Unity json
MiniJSON.cs
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text; namespace MiniJSON
{ public static class Json
{
/// <summary>
/// Parses the string json into a value
/// </summary>
/// <param name="json">A JSON string.</param>
/// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
public static object Deserialize(string json)
{
// save the string for debug information
if (json == null)
{
return null;
} return Parser.Parse(json);
} sealed class Parser : IDisposable
{
const string WHITE_SPACE = " \t\n\r";
const string WORD_BREAK = " \t\n\r{}[],:\""; enum TOKEN
{
NONE,
CURLY_OPEN,
CURLY_CLOSE,
SQUARED_OPEN,
SQUARED_CLOSE,
COLON,
COMMA,
STRING,
NUMBER,
TRUE,
FALSE,
NULL
}; StringReader json; Parser(string jsonString)
{
json = new StringReader(jsonString);
} public static object Parse(string jsonString)
{
using (var instance = new Parser(jsonString))
{
return instance.ParseValue();
}
} public void Dispose()
{
json.Dispose();
json = null;
} Dictionary<string, object> ParseObject()
{
Dictionary<string, object> table = new Dictionary<string, object>(); // ditch opening brace
json.Read(); // {
while (true)
{
switch (NextToken)
{
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.CURLY_CLOSE:
return table;
default:
// name
string name = ParseString();
if (name == null)
{
return null;
} // :
if (NextToken != TOKEN.COLON)
{
return null;
}
// ditch the colon
json.Read(); // value
table[name] = ParseValue();
break;
}
}
} List<object> ParseArray()
{
List<object> array = new List<object>(); // ditch opening bracket
json.Read(); // [
var parsing = true;
while (parsing)
{
TOKEN nextToken = NextToken; switch (nextToken)
{
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.SQUARED_CLOSE:
parsing = false;
break;
default:
object value = ParseByToken(nextToken); array.Add(value);
break;
}
} return array;
} object ParseValue()
{
TOKEN nextToken = NextToken;
return ParseByToken(nextToken);
} object ParseByToken(TOKEN token)
{
switch (token)
{
case TOKEN.STRING:
return ParseString();
case TOKEN.NUMBER:
return ParseNumber();
case TOKEN.CURLY_OPEN:
return ParseObject();
case TOKEN.SQUARED_OPEN:
return ParseArray();
case TOKEN.TRUE:
return true;
case TOKEN.FALSE:
return false;
case TOKEN.NULL:
return null;
default:
return null;
}
} string ParseString()
{
StringBuilder s = new StringBuilder();
char c; // ditch opening quote
json.Read(); bool parsing = true;
while (parsing)
{ if (json.Peek() == -1)
{
parsing = false;
break;
} c = NextChar;
switch (c)
{
case '"':
parsing = false;
break;
case '\\':
if (json.Peek() == -1)
{
parsing = false;
break;
} c = NextChar;
switch (c)
{
case '"':
case '\\':
case '/':
s.Append(c);
break;
case 'b':
s.Append('\b');
break;
case 'f':
s.Append('\f');
break;
case 'n':
s.Append('\n');
break;
case 'r':
s.Append('\r');
break;
case 't':
s.Append('\t');
break;
case 'u':
var hex = new StringBuilder(); for (int i = 0; i < 4; i++)
{
hex.Append(NextChar);
} s.Append((char)Convert.ToInt32(hex.ToString(), 16));
break;
}
break;
default:
s.Append(c);
break;
}
} return s.ToString();
} object ParseNumber()
{
string number = NextWord; if (number.IndexOf('.') == -1)
{
long parsedInt;
Int64.TryParse(number, out parsedInt);
return parsedInt;
} double parsedDouble;
Double.TryParse(number, out parsedDouble);
return parsedDouble;
} void EatWhitespace()
{
while (WHITE_SPACE.IndexOf(PeekChar) != -1)
{
json.Read(); if (json.Peek() == -1)
{
break;
}
}
} char PeekChar
{
get
{
return Convert.ToChar(json.Peek());
}
} char NextChar
{
get
{
return Convert.ToChar(json.Read());
}
} string NextWord
{
get
{
StringBuilder word = new StringBuilder(); while (WORD_BREAK.IndexOf(PeekChar) == -1)
{
word.Append(NextChar); if (json.Peek() == -1)
{
break;
}
} return word.ToString();
}
} TOKEN NextToken
{
get
{
EatWhitespace(); if (json.Peek() == -1)
{
return TOKEN.NONE;
} char c = PeekChar;
switch (c)
{
case '{':
return TOKEN.CURLY_OPEN;
case '}':
json.Read();
return TOKEN.CURLY_CLOSE;
case '[':
return TOKEN.SQUARED_OPEN;
case ']':
json.Read();
return TOKEN.SQUARED_CLOSE;
case ',':
json.Read();
return TOKEN.COMMA;
case '"':
return TOKEN.STRING;
case ':':
return TOKEN.COLON;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '-':
return TOKEN.NUMBER;
} string word = NextWord; switch (word)
{
case "false":
return TOKEN.FALSE;
case "true":
return TOKEN.TRUE;
case "null":
return TOKEN.NULL;
} return TOKEN.NONE;
}
}
} /// <summary>
/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
/// </summary>
/// <param name="json">A Dictionary<string, object> / List<object></param>
/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
