IOS-一步一步教你自定义评分星级条RatingBar ——转载的
由于项目的需要,需要设计能评分、能显示评分数据的星级评分条,但是IOS上好像没有这个控件,Android是有RatingBar这个控件的(又发现一个IOS不如Android好的),那就只能自定义了,在网上也找了相关的例子,发现都是很老的版本了,非ARC版本的,而且不能评分成0分,还没有indicator效果,于是我自己重新写了一个控件,命名为RatingBar
先上一张我们做之后的效果图:
第一步:
写一个继承自UIView的RatingBar子控件
第二步:
声明一个RatingBar修改评分的代理,就是评分修改后把最新的评分告诉对方
第三步:
在.h文件中声明一些要暴漏给别人调用的方法
第四步:
在.m文件中实现评分条
具体代码如下:
RatingBar.h文件代码
#import <UIKit/UIKit.h>
@class RatingBar;
/**
* 星级评分条代理
*/
@protocol RatingBarDelegate <NSObject>
/**
* 评分改变
*
* @param ratingBar 评分控件
* @param newRating 评分值
*/
- (void)ratingBar:(RatingBar *)ratingBar ratingChanged:(float)newRating;
@end
@interface RatingBar : UIView
/**
* 初始化设置未选中图片、半选中图片、全选中图片,以及评分值改变的代理(可以用
* Block)实现
*
* @param deselectedName 未选中图片名称
* @param halfSelectedName 半选中图片名称
* @param fullSelectedName 全选中图片名称
* @param delegate 代理
*/
- (void)setImageDeselected:(NSString *)deselectedName halfSelected:(NSString *)halfSelectedName fullSelected:(NSString *)fullSelectedName andDelegate:(id<RatingBarDelegate>)delegate;
/**
* 设置评分值
*
* @param rating 评分值
*/
- (void)displayRating:(float)rating;
/**
* 获取当前的评分值
*
* @return 评分值
*/
- (float)rating;
/**
* 是否是指示器,如果是指示器,就不能滑动了,只显示结果,不是指示器的话就能滑动修改值
* 默认为NO
*/
@property (nonatomic,assign) BOOL isIndicator;
@end
.m文件
#import "RatingBar.h"
@interface RatingBar (){
float starRating;
float lastRating;
float height;
float width;
UIImage *unSelectedImage;
UIImage *halfSelectedImage;
UIImage *fullSelectedImage;
}
@property (nonatomic,strong) UIImageView *s1;
@property (nonatomic,strong) UIImageView *s2;
@property (nonatomic,strong) UIImageView *s3;
@property (nonatomic,strong) UIImageView *s4;
@property (nonatomic,strong) UIImageView *s5;
@property (nonatomic,weak) id<RatingBarDelegate> delegate;
@end
@implementation RatingBar
/**
* 初始化设置未选中图片、半选中图片、全选中图片,以及评分值改变的代理(可以用
* Block)实现
*
* @param deselectedName 未选中图片名称
* @param halfSelectedName 半选中图片名称
* @param fullSelectedName 全选中图片名称
* @param delegate 代理
*/
-(void)setImageDeselected:(NSString *)deselectedName halfSelected:(NSString *)halfSelectedName fullSelected:(NSString *)fullSelectedName andDelegate:(id<RatingBarDelegate>)delegate{
self.delegate = delegate;
unSelectedImage = [UIImage imageNamed:deselectedName];
halfSelectedImage = halfSelectedName == nil ? unSelectedImage : [UIImage imageNamed:halfSelectedName];
fullSelectedImage = [UIImage imageNamed:fullSelectedName];
height = 0.0,width = 0.0;
if (height < [fullSelectedImage size].height) {
height = [fullSelectedImage size].height;
}
if (height < [halfSelectedImage size].height) {
height = [halfSelectedImage size].height;
}
if (height < [unSelectedImage size].height) {
height = [unSelectedImage size].height;
}
if (width < [fullSelectedImage size].width) {
width = [fullSelectedImage size].width;
}
if (width < [halfSelectedImage size].width) {
width = [halfSelectedImage size].width;
}
if (width < [unSelectedImage size].width) {
width = [unSelectedImage size].width;
}
//控件宽度适配
CGRect frame = [self frame];
CGFloat viewWidth = width * 5;
