osg编译日志-release
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2>------ 已启动生成: 项目: OpenThreads, 配置: Release x64 ------
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2>  WIN32Condition.cpp
2>  Win32Mutex.cpp
2>  Win32Thread.cpp
2>  Win32ThreadBarrier.cpp
2>  Version.cpp
2>  Atomic.cpp
2>  正在生成代码...
2>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/OpenThreads.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/OpenThreads.exp
2>  OpenThreads.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\ot21-OpenThreads.dll
3>------ 已启动生成: 项目: osg, 配置: Release x64 ------
3>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osg/CMakeLists.txt
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3>  os_utils.cpp
3>  AlphaFunc.cpp
3>  AnimationPath.cpp
3>  ApplicationUsage.cpp
3>  ArgumentParser.cpp
3>  Array.cpp
3>  AttributeDispatchers.cpp
3>  AudioStream.cpp
3>  AutoTransform.cpp
3>  Billboard.cpp
3>  BindImageTexture.cpp
3>  BlendColor.cpp
3>  BlendEquation.cpp
3>  BlendEquationi.cpp
3>  BlendFunc.cpp
3>  BlendFunci.cpp
3>  BufferIndexBinding.cpp
3>  BufferObject.cpp
3>  Callback.cpp
3>  Capability.cpp
3>  正在生成代码...
3>  正在编译...
3>  Camera.cpp
3>  CameraView.cpp
3>  ClampColor.cpp
3>  ClearNode.cpp
3>  ClipControl.cpp
3>  ClipNode.cpp
3>  ClipPlane.cpp
3>  ClusterCullingCallback.cpp
3>  CollectOccludersVisitor.cpp
3>  ColorMask.cpp
3>  ColorMaski.cpp
3>  ColorMatrix.cpp
3>  ComputeBoundsVisitor.cpp
3>  DispatchCompute.cpp
3>  ContextData.cpp
3>  ConvexPlanarOccluder.cpp
3>  ConvexPlanarPolygon.cpp
3>  CoordinateSystemNode.cpp
3>  CopyOp.cpp
3>  CullFace.cpp
3>  正在生成代码...
3>  正在编译...
3>  CullingSet.cpp
3>  CullSettings.cpp
3>  CullStack.cpp
3>  DeleteHandler.cpp
3>  Depth.cpp
3>  DepthRangeIndexed.cpp
3>  DisplaySettings.cpp
3>  Drawable.cpp
3>  DrawPixels.cpp
3>  dxtctool.cpp
3>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\dxtctool.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
3>  Fog.cpp
3>  FragmentProgram.cpp
3>  FrameBufferObject.cpp
3>  FrameStamp.cpp
3>  FrontFace.cpp
3>  Geode.cpp
3>  Geometry.cpp
3>  GLExtensions.cpp
3>  GLObjects.cpp
3>  GLStaticLibrary.cpp
3>  正在生成代码...
3>  正在编译...
3>  GraphicsCostEstimator.cpp
3>  GraphicsContext.cpp
3>  GraphicsThread.cpp
3>  Group.cpp
3>  Hint.cpp
3>  Identifier.cpp
3>  Image.cpp
3>  ImageSequence.cpp
3>  ImageStream.cpp
3>  ImageUtils.cpp
3>  KdTree.cpp
3>  Light.cpp
3>  LightModel.cpp
3>  LightSource.cpp
3>  LineSegment.cpp
3>  LineStipple.cpp
3>  LineWidth.cpp
3>  LOD.cpp
3>  LogicOp.cpp
3>  Material.cpp
3>  正在生成代码...
3>  正在编译...
3>  Math.cpp
3>  Matrixd.cpp
3>  MatrixDecomposition.cpp
3>  Matrixf.cpp
3>  MatrixTransform.cpp
3>  Multisample.cpp
3>  Node.cpp
3>  NodeTrackerCallback.cpp
3>  NodeVisitor.cpp
3>  Notify.cpp
3>  Object.cpp
3>  Observer.cpp
3>  ObserverNodePath.cpp
3>  OccluderNode.cpp
3>  OcclusionQueryNode.cpp
3>  OperationThread.cpp
3>  PatchParameter.cpp
3>  PagedLOD.cpp
3>  Point.cpp
3>  PointSprite.cpp
3>  正在生成代码...
3>  正在编译...
3>  PolygonMode.cpp
3>  PolygonOffset.cpp
3>  PolygonStipple.cpp
3>  Polytope.cpp
3>  PositionAttitudeTransform.cpp
3>  PrimitiveSet.cpp
3>  PrimitiveSetIndirect.cpp
3>  PrimitiveRestartIndex.cpp
3>  Program.cpp
3>  Projection.cpp
3>  ProxyNode.cpp
3>  Quat.cpp
3>  Referenced.cpp
3>  SampleMaski.cpp
3>  Sampler.cpp
3>  Scissor.cpp
3>  ScissorIndexed.cpp
3>  ScriptEngine.cpp
3>  Sequence.cpp
3>  ShadeModel.cpp
3>  正在生成代码...
3>  正在编译...
3>  Shader.cpp
3>  ShaderAttribute.cpp
3>  ShaderComposer.cpp
3>  ShadowVolumeOccluder.cpp
3>  Shape.cpp
3>  ShapeDrawable.cpp
3>  StateAttribute.cpp
3>  State.cpp
3>  StateSet.cpp
3>  Stats.cpp
3>  Stencil.cpp
3>  StencilTwoSided.cpp
3>  Switch.cpp
3>  TexEnvCombine.cpp
3>  TexEnv.cpp
3>  TexEnvFilter.cpp
3>  TexGen.cpp
3>  TexGenNode.cpp
3>  TexMat.cpp
3>  Texture1D.cpp
3>  正在生成代码...
3>  正在编译...
3>  Texture2DArray.cpp
3>  Texture2D.cpp
3>  Texture2DMultisample.cpp
3>  Texture3D.cpp
3>  Texture.cpp
3>  TextureBuffer.cpp
3>  TextureCubeMap.cpp
3>  TextureRectangle.cpp
3>  Timer.cpp
3>  TransferFunction.cpp
3>  Transform.cpp
3>  Uniform.cpp
3>  UserDataContainer.cpp
3>  ValueMap.cpp
3>  ValueStack.cpp
3>  Version.cpp
3>  VertexAttribDivisor.cpp
3>  VertexArrayState.cpp
3>  VertexProgram.cpp
3>  View.cpp
3>  正在生成代码...
3>  正在编译...
3>  Viewport.cpp
3>  ViewportIndexed.cpp
3>  error.cpp
3>  mipmap.cpp
3>  normal.cpp
3>  memalloc.cpp
3>  priorityq.cpp
3>  render.cpp
3>  mesh.cpp
3>  tessmono.cpp
3>  sweep.cpp
3>  dict.cpp
3>  geom.cpp
3>  tess.cpp
3>  正在生成代码...
3>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osg.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osg.exp
3>  osg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osg.dll
4>------ 已启动生成: 项目: osgUtil, 配置: Release x64 ------
4>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgUtil/CMakeLists.txt
4>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgUtil/CMakeFiles/generate.stamp is up-to-date.
4>  CubeMapGenerator.cpp
4>  CullVisitor.cpp
4>  DelaunayTriangulator.cpp
4>  DisplayRequirementsVisitor.cpp
4>  DrawElementTypeSimplifier.cpp
4>  EdgeCollector.cpp
4>  GLObjectsVisitor.cpp
4>  HalfWayMapGenerator.cpp
4>  HighlightMapGenerator.cpp
4>  IntersectionVisitor.cpp
4>  IntersectVisitor.cpp
4>  IncrementalCompileOperation.cpp
4>  LineSegmentIntersector.cpp
4>  MeshOptimizers.cpp
4>  Optimizer.cpp
4>  PerlinNoise.cpp
4>  PlaneIntersector.cpp
4>  PolytopeIntersector.cpp
4>  PositionalStateContainer.cpp
4>  PrintVisitor.cpp
4>  正在生成代码...
4>  正在编译...
4>  RayIntersector.cpp
4>  RenderBin.cpp
4>  RenderLeaf.cpp
4>  RenderStage.cpp
4>  ReversePrimitiveFunctor.cpp
4>  SceneView.cpp
4>  ShaderGen.cpp
4>  Simplifier.cpp
4>  SmoothingVisitor.cpp
4>  SceneGraphBuilder.cpp
4>  StateGraph.cpp
4>  Statistics.cpp
4>  TangentSpaceGenerator.cpp
4>  Tessellator.cpp
4>  TransformAttributeFunctor.cpp
4>  TransformCallback.cpp
4>  tri_stripper.cpp
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\tri_stripper.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\public_types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/cache_simulator.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/graph_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/heap_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\detail/connectivity_graph.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\detail/policy.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>  policy.cpp
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\src\policy.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\detail/policy.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\public_types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail\types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>  connectivity_graph.cpp
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\src\connectivity_graph.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\detail/connectivity_graph.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\tristripper\include\public_types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail\graph_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail\types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>  TriStripVisitor.cpp
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper/include/tri_stripper.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\public_types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/cache_simulator.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/graph_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/heap_array.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgutil\tristripper\include\detail/types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>  正在生成代码...
4>  正在编译...
4>  UpdateVisitor.cpp
4>  Version.cpp
4>  正在生成代码...
4>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgUtil.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgUtil.exp
4>  osgUtil.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgUtil.dll
5>------ 已启动生成: 项目: osgDB, 配置: Release x64 ------
5>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgDB/CMakeLists.txt
5>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgDB/CMakeFiles/generate.stamp is up-to-date.
5>  ObjectWrapper.cpp
5>  InputStream.cpp
5>  OutputStream.cpp
5>  Compressors.cpp
5>  Archive.cpp
5>  AuthenticationMap.cpp
5>  Callbacks.cpp
5>  ClassInterface.cpp
5>  ConvertBase64.cpp
5>  ConvertUTF.cpp
5>  DatabasePager.cpp
5>  DatabaseRevisions.cpp
5>  DotOsgWrapper.cpp
5>  DynamicLibrary.cpp
5>  ExternalFileWriter.cpp
5>  Field.cpp
5>  FieldReader.cpp
5>  FieldReaderIterator.cpp
5>  FileCache.cpp
5>  FileNameUtils.cpp
5>  正在生成代码...
5>  正在编译...
5>  FileUtils.cpp
5>  fstream.cpp
5>  ImageOptions.cpp
5>  ImagePager.cpp
5>  Input.cpp
5>  MimeTypes.cpp
5>  ObjectCache.cpp
5>  Output.cpp
5>  Options.cpp
5>  PluginQuery.cpp
5>  ReaderWriter.cpp
5>  ReadFile.cpp
5>  Registry.cpp
5>  SharedStateManager.cpp
5>  StreamOperator.cpp
5>  Version.cpp
5>  WriteFile.cpp
5>  XmlParser.cpp
5>  正在生成代码...
