The Blocks Problem
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 5397   Accepted: 2312

Description

Many areas of Computer Science use simple, abstract domains for both analytical and empirical studies. For example, an early AI study of planning and robotics (STRIPS) used a block world in which a robot arm performed tasks involving the manipulation of blocks.
In this problem you will model a simple block world under certain
rules and constraints. Rather than determine how to achieve a specified
state, you will "program" a robotic arm to respond to a limited set of
commands.

The problem is to parse a series of commands that instruct a robot
arm in how to manipulate blocks that lie on a flat table. Initially
there are n blocks on the table (numbered from 0 to n-1) with block bi
adjacent to block bi+1 for all 0 <= i < n-1 as shown in the
diagram below:



The valid commands for the robot arm that manipulates blocks are:

move a onto b

where a and b are block numbers, puts block a onto block b after
returning any blocks that are stacked on top of blocks a and b to their
initial positions.

move a over b

where a and b are block numbers, puts block a onto the top of the
stack containing block b, after returning any blocks that are stacked on
top of block a to their initial positions.

pile a onto b

where a and b are block numbers, moves the pile of blocks consisting
of block a, and any blocks that are stacked above block a, onto block
b. All blocks on top of block b are moved to their initial positions
prior to the pile taking place. The blocks stacked above block a retain
their order when moved.

pile a over b

where a and b are block numbers, puts the pile of blocks consisting
of block a, and any blocks that are stacked above block a, onto the top
of the stack containing block b. The blocks stacked above block a retain
their original order when moved.

quit

terminates manipulations in the block world.

Any command in which a = b or in which a and b are in the same stack
of blocks is an illegal command. All illegal commands should be ignored
and should have no affect on the configuration of blocks.

Input

The
input begins with an integer n on a line by itself representing the
number of blocks in the block world. You may assume that 0 < n <
25.

The number of blocks is followed by a sequence of block commands,
one command per line. Your program should process all commands until the
quit command is encountered.

You may assume that all commands will be of the form specified above. There will be no syntactically incorrect commands.

Output

The
output should consist of the final state of the blocks world. Each
original block position numbered i ( 0 <= i < n where n is the
number of blocks) should appear followed immediately by a colon. If
there is at least a block on it, the colon must be followed by one
space, followed by a list of blocks that appear stacked in that position
with each block number separated from other block numbers by a space.
Don't put any trailing spaces on a line.

There should be one line of output for each block position (i.e., n
lines of output where n is the integer on the first line of input).

Sample Input

10
move 9 onto 1
move 8 over 1
move 7 over 1
move 6 over 1
pile 8 over 6
pile 8 over 5
move 2 over 1
move 4 over 9
quit

Sample Output

0: 0
1: 1 9 2 4
2:
3: 3
4:
5: 5 8 7 6
6:
7:
8:
9:

Source

 
 
 
解析:模拟题,有以下四种操作:
move a onto b:a和b都是积木的编号,先将a和b上面所有的积木都放回原处,再将a放在b上。
move a over b:a和b都是积木的编号,先将a上面所有的积木放回原处,再将a放在b上。(b上原有积木不动)
pile a onto b:a和b都是积木的编号,将a和其上面所有的积极组成的一摞整体移动到b上。在移动前要先将b上面所有的积极都放回原处。
        移动的一摞积木要保持原来的顺序不变。
pile a over b:a和b都是积木的编号,将a和其上面所有的积极组成的一摞整体移动到b所在一摞积木的最上面一个积木上。移动的一摞积木
       要保持原来的顺序不变。
运用STL可以方便解决。
 
 
 
#include <cstdio>
#include <vector>
using namespace std; int n, a, b;
char op1[5], op2[5];
vector<int> v[30]; //找到所在积木的位置及高度
void findBlock(int a, int& p, int& h)
{
for(p = 0; p < n; ++p)
for(h = 0; h < (int)v[p].size(); ++h)
if(v[p][h] == a)
return;
} //清除位置p上高度h以上的积木
void clearAbove(int p, int h)
{
for(size_t i = h+1; i < v[p].size(); ++i){
int tmp = v[p][i];
v[tmp].push_back(tmp);
}
v[p].resize(h+1);
} //移动位置p上高度h及以上的积木到位置p2上
void moveBlock(int p, int h, int p2)
{
for(size_t i = h; i < v[p].size(); ++i)
v[p2].push_back(v[p][i]);
v[p].resize(h);
} int main()
{
scanf("%d", &n);
for(int i = 0; i < n; ++i)
v[i].push_back(i);
while(scanf("%s", op1), op1[0] != 'q'){
scanf("%d%s%d", &a, op2, &b);
int pa, pb, ha, hb;
findBlock(a, pa, ha);
findBlock(b, pb, hb);
if(pa == pb)
continue;
if(op1[0] == 'm')
clearAbove(pa, ha);
if(op2[1] == 'n')
clearAbove(pb, hb);
moveBlock(pa, ha, pb);
}
for(int i = 0; i < n; ++i){
printf("%d:", i);
for(size_t j = 0; j < v[i].size(); ++j)
printf(" %d", v[i][j]);
printf("\n");
}
return 0;
}

  

POJ 1208 The Blocks Problem的更多相关文章

  1. POJ 1208 The Blocks Problem --vector

    http://poj.org/problem?id=1208 晚点仔细看 https://blog.csdn.net/yxz8102/article/details/53098575 #include ...