public static string Serialize(object obj)
{
return Serializer.Serialize(obj);
} sealed class Serializer
{
StringBuilder builder; Serializer()
{
builder = new StringBuilder();
} public static string Serialize(object obj)
{
var instance = new Serializer(); instance.SerializeValue(obj); return instance.builder.ToString();
} void SerializeValue(object value)
{
IList asList;
IDictionary asDict;
string asStr; if (value == null)
{
builder.Append("null");
}
else if ((asStr = value as string) != null)
{
SerializeString(asStr);
}
else if (value is bool)
{
builder.Append(value.ToString().ToLower());
}
else if ((asList = value as IList) != null)
{
SerializeArray(asList);
}
else if ((asDict = value as IDictionary) != null)
{
SerializeObject(asDict);
}
else if (value is char)
{
SerializeString(value.ToString());
}
else
{
SerializeOther(value);
}
} void SerializeObject(IDictionary obj)
{
bool first = true; builder.Append('{'); foreach (object e in obj.Keys)
{
if (!first)
{
builder.Append(',');
} SerializeString(e.ToString());
builder.Append(':'); SerializeValue(obj[e]); first = false;
} builder.Append('}');
} void SerializeArray(IList anArray)
{
builder.Append('['); bool first = true; foreach (object obj in anArray)
{
if (!first)
{
builder.Append(',');
} SerializeValue(obj); first = false;
} builder.Append(']');
} void SerializeString(string str)
{
builder.Append('\"'); char[] charArray = str.ToCharArray();
foreach (var c in charArray)
{
switch (c)
{
case '"':
builder.Append("\\\"");
break;
case '\\':
builder.Append("\\\\");
break;
case '\b':
builder.Append("\\b");
break;
case '\f':
builder.Append("\\f");
break;
case '\n':
builder.Append("\\n");
break;
case '\r':
builder.Append("\\r");
break;
case '\t':
builder.Append("\\t");
break;
default:
int codepoint = Convert.ToInt32(c);
if ((codepoint >= 32) && (codepoint <= 126))
{
builder.Append(c);
}
else
{
builder.Append("\\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
}
break;
}
} builder.Append('\"');
} void SerializeOther(object value)
{
if (value is float
|| value is int
|| value is uint
|| value is long
|| value is double
|| value is sbyte
|| value is byte
|| value is short
|| value is ushort
|| value is ulong
|| value is decimal)
{
builder.Append(value.ToString());
}
else
{
SerializeString(value.ToString());
}
}
}
}
}
UserJsonDeserialize.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// 用户反序列化类
/// </summary>
public class UserJsonDeserialize
{
private List<UserModel> userList = new List<UserModel>();
/// <summary>
/// 用户实体集合
/// </summary>
public List<UserModel> UserList
{
get { return userList; }
set { userList = value; }
}
/// <summary>
/// 用户反序列化类构造函数
/// </summary>
/// <param name="jsonData">Json格式的字符串</param>
public UserJsonDeserialize(string jsonData)
{
ParseJson(jsonData);
}
/// <summary>
/// 解析Json
/// </summary>
/// <param name="jsonData">Json格式的字符串</param>
private void ParseJson(string jsonData)
{
Dictionary<string, object> jsonObject = MiniJSON.Json.Deserialize(jsonData) as Dictionary<string, object>;
List<object> userInfoListTemp = jsonObject["users"] as List<object>;
foreach (var i in userInfoListTemp)
{
Dictionary<string, object> item = i as Dictionary<string, object>;
UserModel u = new UserModel()
{
Id = int.Parse(item["id"].ToString()),
UserId = item["userId"].ToString(),
UserPwd = item["userPwd"].ToString(),
Name = item["name"].ToString(),
BackgroundAtlasName = item["backgroundAtlasName"].ToString(),
SelfBackgroundSpriteName = item["selfBackgroundSpriteName"].ToString(),
OtherBackgroundSpriteName = item["otherBackgroundSpriteName"].ToString(),
HeadAtlasName = item["headAtlasName"].ToString(),
HeadSpriteName = item["headSpriteName"].ToString(),
HerosmallAtlasName = item["hero-smallAtlasName"].ToString(),
HerosmallSpriteName = item["hero-smallSpriteName"].ToString(),
BtnRightWidgetAtlasName = item["btnRightWidgetAtlasName"].ToString(),
SelfBtnRightWidgetSpriteName = item["selfBtnRightWidgetSpriteName"].ToString(),
OtherBtnRightWidgetSpriteName = item["otherBtnRightWidgetSpriteName"].ToString(),
Level = int.Parse(item["level"].ToString()),
HighScore = int.Parse(item["highScore"].ToString()),
Sign = item["sign"].ToString(),
Gold = int.Parse(item["gold"].ToString()),
Rune = int.Parse(item["rune"].ToString()),
Physical = int.Parse(item["physical"].ToString()),
CheckPoint = int.Parse(item["checkPoint"].ToString()),//N_INFO 初始化关卡点
Friends = item["friends"] as List<object>,
CheckPointStars = item["checkPointStars"] as List<object>
};
userList.Add(u);
}
}
}
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