hdu 4491 Windmill Animation
A two-dimensional set of points, no three of which lie on a line is chosen. Then one of the points is chosen (as the first pivot) and a line is drawn through the chosen point at some initial angle. The animation proceeds by rotating the line counter-clockwise about the pivot at a constant rate. When the line hits another of the points, that point becomes the new pivot point. In the two examples below, the points are (-1,1), (1,1), (0,0), (-1,-2) and (1,-2).
Example 1
In Example 1, the start point is point 1 and the line starts rotated 45 degrees from horizontal. When the line rotates to 90 degrees, point 4 is hit and becomes the new pivot. Then point 5 becomes the new pivot, then point 2 then point 1.

Example 2
In Example 2, the initial point is point 3 and the line starts horizontal. At 45 degrees, point 2 becomes the pivot, then at about 56 degrees, point 4 becomes the pivot. At about 63 degrees, point 3 becomes the pivot again, then point 5, point 1 and back to 3 as at the start.
Write a program, which takes as input the points of the set, the initial point and the initial line angle and outputs the sequence of pivot points.
Each data set consists of multiple lines of input. The first line of each data set consists of four space- separated decimal integers followed by a single floating-point value. The first integer is the data set number. The second integer is the number of points M to follow (3 <= M <= 20). The third integer gives the number, s , of the pivot points to output (3 <= s <= 20) and the fourth integer gives the index, I, of the initial point (1 <= I <= M). The floating-point value is the angle, A, in degrees, that the initial line is rotated counter-clockwise from horizontal (0 <= A < 180).
The remaining M lines in the data set contain the coordinates of the set of points. Each line consists of an integer, the point.s index, I, and two floating-point values, the X and Y coordinates of the point respectively.
1 5 5 1 45
1 -1 1
2 1 1
3 0 0
4 -1 -2
5 1 -2
2 5 7 3 0
1 -1 1
2 1 1
3 0 0
4 -1 -2
5 1 -2
2 2 4 3 5 1 3 2
# include<iostream>
# include<cstring>
# include<cstdio>
# include<cmath>
# define pi (4.0*atan(1.0))
using namespace std;
struct
{
double x,y;
} a[25];
double mc[25][25];
int ca,m,s,st;
double du;
int ans[25];
void creat()
{
int i,j;
for (i=1;i<m;i++)
for (j=i+1;j<=m;j++)
{
double angle;
if (a[i].x==a[j].x)//横坐标相等的情况特判一下
{
mc[i][j]=pi/2;
mc[j][i]=mc[i][j];
continue;
}
angle=atan((a[i].y-a[j].y)/(a[i].x-a[j].x));
if (angle<0) angle=angle+pi;
mc[i][j]=angle;
if (mc[i][j]==pi) mc[i][j]=0;
mc[j][i]=mc[i][j];
}
}
void solve()
{
int i,j,pre=st;
du=du/180*pi;
for (i=1;i<=s;i++)
{
double min=-1;
int k=0;
for (j=1;j<=m;j++)
if (st!=j&&pre!=j)
{
double pp;
pp=mc[st][j]-du;
if (pp<0) pp=pp+pi;
if (min==-1||min>pp)
{
min=pp;
k=j;
}
}
pre=st; //更新之前点pre的值
du=mc[st][k]; //更新度数
st=k;//更新当前点的值
ans[i]=k;//记录每一步所到的点
}
}
int main()
{
int p;
scanf("%d",&p);
while (p--)
{
int i;
scanf("%d%d%d%d%lf",&ca,&m,&s,&st,&du);
for (i=1;i<=m;i++) scanf("%d%lf%lf",&i,&a[i].x,&a[i].y);
printf("%d ",ca);
creat(); //构造任意两点角度的二维矩阵
solve(); //模拟s次
for (i=1;i<=s;i++)
if (i<s) printf("%d ",ans[i]);
else printf("%d\n",ans[i]);
}
return 0;
}
/*
该题反映的问题:
1、# define pi 4.0*atan(1.0) 是将4.0*atan(1.0)整体替代pi的位置,
所以应该将pi后面的全部打上括号
2、低级错误,题目没看清楚,坐标的读入应该用实数
*/
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