(六)Audio子系统之AudioRecord.release
在上一篇文章《(五)Audio子系统之AudioRecord.stop》中已经介绍了AudioRecord如何暂停录制,接下来,继续分析AudioRecord方法中的release的实现
函数原型:
public void release()
作用:
释放Audio资源
参数:
无
返回值:
无
接下来进入系统分析具体实现
frameworks/base/media/java/android/media/AudioRecord.java
public void release() {
try {
stop();
} catch(IllegalStateException ise) {
// don't raise an exception, we're releasing the resources.
}
native_release();
mState = STATE_UNINITIALIZED;
}
1.再调用一次stop方法,这里会在AudioRecord::stop()方法中遭遇mActive,导致直接return;
2.调用native_release的native方法;
3.更新mState为STATE_UNINITIALIZED;
这里分析下native_release函数
static void android_media_AudioRecord_release(JNIEnv *env, jobject thiz) {
sp<AudioRecord> lpRecorder = setAudioRecord(env, thiz, 0);
if (lpRecorder == NULL) {
return;
}
ALOGV("About to delete lpRecorder: %p", lpRecorder.get());
lpRecorder->stop(); audiorecord_callback_cookie *lpCookie = (audiorecord_callback_cookie *)env->GetLongField(
thiz, javaAudioRecordFields.nativeCallbackCookie); // reset the native resources in the Java object so any attempt to access
// them after a call to release fails.
env->SetLongField(thiz, javaAudioRecordFields.nativeCallbackCookie, 0); // delete the callback information
if (lpCookie) {
Mutex::Autolock l(sLock);
ALOGV("deleting lpCookie: %p", lpCookie);
while (lpCookie->busy) {
if (lpCookie->cond.waitRelative(sLock,
milliseconds(CALLBACK_COND_WAIT_TIMEOUT_MS)) !=
NO_ERROR) {
break;
}
}
sAudioRecordCallBackCookies.remove(lpCookie);
env->DeleteGlobalRef(lpCookie->audioRecord_class);
env->DeleteGlobalRef(lpCookie->audioRecord_ref);
delete lpCookie;
}
}
static sp<AudioRecord> setAudioRecord(JNIEnv* env, jobject thiz, const sp<AudioRecord>& ar)
{
Mutex::Autolock l(sLock);
sp<AudioRecord> old =
(AudioRecord*)env->GetLongField(thiz, javaAudioRecordFields.nativeRecorderInJavaObj);
if (ar.get()) {
ar->incStrong((void*)setAudioRecord);
}
if (old != 0) {
old->decStrong((void*)setAudioRecord);
}
env->SetLongField(thiz, javaAudioRecordFields.nativeRecorderInJavaObj, (jlong)ar.get());
return old;
}
所以接下来,很多很多地方将会调用自己的析构函数释放相关资源,比如AudioRecordThread与RecordThread两个线程肯定需要释放掉,还有hal层中还打开了mic的设备节点没有关闭,所以也会关闭,这个是在~RecordHandle中调用了,这里简单介绍下
frameworks\av\services\audioflinger\Tracks.cpp
AudioFlinger::RecordHandle::~RecordHandle() {
stop_nonvirtual();
mRecordTrack->destroy();
}
void AudioFlinger::RecordThread::RecordTrack::destroy()
{
// see comments at AudioFlinger::PlaybackThread::Track::destroy()
sp<RecordTrack> keep(this);
{
if (isExternalTrack()) {
if (mState == ACTIVE || mState == RESUMING) {
AudioSystem::stopInput(mThreadIoHandle, (audio_session_t)mSessionId);
}
AudioSystem::releaseInput(mThreadIoHandle, (audio_session_t)mSessionId);
}
sp<ThreadBase> thread = mThread.promote();
if (thread != 0) {
Mutex::Autolock _l(thread->mLock);
RecordThread *recordThread = (RecordThread *) thread.get();
recordThread->destroyTrack_l(this);
}
}
}
看AudioSystem::releaseInput函数
frameworks\av\media\libmedia\AudioSystem.cpp
void AudioSystem::releaseInput(audio_io_handle_t input,
audio_session_t session)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
if (aps == 0) return;
aps->releaseInput(input, session);
}
frameworks\av\services\audiopolicy\AudioPolicyInterfaceImpl.cpp
void AudioPolicyService::releaseInput(audio_io_handle_t input,
audio_session_t session)
{
if (mAudioPolicyManager == NULL) {
return;
}
sp<AudioPolicyEffects>audioPolicyEffects;
{
