FlatBuffers与protobuf性能比较
FlatBuffers发布时,顺便也公布了它的性能数据,具体数据请见Benchmark。
它的测试用例由以下数据构成"a set of about 10 objects containing an array, 4 strings, and a large variety of int/float scalar values of all sizes, meant to be representative of game data, e.g. a scene format."
我感觉这样测试如同儿戏,便自己设计了一个测试用例,主要关注CPU计算时间和内存空间占用两个指标,参考对象是protobuf。
测试用例为:序列化一个通讯录personal_info_list(table),通讯录可以认为是有每个人的信息(personal_info)的集合。每个人信息personal_info(table)有:个人id(uint)、名字(string)、年龄(byte)、性别(enum, byte)和电话号码(ulong)。本来我想用struct表示personal_info(table),但是struct不允许有数组或string成员,无奈我用table描述它了。相应的idl文件如下:
//////////////////////////////////////////////////////
//// FILE : tellist.fbs
//// DESC : basic message for msg-center
//// AUTHOR : v 0.1 written by Alex Stocks on June 22, 2014
//// LICENCE :
//// MOD :
//////////////////////////////////////////////////////// namespace as.tellist; enum GENDER_TYPE : byte
{
MALE = 0,
FEMALE = 1,
OTHER = 2
} table personal_info
{
id : uint;
name : string;
age : byte;
gender : GENDER_TYPE;
phone_num : ulong;
} table personal_info_list
{
info : [personal_info];
} root_type personal_info_list;
因为要以protobuf做性能参考,列出protobuf的idl文件如下:
//////////////////////////////////////////////////////
//// FILE : tellist.proto
//// DESC : basic message for msg-center
//// AUTHOR : v 0.1 written by Alex Stocks on June 22, 2014
//// LICENCE :
//// MOD :
//////////////////////////////////////////////////////// package as.tellist; enum gender_type
{
MALE = 0;
FEMALE = 1;
OTHER = 2;
} message personal_info
{
optional uint32 id = 1;
optional string name = 2;
optional uint32 age = 3;
optional gender_type gender = 4;
optional uint64 phone_num = 5;
} message personal_info_list
{
repeated personal_info info = 1;
}
若用C的struct描述对应的头文件(其对应的程序称之为“二进制”),如下:
/**
* FILE : tellist.h
* DESC : to test tellist
* AUTHOR : v1.0 written by Alex Stocks
* DATE : on June 28, 2014
* LICENCE : GPL 2.0
* MOD :
**/ #ifndef __TELLIST_H__
#define __TELLIST_H__ enum
{
GENDER_TYPE_MALE = 0,
GENDER_TYPE_FEMALE = 1,
GENDER_TYPE_OTHER = 2,
}; inline const char **EnumNamesGENDER_TYPE()
{
static const char *names[] = { "MALE", "FEMALE", "OTHER"};
return names;
} inline const char *EnumNameGENDER_TYPE(int e)
{
return EnumNamesGENDER_TYPE()[e];
} typedef struct personal_info_tag
{
unsigned id;
unsigned char age;
char gender;
unsigned long long phone_num;
char name[32];
} personal_info; typedef struct personal_info_list_tag
{
int size;
personal_info info[0];
} personal_info_list; #endif // the end of the header file tellist.h
测试时,在内存中构造37个personal_info对象,并序列化之,重复这个过程100万次,然后再进行反序列化,再重复100万次。
测试结果如下(补充:tellist_pb是protobuf测试程序,tellist_fb是FlatBuffers测试程序,tellist_fb是二进制测试程序,):
测试环境:12Core Intel(R) Xeon(R) CPU E5-2620 0 @ 2.00GHz
free
total used free shared buffers cached
Mem: 66081944 62222028 3859916 0 196448 43690828
-/+ buffers/cache: 18334752 47747192
Swap: 975864 855380 120484 protobuf三次测试结果:
bin/tellist_pb
encode: loop = 1000000, time diff = 14210ms
decode: loop = 1000000, time diff = 11185ms
buf size:841 bin/tellist_pb
encode: loop = 1000000, time diff = 14100ms
decode: loop = 1000000, time diff = 11234ms
buf size:841 bin/tellist_pb
encode: loop = 1000000, time diff = 14145ms
decode: loop = 1000000, time diff = 11237ms
