Unity has some quirks about their inspector, so as a preface they are listed here:

  • If you add a [Serializable] attribute
    to a class, Unity's Inspector will attempt to show all public fields inside that class.
  • Any class extending Monobehaviour automatically
    has the [Serializable] attribute
  • Unity's inspector will attempt to display any private field with the [SerializeField] attribute.
  • Unity's inspector will not attempt to display generic types or interfaces, with the exception of List<T>,
    which is hard-coded.
  • Unity's inspector will not attempt to display properties. A common workaround is to have a private backing field for your property with [SerializeField] attached.
    Setters won't be called on the value set in the inspector, but since that's only set pre-compilation, that's acceptable.
  • Unity has a PropertyDrawer class
    you can extend to control how a type is displayed in the inspector. The PropertyDrawer for
    an interface or generic type will be ignored.

When we want to Serialize the Interface,What we can do?

Unity, by itself, does not expose fields that are of an interface type. It is possible to manually enable this functionality by implementing a custom inspector each time as Mike 3 has pointed out,but
even then the reference would not be serialized ("remembered" between sessions and entering/exiting playmode).

It is possible however to create a serializable container object that wraps around a Component field (which is serialized) and casts to the desired interface type through a generic property. And with
the introduction of custom property drawers into Unity, you can effectively expose a serialized interface field in your scripts without having to write a custom inspector / property drawer each time.

Some simple demo code :

using UnityEngine;

[System.Serializable]
public class InterfaceHelper { public Component target; public T getInterface<T>() where T : class
{
return target as T;
}
}

And the Custom property drawer:

using UnityEngine;
using UnityEditor; [CustomPropertyDrawer(typeof(InterfaceHelper))]
public class EditorInterfaceHelper : PropertyDrawer { public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
EditorGUI.BeginProperty(pos, label, prop);
pos = EditorGUI.PrefixLabel(pos,GUIUtility.GetControlID(FocusType.Passive),label);
EditorGUI.PropertyField(pos,prop.FindPropertyRelative("target"),GUIContent.none);
EditorGUI.EndProperty();
}
}

Usage:

public interface IData
{
void getData();
}
#define
public InterfaceHelper dataSrc;
...
//call the function
dataSrc.getInterface<IData>().getData();

The interface field in inspector is like this:

watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvY3ViZXNreQ==/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="">

Of course, You can use abstract class instead sometimes,but if you do that, you will miss the benefit of mul-inherit.

參考:

http://codereview.stackexchange.com/questions/65028/inspector-interface-serializer

http://answers.unity3d.com/questions/46210/how-to-expose-a-field-of-type-interface-in-the-ins.html

http://answers.unity3d.com/questions/783456/solution-how-to-serialize-interfaces-generics-auto.html

Unity Interface Serialization-Expose Interface field In Inspector的更多相关文章

  1. 【Go入门教程6】interface(interface类型、interface值、空interface{}、嵌入interface、反射)

    interface Go语言里面设计最精妙的应该算interface,它让面向对象,内容组织实现非常的方便,当你看完这一章,你就会被interface的巧妙设计所折服. 什么是interface 简单 ...

  2. 【Go入门教程8】interface(interface类型、interface值、空interface{}、嵌入interface、反射)

    interface Go语言里面设计最精妙的应该算interface,它让面向对象,内容组织实现非常的方便,当你看完这一章,你就会被interface的巧妙设计所折服. 什么是interface 简单 ...

  3. Unity Low-level Native Plugin Interface

    https://docs.unity3d.com/Manual/NativePluginInterface.html 拿unity底层graphics device

  4. 【Java关键字-Interface】为什么Interface中的变量只能是 public static final

    三个关键字在接口中的存在原因:public:接口可以被其他接口继承,也可以被类实现,类与接口.接口与接口可能会形成多层级关系,采用public可以满足变量的访问范围: static:如果变量不是sta ...

  5. 【Unity】2.7 检视器(Inspector)

    分类:Unity.C#.VS2015 创建日期:2016-03-31 一.简介 Unity中的游戏是以包含网格.脚本.声音或灯光 (Lights) 等其他图形元素的多个游戏对象 (GameObject ...

  6. Unity 控制public/private 是否暴露给Inspector面板

    默认情况下Public是暴露给Unity,protect/private是不暴露给Unity的,但有时候想让外部引用,又不想暴露给Unity,怎么办? 对Unity隐藏,使用[HideInInspec ...

  7. java实际项目中interface和abstract interface 区别

    参考:https://zhidao.baidu.com/question/424485344260391052.html 这2种有什么区别,根据实际项目经验 帮我解答下 谢谢啊~~~~~~~~~问题补 ...

  8. Unity引擎GUI之Input Field

    InputField 文本输入组件,本文练习InputField的属性及事件 一.属性 1 Interactable: 是否禁用 Transition:过渡方式 Normal Color 正常的未有任 ...

  9. [转]Extending the User Interface in Outlook 2010

    本文转自:https://msdn.microsoft.com/en-us/library/office/ee692172%28v=office.14%29.aspx#OfficeOLExtendin ...

随机推荐

  1. UNIX网络编程5 POSIX 消息队列

    <mqueue.h> mq_open mq_close mq_unlink mq_getattr/mq_setattr mq_send/mq_receive mq_notify sigwa ...

  2. 监测scroll

    $(window).scroll(function() { var scrollValue = $(this).scrollTop(); var h=200+scrollValue; $('.yui3 ...

  3. windows apache 配置多个服务 站点 Apache Service Monitor

    把Apache安装为多个Window NT服务 ~~~ 可以在 services.msc中查看到1. 在DOS下跳到Apache安装目录里的bin目录(~~~或者用path命令 把apache的安装目 ...

  4. An update on OS X Code Signing(OS X代码签名)

    There has recently been updates to the OS X code signing process. These updates also affect Qt appli ...

  5. PROPAGATION_REQUIRED

    PROPAGATION_REQUIRED (2009-05-13 13:26:52) 转载▼   事务传播行为种类 Spring在TransactionDefinition接口中规定了7种类型的事务传 ...

  6. H面试程序(15): 冒泡排序法

    #include<stdio.h> #include<assert.h> void display(int * a, int n) { for(int i = 0; i < ...

  7. Wiki: HSL和HSV色彩空间

    HSL 和 HSV(也叫做 HSB)是对RGB 色彩空间中点的两种有关系的表示,它们尝试描述比 RGB 更准确的感知颜色联系,并仍保持在计算上简单.HSL 表示 hue(色相).saturation( ...

  8. 【JavaScript】标签样式中多出了element.style

    是因为使用了js增加或修改了样式.

  9. 新安装的linux(linux mint 或则ubuntu)系统中安装postgresql-xc安装的包

    一:./configure的时候1,gcc的处理:sudo apt-get install clang && rvm install 1.9.3 --with-gcc=clang2,缺 ...

  10. [转] Chrome 控制台不完全指南

    转自: http://www.cnblogs.com/Wayou/p/chrome-console-tips-and-tricks.html#home Chrome的开发者工具已经强大到没朋友的地步了 ...