1.Use Touch to Perform Scaling

  As discussed in Detecting Common GesturesGestureDetector helps you detect common gestures used by Android such as scrollingflinging, and long press. For scaling, Android provides ScaleGestureDetector .   GestureDetector and ScaleGestureDetector can be used together when you want a view to recognize additional gestures.

  ScaleGestureDetector 是用来识别缩放手势的。它可以和GestureDetector同时使用,来识别额外的手势.

  To report detected gesture events, gesture detectors use listener objects passed to their constructors.ScaleGestureDetector uses ScaleGestureDetector.OnScaleGestureListener. Android provides ScaleGestureDetector.SimpleOnScaleGestureListener as a helper class that you can extend if you don’t care about all of the reported events.

  ScaleGestureDetector.SimpleOnScaleGestureListener 是一个封装好的缩放手势类.用来接收探测到的手势,构造手势探测器 ScaleGestureDetector 的时候要用到它.

2.Basic scaling example

  Here is a snippet that illustrates the basic ingredients involved in scaling.

 1 private ScaleGestureDetector mScaleDetector;
2 private float mScaleFactor = 1.f;
3
4 public MyCustomView(Context mContext){
5 ...
6 // View code goes here
7 ...
8 mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
9 }
10
11 @Override
12 public boolean onTouchEvent(MotionEvent ev) {
13 // Let the ScaleGestureDetector inspect all events.
14 mScaleDetector.onTouchEvent(ev);
15 return true;
16 }
17
18 @Override
19 public void onDraw(Canvas canvas) {
20 super.onDraw(canvas);
21
22 canvas.save();
23 canvas.scale(mScaleFactor, mScaleFactor);
24 ...
25 // onDraw() code goes here
26 ...
27 canvas.restore();
28 }
29
30 private class ScaleListener
31 extends ScaleGestureDetector.SimpleOnScaleGestureListener {
32 @Override
33 public boolean onScale(ScaleGestureDetector detector) {
34 mScaleFactor *= detector.getScaleFactor();
35
36 // Don't let the object get too small or too large.
37 mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
38
39 invalidate();
40 return true;
41 }
42 }

3.More complex scaling example

  Here is a more complex example from the InteractiveChart sample provided with this class. TheInteractiveChart sample supports both scrolling (panning) and scaling with multiple fingers, using the ScaleGestureDetector "span" (getCurrentSpanX/Y) and "focus" (getFocusX/Y) features:

  下面是一个复杂的手势识别示例的片段,使用了两个识别器.完整示例下载地址 InteractiveChart
 @Override
private RectF mCurrentViewport =
new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
private Rect mContentRect;
private ScaleGestureDetector mScaleGestureDetector;
...
public boolean onTouchEvent(MotionEvent event) {
boolean retVal = mScaleGestureDetector.onTouchEvent(event);
retVal = mGestureDetector.onTouchEvent(event) || retVal;
return retVal || super.onTouchEvent(event);
} /**
* The scale listener, used for handling multi-finger scale gestures.
*/
private final ScaleGestureDetector.OnScaleGestureListener mScaleGestureListener
= new ScaleGestureDetector.SimpleOnScaleGestureListener() {
/**
* This is the active focal point in terms of the viewport. Could be a local
* variable but kept here to minimize per-frame allocations.
*/
private PointF viewportFocus = new PointF();
private float lastSpanX;
private float lastSpanY; // Detects that new pointers are going down.
@Override
public boolean onScaleBegin(ScaleGestureDetector scaleGestureDetector) {
lastSpanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
lastSpanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector);
return true;
} @Override
public boolean onScale(ScaleGestureDetector scaleGestureDetector) { float spanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
float spanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector); float newWidth = lastSpanX / spanX * mCurrentViewport.width();
float newHeight = lastSpanY / spanY * mCurrentViewport.height(); float focusX = scaleGestureDetector.getFocusX();
float focusY = scaleGestureDetector.getFocusY();
// Makes sure that the chart point is within the chart region.
// See the sample for the implementation of hitTest().
hitTest(scaleGestureDetector.getFocusX(),
scaleGestureDetector.getFocusY(),
viewportFocus); mCurrentViewport.set(
viewportFocus.x
- newWidth * (focusX - mContentRect.left)
/ mContentRect.width(),
viewportFocus.y
- newHeight * (mContentRect.bottom - focusY)
/ mContentRect.height(),
,
);
mCurrentViewport.right = mCurrentViewport.left + newWidth;
mCurrentViewport.bottom = mCurrentViewport.top + newHeight;
...
// Invalidates the View to update the display.
ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this); lastSpanX = spanX;
lastSpanY = spanY;
return true;
}
};

手势识别官方教程(7)识别缩放手势用ScaleGestureDetector和SimpleOnScaleGestureListener的更多相关文章

  1. 手势识别官方教程(7)识别缩放手势用ScaleGestureDetector.GestureDetector和ScaleGestureDetector.SimpleOnScaleGestureListener

    Use Touch to Perform Scaling As discussed in Detecting Common Gestures, GestureDetector helps you de ...