buf size:841
序列化后占用内存空间841Byte,encode平均运算时间42455ms / 3 = 14151.7ms,decode平均计算时间33656ms / 3 = 11218.7ms flatbuffers三次测试结果:
bin/tellist_fb
encode: loop = 1000000, time diff = 11666ms
decode: loop = 1000000, time diff = 1141ms
buf size:1712 bin/tellist_fb
encode: loop = 1000000, time diff = 11539ms
decode: loop = 1000000, time diff = 1200ms
buf size:1712 bin/tellist_fb
encode: loop = 1000000, time diff = 11737ms
decode: loop = 1000000, time diff = 1141ms
buf size:1712
序列化后占用内存空间1712Byte,encode平均运算时间34942ms / 3 = 11647.3ms,decode平均计算时间3482ms / 3 = 1160.7ms 二进制三次测试结果:
bin/tellist
encode: loop = 1000000, time diff = 4967ms
decode: loop = 1000000, time diff = 688ms
buf size:304 bin/tellist
encode: loop = 1000000, time diff = 4971ms
decode: loop = 1000000, time diff = 687ms
buf size:304 bin/tellist
encode: loop = 1000000, time diff = 4966ms
decode: loop = 1000000, time diff = 686ms
buf size:304
序列化后占用内存空间304Byte,encode平均运算时间14904ms / 3 = 4968ms,decode平均计算时间2061ms / 3 = 687ms 测试环境:1 Core Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
free
total used free shared buffers cached
Mem: 753932 356036 397896 0 50484 224848
-/+ buffers/cache: 80704 673228
Swap: 1324028 344 1323684
protobuf三次测试结果:
./bin/tellist_pb
encode: loop = 1000000, time diff = 12451ms
decode: loop = 1000000, time diff = 9662ms
buf size:841 ./bin/tellist_pb
encode: loop = 1000000, time diff = 12545ms
decode: loop = 1000000, time diff = 9840ms
buf size:841 ./bin/tellist_pb
encode: loop = 1000000, time diff = 12554ms
decode: loop = 1000000, time diff = 10460ms
buf size:841
序列化后占用内存空间841Byte,encode平均运算时间37550ms / 3 = 12516.7ms,decode平均计算时间29962ms / 3 = 9987.3ms flatbuffers三次测试结果:
bin/tellist_fb
encode: loop = 1000000, time diff = 9640ms
decode: loop = 1000000, time diff = 1164ms
buf size:1712 bin/tellist_fb
encode: loop = 1000000, time diff = 9595ms
decode: loop = 1000000, time diff = 1170ms
buf size:1712 bin/tellist_fb
encode: loop = 1000000, time diff = 9570ms
decode: loop = 1000000, time diff = 1172ms
buf size:1712
序列化后占用内存空间1712Byte,encode平均运算时间28805ms / 3 = 9345ms,decode平均计算时间3506ms / 3 = 1168.7ms 二进制三次测试结果:
bin/tellist
encode: loop = 1000000, time diff = 4194ms
decode: loop = 1000000, time diff = 538ms
buf size:304 bin/tellist
encode: loop = 1000000, time diff = 4387ms
decode: loop = 1000000, time diff = 544ms
buf size:304 bin/tellist
encode: loop = 1000000, time diff = 4181ms
decode: loop = 1000000, time diff = 533ms
buf size:304
序列化后占用内存空间304Byte,encode平均运算时间12762ms / 3 = 4254ms,decode平均计算时间1615ms / 3 = 538.3ms
上面的二进制程序的结果无论在内存空间占用还是cpu计算时间这两个指标上都是最快的。但本文只讨论FlatBuffers和protobuf,所以不让它的结果参与比较。
从以上数据看出,在内存空间占用这个指标上,FlatBuffers占用的内存空间比protobuf多了两倍。序列化时二者的cpu计算时间FB比PB快了3000ms左右,反序列化时二者的cpu计算时间FB比PB快了9000ms左右。FB在计算时间上占优势,而PB则在内存空间上占优(相比FB,这也正是它计算时间比较慢的原因)。
上面的测试环境是在公司的linux server端和我自己的mac pro分别进行的。请手机端开发者自己也在手机端进行下测试, 应该能得到类似的结果。Google宣称FB适合游戏开发是有道理的,如果在乎计算时间我想它也适用于后台开发。
另外,FB大量使用了C++11的语法,其从idl生成的代码接口不如protubuf友好。不过相比使用protobuf时的一堆头文件和占18M之多的lib库,FlatBuffers仅仅一个"flatbuffers/flatbuffers.h"就足够了。
测试程序已经上传到百度网盘,点击这个链接即可下载。欢迎各位的批评意见。
FlatBuffers与protobuf性能比较的更多相关文章
- GJM : FlatBuffers 与 protobuf 性能比较 [转载 ]
原帖地址:http://blog.csdn.net/menggucaoyuan/article/details/34409433 原作者:企鹅 menggucaoyuan 未经原作者同意不允许转载 ...