5>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgDB.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgDB.exp
5>  osgDB.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgDB.dll
6>------ 已启动生成: 项目: osgGA, 配置: Release x64 ------
7>------ 已启动生成: 项目: osgText, 配置: Release x64 ------
8>------ 已启动生成: 项目: osgFX, 配置: Release x64 ------
9>------ 已启动生成: 项目: osgParticle, 配置: Release x64 ------
10>------ 已启动生成: 项目: osgShadow, 配置: Release x64 ------
11>------ 已启动生成: 项目: osgTerrain, 配置: Release x64 ------
12>------ 已启动生成: 项目: Plugins tgz, 配置: Release x64 ------
13>------ 已启动生成: 项目: Plugins tiff, 配置: Release x64 ------
6>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgGA/CMakeLists.txt
6>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgGA/CMakeFiles/generate.stamp is up-to-date.
9>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgParticle/CMakeLists.txt
10>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgShadow/CMakeLists.txt
7>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgText/CMakeLists.txt
11>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgTerrain/CMakeLists.txt
8>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgFX/CMakeLists.txt
9>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgParticle/CMakeFiles/generate.stamp is up-to-date.
10>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgShadow/CMakeFiles/generate.stamp is up-to-date.
7>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgText/CMakeFiles/generate.stamp is up-to-date.
11>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgTerrain/CMakeFiles/generate.stamp is up-to-date.
8>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgFX/CMakeFiles/generate.stamp is up-to-date.
13>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/tiff/CMakeLists.txt
6>  AnimationPathManipulator.cpp
13>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/tiff/CMakeFiles/generate.stamp is up-to-date.
12>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/tgz/CMakeLists.txt
9>  ConnectedParticleSystem.cpp
10>  ShadowMap.cpp
12>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/tgz/CMakeFiles/generate.stamp is up-to-date.
7>  DefaultFont.cpp
11>  DisplacementMappingTechnique.cpp
13>  ReaderWriterTIFF.cpp
8>  AnisotropicLighting.cpp
12>  ReaderWriterTGZ.cpp
7>  GlyphGeometry.cpp
9>  Emitter.cpp
8>  BumpMapping.cpp
6>  DriveManipulator.cpp
10>  ShadowTechnique.cpp
11>  Layer.cpp
13>  osgdb_tiff.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_tiff.dll
14>------ 已启动生成: 项目: Plugins trans, 配置: Release x64 ------
9>  ExplosionDebrisEffect.cpp
7>  Font.cpp
11>  Locator.cpp
10>  ShadowTexture.cpp
12>  osgdb_tgz.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_tgz.dll
15>------ 已启动生成: 项目: Plugins trk, 配置: Release x64 ------
6>  Device.cpp
8>  Cartoon.cpp
15>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/trk/CMakeLists.txt
15>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/trk/CMakeFiles/generate.stamp is up-to-date.
11>  TerrainTile.cpp
15>  ReaderWriterTRK.cpp
6>  Event.cpp
6>  EventHandler.cpp
9>  ExplosionEffect.cpp
7>  FadeText.cpp
10>  ShadowedScene.cpp
8>  Effect.cpp
11>  TerrainTechnique.cpp
6>  EventQueue.cpp
9>  FireEffect.cpp
6>  EventVisitor.cpp
16>------ 已启动生成: 项目: Applications osgversion, 配置: Release x64 ------
15>  osgdb_trk.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_trk.dll
10>  ShadowSettings.cpp
7>  Glyph.cpp
8>  MultiTextureControl.cpp
17>------ 已启动生成: 项目: Plugins hdr, 配置: Release x64 ------
11>  Terrain.cpp
16>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgversion/CMakeLists.txt
16>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgversion/CMakeFiles/generate.stamp is up-to-date.
17>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/hdr/CMakeLists.txt
17>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/hdr/CMakeFiles/generate.stamp is up-to-date.
16>  osgversion.cpp
10>  SoftShadowMap.cpp
9>  FluidFrictionOperator.cpp
17>  ReaderWriterHDR.cpp
6>  FirstPersonManipulator.cpp
8>  Outline.cpp
7>  String.cpp
11>  GeometryTechnique.cpp
7>  Style.cpp
9>  FluidProgram.cpp
7>  TextBase.cpp
6>  FlightManipulator.cpp
17>  hdrloader.cpp
16>  application_osgversion.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgversion.exe
10>  ParallelSplitShadowMap.cpp
8>  Registry.cpp
18>------ 已启动生成: 项目: Plugins vtf, 配置: Release x64 ------
9>  ModularEmitter.cpp
18>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/vtf/CMakeLists.txt
18>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/vtf/CMakeFiles/generate.stamp is up-to-date.
11>  GeometryPool.cpp
18>  ReaderWriterVTF.cpp
6>  GUIEventAdapter.cpp
7>  Text.cpp
8>  Scribe.cpp
17>  hdrwriter.cpp
9>  ModularProgram.cpp
6>  GUIEventHandler.cpp
10>  Version.cpp
10>  ConvexPolyhedron.cpp
17>  正在生成代码...
11>  Version.cpp
11>  正在生成代码...
9>  MultiSegmentPlacer.cpp
8>  SpecularHighlights.cpp
6>  KeySwitchMatrixManipulator.cpp
9>  Particle.cpp
7>  Text3D.cpp
17>  osgdb_hdr.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_hdr.dll
19>------ 已启动生成: 项目: Plugins x, 配置: Release x64 ------
10>  DebugShadowMap.cpp
18>  osgdb_vtf.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_vtf.dll
9>  ParticleEffect.cpp
20>------ 已启动生成: 项目: Plugins zip, 配置: Release x64 ------
6>  CameraManipulator.cpp
19>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/x/CMakeLists.txt
19>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/x/CMakeFiles/generate.stamp is up-to-date.
20>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/zip/CMakeLists.txt
8>  Technique.cpp
20>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/zip/CMakeFiles/generate.stamp is up-to-date.
19>  ReaderWriterDirectX.cpp
20>  unzip.cpp
20>  ZipArchive.cpp
7>  Version.cpp
7>  正在生成代码...
20>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\zip\unzip.h(39): warning C4005: “INVALID_HANDLE_VALUE”: 宏重定义
20>  C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\um\handleapi.h(27): note: 参见“INVALID_HANDLE_VALUE”的前一个定义
20>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\zip\unzip.h(59): warning C4005: “DECLARE_HANDLE”: 宏重定义
20>  C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\um\winnt.h(637): note: 参见“DECLARE_HANDLE”的前一个定义
11>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgTerrain.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgTerrain.exp
9>  ParticleProcessor.cpp
6>  MultiTouchTrackballManipulator.cpp
10>  LightSpacePerspectiveShadowMap.cpp
8>  Validator.cpp
20>  ReaderWriterZIP.cpp
19>  directx.cpp
11>  osgTerrain.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgTerrain.dll
19>  mesh.cpp
21>------ 已启动生成: 项目: Plugins 3dc, 配置: Release x64 ------
19>  types.cpp
20>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\zip\unzip.h(39): warning C4005: “INVALID_HANDLE_VALUE”: 宏重定义
20>  C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\um\handleapi.h(27): note: 参见“INVALID_HANDLE_VALUE”的前一个定义
20>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\zip\unzip.h(59): warning C4005: “DECLARE_HANDLE”: 宏重定义
20>  C:\Program Files (x86)\Windows Kits\10\Include\10.0.17134.0\um\winnt.h(637): note: 参见“DECLARE_HANDLE”的前一个定义
19>  正在生成代码...
9>  ParticleSystem.cpp
21>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/3dc/CMakeLists.txt
21>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/3dc/CMakeFiles/generate.stamp is up-to-date.
6>  NodeTrackerManipulator.cpp
21>  ReaderWriter3DC.cpp
8>  Version.cpp
8>  正在生成代码...
10>  MinimalCullBoundsShadowMap.cpp
20>  正在生成代码...
9>  ParticleSystemUpdater.cpp
19>  osgdb_x.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_x.dll
6>  OrbitManipulator.cpp
22>------ 已启动生成: 项目: Plugins 3ds, 配置: Release x64 ------
20>  osgdb_zip.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_zip.dll
22>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/3ds/CMakeLists.txt
23>------ 已启动生成: 项目: Plugins ac, 配置: Release x64 ------
22>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/3ds/CMakeFiles/generate.stamp is up-to-date.
23>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ac/CMakeLists.txt
22>  ReaderWriter3DS.cpp
23>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ac/CMakeFiles/generate.stamp is up-to-date.
10>  MinimalDrawBoundsShadowMap.cpp
23>  Exception.cpp
23>  Geode.cpp
7>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgText.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgText.exp
8>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgFX.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgFX.exp
7>  osgText.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgText.dll
24>------ 已启动生成: 项目: osgSim, 配置: Release x64 ------
8>  osgFX.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgFX.dll
25>------ 已启动生成: 项目: Plugins txf, 配置: Release x64 ------
9>  PrecipitationEffect.cpp
6>  StandardManipulator.cpp
21>  osgdb_3dc.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_3dc.dll
26>------ 已启动生成: 项目: Plugins bmp, 配置: Release x64 ------
24>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgSim/CMakeLists.txt
24>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgSim/CMakeFiles/generate.stamp is up-to-date.
25>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/txf/CMakeLists.txt
26>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/bmp/CMakeLists.txt
25>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/txf/CMakeFiles/generate.stamp is up-to-date.
26>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/bmp/CMakeFiles/generate.stamp is up-to-date.
24>  BlinkSequence.cpp
22>  WriterNodeVisitor.cpp
25>  ReaderWriterTXF.cpp
26>  ReaderWriterBMP.cpp
10>  MinimalShadowMap.cpp
23>  ac3d.cpp
24>  ColorRange.cpp
24>  DOFTransform.cpp
24>  ElevationSlice.cpp
9>  Program.cpp
6>  SphericalManipulator.cpp
10>  StandardShadowMap.cpp
25>  TXFFont.cpp
22>  WriterCompareTriangle.cpp
23>  正在生成代码...
24>  HeightAboveTerrain.cpp
9>  SmokeEffect.cpp
6>  StateSetManipulator.cpp
26>  osgdb_bmp.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_bmp.dll
22>  lib3ds_io.c
22>  正在生成代码...
27>------ 已启动生成: 项目: Plugins bsp, 配置: Release x64 ------
25>  正在生成代码...
10>  ViewDependentShadowTechnique.cpp
23>  osgdb_ac.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ac.dll
28>------ 已启动生成: 项目: Plugins curl, 配置: Release x64 ------
27>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/bsp/CMakeLists.txt
27>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/bsp/CMakeFiles/generate.stamp is up-to-date.
27>  ReaderWriterBSP.cpp
24>  Impostor.cpp
6>  TerrainManipulator.cpp
9>  SmokeTrailEffect.cpp
22>  lib3ds_atmosphere.c
22>  lib3ds_background.c
22>  lib3ds_camera.c
22>  lib3ds_chunk.c
22>  lib3ds_chunktable.c
25>  osgdb_txf.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_txf.dll
22>  lib3ds_file.c
22>  lib3ds_light.c
22>  lib3ds_material.c
22>  lib3ds_math.c
22>  lib3ds_matrix.c
22>  lib3ds_mesh.c
27>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\bsp\Q3BSPReader.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
22>  lib3ds_node.c
22>  lib3ds_quat.c
22>  lib3ds_shadow.c
22>  lib3ds_track.c
22>  lib3ds_util.c
22>  lib3ds_vector.c
22>  lib3ds_viewport.c
22>  正在生成代码...