Mutex::Autolock _l(mLock);
mAudioPolicyManager->releaseInput(input, session);
audioPolicyEffects = mAudioPolicyEffects;
}
if (audioPolicyEffects != 0) {
// release audio processors from the input
status_t status = audioPolicyEffects->releaseInputEffects(input);
if(status != NO_ERROR) {
ALOGW("Failed to release effects on input %d", input);
}
}
}
mAudioPolicyManager->releaseInput
frameworks\av\services\audiopolicy\AudioPolicyManager.cpp
void AudioPolicyManager::releaseInput(audio_io_handle_t input,
audio_session_t session)
{
ALOGV("releaseInput() %d", input);
ssize_t index = mInputs.indexOfKey(input);
if (index < 0) {
ALOGW("releaseInput() releasing unknown input %d", input);
return;
}
sp<AudioInputDescriptor> inputDesc = mInputs.valueAt(index);
ALOG_ASSERT(inputDesc != 0); index = inputDesc->mSessions.indexOf(session);
if (index < 0) {
ALOGW("releaseInput() unknown session %d on input %d", session, input);
return;
}
inputDesc->mSessions.remove(session);
if (inputDesc->mOpenRefCount == 0) {
ALOGW("releaseInput() invalid open ref count %d", inputDesc->mOpenRefCount);
return;
}
inputDesc->mOpenRefCount--;
if (inputDesc->mOpenRefCount > 0) {
ALOGV("releaseInput() exit > 0");
return;
} closeInput(input);
mpClientInterface->onAudioPortListUpdate();
ALOGV("releaseInput() exit");
}
这里把session从mSessions中移出去了,然后继续调用closeInput函数,最后更新了AudioPortList。
void AudioPolicyManager::closeInput(audio_io_handle_t input)
{
ALOGV("closeInput(%d)", input); sp<AudioInputDescriptor> inputDesc = mInputs.valueFor(input);
if (inputDesc == NULL) {
ALOGW("closeInput() unknown input %d", input);
return;
} nextAudioPortGeneration(); ssize_t index = mAudioPatches.indexOfKey(inputDesc->mPatchHandle);
if (index >= 0) {
sp<AudioPatch> patchDesc = mAudioPatches.valueAt(index);
status_t status = mpClientInterface->releaseAudioPatch(patchDesc->mAfPatchHandle, 0);
mAudioPatches.removeItemsAt(index);
mpClientInterface->onAudioPatchListUpdate();
} mpClientInterface->closeInput(input);
mInputs.removeItem(input);
}
frameworks\av\services\audiopolicy\AudioPolicyClientImpl.cpp
status_t AudioPolicyService::AudioPolicyClient::closeInput(audio_io_handle_t input)
{
sp<IAudioFlinger> af = AudioSystem::get_audio_flinger();
if (af == 0) {
return PERMISSION_DENIED;
} return af->closeInput(input);
}
frameworks\av\services\audioflinger\AudioFlinger.cpp
status_t AudioFlinger::closeInput(audio_io_handle_t input)
{
return closeInput_nonvirtual(input);
} status_t AudioFlinger::closeInput_nonvirtual(audio_io_handle_t input)
{
// keep strong reference on the record thread so that
// it is not destroyed while exit() is executed
sp<RecordThread> thread;
{
Mutex::Autolock _l(mLock);
thread = checkRecordThread_l(input);
if (thread == 0) {
return BAD_VALUE;
} ALOGV("closeInput() %d", input); // If we still have effect chains, it means that a client still holds a handle
// on at least one effect. We must either move the chain to an existing thread with the
// same session ID or put it aside in case a new record thread is opened for a
// new capture on the same session
sp<EffectChain> chain;
{
Mutex::Autolock _sl(thread->mLock);
Vector< sp<EffectChain> > effectChains = thread->getEffectChains_l();
// Note: maximum one chain per record thread
if (effectChains.size() != 0) {
chain = effectChains[0];
}
}
if (chain != 0) {
// first check if a record thread is already opened with a client on the same session.