- FlatBuffers与protobuf性能比較
FlatBuffers发布时.顺便也发布了它的性能数据,详细数据请见Benchmark. 它的測试用例由下面数据构成"a set of about 10 objects containing ...
- Google序列化库FlatBuffers 1.1发布,及与protobuf的比较
个人总结: FlatBuffer相对于Protobuffer来讲,优势如下: 1. 由于省去了编解码的过程,所以从速度上快于Protobuffer,个人测试结果100w次编解码,编码上FlatBuff ...
- FlatBuffers使用简介
@[tools|flatbuffers|opensource] 概述### Google在今年6月份发布了跨平台序列化工具FlatBuffers,提供了C++/Java/Go/C#接口支持,这是一个注 ...
- 从微信SDK看ProtoBuffer文件的生成
前言 Protocol Buffers (下面简称PB)是一种轻便高效的结构化数据存储格式,可以用于结构化数据串行化,很适合做数据存储或 RPC 数据交换格式.它可用于通讯协议.数据存储等领域的语言无 ...
- 在Android中使用FlatBuffers(中篇)
本文来自网易云社区. FlatBuffers.Protobuf及JSON对比测试 FlatBuffers相对于Protobuf的表现又如何呢?这里我们用数据说话,对比一下FlatBuffers格式.J ...
- 金蝶随手记团队分享:还在用JSON? Protobuf让数据传输更省更快(实战篇)
本文作者:丁同舟,来自金蝶随手记技术团队. 1.前言 本文接上篇<金蝶随手记团队分享:还在用JSON? Protobuf让数据传输更省更快(原理篇)>,以iOS端的Objective-C代 ...
- (62)通信协议之一protobuf
Protobuf协议特点分析 KingKa.吴永聪 1.protobuf是什么? protobuf(Google Protocol Buffers)是Google提供的一个具有高效的协议数据交换格式 ...
- C++序列化、反序列化
几个常见的库 http://stackoverflow.com/questions/3637581/fastest-c-serialization Boost: Fast, assorted C++ ...
随机推荐
- lcd ram/半反穿技术解析【转】
转自:http://bbs.meizu.cn/viewthread.php?tid=3058847&page=1 我的话题应该会比较长一些.但是大致板块如下:1.LCD RAM;-->此 ...
- file的这几个取得path的方法各有不同,下边说说详细的区别
html, body { font-size: 15px; } body { font-family: Helvetica, "Hiragino Sans GB", 微软雅黑, & ...
- pythonhttp
import urllib.requestimport http.cookiejar from urllib.error import URLError,HTTPError import urllib ...
- 导出到Excel并且取消默认的科学计算法
导出Excel的代码很多,其中这种最简单: protected void btnDCAll_Click(object sender, EventArgs e) { ...
- C#处理文件流的转换
//----引入必要的命名空间 using System.IO; using System.Drawing.Imaging; //----代码部分----// private byte[] photo ...
- CSS3之创建透明边框三角
简述 在前面,我们分享过关于三角的实现方式,主要根据border属性来设置,下面我们来实现上.下.左.右各种不同颜色的三角. 简述 实现 效果 源码 实现 效果 源码 <!DOCTYPE htm ...
- unity3d 破解安装
1.下载破解程序,执行生成unity_v4.x.ulf文件 2.断网 3.执行unity客户端,load该lisence文件即可 注意:安装unity客户端完成后,未破解,切记别打开unity客户端
- 在Datatables中加入错误提示功能
经常用Datatables的童鞋一定碰到过当采用服务端请求的时候,一旦后台出现异常,Datatables的会一直卡在那里,中间的正在处理的提示一直停留着. 为了能给用户更好的体验,需要对Datatab ...
- 20160126.CCPP体系详解(0005天)
程序片段(01):eatmem.c 内容概要:语句和逻辑结构 #include <stdio.h> #include <stdlib.h> #include <Windo ...
- Cython:基础教程(1) 语法
1 变量定义 http://docs.cython.org/src/reference/language_basics.html http://blog.csdn.net/i2cbus/article ...