10>  ViewDependentShadowMap.cpp
29>------ 已启动生成: 项目: Plugins dds, 配置: Release x64 ------
24>  ImpostorSprite.cpp
27>  BITSET.cpp
27>  Q3BSPReader.cpp
9>  Version.cpp
9>  正在生成代码...
6>  正在生成代码...
22>  osgdb_3ds.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_3ds.dll
30>------ 已启动生成: 项目: Plugins osg deprecated osg, 配置: Release x64 ------
27>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\bsp\Q3BSPReader.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
30>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osg/CMakeLists.txt
30>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osg/CMakeFiles/generate.stamp is up-to-date.
30>  AlphaFunc.cpp
24>  InsertImpostorsVisitor.cpp
10>  正在生成代码...
27>  Q3BSPLoad.cpp
31>------ 已启动生成: 项目: Plugins osg deprecated osgfx, 配置: Release x64 ------
27>  VBSPData.cpp
6>  正在编译...
6>  TrackballManipulator.cpp
31>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgFX/CMakeLists.txt
9>  正在编译...
9>  DomainOperator.cpp
31>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgFX/CMakeFiles/generate.stamp is up-to-date.
27>  VBSPEntity.cpp
24>  LightPoint.cpp
31>  IO_AnisotropicLighting.cpp
24>  LightPointDrawable.cpp
30>  AnimationPath.cpp
32>------ 已启动生成: 项目: Plugins osg deprecated osgterrain, 配置: Release x64 ------
6>  UFOManipulator.cpp
9>  BounceOperator.cpp
32>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgTerrain/CMakeLists.txt
32>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgTerrain/CMakeFiles/generate.stamp is up-to-date.
27>  VBSPGeometry.cpp
32>  CompositeLayer.cpp
24>  LightPointNode.cpp
30>  AutoTransform.cpp
31>  IO_BumpMapping.cpp
9>  SinkOperator.cpp
6>  Widget.cpp
10>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgShadow.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgShadow.exp
27>  VBSPReader.cpp
24>  LightPointSpriteDrawable.cpp
32>  GeometryTechnique.cpp
30>  Billboard.cpp
10>  osgShadow.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgShadow.dll
33>------ 已启动生成: 项目: Plugins osg deprecated osgshadow, 配置: Release x64 ------
31>  IO_Cartoon.cpp
9>  正在生成代码...
6>  Version.cpp
6>  CameraViewSwitchManipulator.cpp
24>  LineOfSight.cpp
27>  正在生成代码...
30>  BlendColor.cpp
32>  HeightFieldLayer.cpp
33>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgShadow/CMakeLists.txt
33>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgShadow/CMakeFiles/generate.stamp is up-to-date.
31>  IO_Effect.cpp
33>  LibraryWrapper.cpp
6>  正在生成代码...
24>  MultiSwitch.cpp
30>  BlendEquation.cpp
32>  ImageLayer.cpp
31>  IO_MultiTextureControl.cpp
27>  osgdb_bsp.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_bsp.dll
24>  OverlayNode.cpp
34>------ 已启动生成: 项目: Plugins osg deprecated osgtext, 配置: Release x64 ------
33>  ShadowMap.cpp
34>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgText/CMakeLists.txt
34>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgText/CMakeFiles/generate.stamp is up-to-date.
34>  IO_Text.cpp
30>  BlendFunc.cpp
6>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgGA.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgGA.exp
6>  osgGA.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgGA.dll
35>------ 已启动生成: 项目: osgViewer, 配置: Release x64 ------
31>  IO_Outline.cpp
32>  Layer.cpp
35>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgViewer/CMakeLists.txt
35>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgViewer/CMakeFiles/generate.stamp is up-to-date.
35>  AcrossAllScreens.cpp
24>  ScalarBar.cpp
33>  ShadowTechnique.cpp
34>  IO_Text3D.cpp
30>  Box.cpp
31>  IO_Scribe.cpp
32>  LibraryWrapper.cpp
24>  ScalarsToColors.cpp
24>  Sector.cpp
24>  ShapeAttribute.cpp
35>  PanoramicSphericalDisplay.cpp
34>  IO_TextBase.cpp
24>  SphereSegment.cpp
33>  ShadowTexture.cpp
30>  Camera.cpp
31>  IO_SpecularHighlights.cpp
32>  Locator.cpp
24>  正在生成代码...
34>  LibraryWrapper.cpp
35>  SingleScreen.cpp
33>  ShadowVolume.cpp
30>  CameraView.cpp
31>  LibraryWrapper.cpp
32>  SwitchLayer.cpp
34>  正在生成代码...
33>  ShadowedScene.cpp
35>  SingleWindow.cpp
30>  Capsule.cpp
31>  正在生成代码...
24>  正在编译...
24>  Version.cpp
24>  VisibilityGroup.cpp
34>  osgdb_deprecated_osgtext.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgtext.dll
36>------ 已启动生成: 项目: osgVolume, 配置: Release x64 ------
32>  Terrain.cpp
36>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgVolume/CMakeLists.txt
36>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgVolume/CMakeFiles/generate.stamp is up-to-date.
36>  FixedFunctionTechnique.cpp
33>  正在生成代码...
35>  SphericalDisplay.cpp
30>  ClearNode.cpp
24>  正在生成代码...
31>  osgdb_deprecated_osgfx.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgfx.dll
37>------ 已启动生成: 项目: Plugins dot, 配置: Release x64 ------
37>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/dot/CMakeLists.txt
37>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/dot/CMakeFiles/generate.stamp is up-to-date.
33>  osgdb_deprecated_osgshadow.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgshadow.dll
38>------ 已启动生成: 项目: Plugins dxf, 配置: Release x64 ------
37>  SimpleDotVisitor.cpp
32>  TerrainTile.cpp
38>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/dxf/CMakeLists.txt
38>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/dxf/CMakeFiles/generate.stamp is up-to-date.
36>  Layer.cpp
38>  ReaderWriterDXF.cpp
30>  ClipControl.cpp
35>  WoWVxDisplay.cpp
37>  BaseDotVisitor.cpp
36>  Locator.cpp
32>  正在生成代码...
30>  ClipNode.cpp
38>  DXFWriterNodeVisitor.cpp
35>  CompositeViewer.cpp
36>  MultipassTechnique.cpp
37>  ReaderWriterDOT.cpp
30>  ClipPlane.cpp
38>  aci.cpp
38>  dxfBlock.cpp
36>  Property.cpp
35>  GraphicsWindow.cpp
37>  正在生成代码...
37>  osgdb_dot.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_dot.dll
39>------ 已启动生成: 项目: Plugins freetype, 配置: Release x64 ------
30>  ClusterCullingCallback.cpp
39>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/freetype/CMakeLists.txt
38>  dxfEntity.cpp
39>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/freetype/CMakeFiles/generate.stamp is up-to-date.
39>  FreeTypeFont.cpp
36>  RayTracedTechnique.cpp
35>  HelpHandler.cpp
30>  ColorMask.cpp
38>  dxfFile.cpp
39>  FreeTypeLibrary.cpp
36>  Version.cpp
36>  Volume.cpp
35>  Keystone.cpp
30>  ColorMatrix.cpp
39>  ReaderWriterFreeType.cpp
38>  dxfReader.cpp
38>  dxfSection.cpp
36>  VolumeScene.cpp
35>  Renderer.cpp
30>  CompositeShape.cpp
39>  正在生成代码...
38>  dxfTable.cpp
36>  VolumeSettings.cpp
39>  osgdb_freetype.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_freetype.dll
40>------ 已启动生成: 项目: Plugins gdal, 配置: Release x64 ------
35>  Scene.cpp
40>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/gdal/CMakeLists.txt
40>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/gdal/CMakeFiles/generate.stamp is up-to-date.
30>  Cone.cpp
40>  ReaderWriterGDAL.cpp
38>  scene.cpp
36>  VolumeTechnique.cpp
35>  ScreenCaptureHandler.cpp
30>  正在生成代码...
40>  DataSetLayer.cpp
38>  正在生成代码...
36>  VolumeTile.cpp
40>  正在生成代码...
30>  正在编译...
30>  ConvexPlanarOccluder.cpp
35>  StatsHandler.cpp
36>  正在生成代码...
24>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgSim.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgSim.exp
24>  osgSim.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgSim.dll
41>------ 已启动生成: 项目: Plugins txp, 配置: Release x64 ------
30>  CoordinateSystemNode.cpp
35>  Version.cpp
35>  View.cpp
38>  osgdb_dxf.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_dxf.dll
42>------ 已启动生成: 项目: Plugins osg deprecated osgsim, 配置: Release x64 ------
40>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPlugins-3.6.4/osgdb_gdal.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPlugins-3.6.4/osgdb_gdal.exp
32>  osgdb_deprecated_osgterrain.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgterrain.dll
40>  osgdb_gdal.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_gdal.dll
43>------ 已启动生成: 项目: Plugins glsl, 配置: Release x64 ------
44>------ 已启动生成: 项目: Plugins gz, 配置: Release x64 ------
41>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/txp/CMakeLists.txt
41>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/txp/CMakeFiles/generate.stamp is up-to-date.
42>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgSim/CMakeLists.txt
44>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/gz/CMakeLists.txt
42>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgSim/CMakeFiles/generate.stamp is up-to-date.
44>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/gz/CMakeFiles/generate.stamp is up-to-date.
41>  ReaderWriterTXP.cpp
42>  IO_BlinkSequence.cpp
44>  ReaderWriterGZ.cpp
30>  CullFace.cpp
35>  Viewer.cpp
42>  IO_DOFTransform.cpp
41>  TileMapper.cpp
30>  Cylinder.cpp
45>------ 已启动生成: 项目: Plugins jpeg, 配置: Release x64 ------
44>  osgdb_gz.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_gz.dll
46>------ 已启动生成: 项目: Plugins ktx, 配置: Release x64 ------
45>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/jpeg/CMakeLists.txt
46>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ktx/CMakeLists.txt
45>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/jpeg/CMakeFiles/generate.stamp is up-to-date.
46>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ktx/CMakeFiles/generate.stamp is up-to-date.
45>  EXIF_Orientation.cpp
46>  ReaderWriterKTX.cpp
45>  ReaderWriterJPEG.cpp
41>  trpage_basic.cpp
41>  trpage_compat.cpp
42>  IO_Impostor.cpp
41>  trpage_geom.cpp
35>  ViewerBase.cpp
30>  Depth.cpp
41>  trpage_header.cpp
45>  正在生成代码...
41>  trpage_label.cpp
46>  osgdb_ktx.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ktx.dll
47>------ 已启动生成: 项目: Plugins logo, 配置: Release x64 ------
41>  trpage_light.cpp
45>  osgdb_jpeg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_jpeg.dll
48>------ 已启动生成: 项目: Plugins lua, 配置: Release x64 ------
47>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/logo/CMakeLists.txt
47>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/logo/CMakeFiles/generate.stamp is up-to-date.
48>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/lua/CMakeLists.txt
48>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/lua/CMakeFiles/generate.stamp is up-to-date.