  2. uva 101 POJ 1208 The Blocks Problem 木块问题 vector模拟

    挺水的模拟题,刚开始题目看错了,poj竟然过了...无奈.uva果断wa了 搞清题目意思后改了一下,过了uva. 题目要求模拟木块移动: 有n(0<n<25)快block,有5种操作: m ...

  3. B -- POJ 1208 The Blocks Problem

    参考:https://blog.csdn.net/yxz8102/article/details/53098575 https://www.cnblogs.com/tanjuntao/p/867892 ...

  4. PKU 1208 The Blocks Problem(模拟+list应用)

    题目大意:原题链接 关键是正确理解题目意思 首先:介绍一下list容器的一些操作:参考链接 list<int> c1; c1.unique();              去重. c1.r ...

  5. The Blocks Problem(vector)

    题目链接:http://poj.org/problem?id=1208 The Blocks Problem Time Limit: 1000MS   Memory Limit: 10000K Tot ...

  6. UVa 101 The Blocks Problem Vector基本操作

    UVa 101 The Blocks Problem 一道纯模拟题 The Problem The problem is to parse a series of commands that inst ...

  7. UVa 101 - The Blocks Problem(积木问题,指令操作)

    题目来源:https://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&category=3&pa ...

  8. POJ.3468 A Simple Problem with Integers(线段树 区间更新 区间查询)

    POJ.3468 A Simple Problem with Integers(线段树 区间更新 区间查询) 题意分析 注意一下懒惰标记,数据部分和更新时的数字都要是long long ,别的没什么大 ...

  9. POJ 1208 模拟

    2017-08-28 15:07:16 writer:pprp 好开心,这道题本来在集训的时候做了很长很长时间,但是还是没有做出来,但是这次的话,只花了两个小时就做出来了 好开心,这次采用的是仔细分析 ...

随机推荐

  1. CentOS中实现Nginx负载均衡和反向代理

    一.安装必要软件 负载均衡服务器:IP设置为192.168.1.10 Web服务器1:安装Apache或者Nginx,IP设置为192.168.1.11: Web服务器2:安装Apache或者Ngin ...

  2. JsRender系列demo(3)-自定义容器

    <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <m ...

  3. div+css 定位浅析

    在用CSS+DIV进行布局的时候,一直对position的四个属性值relative,absolute,static,fixed分的不是很清楚,以致经常会出现让人很郁闷的结果. 先看下各个属性值的定义 ...

  4. Project Euler 77:Prime summations

    原题: Prime summations It is possible to write ten as the sum of primes in exactly five different ways ...

  5. jvm垃圾回收的时间问题

    1.系统崩溃前的一些现象: 每次垃圾回收的时间越来越长,由之前的10ms延长到50ms左右,FullGC的时间也有之前的0.5s延长到4.5s FullGC的次数越来越多,最频繁时隔不到1分钟就进行一 ...

  6. 如何配置JAVA的环境变量、Tomcat环境变量

    配置JAVA环境变量 1.右击[我的电脑]---[属性]-----[高级]---[环境变量],如图: 2.选择[新建系统变量]--弹出“新建系统变量”对话框,在“变量名”文本框输入“JAVA_HOME ...

  7. python自省指南

    深入python中对自省的定义: python的众多强大功能之一,自省,正如你所知道的,python中万物皆对象,自省是指代码可以查看内存中以对象形式存在的其他模块和函数,获取它们的信息,并对它们进行 ...

  8. Xamarin.Android 入门之:Android的生命周期

    一.前言 活动是Android应用程序的基本构建块,他们可以在许多不同的状态存在.当你把一个Android程序置于后台,过一段时间再打开发现之前的数据还存在. 二.活动状态 下面的图表说明了一个活动可 ...

  9. 应用程序加载外部字体文件(使用AddFontResource API函数指定字体)

    /* MSDN: Any application that adds or removes fonts from the system font table should notify other w ...

  10. (转)Struts 拦截器

    一.拦截器是怎么实现: 实际上它是用Java中的动态代理来实现的 二.拦截器在Struts2中的应用 对于Struts2框架而言,正是大量的内置拦截器完成了大部分操作.像params拦截器将http请 ...