if (frame.size.width > viewWidth) {
viewWidth = frame.size.width;
}
frame.size.width = viewWidth;
frame.size.height = height;
[self setFrame:frame];
starRating = 0.0;
lastRating = 0.0;
_s1 = [[UIImageView alloc] initWithImage:unSelectedImage];
_s2 = [[UIImageView alloc] initWithImage:unSelectedImage];
_s3 = [[UIImageView alloc] initWithImage:unSelectedImage];
_s4 = [[UIImageView alloc] initWithImage:unSelectedImage];
_s5 = [[UIImageView alloc] initWithImage:unSelectedImage];
//星星图片之间的间距
CGFloat space = (CGFloat)(viewWidth - width*5)/6;
CGFloat startX = space;
[_s1 setFrame:CGRectMake(startX, 0, width, height)];
startX += width + space;
[_s2 setFrame:CGRectMake(startX, 0, width, height)];
startX += width + space;
[_s3 setFrame:CGRectMake(startX, 0, width, height)];
startX += width + space;
[_s4 setFrame:CGRectMake(startX, 0, width, height)];
startX += width + space;
[_s5 setFrame:CGRectMake(startX, 0, width, height)];
[_s1 setUserInteractionEnabled:NO];
[_s2 setUserInteractionEnabled:NO];
[_s3 setUserInteractionEnabled:NO];
[_s4 setUserInteractionEnabled:NO];
[_s5 setUserInteractionEnabled:NO];
[self addSubview:_s1];
[self addSubview:_s2];
[self addSubview:_s3];
[self addSubview:_s4];
[self addSubview:_s5];
}
/**
* 设置评分值
*
* @param rating 评分值
*/
-(void)displayRating:(float)rating{
[_s1 setImage:unSelectedImage];
[_s2 setImage:unSelectedImage];
[_s3 setImage:unSelectedImage];
[_s4 setImage:unSelectedImage];
[_s5 setImage:unSelectedImage];
if (rating >= 0.5) {
[_s1 setImage:halfSelectedImage];
}
if (rating >= 1) {
[_s1 setImage:fullSelectedImage];
}
if (rating >= 1.5) {
[_s2 setImage:halfSelectedImage];
}
if (rating >= 2) {
[_s2 setImage:fullSelectedImage];
}
if (rating >= 2.5) {
[_s3 setImage:halfSelectedImage];
}
if (rating >= 3) {
[_s3 setImage:fullSelectedImage];
}
if (rating >= 3.5) {
[_s4 setImage:halfSelectedImage];
}
if (rating >= 4) {
[_s4 setImage:fullSelectedImage];
}
if (rating >= 4.5) {
[_s5 setImage:halfSelectedImage];
}
if (rating >= 5) {
[_s5 setImage:fullSelectedImage];
}
starRating = rating;
lastRating = rating;
[_delegate ratingBar:self ratingChanged:rating];
}
/**
* 获取当前的评分值
*
* @return 评分值
*/
-(float)rating{
return starRating;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
[super touchesBegan:touches withEvent:event];
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
[self touchesRating:touches];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
[self touchesRating:touches];
}
//触发
- (void)touchesRating:(NSSet *)touches{
if (self.isIndicator) {
return;
}
CGPoint point = [[touches anyObject] locationInView:self];
//星星图片之间的间距
CGFloat space = (CGFloat)(self.frame.size.width - width*5)/6;
float newRating = 0;
if (point.x >= 0 && point.x <= self.frame.size.width) {
if (point.x <= space+width*0.5f) {
newRating = 0.5;
}else if (point.x < space*2+width){
newRating = 1.0;
}else if (point.x < space*2+width*1.5){
newRating = 1.5;
}else if (point.x <= 3*space+2*width){
newRating = 2.0;