47>  ReaderWriterLOGO.cpp
48>  LuaScriptEngine.cpp
41>  trpage_main.cpp
42>  IO_LightPoint.cpp
41>  trpage_managers.cpp
30>  Drawable.cpp
41>  trpage_material.cpp
35>  ViewerEventHandlers.cpp
41>  trpage_model.cpp
41>  trpage_nodes.cpp
42>  IO_LightPointNode.cpp
48>  ReaderWriterLua.cpp
41>  trpage_parse.cpp
30>  EllipsoidModel.cpp
41>  trpage_pparse.cpp
47>  osgdb_logo.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_logo.dll
49>------ 已启动生成: 项目: Plugins lwo, 配置: Release x64 ------
35>  GraphicsWindowWin32.cpp
49>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/lwo/CMakeLists.txt
49>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/lwo/CMakeFiles/generate.stamp is up-to-date.
49>  Block.cpp
41>  trpage_print.cpp
49>  Clip.cpp
49>  Converter.cpp
42>  IO_MultiSwitch.cpp
48>  正在生成代码...
30>  Fog.cpp
41>  trpage_print_parse.cpp
41>  trpage_range.cpp
35>  正在生成代码...
41>  trpage_rarchive.cpp
48>  lapi.c
48>  lcode.c
42>  IO_ObjectRecordData.cpp
48>  lctype.c
48>  ldebug.c
49>  Object.cpp
48>  ldo.c
48>  ldump.c
48>  lfunc.c
48>  lgc.c
48>  llex.c
48>  lmem.c
48>  lobject.c
48>  lopcodes.c
48>  lparser.c
48>  lstate.c
30>  FragmentProgram.cpp
48>  lstring.c
48>  ltable.c
48>  ltm.c
48>  lundump.c
48>  lvm.c
48>  lzio.c
48>  正在生成代码...
48>  正在编译...
48>  lauxlib.c
48>  lbaselib.c
48>  lbitlib.c
48>  lcorolib.c
48>  ldblib.c
48>  liolib.c
48>  lmathlib.c
48>  loslib.c
48>  lstrlib.c
48>  ltablib.c
48>  loadlib.c
48>  linit.c
48>  正在生成代码...
49>  old_lw.cpp
42>  IO_OverlayNode.cpp
41>  trpage_readbuf.cpp
48>  osgdb_lua.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_lua.dll
50>------ 已启动生成: 项目: Plugins lws, 配置: Release x64 ------
30>  FrontFace.cpp
50>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/lws/CMakeLists.txt
50>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/lws/CMakeFiles/generate.stamp is up-to-date.
50>  ReaderWriterLWS.cpp
41>  正在生成代码...
49>  Polygon.cpp
42>  IO_Sector.cpp
30>  Geode.cpp
50>  SceneLoader.cpp
41>  正在编译...
35>  正在编译...
49>  ReaderWriterLWO.cpp
41>  trpage_scene.cpp
35>  PixelBufferWin32.cpp
41>  trpage_swap.cpp
42>  IO_ShapeAttribute.cpp
30>  Geometry.cpp
41>  trpage_tile.cpp
50>  正在生成代码...
41>  trpage_util.cpp
35>  正在生成代码...
41>  trpage_warchive.cpp
49>  Surface.cpp
50>  osgdb_lws.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_lws.dll
51>------ 已启动生成: 项目: Plugins md2, 配置: Release x64 ------
42>  IO_VisibilityGroup.cpp
51>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/md2/CMakeLists.txt
51>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/md2/CMakeFiles/generate.stamp is up-to-date.
51>  ReaderWriterMD2.cpp
30>  Group.cpp
41>  trpage_writebuf.cpp
49>  Tessellator.cpp
42>  LibraryWrapper.cpp
30>  HeightField.cpp
51>  osgdb_md2.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_md2.dll
52>------ 已启动生成: 项目: Plugins mdl, 配置: Release x64 ------
52>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/mdl/CMakeLists.txt
52>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/mdl/CMakeFiles/generate.stamp is up-to-date.
52>  ReaderWriterMDL.cpp
49>  Unit.cpp
41>  TXPArchive.cpp
42>  正在生成代码...
30>  Image.cpp
49>  VertexMap.cpp
52>  BodyPart.cpp
41>  TXPIO.cpp
52>  Mesh.cpp
49>  正在生成代码...
30>  ImageSequence.cpp
52>  Model.cpp
36>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgVolume.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgVolume.exp
36>  osgVolume.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgVolume.dll
42>  osgdb_deprecated_osgsim.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgsim.dll
53>------ 已启动生成: 项目: Plugins osg deprecated osgvolume, 配置: Release x64 ------
54>------ 已启动生成: 项目: Plugins osg serializer osgvolume, 配置: Release x64 ------
53>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgVolume/CMakeLists.txt
53>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgVolume/CMakeFiles/generate.stamp is up-to-date.
54>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgVolume/CMakeLists.txt
54>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgVolume/CMakeFiles/generate.stamp is up-to-date.
53>  CompositeProperty.cpp
54>  AlphaFuncProperty.cpp
41>  TXPNode.cpp
30>  LOD.cpp
52>  MDLReader.cpp
53>  FixedFunctionTechnique.cpp
54>  CompositeLayer.cpp
41>  TXPPagedLOD.cpp
30>  LibraryWrapper.cpp
52>  MDLRoot.cpp
49>  osgdb_lwo.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_lwo.dll
55>------ 已启动生成: 项目: Plugins ive, 配置: Release x64 ------
55>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ive/CMakeLists.txt
55>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ive/CMakeFiles/generate.stamp is up-to-date.
41>  TXPPageManager.cpp
55>  AlphaFunc.cpp
52>  VTXReader.cpp
41>  TXPParser.cpp
54>  CompositeProperty.cpp
53>  ImageLayer.cpp
30>  Light.cpp
52>  VVDReader.cpp
55>  AnimationPathCallback.cpp
41>  TXPSeamLOD.cpp
54>  FixedFunctionTechnique.cpp
30>  LightModel.cpp
53>  Layer.cpp
52>  正在生成代码...
55>  AnimationPath.cpp
41>  正在生成代码...
54>  ImageDetails.cpp
30>  正在生成代码...
53>  LibraryWrapper.cpp
55>  AnisotropicLighting.cpp
52>  osgdb_mdl.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_mdl.dll
56>------ 已启动生成: 项目: Plugins normals, 配置: Release x64 ------
54>  ImageLayer.cpp
53>  Locator.cpp
30>  正在编译...
30>  LightSource.cpp
35>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgViewer.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgViewer.exp
35>  osgViewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgViewer.dll
57>------ 已启动生成: 项目: osgUI, 配置: Release x64 ------
55>  AutoTransform.cpp
54>  IsoSurfaceProperty.cpp
30>  LineStipple.cpp
53>  Property.cpp
41>  osgdb_txp.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_txp.dll
58>------ 已启动生成: 项目: osgManipulator, 配置: Release x64 ------
57>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgUI/CMakeLists.txt
57>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgUI/CMakeFiles/generate.stamp is up-to-date.
58>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgManipulator/CMakeLists.txt
58>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgManipulator/CMakeFiles/generate.stamp is up-to-date.
57>  Widget.cpp
58>  AntiSquish.cpp
54>  Layer.cpp
55>  AzimElevationSector.cpp
58>  Command.cpp
30>  LineWidth.cpp
58>  Constraint.cpp
53>  PropertyAdjustmentCallback.cpp
59>------ 已启动生成: 项目: osgWidget, 配置: Release x64 ------
59>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWidget/CMakeLists.txt
59>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWidget/CMakeFiles/generate.stamp is up-to-date.
57>  ColorPalette.cpp
59>  Box.cpp
57>  Label.cpp
54>  LibraryWrapper.cpp
55>  AzimSector.cpp
30>  Material.cpp
58>  Dragger.cpp
53>  RayTracedTechnique.cpp
57>  LineEdit.cpp
54>  LightingProperty.cpp
59>  Browser.cpp
55>  Billboard.cpp
30>  Matrix.cpp
58>  Projector.cpp
53>  ScalarProperty.cpp
57>  Dialog.cpp
54>  Locator.cpp
55>  BlendColor.cpp
30>  MatrixTransform.cpp
59>  PdfReader.cpp
58>  RotateCylinderDragger.cpp
54>  MaximumIntensityProjectionProperty.cpp
53>  SwitchProperty.cpp
57>  Popup.cpp
30>  Node.cpp
55>  BlendEquation.cpp
59>  VncClient.cpp
58>  RotateSphereDragger.cpp
54>  MultipassTechnique.cpp
53>  TransferFunctionProperty.cpp
57>  PushButton.cpp
30>  NodeCallback.cpp
55>  BlendFunc.cpp
58>  Scale1DDragger.cpp
54>  Property.cpp
59>  Canvas.cpp
57>  ComboBox.cpp
53>  Volume.cpp
30>  Object.cpp
58>  Scale2DDragger.cpp
55>  BlinkSequence.cpp
54>  PropertyAdjustmentCallback.cpp
57>  Callbacks.cpp
59>  Frame.cpp
53>  VolumeTile.cpp
30>  OccluderNode.cpp
58>  ScaleAxisDragger.cpp
55>  BumpMapping.cpp
54>  RayTracedTechnique.cpp
57>  Style.cpp
53>  正在生成代码...
59>  Input.cpp
30>  OcclusionQueryNode.cpp
58>  TabBoxDragger.cpp
55>  Camera.cpp
54>  SampleDensityProperty.cpp
57>  AlignmentSettings.cpp
30>  PagedLOD.cpp
59>  Label.cpp
58>  TabBoxTrackballDragger.cpp
54>  SampleRatioProperty.cpp
55>  CameraView.cpp
57>  FrameSettings.cpp
57>  TabWidget.cpp
30>  Point.cpp
58>  TabPlaneDragger.cpp
59>  Lua.cpp
54>  ScalarProperty.cpp
55>  Cartoon.cpp
57>  TextSettings.cpp
30>  PointSprite.cpp
58>  TabPlaneTrackballDragger.cpp
54>  SwitchProperty.cpp
59>  Python.cpp
57>  Validator.cpp
57>  正在生成代码...
55>  ClipNode.cpp
30>  PolygonMode.cpp
58>  TrackballDragger.cpp
54>  正在生成代码...
55>  ClipPlane.cpp
59>  StyleManager.cpp
30>  PolygonOffset.cpp
58>  Translate1DDragger.cpp
54>  正在编译...
54>  TransferFunctionProperty.cpp
57>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgUI.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgUI.exp
57>  osgUI.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgUI.dll
60>------ 已启动生成: 项目: osgAnimation, 配置: Release x64 ------
55>  ClusterCullingCallback.cpp
60>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgAnimation/CMakeLists.txt
60>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgAnimation/CMakeFiles/generate.stamp is up-to-date.
59>  Table.cpp
60>  Action.cpp
30>  PositionAttitudeTransform.cpp
58>  Translate2DDragger.cpp
60>  ActionAnimation.cpp
60>  ActionBlendIn.cpp
60>  ActionBlendOut.cpp
60>  ActionCallback.cpp
54>  TransparencyProperty.cpp
55>  ColorMask.cpp
60>  ActionStripAnimation.cpp
30>  Program.cpp
58>  TranslateAxisDragger.cpp
59>  Util.cpp
60>  ActionVisitor.cpp
60>  Animation.cpp
54>  Volume.cpp
60>  AnimationManagerBase.cpp
30>  Projection.cpp
58>  TranslatePlaneDragger.cpp
55>  正在生成代码...
