com/training/system-ui/navigation.html View decorView = getWindow().getDec ...
- Android PopupWindow Dialog 关于 is your activity running 崩溃详解
Android PopupWindow Dialog 关于 is your activity running 崩溃详解 [TOC] 起因 对于 PopupWindow Dialog 需要 Activi ...
- Android 封装Dialog
package com.example.myandroid01; import android.support.v7.app.ActionBarActivity; import android.os. ...
- [工作记录] Android OpenGL ES: non-square texture - continue
previous: [工作记录] Android OpenGL ES 2.0: square texture not supported on some device recently I found ...
- at android.view.Surface.unlockCanvasAndPost(Native Method)
at android.view.Surface.unlockCanvasAndPost(Native Method) 在绘制动画特效的时候点击back键会报以上异常. 主要原因:当点击back按钮时A ...
- Android Theme.Dialog 到光 AppCompatDialog
我用在我的 style.xml 作为主要应用程序主题 <style name="AppTheme" parent="Theme.AppCompat.Light&qu ...
- Error处理: android.media.MediaRecorder.start(Native Method) 报错:start failed: -19【转】
本文转载自:http://blog.csdn.net/netwalk/article/details/17686993 Error处理: android.media.MediaRecorder.sta ...
随机推荐
- 使用WMIC永久设置你的环境变量
关于wmic,引用一下这位哥们儿的话http://technet.microsoft.com/en-us/library/bb742610.aspx: WMIC扩展WMI(Windows Manage ...
- 学习simple.data之进阶篇
一.结果排序 -OrderBy(升序) -OrderByDescending(降序) db.Product.All().OrderByFactoryName(); db.Product.All().O ...
- HelloWorld IL代码
.assembly extern mscorlib .assembly HelloWorld.class HelloWorld extends [mscorlib] System.Object { ...
- 命令行工具cmder
1.下载地址 http://bliker.github.io/cmder/ 分为两个版本:mini版和Full版 2.快捷命令配置: 比如,快速启动canssandra/redis数据库服务和查询工具 ...
- C,C++回文字符串判断(字符串指针的用法)
功能:输入一个字符串,判断是否为回文. 主要锻炼指针的用法. 1.C版 #include<stdio.h> int main() { ]; char a; ,flag=; while((a ...
- 算法系列2《RSA》
1. RSA介绍 RSA公钥加密算法是1977年由Ron Rivest.Adi Shamirh和LenAdleman在(美国麻省理工学院)开发的.RSA取名来自开发他们三者的名字.RSA是目前最有影响 ...
- ORA-08189
OS: [root@yoon ~]# more /etc/oracle-releaseOracle Linux Server release 5.7 DB: Oracle Database 11g E ...
- wifi链接配置
linux 命令行配置wlan无线网卡 无线网卡配置此页由Linux Wiki日(星期四) 09:28的工作基础上.本文介绍在Linux命令行界面中手动配置无线网卡的方法.目前流行的多数发行版都支持用 ...
- iOS学习之Object-C语言字符串和数值
一.使用苹果帮助文档 1.帮助文档的作用:帮助开发者快速了解系统类的功能. 1)苹果每次iOS版本的升级,都会添加或者更新大量的API,并提供相应的参考文档. ...
- Android编程: ViewPager和Dialogs组件
学习内容:ViewPager和Dialogs组件 ====ViewPager组件==== 它的作用主要是支持屏幕左右滑动切换列表元素,使用方式如下: 1.首先定义ID号信息,创建res/values/ ...