}else if (point.x <= 3*space+2.5*width){
newRating = 2.5;
}else if (point.x <= 4*space+3*width){
newRating = 3.0;
}else if (point.x <= 4*space+3.5*width){
newRating = 3.5;
}else if (point.x <= 5*space+4*width){
newRating = 4.0;
}else if (point.x <=5*space+4.5*width){
newRating = 4.5;
}else {
newRating = 5.0;
}
}
if (newRating != lastRating){
[self displayRating:newRating];
}
}
@end
调用:
#import "ViewController.h"
#import "RatingBar.h"
@interface ViewController ()<RatingBarDelegate>
@property (nonatomic,strong) UILabel *mLabel;
@property (nonatomic,strong) RatingBar *ratingBar1;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self setupViews];
}
#pragma mark - 初始化view
- (void)setupViews{
self.view.backgroundColor = [UIColor whiteColor];
//RatingBar1
CGFloat width = 200;
CGFloat x = (self.view.bounds.size.width - width)*0.5;
self.ratingBar1 = [[RatingBar alloc] initWithFrame:CGRectMake(x, 100, width, 50)];
//添加到view中
[self.view addSubview:self.ratingBar1];
//是否是指示器
self.ratingBar1.isIndicator = NO;
[self.ratingBar1 setImageDeselected:@"iconfont-xingunselected" halfSelected:@"iconfont-banxing" fullSelected:@"iconfont-xing" andDelegate:self];
//RatingBar2
CGFloat width2 = 250;
CGFloat x2 = (self.view.bounds.size.width - width2)*0.5;
self.ratingBar2 = [[RatingBar alloc] initWithFrame:CGRectMake(x2, 200, width2, 50)];
self.ratingBar2.isIndicator = NO;
[self.ratingBar2 setImageDeselected:@"iconfont-xingunselected" halfSelected:@"iconfont-banxing" fullSelected:@"iconfont-xing" andDelegate:self];
[self.view addSubview:self.ratingBar2];
//RatingBar3
CGFloat width3 = 300;
CGFloat x3 = (self.view.bounds.size.width - width3)*0.5;
self.ratingBar3 = [[RatingBar alloc] initWithFrame:CGRectMake(x3, 300, width3, 50)];
self.ratingBar3.isIndicator = NO;
[self.ratingBar3 setImageDeselected:@"iconfont-xingunselected" halfSelected:@"iconfont-banxing" fullSelected:@"iconfont-xing" andDelegate:self];
[self.view addSubview:self.ratingBar3];
//显示结果的UILabel
CGFloat labelX = (self.view.bounds.size.width - 400)*0.5f;
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(labelX, 400, 400, 50)];
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];
self.mLabel = label;
}
#pragma mark - RatingBar delegate
-(void)ratingBar:(RatingBar *)ratingBar ratingChanged:(float)newRating{
if (self.ratingBar1 == ratingBar) {
self.mLabel.text = [NSString stringWithFormat:@"第一个评分条的当前结果为:%.1f",newRating];
}else if (self.ratingBar2 == ratingBar){
self.mLabel.text = [NSString stringWithFormat:@"第二个评分条的当前结果为:%.1f",newRating];
}else if (self.ratingBar3 == ratingBar){
self.mLabel.text = [NSString stringWithFormat:@"第三个评分条的当前结果为:%.1f",newRating];
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
IOS-一步一步教你自定义评分星级条RatingBar ——转载的的更多相关文章
- IOS-一步一步教你自定义评分星级条RatingBar
本文转载至 http://blog.csdn.net/hanhailong726188/article/details/42344131 由于项目的需要,需要设计能评分.能显示评分数据的星级评分条,但 ...
- 教你上传本地代码到github转载
原创 2015年07月03日 10:47:13 标签: 上传代码github 转载请标明出处: http://blog.csdn.net/hanhailong726188/article/deta ...