// This should only happen in case of overlap between one thread tear down and the
// creation of its replacement
size_t i;
for (i = 0; i < mRecordThreads.size(); i++) {
sp<RecordThread> t = mRecordThreads.valueAt(i);
if (t == thread) {
continue;
}
if (t->hasAudioSession(chain->sessionId()) != 0) {
Mutex::Autolock _l(t->mLock);
ALOGV("closeInput() found thread %d for effect session %d",
t->id(), chain->sessionId());
t->addEffectChain_l(chain);
break;
}
}
// put the chain aside if we could not find a record thread with the same session id.
if (i == mRecordThreads.size()) {
putOrphanEffectChain_l(chain);
}
}
audioConfigChanged(AudioSystem::INPUT_CLOSED, input, NULL);
mRecordThreads.removeItem(input);
}
// FIXME: calling thread->exit() without mLock held should not be needed anymore now that
// we have a different lock for notification client
closeInputFinish(thread);
return NO_ERROR;
} void AudioFlinger::closeInputFinish(sp<RecordThread> thread)
{
thread->exit();
AudioStreamIn *in = thread->clearInput();
ALOG_ASSERT(in != NULL, "in shouldn't be NULL");
// from now on thread->mInput is NULL
in->hwDev()->close_input_stream(in->hwDev(), in->stream);
delete in;
}
最后调用hal层in->hwDev()->close_input_stream关闭设备节点
hardware\aw\audio\tulip\audio_hw.c
static void adev_close_input_stream(struct audio_hw_device *dev,
struct audio_stream_in *stream)
{
struct sunxi_stream_in *in = (struct sunxi_stream_in *)stream;
struct sunxi_audio_device *ladev = (struct sunxi_audio_device *)dev; in_standby(&stream->common); if (in->buffer) {
free(in->buffer);
in->buffer = 0;
}
if (in->resampler) {
release_resampler(in->resampler);
in->resampler = 0;
}
if (ladev->af_capture_flag) {
ladev->af_capture_flag = false;
}
if (ladev->PcmManager.BufStart) {
ladev->PcmManager.BufExist = false;
free(ladev->PcmManager.BufStart);
ladev->PcmManager.BufStart = 0;
}
free(stream); normal_record_enable(false);
fm_record_enable(false);
phone_record_enable(false);
ALOGD("adev_close_input_stream set voice record status");
return;
}
static int in_standby(struct audio_stream *stream)
{
struct sunxi_stream_in *in = (struct sunxi_stream_in *)stream;
int status; pthread_mutex_lock(&in->dev->lock);
pthread_mutex_lock(&in->lock);
status = do_input_standby(in);
pthread_mutex_unlock(&in->lock);
pthread_mutex_unlock(&in->dev->lock);
return status;
}
static int do_input_standby(struct sunxi_stream_in *in)
{
struct sunxi_audio_device *adev = in->dev; if (!in->standby) {
pcm_close(in->pcm);
in->pcm = NULL; adev->active_input = 0;
if (in->resampler){
release_resampler(in->resampler);
in->resampler = 0;
}
if (adev->mode != AUDIO_MODE_IN_CALL) {
adev->in_device = AUDIO_DEVICE_NONE;
select_device(adev);
} if (in->echo_reference != NULL) {
/* stop reading from echo reference */
in->echo_reference->read(in->echo_reference, NULL);
put_echo_reference(adev, in->echo_reference);
in->echo_reference = NULL;
} in->standby = 1;
}
return 0;
}
终于是调用了pcm_close了,完成Audio录音的一整个闭环。
总结:
在release函数中,主要就是释放掉Android系统中之前申请到的各种资源,以及销毁AudioRecordThread与RecordThread两个线程,最后关闭mic的设备节点,完成Audio所有软硬件资源的释放。
由于作者内功有限,若文章中存在错误或不足的地方,还请给位大佬指出,不胜感激!
(六)Audio子系统之AudioRecord.release的更多相关文章
- (四)Audio子系统之AudioRecord.read
在上一篇文章<(三)Audio子系统之AudioRecord.startRecording>中已经介绍了AudioRecord如何开始录制音频,接下来,继续分析AudioRecord方 ...
- (五)Audio子系统之AudioRecord.stop
在上一篇文章<(四)Audio子系统之AudioRecord.read>中已经介绍了AudioRecord如何获取音频数据,接下来,继续分析AudioRecord方法中的stop的实现 函 ...