  2. 手势识别官方教程(2)识别常见手势用GestureDetector+手势回调接口/手势抽象类

    简介 GestureDetector识别手势. GestureDetector.OnGestureListener是识别手势后的回调接口.GestureDetector.SimpleOnGesture ...

  3. 手势识别官方教程(6)识别拖拽手势用GestureDetector.SimpleOnGestureListener和onTouchEvent

    三种现实drag方式 1,在3.0以后可以直接用 View.OnDragListener (在onTouchEvent中调用某个view的startDrag()) 2,onTouchEvent()  ...

  4. 手势识别官方教程(3)识别移动手势(识别速度用VelocityTracker)

    moving手势在onTouchEvent()或onTouch()中就可识别,编程时主要是识别积云的速度用VelocityTracker等, Tracking Movement This lesson ...

  5. 手势识别官方教程(8)拦截触摸事件,得到触摸的属性如速度,距离等,控制view展开

    onInterceptTouchEvent可在onTouchEvent()前拦截触摸事件, ViewConfiguration得到触摸的属性如速度,距离等, TouchDelegate控制view展开 ...

  6. 手势识别官方教程(4)在挑划或拖动手势后view的滚动用ScrollView和 HorizontalScrollView,自定义用Scroller或OverScroller

    简单滚动用ScrollView和 HorizontalScrollView就够.自定义view时可能要自定义滚动效果,可以使用 Scroller或 OverScroller Animating a S ...

  7. Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译

    本文是Unity官方教程,性能优化系列的第二篇<Diagnosing performance problems using the Profiler window>的简单翻译. 相关文章: ...

  8. Unity性能优化(3)-官方教程Optimizing garbage collection in Unity games翻译

    本文是Unity官方教程,性能优化系列的第三篇<Optimizing garbage collection in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...

  9. [爬虫] 学Scrapy,顺便把它的官方教程给爬下来

    想学爬虫主要是因为算法和数据是密切相关的,有数据之后可以玩更多有意思的事情,数据量大可以挖掘挖掘到更多的信息. 之前只会通过python中的request库来下载网页内容,再用BeautifulSou ...

随机推荐

  1. vim基础(二)

    上一篇提到了插入与删除.定位.复制与粘贴以及退出与保存几项基本操作,这篇继续整理其他常用命令. 撤销与替换 首先是我们在输入过程中不小心打错了,或者误删了,怎么恢复?在word里我们有ctrl+Z,v ...

  2. Datatable 插入一行数据到第一行

    var t = $('#passwdHOST').DataTable({ 'searching': true, 'ordering': false, 'autoWidth': false, dom: ...

  3. gnulpot

    gnulpot Table of Contents 1. Label position 2. coordinates 3. Symbols 4. key 4.1. key position 4.2. ...

  4. clipboard.js兼容ios

    再使用clipboard.js做项目时,项目需求是在非input,button等可以点击的标签(span,p,div)上实现点击来复制内容,在PC端和移动端android没问题,但是到了ios毫无反应 ...

  5. noip模拟赛 戏

    [问题背景]zhx 和他的妹子(们) 做游戏.[问题描述]考虑 N 个人玩一个游戏,任意两个人之间进行一场游戏(共 N*(N-1)/2 场),且每场一定能分出胜负.现在, 你需要在其中找到三个人构成“ ...

  6. android中listview点击监听器onItemClick四个参数的含义

    public void onItemClick(AdapterView<?> arg0, View view, int position, long arg3) X, Y两个listvie ...

  7. 使用jconsole监控远程JVM

    使用jconsole监控远程JVM 学习了:https://www.linuxidc.com/Linux/2015-02/113420.htm https://www.cnblogs.com/thin ...

  8. HDU 1973

    Prime Path Time Limit: 5000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others) Total ...

  9. 使用NDIS驱动监測以太网络活动

    转载自: http://blog.csdn.net/ddtpower/article/details/656687   本论文提供了NDIS的主要的理解,应用程序怎样与驱动程序交互.发挥驱动程序最佳性 ...

  10. The Secant Method(正割法、弦截法) 附C语言代码

    弦截法是一种求方程根的基该方法,在计算机编程中经常使用. 他的思路是这种:任取两个数x1.x2,求得相应的函数值f(x1).f(x2).假设两函数值同号,则又一次取数.直到这两个函数值异号为止. 连接 ...