Given a list of points that form a polygon when joined sequentially, find if this polygon is convex (Convex polygon definition).

Note:

There are at least 3 and at most 10,000 points.
Coordinates are in the range -10,000 to 10,000.
You may assume the polygon formed by given points is always a simple polygon (Simple polygon definition). In other words, we ensure that exactly two edges intersect at each vertex, and that edges otherwise don't intersect each other.
Example 1: [[0,0],[0,1],[1,1],[1,0]] Answer: True
Explanation:


Example 2: [[0,0],[0,10],[10,10],[10,0],[5,5]] 

Answer: False 
Explanation:

https://discuss.leetcode.com/topic/70706/beyond-my-knowledge-java-solution-with-in-line-explanation

https://discuss.leetcode.com/topic/70664/c-7-line-o-n-solution-to-check-convexity-with-cross-product-of-adajcent-vectors-detailed-explanation

The key observation for convexity is that vector pi+1-pi always turns to the same direction to pi+2-pi formed by any 3 sequentially adjacent vertices, i.e., cross product (pi+1-pi) x (pi+2-pi) does not change sign when traversing sequentially along polygon vertices.

Note that for any 2D vectors v1, v2,

  • v1 x v2 = det([v1, v2])

which is the determinant of 2x2 matrix [v1, v2]. And the sign of det([v1, v2]) represents the positive z-direction of right-hand system from v1 to v2. So det([v1, v2]) ≥ 0 if and only if v1 turns at most 180 degrees counterclockwise to v2.

 public class Solution {
public boolean isConvex(List<List<Integer>> points) {
// For each set of three adjacent points A, B, C, find the cross product AB · BC. If the sign of
// all the cross products is the same, the angles are all positive or negative (depending on the
// order in which we visit them) so the polygon is convex.
boolean gotNegative = false;
boolean gotPositive = false;
int numPoints = points.size();
int B, C;
for (int A = 0; A < numPoints; A++) {
// Trick to calc the last 3 points: n - 1, 0 and 1.
B = (A + 1) % numPoints;
C = (B + 1) % numPoints; int crossProduct =
crossProductLength(
points.get(A).get(0), points.get(A).get(1),
points.get(B).get(0), points.get(B).get(1),
points.get(C).get(0), points.get(C).get(1));
if (crossProduct < 0) {
gotNegative = true;
}
else if (crossProduct > 0) {
gotPositive = true;
}
if (gotNegative && gotPositive) return false;
} // If we got this far, the polygon is convex.
return true;
} // Return the cross product AB x BC.
// The cross product is a vector perpendicular to AB and BC having length |AB| * |BC| * Sin(theta) and
// with direction given by the right-hand rule. For two vectors in the X-Y plane, the result is a
// vector with X and Y components 0 so the Z component gives the vector's length and direction.
private int crossProductLength(int Ax, int Ay, int Bx, int By, int Cx, int Cy)
{
// Get the vectors' coordinates.
int ABx = Bx - Ax;
int ABy = By - Ay;
int BCx = Cx - Bx;
int BCy = Cy - By; // Calculate the Z coordinate of the cross product.
return (ABx * BCy - ABy * BCx);
}
}

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