- (三)Audio子系统之AudioRecord.startRecording
在上一篇文章<(二)Audio子系统之new AudioRecord()>中已经介绍了Audio系统如何创建AudioRecord对象以及输入流,并创建了RecordThread线程,接下 ...
- (一)Audio子系统之AudioRecord.getMinBufferSize
在文章<基于Allwinner的Audio子系统分析(Android-5.1)>中已经介绍了Audio的系统架构以及应用层调用的流程,接下来,继续分析AudioRecorder方法中的ge ...
- (二)Audio子系统之new AudioRecord()
在上一篇文章<(一)Audio子系统之AudioRecord.getMinBufferSize>中已经介绍了AudioRecord如何获取最小缓冲区大小,接下来,继续分析AudioReco ...
- (二)Audio子系统之new AudioRecord()(Android4.4)
在上一篇文章<(一)Audio子系统之AudioRecord.getMinBufferSize>中已经介绍了AudioRecord如何获取最小缓冲区大小,接下来,继续分析AudioReco ...
- 基于Allwinner的Audio子系统分析(Android-5.1)
前言 一直想总结下Audio子系统的博客,但是各种原因(主要还是自己懒>_<),一直拖到现在才开始重新整理,期间看过H8(Android-4.4),T3(Android-4.4),A64( ...
- 嵌入式Linux驱动学习之路(十六)输入子系统
以前写的一些输入设备的驱动都是采用字符设备处理的.问题由此而来,Linux开源社区的大神们看到了这大量输入设备如此分散不堪,有木有可以实现一种机制,可以对分散的.不同类别的输入设备进行统一的驱动,所以 ...
- Spring Security(六):2.3 Release Numbering
It is useful to understand how Spring Security release numbers work, as it will help you identify th ...
随机推荐
- Zookeeper 源码(三)Zookeeper 客户端源码
Zookeeper 源码(三)Zookeeper 客户端源码 Zookeeper 客户端主要有以下几个重要的组件.客户端会话创建可以分为三个阶段:一是初始化阶段.二是会话创建阶段.三是响应处理阶段. ...
- Java 设计模式系列(二三)访问者模式(Vistor)
Java 设计模式系列(二三)访问者模式(Vistor) 访问者模式是对象的行为模式.访问者模式的目的是封装一些施加于某种数据结构元素之上的操作.一旦这些操作需要修改的话,接受这个操作的数据结构则可以 ...
- 从iOS 11看怎样设计APP图标
苹果WWDC2017开发者大会已经尘埃落定,除了新产品的发布,iOS 11也正式亮相.新系统中,地图.App Store.时钟.相机.联系人等等原生应用都换了新的图标.此次图标的变化势必也会激发下一个 ...
- 11 Mortal Fibonacci Rabbits
Problem Figure 4. A figure illustrating the propagation of Fibonacci's rabbits if they die after thr ...
- BI失败的原因
最最重要的, 要有个清晰的目标和范围. 有些客户, 完全脑袋一热开始上BI, 连根本上要BI来解决什么问题都不知道.作为企业的CIO, 首先要知道上BI项目是不是符合企业的战略目标, 是不是能给企业带 ...
- 用JQ去实现一个轮播效果
前提:用JQ去实现轮播效果一步步的做一个梳理. 首先肯定是轮播的HTML和CSS样式了: <body> <div class="pic"> <div ...
- MySQL性能调优与架构设计——第9章 MySQL数据库Schema设计的性能优化
第9章 MySQL数据库Schema设计的性能优化 前言: 很多人都认为性能是在通过编写代码(程序代码或者是数据库代码)的过程中优化出来的,其实这是一个非常大的误区.真正影响性能最大的部分是在设计中就 ...
- ZOJ3775 ?(>_o)! 2017-04-13 23:37 110人阅读 评论(0) 收藏
?(>_o)! Time Limit: 2 Seconds Memory Limit: 65536 KB ?(>_o)! is a pseudo-object-oriented ...
- 咏南中间件增加HTTPS.SYS支持
咏南中间件增加HTTPS.SYS支持 老客户可免费升级. HTTPS.SYS可以开发强大而稳定的REST SERVER. 微软在Windows Vista (server 2008) 以后使用http ...
- KVM虚拟机windows系统增加硬盘
原文:http://www.ilanni.com/?p=6211 前一篇文章介绍了有关linux系统添加硬盘的方法,这次我们来介绍有关windows系统添加的相关步骤. 其实linux和windows ...