60>  BasicAnimationManager.cpp
59>  Version.cpp
59>  ViewerEventHandlers.cpp
60>  Bone.cpp
54>  VolumeScene.cpp
60>  BoneMapVisitor.cpp
58>  Version.cpp
58>  正在生成代码...
30>  ProxyNode.cpp
60>  Channel.cpp
55>  正在编译...
55>  CompositeLayer.cpp
60>  LinkVisitor.cpp
59>  Widget.cpp
54>  VolumeSettings.cpp
30>  正在生成代码...
60>  MorphGeometry.cpp
55>  ConeSector.cpp
59>  Window.cpp
54>  VolumeTechnique.cpp
60>  RigGeometry.cpp
30>  正在编译...
30>  Scissor.cpp
55>  ConvexPlanarOccluder.cpp
58>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgManipulator.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgManipulator.exp
58>  osgManipulator.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgManipulator.dll
61>------ 已启动生成: 项目: Applications osgarchive, 配置: Release x64 ------
61>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgarchive/CMakeLists.txt
61>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgarchive/CMakeFiles/generate.stamp is up-to-date.
60>  RigTransformHardware.cpp
61>  osgarchive.cpp
54>  VolumeTile.cpp
59>  WindowManager.cpp
30>  Sequence.cpp
55>  ConvexPlanarPolygon.cpp
60>  RigTransformSoftware.cpp
30>  ShadeModel.cpp
54>  正在生成代码...
59>  正在生成代码...
61>  application_osgarchive.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgarchive.exe
62>------ 已启动生成: 项目: Applications osgconv, 配置: Release x64 ------
55>  CoordinateSystemNode.cpp
62>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgconv/CMakeLists.txt
62>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgconv/CMakeFiles/generate.stamp is up-to-date.
62>  OrientationConverter.cpp
60>  MorphTransformHardware.cpp
30>  Shader.cpp
55>  CullFace.cpp
62>  osgconv.cpp
60>  MorphTransformSoftware.cpp
30>  ShapeDrawable.cpp
55>  DataInputStream.cpp
62>  正在生成代码...
60>  正在生成代码...
30>  Sphere.cpp
62>  application_osgconv.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgconv.exe
63>------ 已启动生成: 项目: Applications osgfilecache, 配置: Release x64 ------
63>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgfilecache/CMakeLists.txt
63>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgfilecache/CMakeFiles/generate.stamp is up-to-date.
63>  osgfilecache.cpp
59>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgWidget.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgWidget.exp
59>  osgWidget.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgWidget.dll
64>------ 已启动生成: 项目: osgPresentation, 配置: Release x64 ------
64>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPresentation/CMakeLists.txt
64>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPresentation/CMakeFiles/generate.stamp is up-to-date.
64>  Cursor.cpp
30>  StateAttribute.cpp
55>  DataOutputStream.cpp
60>  正在编译...
60>  Skeleton.cpp
60>  StackedMatrixElement.cpp
60>  StackedQuaternionElement.cpp
63>  application_osgfilecache.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgfilecache.exe
65>------ 已启动生成: 项目: Applications osgviewer, 配置: Release x64 ------
60>  StackedRotateAxisElement.cpp
30>  StateSet.cpp
65>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/osgviewer/CMakeLists.txt
65>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/osgviewer/CMakeFiles/generate.stamp is up-to-date.
60>  StackedScaleElement.cpp
64>  AnimationMaterial.cpp
65>  osgviewer.cpp
60>  StackedTransform.cpp
60>  StackedTranslateElement.cpp
60>  StatsVisitor.cpp
64>  CompileSlideCallback.cpp
55>  Depth.cpp
60>  StatsHandler.cpp
30>  Stencil.cpp
64>  PickEventHandler.cpp
55>  DirectionalSector.cpp
65>  application_osgviewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgviewer.exe
66>------ 已启动生成: 项目: Plugins cfg, 配置: Release x64 ------
66>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/cfg/CMakeLists.txt
66>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/cfg/CMakeFiles/generate.stamp is up-to-date.
66>  CameraConfig.cpp
30>  Switch.cpp
60>  Target.cpp
60>  TimelineAnimationManager.cpp
60>  Timeline.cpp
55>  DOFTransform.cpp
64>  PropertyManager.cpp
30>  TessellationHints.cpp
60>  UpdateBone.cpp
66>  Camera.cpp
60>  UpdateMaterial.cpp
66>  ConfigLexer.cpp
66>  ConfigParser.cpp
64>  KeyEventHandler.cpp
60>  UpdateMatrixTransform.cpp
55>  Drawable.cpp
30>  TexEnv.cpp
60>  VertexInfluence.cpp
66>  ReaderWriterCFG.cpp
55>  DrawArrayLengths.cpp
64>  SlideEventHandler.cpp
30>  TexEnvCombine.cpp
60>  正在生成代码...
66>  RenderSurface.cpp
30>  TexEnvFilter.cpp
55>  DrawArrays.cpp
66>  VisualChooser.cpp
66>  正在生成代码...
64>  SlideShowConstructor.cpp
30>  TexGen.cpp
55>  DrawElementsUByte.cpp
60>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgAnimation.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgAnimation.exp
60>  osgAnimation.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgAnimation.dll
67>------ 已启动生成: 项目: Plugins bvh, 配置: Release x64 ------
66>  osgdb_cfg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_cfg.dll
68>------ 已启动生成: 项目: Plugins osg deprecated osganimation, 配置: Release x64 ------
67>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/bvh/CMakeLists.txt
67>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/bvh/CMakeFiles/generate.stamp is up-to-date.
68>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgAnimation/CMakeLists.txt
68>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgAnimation/CMakeFiles/generate.stamp is up-to-date.
67>  ReaderWriterBVH.cpp
68>  Matrix.cpp
30>  TexGenNode.cpp
64>  Timeout.cpp
55>  DrawElementsUInt.cpp
68>  ReaderWriter.cpp
30>  TexMat.cpp
64>  正在生成代码...
55>  DrawElementsUShort.cpp
67>  osgdb_bvh.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_bvh.dll
69>------ 已启动生成: 项目: Plugins osg deprecated osgviewer, 配置: Release x64 ------
69>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgViewer/CMakeLists.txt
69>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgViewer/CMakeFiles/generate.stamp is up-to-date.
69>  CompositeViewer.cpp
30>  Texture.cpp
68>  StackedTransform.cpp
55>  Effect.cpp
30>  Texture1D.cpp
68>  UpdateMaterial.cpp
69>  LibraryWrapper.cpp
55>  ElevationSector.cpp
30>  Texture2D.cpp
69>  View.cpp
68>  UpdateMatrixTransform.cpp
55>  EllipsoidModel.cpp
30>  正在生成代码...
68>  正在生成代码...
69>  Viewer.cpp
55>  正在生成代码...
68>  osgdb_deprecated_osganimation.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osganimation.dll
70>------ 已启动生成: 项目: Plugins osg deprecated osgwidget, 配置: Release x64 ------
70>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgWidget/CMakeLists.txt
70>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgWidget/CMakeFiles/generate.stamp is up-to-date.
70>  Box.cpp
30>  正在编译...
30>  Texture2DArray.cpp
69>  正在生成代码...
69>  osgdb_deprecated_osgviewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgviewer.dll
71>------ 已启动生成: 项目: Plugins gles, 配置: Release x64 ------
71>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/gles/CMakeLists.txt
71>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/gles/CMakeFiles/generate.stamp is up-to-date.
30>  Texture3D.cpp
71>  ReaderWriterGLES.cpp
70>  EmbeddedWindow.cpp
55>  正在编译...
55>  Exception.cpp
55>  FadeText.cpp
30>  TextureCubeMap.cpp
70>  Frame.cpp
71>  AABBonBoneVisitor.cpp
55>  Fog.cpp
30>  TextureRectangle.cpp
71>  AnimationCleanerVisitor.cpp
70>  Input.cpp
55>  FragmentProgram.cpp
30>  TransferFunction.cpp
71>  BindPerVertexVisitor.cpp
70>  Label.cpp
55>  FrontFace.cpp
30>  Transform.cpp
71>  DetachPrimitiveVisitor.cpp
55>  Geode.cpp
70>  LibraryWrapper.cpp
30>  Uniform.cpp
71>  GeometryIndexSplitter.cpp
70>  Table.cpp
55>  Geometry.cpp
30>  VertexProgram.cpp
71>  SubGeometry.cpp
55>  Group.cpp
30>  Viewport.cpp
70>  Widget.cpp
71>  OpenGLESGeometryOptimizer.cpp
30>  正在生成代码...
55>  HeightFieldLayer.cpp
70>  WindowManager.cpp
71>  RemapGeometryVisitor.cpp
55>  Image.cpp
70>  正在生成代码...
71>  RigAnimationVisitor.cpp
55>  ImageLayer.cpp
70>  osgdb_deprecated_osgwidget.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgwidget.dll
72>------ 已启动生成: 项目: Plugins obj, 配置: Release x64 ------
9>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgParticle.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgParticle.exp
72>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/obj/CMakeLists.txt
72>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/obj/CMakeFiles/generate.stamp is up-to-date.
72>  OBJWriterNodeVisitor.cpp
9>  osgParticle.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgParticle.dll
73>------ 已启动生成: 项目: Plugins osg deprecated osgparticle, 配置: Release x64 ------
71>  RigAttributesVisitor.cpp
55>  ImageSequence.cpp
71>  TriangleMeshSmoother.cpp
72>  ReaderWriterOBJ.cpp
30>  osgdb_deprecated_osg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osg.dll
74>------ 已启动生成: 项目: Plugins ogr, 配置: Release x64 ------
73>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/deprecated-dotosg/osgParticle/CMakeLists.txt
73>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/deprecated-dotosg/osgParticle/CMakeFiles/generate.stamp is up-to-date.
55>  Impostor.cpp
73>  IO_AccelOperator.cpp
74>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ogr/CMakeLists.txt
74>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ogr/CMakeFiles/generate.stamp is up-to-date.
71>  TangentSpaceVisitor.cpp
74>  ReaderWriterOGR.cpp
72>  obj.cpp
73>  IO_AngularAccelOperator.cpp
55>  Layer.cpp
71>  IndexMeshVisitor.cpp
72>  正在生成代码...
74>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPlugins-3.6.4/osgdb_ogr.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPlugins-3.6.4/osgdb_ogr.exp
74>  osgdb_ogr.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ogr.dll
75>------ 已启动生成: 项目: Plugins openflight, 配置: Release x64 ------
75>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/OpenFlight/CMakeLists.txt
75>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/OpenFlight/CMakeFiles/generate.stamp is up-to-date.
75>  AncillaryRecords.cpp
73>  IO_AngularDampingOperator.cpp
71>  UnIndexMeshVisitor.cpp
72>  osgdb_obj.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_obj.dll
76>------ 已启动生成: 项目: Plugins osc, 配置: Release x64 ------
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55>  Light.cpp
76>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osc/CMakeLists.txt
76>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osc/CMakeFiles/generate.stamp is up-to-date.
