手势识别官方教程(7)识别缩放手势用ScaleGestureDetector和SimpleOnScaleGestureListener
1.Use Touch to Perform Scaling
As discussed in Detecting Common Gestures, GestureDetector helps you detect common gestures used by Android such as scrolling, flinging, and long press. For scaling, Android provides ScaleGestureDetector . GestureDetector and ScaleGestureDetector can be used together when you want a view to recognize additional gestures.
ScaleGestureDetector 是用来识别缩放手势的。它可以和GestureDetector同时使用,来识别额外的手势.
To report detected gesture events, gesture detectors use listener objects passed to their constructors.ScaleGestureDetector uses ScaleGestureDetector.OnScaleGestureListener. Android provides ScaleGestureDetector.SimpleOnScaleGestureListener as a helper class that you can extend if you don’t care about all of the reported events.
ScaleGestureDetector.SimpleOnScaleGestureListener 是一个封装好的缩放手势类.用来接收探测到的手势,构造手势探测器 ScaleGestureDetector 的时候要用到它.
2.Basic scaling example
Here is a snippet that illustrates the basic ingredients involved in scaling.
1 private ScaleGestureDetector mScaleDetector;
2 private float mScaleFactor = 1.f;
3
4 public MyCustomView(Context mContext){
5 ...
6 // View code goes here
7 ...
8 mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
9 }
10
11 @Override
12 public boolean onTouchEvent(MotionEvent ev) {
13 // Let the ScaleGestureDetector inspect all events.
14 mScaleDetector.onTouchEvent(ev);
15 return true;
16 }
17
18 @Override
19 public void onDraw(Canvas canvas) {
20 super.onDraw(canvas);
21
22 canvas.save();
23 canvas.scale(mScaleFactor, mScaleFactor);
24 ...
25 // onDraw() code goes here
26 ...
27 canvas.restore();
28 }
29
30 private class ScaleListener
31 extends ScaleGestureDetector.SimpleOnScaleGestureListener {
32 @Override
33 public boolean onScale(ScaleGestureDetector detector) {
34 mScaleFactor *= detector.getScaleFactor();
35
36 // Don't let the object get too small or too large.
37 mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
38
39 invalidate();
40 return true;
41 }
42 }
3.More complex scaling example
Here is a more complex example from the InteractiveChart sample provided with this class. TheInteractiveChart sample supports both scrolling (panning) and scaling with multiple fingers, using the ScaleGestureDetector "span" (getCurrentSpanX/Y) and "focus" (getFocusX/Y) features:
下面是一个复杂的手势识别示例的片段,使用了两个识别器.完整示例下载地址 InteractiveChart
@Override
private RectF mCurrentViewport =
new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
private Rect mContentRect;
private ScaleGestureDetector mScaleGestureDetector;
...
public boolean onTouchEvent(MotionEvent event) {
boolean retVal = mScaleGestureDetector.onTouchEvent(event);
retVal = mGestureDetector.onTouchEvent(event) || retVal;
return retVal || super.onTouchEvent(event);
} /**
* The scale listener, used for handling multi-finger scale gestures.
*/
private final ScaleGestureDetector.OnScaleGestureListener mScaleGestureListener
= new ScaleGestureDetector.SimpleOnScaleGestureListener() {
/**
* This is the active focal point in terms of the viewport. Could be a local
* variable but kept here to minimize per-frame allocations.
*/
private PointF viewportFocus = new PointF();
private float lastSpanX;
private float lastSpanY; // Detects that new pointers are going down.
@Override
public boolean onScaleBegin(ScaleGestureDetector scaleGestureDetector) {
lastSpanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
lastSpanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector);
return true;
} @Override
public boolean onScale(ScaleGestureDetector scaleGestureDetector) { float spanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
float spanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector); float newWidth = lastSpanX / spanX * mCurrentViewport.width();
float newHeight = lastSpanY / spanY * mCurrentViewport.height(); float focusX = scaleGestureDetector.getFocusX();
float focusY = scaleGestureDetector.getFocusY();
// Makes sure that the chart point is within the chart region.
// See the sample for the implementation of hitTest().
hitTest(scaleGestureDetector.getFocusX(),
scaleGestureDetector.getFocusY(),
viewportFocus); mCurrentViewport.set(
viewportFocus.x
- newWidth * (focusX - mContentRect.left)
/ mContentRect.width(),
viewportFocus.y
- newHeight * (mContentRect.bottom - focusY)
/ mContentRect.height(),
,
);
mCurrentViewport.right = mCurrentViewport.left + newWidth;
mCurrentViewport.bottom = mCurrentViewport.top + newHeight;
...
// Invalidates the View to update the display.
ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this); lastSpanX = spanX;
lastSpanY = spanY;
return true;
}
};
手势识别官方教程(7)识别缩放手势用ScaleGestureDetector和SimpleOnScaleGestureListener的更多相关文章
- 手势识别官方教程(7)识别缩放手势用ScaleGestureDetector.GestureDetector和ScaleGestureDetector.SimpleOnScaleGestureListener
Use Touch to Perform Scaling As discussed in Detecting Common Gestures, GestureDetector helps you de ...