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76>  IpEndpointName.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76>  OscOutboundPacketStream.cpp
76>  OscPrintReceivedElements.cpp
76>  OscReceivedElements.cpp
76>  OscTypes.cpp
76>  OscReceivingDevice.cpp
75>  AttrData.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\AttrData.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\AttrData.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73>  IO_BounceOperator.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>  ControlRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\ControlRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
71>  正在生成代码...
55>  LightModel.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76>  OscSendingDevice.cpp
73>  IO_BoxPlacer.cpp
75>  DataInputStream.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\DataInputStream.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76>  ReaderWriterOscDevice.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>  DataOutputStream.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>  Document.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\Document.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55>  LightPoint.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73>  IO_CenteredPlacer.cpp
76>  NetworkingUtils.cpp
75>  expAncillaryRecords.cpp
76>  UdpSocket.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
76>  正在生成代码...
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55>  LightPointNode.cpp
75>  expControlRecords.cpp
73>  IO_ConnectedParticleSystem.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>  expGeometryRecords.cpp
76>  osgdb_osc.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osc.dll
77>------ 已启动生成: 项目: Plugins osg, 配置: Release x64 ------
55>  LightSource.cpp
77>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osg/CMakeLists.txt
77>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osg/CMakeFiles/generate.stamp is up-to-date.
77>  ReaderWriterOSG.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
71>  osgdb_gles.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_gles.dll
78>------ 已启动生成: 项目: Plugins osga, 配置: Release x64 ------
73>  IO_ConstantRateCounter.cpp
78>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osga/CMakeLists.txt
78>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osga/CMakeFiles/generate.stamp is up-to-date.
78>  OSGA_Archive.cpp
75>  expPrimaryRecords.cpp
55>  LineStipple.cpp
77>  ReaderWriterOSG2.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73>  IO_DampingOperator.cpp
78>  ReaderWriterOSGA.cpp
75>  ExportOptions.cpp
77>  正在生成代码...
55>  正在生成代码...
73>  IO_DomainOperator.cpp
78>  正在生成代码...
75>  FltExportVisitor.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\AttrData.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
77>  osgdb_osg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osg.dll
79>------ 已启动生成: 项目: Plugins osgjs, 配置: Release x64 ------
79>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osgjs/CMakeLists.txt
79>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osgjs/CMakeFiles/generate.stamp is up-to-date.
79>  Animation.cpp
78>  osgdb_osga.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osga.dll
80>------ 已启动生成: 项目: Plugins osgshadow, 配置: Release x64 ------
55>  正在编译...
55>  LineWidth.cpp
80>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/shadow/CMakeLists.txt
80>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/shadow/CMakeFiles/generate.stamp is up-to-date.
73>  IO_Emitter.cpp
80>  ReaderWriterOsgShadow.cpp
75>  GeometryRecords.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
79>  Base64.cpp
73>  IO_ExplosionDebrisEffect.cpp
55>  Locator.cpp
79>  JSON_Objects.cpp
75>  LightPointRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\LightPointRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
80>  osgdb_osgshadow.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgshadow.dll
81>------ 已启动生成: 项目: Plugins osgterrain, 配置: Release x64 ------
81>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/terrain/CMakeLists.txt
81>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/terrain/CMakeFiles/generate.stamp is up-to-date.
81>  ReaderWriterOsgTerrain.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73>  IO_ExplosionEffect.cpp
55>  LOD.cpp
79>  ReaderWriterJSON.cpp
75>  LightSourcePaletteManager.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73>  IO_ExplosionOperator.cpp
55>  Material.cpp
75>  MaterialPaletteManager.cpp
81>  osgdb_osgterrain.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgterrain.dll
82>------ 已启动生成: 项目: Plugins osgtgz, 配置: Release x64 ------
82>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/osgtgz/CMakeLists.txt
82>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/osgtgz/CMakeFiles/generate.stamp is up-to-date.
82>  ReaderWriterOSGTGZ.cpp
79>  WriteVisitor.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>  PaletteRecords.cpp
73>  IO_FireEffect.cpp
55>  MatrixTransform.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\AttrData.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
79>  正在生成代码...
82>  osgdb_osgtgz.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgtgz.dll
83>------ 已启动生成: 项目: Plugins osgviewer, 配置: Release x64 ------
83>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/view/CMakeLists.txt
83>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/view/CMakeFiles/generate.stamp is up-to-date.
73>  IO_FluidFrictionOperator.cpp
75>  Pools.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\Pools.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
83>  ReaderWriterOsgViewer.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55>  Multisample.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>  PrimaryRecords.cpp
73>  IO_FluidProgram.cpp
79>  osgdb_osgjs.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgjs.dll
84>------ 已启动生成: 项目: Plugins pic, 配置: Release x64 ------
55>  MultiSwitch.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
84>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/pic/CMakeLists.txt
84>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/pic/CMakeFiles/generate.stamp is up-to-date.
84>  ReaderWriterPIC.cpp
83>  osgdb_osgviewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_osgviewer.dll
85>------ 已启动生成: 项目: Plugins ply, 配置: Release x64 ------
85>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/ply/CMakeLists.txt
85>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/ply/CMakeFiles/generate.stamp is up-to-date.
85>  ReaderWriterPLY.cpp
73>  IO_ForceOperator.cpp
75>  ReaderWriterATTR.cpp
55>  MultiTextureControl.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\AttrData.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
85>  vertexData.cpp
84>  osgdb_pic.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_pic.dll
86>------ 已启动生成: 项目: Plugins png, 配置: Release x64 ------
86>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/png/CMakeLists.txt
73>  IO_LinearInterpolator.cpp
86>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/png/CMakeFiles/generate.stamp is up-to-date.
75>  正在生成代码...
86>  ReaderWriterPNG.cpp
55>  Node.cpp
85>  plyfile.cpp
73>  IO_ModularEmitter.cpp
86>  osgdb_png.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_png.dll
87>------ 已启动生成: 项目: Plugins pnm, 配置: Release x64 ------
87>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/pnm/CMakeLists.txt
75>  正在编译...
75>  ReaderWriterFLT.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\ReaderWriterFLT.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
87>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/pnm/CMakeFiles/generate.stamp is up-to-date.
87>  ReaderWriterPNM.cpp
55>  Object.cpp
85>  正在生成代码...
73>  正在生成代码...
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
85>  osgdb_ply.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ply.dll
88>------ 已启动生成: 项目: Plugins pov, 配置: Release x64 ------
88>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/pov/CMakeLists.txt
88>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/pov/CMakeFiles/generate.stamp is up-to-date.
88>  POVWriterNodeVisitor.cpp
75>  Record.cpp
55>  OccluderNode.cpp
87>  osgdb_pnm.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_pnm.dll
89>------ 已启动生成: 项目: Plugins pvr, 配置: Release x64 ------
89>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/pvr/CMakeLists.txt
89>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/pvr/CMakeFiles/generate.stamp is up-to-date.
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73>  正在编译...
73>  IO_ModularProgram.cpp
89>  ReaderWriterPVR.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
88>  ReaderWriterPOV.cpp
75>  RecordInputStream.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\RecordInputStream.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55>  OcclusionQueryNode.cpp
73>  IO_MultiSegmentPlacer.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
89>  osgdb_pvr.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_pvr.dll
90>------ 已启动生成: 项目: Plugins revisions, 配置: Release x64 ------
88>  正在生成代码...
90>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/revisions/CMakeLists.txt
90>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/revisions/CMakeFiles/generate.stamp is up-to-date.
90>  ReaderWriterRevisions.cpp
75>  Registry.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\Registry.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55>  PagedLOD.cpp
88>  osgdb_pov.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_pov.dll
91>------ 已启动生成: 项目: Plugins rgb, 配置: Release x64 ------
91>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/rgb/CMakeLists.txt
91>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/rgb/CMakeFiles/generate.stamp is up-to-date.
73>  IO_OrbitOperator.cpp
91>  ReaderWriterRGB.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>  ReservedRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\ReservedRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
90>  osgdb_revisions.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_revisions.dll
92>------ 已启动生成: 项目: Plugins rot, 配置: Release x64 ------
55>  Point.cpp
92>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/rot/CMakeLists.txt
73>  IO_Particle.cpp
92>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/rot/CMakeFiles/generate.stamp is up-to-date.
92>  ReaderWriterROT.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
91>  osgdb_rgb.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_rgb.dll
93>------ 已启动生成: 项目: Plugins scale, 配置: Release x64 ------
93>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/scale/CMakeLists.txt
93>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/scale/CMakeFiles/generate.stamp is up-to-date.
93>  ReaderWriterSCALE.cpp
75>  RoadRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\RoadRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
73>  IO_ParticleEffect.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55>  PointSprite.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
92>  osgdb_rot.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_rot.dll
94>------ 已启动生成: 项目: Plugins osg serializer osg, 配置: Release x64 ------
94>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osg/CMakeLists.txt
94>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osg/CMakeFiles/generate.stamp is up-to-date.
94>  AlphaFunc.cpp
75>  TexturePaletteManager.cpp
73>  IO_ParticleProcessor.cpp
93>  osgdb_scale.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_scale.dll
95>------ 已启动生成: 项目: Plugins osg serializer osganimation, 配置: Release x64 ------
95>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgAnimation/CMakeLists.txt
95>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgAnimation/CMakeFiles/generate.stamp is up-to-date.
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
95>  Action.cpp
55>  PolygonMode.cpp
94>  AnimationPath.cpp
75>  Vertex.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\Vertex.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>  VertexPaletteManager.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
95>  ActionAnimation.cpp
73>  IO_ParticleSystem.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
94>  AnimationPathCallback.cpp
55>  PolygonOffset.cpp
75>  VertexRecords.cpp
75>O:\OpenSceneGraph\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgPlugins\OpenFlight\VertexRecords.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Record.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
95>  ActionBlendIn.cpp
94>  Array.cpp
73>  IO_ParticleSystemUpdater.cpp
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Vertex.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Registry.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Opcodes.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Document.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\Types.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\RecordInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
75>o:\openscenegraph\openscenegraph-openscenegraph-3.6.4\src\osgplugins\openflight\DataInputStream.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
55>  PolygonStipple.cpp
95>  ActionBlendOut.cpp
94>  AudioSink.cpp
75>  正在生成代码...
73>  IO_PointPlacer.cpp
95>  ActionStripAnimation.cpp
55>  PositionAttitudeTransform.cpp
94>  AudioStream.cpp
95>  Animation.cpp
73>  IO_Program.cpp
94>  AutoTransform.cpp
55>  PrimitiveSet.cpp
95>  AnimationManagerBase.cpp
94>  Billboard.cpp
73>  IO_RadialShooter.cpp
55>  正在生成代码...
95>  BasicAnimationManager.cpp
94>  BindImageTexture.cpp
73>  IO_RandomRateCounter.cpp
95>  Bone.cpp
55>  正在编译...
55>  Program.cpp
94>  BlendColor.cpp
73>  IO_SectorPlacer.cpp
95>  LibraryWrapper.cpp
94>  BlendEquation.cpp
55>  ProxyNode.cpp
73>  IO_SegmentPlacer.cpp
95>  MorphGeometry.cpp
94>  BlendEquationi.cpp
94>  BlendFunc.cpp
55>  ReaderWriterIVE.cpp
95>  RigComputeBoundingBoxCallback.cpp
73>  IO_SinkOperator.cpp
94>  BlendFunci.cpp
95>  RigGeometry.cpp
73>  IO_SmokeEffect.cpp
55>  Scissor.cpp
94>  Box.cpp
95>  RigTransform.cpp
73>  IO_SmokeTrailEffect.cpp
94>  BufferData.cpp
55>  Scribe.cpp
95>  Skeleton.cpp
94>  BufferIndexBinding.cpp
73>  IO_VariableRateCounter.cpp
55>  Sequence.cpp
95>  StackedMatrixElement.cpp
94>  BufferObject.cpp
73>  LibraryWrapper.cpp
95>  StackedQuaternionElement.cpp
94>  Callback.cpp
55>  ShadeModel.cpp
95>  StackedRotateAxisElement.cpp
73>  正在生成代码...
94>  CallbackObject.cpp
55>  Shader.cpp
95>  StackedScaleElement.cpp
94>  正在生成代码...
95>  StackedTransformElement.cpp
55>  ShapeAttributeList.cpp
95>  正在生成代码...
94>  正在编译...
94>  Camera.cpp
55>  Shape.cpp
94>  CameraView.cpp
95>  正在编译...
95>  StackedTranslateElement.cpp
55>  ShapeDrawable.cpp
94>  Capsule.cpp
95>  Timeline.cpp
55>  SpecularHighlights.cpp
94>  ClampColor.cpp
95>  TimelineAnimationManager.cpp
94>  ClearNode.cpp
95>  UpdateBone.cpp
55>  StateSet.cpp
94>  ClipControl.cpp
95>  UpdateFloatUniform.cpp
55>  Stencil.cpp
94>  ClipNode.cpp
95>  UpdateMaterial.cpp
94>  ClipPlane.cpp
95>  UpdateMatrixTransform.cpp
55>  StencilTwoSided.cpp
94>  ClusterCullingCallback.cpp
95>  UpdateMatrixfUniform.cpp
55>  Switch.cpp
95>  UpdateMorph.cpp
94>  ColorMask.cpp
55>  SwitchLayer.cpp
94>  ColorMaski.cpp
95>  UpdateMorphGeometry.cpp
94>  ColorMatrix.cpp
55>  Terrain.cpp
95>  UpdateRigGeometry.cpp
94>  CompositeShape.cpp
55>  TerrainTile.cpp
95>  UpdateSkeleton.cpp
94>  ComputeBoundingBoxCallback.cpp
95>  UpdateVec2fUniform.cpp
94>  ComputeBoundingSphereCallback.cpp
55>  TexEnvCombine.cpp
95>  UpdateVec3fUniform.cpp
94>  Cone.cpp
55>  正在生成代码...
95>  UpdateVec4fUniform.cpp
94>  ConvexHull.cpp
95>  正在生成代码...
94>  ConvexPlanarOccluder.cpp
55>  正在编译...
55>  TexEnv.cpp
94>  CoordinateSystemNode.cpp
55>  TexGen.cpp
94>  CullFace.cpp
75>  osgdb_openflight.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_openflight.dll
96>------ 已启动生成: 项目: Plugins osg serializer osgfx, 配置: Release x64 ------
96>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgFX/CMakeLists.txt
96>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgFX/CMakeFiles/generate.stamp is up-to-date.
96>  AnisotropicLighting.cpp
94>  正在生成代码...
55>  TexGenNode.cpp
95>  osgdb_serializers_osganimation.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osganimation.dll
97>------ 已启动生成: 项目: Plugins osg serializer osgga, 配置: Release x64 ------
97>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgGA/CMakeLists.txt
97>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgGA/CMakeFiles/generate.stamp is up-to-date.
97>  AnimationPathManipulator.cpp
73>  osgdb_deprecated_osgparticle.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgparticle.dll
98>------ 已启动生成: 项目: Plugins osg serializer osgmanipulator, 配置: Release x64 ------
96>  BumpMapping.cpp
98>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgManipulator/CMakeLists.txt
98>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgManipulator/CMakeFiles/generate.stamp is up-to-date.
98>  AntiSquish.cpp
94>  正在编译...
94>  Cylinder.cpp
55>  TexMat.cpp
98>  CompositeDragger.cpp
97>  DriveManipulator.cpp
96>  Cartoon.cpp
94>  Depth.cpp
55>  Text3D.cpp
94>  DispatchCompute.cpp
98>  Dragger.cpp
96>  Effect.cpp
97>  EventVisitor.cpp
55>  Text.cpp
94>  DrawIndirectBufferObject.cpp
96>  LibraryWrapper.cpp
97>  FlightManipulator.cpp
98>  LibraryWrapper.cpp
94>  DrawPixels.cpp
55>  Texture1D.cpp
96>  MultiTextureControl.cpp
97>  GUIEventAdapter.cpp
98>  RotateCylinderDragger.cpp
94>  Drawable.cpp
96>  Outline.cpp
97>  GUIEventHandler.cpp
55>  Texture2D.cpp
98>  RotateSphereDragger.cpp
94>  ElementBufferObject.cpp
96>  Scribe.cpp
97>  KeySwitchMatrixManipulator.cpp
55>  Texture2DArray.cpp
94>  EllipsoidModel.cpp
98>  Scale1DDragger.cpp
96>  SpecularHighlights.cpp
94>  Fog.cpp
97>  MultiTouchTrackballManipulator.cpp
55>  Texture3D.cpp
98>  Scale2DDragger.cpp
94>  FragmentProgram.cpp
96>  正在生成代码...
97>  StateSetManipulator.cpp
55>  Texture.cpp
94>  FrontFace.cpp
98>  ScaleAxisDragger.cpp
96>  osgdb_serializers_osgfx.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgfx.dll
99>------ 已启动生成: 项目: Plugins osg serializer osgparticle, 配置: Release x64 ------
99>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgParticle/CMakeLists.txt
99>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgParticle/CMakeFiles/generate.stamp is up-to-date.
99>  AccelOperator.cpp
94>  Geode.cpp
97>  TerrainManipulator.cpp
55>  TextureCubeMap.cpp
98>  TabBoxDragger.cpp
99>  AngularAccelOperator.cpp
94>  Geometry.cpp
97>  TouchData.cpp
55>  TextureRectangle.cpp
98>  TabBoxTrackballDragger.cpp
99>  AngularDampingOperator.cpp
94>  Group.cpp
97>  TrackballManipulator.cpp
55>  Transform.cpp
94>  HeightField.cpp
99>  BounceOperator.cpp
98>  TabPlaneDragger.cpp
97>  UFOManipulator.cpp
94>  Hint.cpp
55>  Uniform.cpp
99>  BoxPlacer.cpp
98>  TabPlaneTrackballDragger.cpp
94>  Image.cpp
97>  Widget.cpp
99>  CenteredPlacer.cpp
55>  VertexProgram.cpp
98>  TrackballDragger.cpp
94>  ImageSequence.cpp
99>  CompositePlacer.cpp
97>  正在生成代码...
94>  ImageStream.cpp
55>  Viewport.cpp
99>  ConnectedParticleSystem.cpp
98>  Translate1DDragger.cpp
94>  LOD.cpp
99>  ConstantRateCounter.cpp
55>  VisibilityGroup.cpp
97>  osgdb_serializers_osgga.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgga.dll
100>------ 已启动生成: 项目: Plugins osg serializer osgshadow, 配置: Release x64 ------
100>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgShadow/CMakeLists.txt
100>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgShadow/CMakeFiles/generate.stamp is up-to-date.
98>  Translate2DDragger.cpp
100>  DebugShadowMap.cpp
94>  正在生成代码...
99>  Counter.cpp
55>  VolumeCompositeLayer.cpp
98>  TranslateAxisDragger.cpp
100>  LibraryWrapper.cpp
99>  DampingOperator.cpp
94>  正在编译...
94>  LibraryWrapper.cpp
55>  VolumeCompositeProperty.cpp
100>  LightSpacePerspectiveShadowMapCB.cpp
99>  DomainOperator.cpp
98>  TranslatePlaneDragger.cpp
94>  Light.cpp
94>  LightModel.cpp
99>  Emitter.cpp
55>  正在生成代码...
100>  LightSpacePerspectiveShadowMapDB.cpp
98>  正在生成代码...
94>  LightSource.cpp
99>  ExplosionDebrisEffect.cpp
100>  LightSpacePerspectiveShadowMapVB.cpp
55>  正在编译...
55>  VolumeSwitchProperty.cpp
94>  LineStipple.cpp
99>  ExplosionEffect.cpp
94>  LineWidth.cpp
100>  MinimalCullBoundsShadowMap.cpp
98>  osgdb_serializers_osgmanipulator.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgmanipulator.dll
101>------ 已启动生成: 项目: Plugins osg serializer osgsim, 配置: Release x64 ------
101>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgSim/CMakeLists.txt
101>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgSim/CMakeFiles/generate.stamp is up-to-date.
101>  AzimElevationSector.cpp
55>  VolumeScalarProperty.cpp
99>  ExplosionOperator.cpp
94>  LogicOp.cpp
100>  MinimalDrawBoundsShadowMap.cpp
101>  AzimSector.cpp
94>  Material.cpp
99>  FireEffect.cpp
55>  VolumeTransferFunctionProperty.cpp
101>  BlinkSequence.cpp
94>  MatrixTransform.cpp
100>  MinimalShadowMap.cpp
99>  FluidFrictionOperator.cpp
101>  ConeSector.cpp
55>  VolumePropertyAdjustmentCallback.cpp
94>  Multisample.cpp
100>  ParallelSplitShadowMap.cpp
101>  DOFTransform.cpp
99>  FluidProgram.cpp
94>  Node.cpp
55>  Volume.cpp
101>  DirectionalSector.cpp
94>  NodeCallback.cpp
100>  ShadowMap.cpp
99>  ForceOperator.cpp
101>  ElevationSector.cpp
55>  VolumeImageLayer.cpp
94>  NodeTrackerCallback.cpp
100>  ShadowTechnique.cpp
99>  正在生成代码...
101>  Impostor.cpp
94>  NodeVisitor.cpp
55>  VolumeLayer.cpp
100>  ShadowTexture.cpp
99>  正在编译...
99>  Interpolator.cpp
94>  Object.cpp
101>  LibraryWrapper.cpp
99>  LibraryWrapper.cpp
94>  OccluderNode.cpp
55>  VolumeLocator.cpp
100>  ShadowVolume.cpp
101>  LightPointNode.cpp
94>  OcclusionQueryNode.cpp
99>  LinearInterpolator.cpp
101>  LightPointSystem.cpp
100>  ShadowedScene.cpp
55>  VolumeTile.cpp
99>  ModularEmitter.cpp
94>  PagedLOD.cpp
101>  MultiSwitch.cpp
100>  SoftShadowMap.cpp
55>  正在生成代码...
94>  PatchParameter.cpp
101>  ObjectRecordData.cpp
99>  ModularProgram.cpp
94>  Point.cpp
101>  OverlayNode.cpp
100>  StandardShadowMap.cpp
99>  MultiSegmentPlacer.cpp
94>  正在生成代码...
101>  ScalarBar.cpp
99>  Operator.cpp
100>  ViewDependentShadowTechnique.cpp
94>  正在编译...