- 手势识别官方教程(2)识别常见手势用GestureDetector+手势回调接口/手势抽象类
简介 GestureDetector识别手势. GestureDetector.OnGestureListener是识别手势后的回调接口.GestureDetector.SimpleOnGesture ...
- 手势识别官方教程(6)识别拖拽手势用GestureDetector.SimpleOnGestureListener和onTouchEvent
三种现实drag方式 1,在3.0以后可以直接用 View.OnDragListener (在onTouchEvent中调用某个view的startDrag()) 2,onTouchEvent() ...
- 手势识别官方教程(3)识别移动手势(识别速度用VelocityTracker)
moving手势在onTouchEvent()或onTouch()中就可识别,编程时主要是识别积云的速度用VelocityTracker等, Tracking Movement This lesson ...
- 手势识别官方教程(8)拦截触摸事件,得到触摸的属性如速度,距离等,控制view展开
onInterceptTouchEvent可在onTouchEvent()前拦截触摸事件, ViewConfiguration得到触摸的属性如速度,距离等, TouchDelegate控制view展开 ...
- 手势识别官方教程(4)在挑划或拖动手势后view的滚动用ScrollView和 HorizontalScrollView,自定义用Scroller或OverScroller
简单滚动用ScrollView和 HorizontalScrollView就够.自定义view时可能要自定义滚动效果,可以使用 Scroller或 OverScroller Animating a S ...
- Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译
本文是Unity官方教程,性能优化系列的第二篇<Diagnosing performance problems using the Profiler window>的简单翻译. 相关文章: ...
- Unity性能优化(3)-官方教程Optimizing garbage collection in Unity games翻译
本文是Unity官方教程,性能优化系列的第三篇<Optimizing garbage collection in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...
- [爬虫] 学Scrapy,顺便把它的官方教程给爬下来
想学爬虫主要是因为算法和数据是密切相关的,有数据之后可以玩更多有意思的事情,数据量大可以挖掘挖掘到更多的信息. 之前只会通过python中的request库来下载网页内容,再用BeautifulSou ...
随机推荐
- 超星toPDF
* ssReader to pdf Note: editor: Emacs-org 1. download and open the book with sspreader 2. click ...
- [bzoj4567][Scoi2016][背单词] (贪心+trie树)
Description Lweb 面对如山的英语单词,陷入了深深的沉思,“我怎么样才能快点学完,然后去玩三国杀呢?”.这时候睿智 的凤老师从远处飘来,他送给了 Lweb 一本计划册和一大缸泡椒,他的计 ...
- 3.2.3.7 ERE 运算符的优先级
在 ERE 里运算符的优先级和 BRE 一样.由高至低列出了 ERE 运算符的优先级. 运算符 含义 [..] [= =] [: :] 用于字符对应的方括号符号 \metachar ...
- javaHttp请求,接收到的是中文乱码如何处理
可在service()方法中加日志,看哪种不是乱码 例如,中文乱码的话,中文编码一般有 UTF-8,GBK,ISO-8859-1 加日志为 List<String> list = new ...
- 一个DBA对于开发人员使用MySQL的tips
http://neoremind.net/2011/06/%E4%B8%80%E4%B8%AAdba%E5%AF%B9%E4%BA%8E%E5%BC%80%E5%8F%91%E4%BA%BA%E5%9 ...
- oracle中的类似BIN$MrkCYT9eTTK+0sStMwn7+Q==$0的表的作用
https://www.2cto.com/database/201211/166482.html https://docs.oracle.com/cd/E11882_01/server.112/e40 ...
- 使用C#执行PowerShell命令
按照网上的教程配置会发生SSL链接错误 该文章的最后使用了SSL来保证账户在连接服务器的时候不发生账户认证错误,但是我经过测试发现这个是不可行的,有一种更为简单的方法 首先要对服务器进行winrm设置 ...
- [bzoj 1047][HAOI2007]理想正方形(单调队列)
题目:http://www.lydsy.com/JudgeOnline/problem.php?id=1047 分析: 第一感觉二维线段树当然没问题但是挺慢的. 注意到要求的正方形形中的最大最小边长是 ...
- Eclipse修改默认包路径的起始文件夹
一般新建的Java Project项目都是从src文件夹开始的,那么通过下面的操作可以自定义修改起始文件夹. 1.项目右键->[Properties] 如果不能修改时,可以直接删除后再添加回来.
- 多Tabs的横向滚动插件(支持Zepto和jQuery)
一. 效果图 二. 功能介绍 1. 支持横向移动 2. 支持点击Tab后该Tab居中 3. 拉到最左边和最右边后依然可以拉动,只是tabs的移动距离变小. 三. 使用说明 1. 在你的html中添加T ...