94>  PointSprite.cpp
101>  Sector.cpp
99>  OrbitOperator.cpp
100>  正在生成代码...
94>  PolygonMode.cpp
101>  SequenceGroup.cpp
99>  Particle.cpp
94>  PolygonOffset.cpp
101>  ShapeAttributeList.cpp
99>  ParticleEffect.cpp
94>  PolygonStipple.cpp
101>  SphereSegment.cpp
100>  osgdb_serializers_osgshadow.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgshadow.dll
102>------ 已启动生成: 项目: Plugins osg serializer osgterrain, 配置: Release x64 ------
102>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgTerrain/CMakeLists.txt
102>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgTerrain/CMakeFiles/generate.stamp is up-to-date.
102>  CompositeLayer.cpp
94>  PositionAttitudeTransform.cpp
99>  ParticleProcessor.cpp
101>  VisibilityGroup.cpp
64>    正在创建库 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPresentation.lib 和对象 O:/OpenSceneGraph/OpenSceneGraph_3_6_build/lib/osgPresentation.exp
64>  osgPresentation.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osg160-osgPresentation.dll
54>  osgdb_serializers_osgvolume.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgvolume.dll
102>  ContourLayer.cpp
94>  PrimitiveRestartIndex.cpp
55>  osgdb_ive.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_ive.dll
103>------ 已启动生成: 项目: Plugins osg serializer osgtext, 配置: Release x64 ------
103>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgText/CMakeLists.txt
103>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgText/CMakeFiles/generate.stamp is up-to-date.
103>  FadeText.cpp
53>  osgdb_deprecated_osgvolume.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_deprecated_osgvolume.dll
104>------ 已启动生成: 项目: Plugins osg serializer osgui, 配置: Release x64 ------
105>------ 已启动生成: 项目: Applications present3D, 配置: Release x64 ------
106>------ 已启动生成: 项目: Plugins p3d, 配置: Release x64 ------
99>  ParticleSystem.cpp
101>  正在生成代码...
104>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgUI/CMakeLists.txt
104>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgUI/CMakeFiles/generate.stamp is up-to-date.
104>  AlignmentSettings.cpp
94>  PrimitiveSet.cpp
106>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/p3d/CMakeLists.txt
106>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/p3d/CMakeFiles/generate.stamp is up-to-date.
105>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/applications/present3D/CMakeLists.txt
102>  DisplacementMappingTechnique.cpp
105>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/applications/present3D/CMakeFiles/generate.stamp is up-to-date.
106>  ReaderWriterP3D.cpp
105>  Cluster.cpp
104>  ColorPalette.cpp
103>  LibraryWrapper.cpp
99>  ParticleSystemUpdater.cpp
94>  PrimitiveSetIndirect.cpp
104>  ComboBox.cpp
102>  GeometryTechnique.cpp
103>  Text.cpp
105>  ExportHTML.cpp
94>  Program.cpp
106>  ReaderWriterPaths.cpp
99>  Placer.cpp
103>  Text3D.cpp
104>  Dialog.cpp
101>  osgdb_serializers_osgsim.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgsim.dll
102>  HeightFieldLayer.cpp
107>------ 已启动生成: 项目: Plugins osg serializer osgutil, 配置: Release x64 ------
94>  Projection.cpp
99>  PointPlacer.cpp
107>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgUtil/CMakeLists.txt
107>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgUtil/CMakeFiles/generate.stamp is up-to-date.
105>  PointsEventHandler.cpp
106>  正在生成代码...
103>  TextBase.cpp
94>  ProxyNode.cpp
99>  PrecipitationEffect.cpp
102>  ImageLayer.cpp
103>  正在生成代码...
94>  SampleMaski.cpp
106>  osgdb_p3d.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_p3d.dll
108>------ 已启动生成: 项目: Plugins osg serializer osgviewer, 配置: Release x64 ------
99>  Program.cpp
102>  Layer.cpp
108>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgWrappers/serializers/osgViewer/CMakeLists.txt
108>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgWrappers/serializers/osgViewer/CMakeFiles/generate.stamp is up-to-date.
108>  AcrossAllScreens.cpp
103>  osgdb_serializers_osgtext.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgtext.dll
94>  Scissor.cpp
109>------ 已启动生成: 项目: Plugins shp, 配置: Release x64 ------
104>  DoubleValidator.cpp
107>  CullVisitor.cpp
105>  present3D.cpp
104>  FrameSettings.cpp
107>  UpdateVisitor.cpp
104>  IntValidator.cpp
107>  正在生成代码...
105>  ReadShowFile.cpp
109>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/shp/CMakeLists.txt
109>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/shp/CMakeFiles/generate.stamp is up-to-date.
109>  ESRIShape.cpp
109>  ESRIShapeParser.cpp
102>  LibraryWrapper.cpp
99>  RadialShooter.cpp
104>  Item.cpp
107>  osgdb_serializers_osgutil.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgutil.dll
94>  Script.cpp
110>------ 已启动生成: 项目: Plugins stl, 配置: Release x64 ------
108>  Config.cpp
110>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/stl/CMakeLists.txt
110>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/stl/CMakeFiles/generate.stamp is up-to-date.
99>  RandomRateCounter.cpp
109>  ESRIShapeReaderWriter.cpp
102>  Locator.cpp
94>  ScriptNodeCallback.cpp
108>  Keystone.cpp
99>  SectorPlacer.cpp
102>  ProxyLayer.cpp
94>  Sequence.cpp
109>  XBaseParser.cpp
110>  ReaderWriterSTL.cpp
104>  Label.cpp
105>  ShowEventHandler.cpp
109>  正在生成代码...
105>  SpellChecker.cpp
108>  PanoramicSphericalDisplay.cpp
99>  正在生成代码...
104>  LineEdit.cpp
110>  osgdb_stl.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_stl.dll
111>------ 已启动生成: 项目: Plugins tf, 配置: Release x64 ------
94>  ShadeModel.cpp
111>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/tf/CMakeLists.txt
111>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/tf/CMakeFiles/generate.stamp is up-to-date.
111>  ReaderWriterTF.cpp
102>  SwitchLayer.cpp
109>  osgdb_shp.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_shp.dll
112>------ 已启动生成: 项目: Plugins tga, 配置: Release x64 ------
112>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/src/osgPlugins/tga/CMakeLists.txt
112>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/src/osgPlugins/tga/CMakeFiles/generate.stamp is up-to-date.
105>  正在生成代码...
108>  SingleScreen.cpp
99>  正在编译...
99>  SegmentPlacer.cpp
94>  Shader.cpp
112>  ReaderWriterTGA.cpp
104>  Popup.cpp
102>  Terrain.cpp
99>  Shooter.cpp
94>  ShaderAttribute.cpp
108>  SingleWindow.cpp
104>  PushButton.cpp
111>  osgdb_tf.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_tf.dll
99>  SinkOperator.cpp
102>  TerrainTechnique.cpp
94>  ShaderBinary.cpp
105>  application_present3D.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\present3D.exe
112>  osgdb_tga.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_tga.dll
108>  SphericalDisplay.cpp
94>  正在生成代码...
104>  Tab.cpp
99>  SmokeEffect.cpp
102>  TerrainTile.cpp
104>  TabWidget.cpp
108>  WoWVxDisplay.cpp
99>  SmokeTrailEffect.cpp
94>  正在编译...
94>  Shape.cpp
102>  正在生成代码...
94>  ShapeDrawable.cpp
99>  VariableRateCounter.cpp
104>  TextSettings.cpp
108>  正在生成代码...
99>  正在生成代码...
104>  Validator.cpp
94>  Sphere.cpp
102>  osgdb_serializers_osgterrain.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgterrain.dll
108>  osgdb_serializers_osgviewer.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgviewer.dll
104>  Widget.cpp
94>  StateAttribute.cpp
94>  StateSet.cpp
104>  正在生成代码...
94>  Stencil.cpp
99>  osgdb_serializers_osgparticle.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgparticle.dll
94>  StencilTwoSided.cpp
94>  Switch.cpp
104>  osgdb_serializers_osgui.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osgui.dll
94>  TessellationHints.cpp
94>  TexEnv.cpp
94>  TexEnvCombine.cpp
94>  TexEnvFilter.cpp
94>  TexGen.cpp
94>  TexGenNode.cpp
94>  TexMat.cpp
94>  Texture.cpp
94>  Texture1D.cpp
94>  Texture2D.cpp
94>  Texture2DArray.cpp
94>  Texture2DMultisample.cpp
94>  正在生成代码...
94>  正在编译...
94>  Texture3D.cpp
94>  TextureBuffer.cpp
94>  TextureCubeMap.cpp
94>  TextureRectangle.cpp
94>  TransferFunction.cpp
94>  TransferFunction1D.cpp
94>  Transform.cpp
94>  TriangleMesh.cpp
94>  Uniform.cpp
94>  UniformCallback.cpp
94>  UpdateCallback.cpp
94>  UserDataContainer.cpp
94>  ValueObject.cpp
94>  VertexAttribDivisor.cpp
94>  VertexBufferObject.cpp
94>  VertexProgram.cpp
94>  Viewport.cpp
94>  正在生成代码...
94>  osgdb_serializers_osg.vcxproj -> O:\OpenSceneGraph\OpenSceneGraph_3_6_build\bin\osgPlugins-3.6.4\osgdb_serializers_osg.dll
113>------ 已启动生成: 项目: ALL_BUILD, 配置: Release x64 ------
113>  Building Custom Rule O:/OpenSceneGraph/OpenSceneGraph-OpenSceneGraph-3.6.4/CMakeLists.txt
113>  CMake does not need to re-run because O:/OpenSceneGraph/OpenSceneGraph_3_6_build/CMakeFiles/generate.stamp is up-to-date.
========== 生成: 成功 113 个,失败 0 个,最新 0 个,跳过 0 个 ==========
1>------ 已启动生成: 项目: INSTALL, 配置: Release x64 ------
1>  -- Install configuration: "Release"
1>  -- Up-to-date: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/doc/OpenSceneGraphReferenceDocs
1>  -- Up-to-date: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/doc/OpenSceneGraphReferenceDocs/osg32-32.png
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1>  -- Up-to-date: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/doc/OpenThreadsReferenceDocs/osg32-32.png
1>  -- Up-to-date: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/lib/pkgconfig/openscenegraph.pc
1>  -- Up-to-date: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/lib/pkgconfig/openscenegraph-osg.pc
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1>  -- Up-to-date: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/lib/pkgconfig/openscenegraph-osgParticle.pc
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1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/lib/OpenThreads.lib
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1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_bsp.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_mdl.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_gles.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_osgjs.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_lwo.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_ply.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_txp.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_freetype.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_zip.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_pvr.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_osc.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_trk.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_tf.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_lua.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osg.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgparticle.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osganimation.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgfx.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgsim.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgtext.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgviewer.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgshadow.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgterrain.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgvolume.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgPlugins-3.6.4/osgdb_deprecated_osgwidget.dll
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgviewer.exe
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgarchive.exe
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgconv.exe
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgfilecache.exe
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/osgversion.exe
1>  -- Installing: O:/OpenSceneGraph/OpenSceneGraph_3_6_install/bin/present3D.exe
========== 生成: 成功 1 个,失败 0 个,最新 113 个,跳过 0 个 ==========
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