- 一步一步教你实现iOS音频频谱动画(二)
如果你想先看看最终效果再决定看不看文章 -> bilibili 示例代码下载 第一篇:一步一步教你实现iOS音频频谱动画(一) 本文是系列文章中的第二篇,上篇讲述了音频播放和频谱数据计算,本篇讲 ...
- 一步一步教你实现iOS音频频谱动画(一)
如果你想先看看最终效果再决定看不看文章 -> bilibili 示例代码下载 第二篇:一步一步教你实现iOS音频频谱动画(二) 基于篇幅考虑,本次教程分为两篇文章,本篇文章主要讲述音频播放和频谱 ...
- 一步一步教你将普通的wifi路由器变为智能广告路由器
一步一步教你将普通的wifi路由器变为智能广告路由器 相信大家对WiFi智能广告路由器已经不再陌生了,现在很多公共WiFi上网,都需要登录并且验证,这也就是WiFi广告路由器的最重要的功能.大致就是下 ...
- 通过Dapr实现一个简单的基于.net的微服务电商系统(九)——一步一步教你如何撸Dapr之OAuth2授权
Oauth2授权,熟悉微信开发的同学对这个东西应该不陌生吧.当我们的应用系统需要集成第三方授权时一般都会做oauth集成,今天就来看看在Dapr的语境下我们如何仅通过配置无需修改应用程序的方式让第三方 ...
- 通过Dapr实现一个简单的基于.net的微服务电商系统(十)——一步一步教你如何撸Dapr之绑定
如果说Actor是dapr有状态服务的内部体现的话,那绑定应该是dapr对serverless这部分的体现了.我们可以通过绑定极大的扩展应用的能力,甚至未来会成为serverless的基础.最开始接触 ...
- 通过Dapr实现一个简单的基于.net的微服务电商系统(十一)——一步一步教你如何撸Dapr之自动扩/缩容
上一篇我们讲到了dapr提供的bindings,通过绑定可以让我们的程序轻装上阵,在极端情况下几乎不需要集成任何sdk,仅需要通过httpclient+text.json即可完成对外部组件的调用,这样 ...
- 一步一步教你编写与搭建自动化测试框架——python篇
[本文出自天外归云的博客园] 这两天用python写了一个自动化测试框架,取名为Auty.准备用来做Web方面的接口测试,以下为Auty框架一步一步的搭建过程——
随机推荐
- C++中const用法总结
1修饰变量/指针 注意以下几种修饰的区别: (1)const int * a; (2)int const *a; (3)int * const b; (4)int const* const c; 其中 ...
- 敏捷软件开发:原则、模式与实践——第14章 使用UML
第14章 使用UML 在探索UML的细节之前,我们应该先讲讲何时以及为何使用它.UML的误用和滥用已经对软件项目造成了太多的危害. 14.1 为什么建模 建模就是为了弄清楚某些东西是否可行.当模型比要 ...
- Spring web.xml配置文件解析
概要解析
- "ORA-12154: TNS:could not resolve the connect identifier specified"的解决办法
添加环境变量解决: 变量名:TNS_ADMIN 变量值:D:\Ocl\product\11.2.0\dbhome_1\NETWORK\ADMIN tnsnames.ora所在的路径
- jQuery事件绑定on、off 和one,取代bind, live, delegate
jQuery最新版建议:最好用on来代替以前的bind, live, delegate,其中live是最不建议使用的. on和off的格式 on $(elements).on(events[, sel ...
- Linux shell basic2 cat find tr
Cat stands for concatenate. Case 1. When the text files have more blank lines, we want to remove the ...
- Coax Transformers[转载]
Coax Transformers How to determine the needed Z for a wanted Quarter Wave Lines tranformation ratio ...
- [转]MySQL数据库的优化-运维架构师必会高薪技能,笔者近六年来一线城市工作实战经验
本文转自:http://liangweilinux.blog.51cto.com/8340258/1728131 年,嘿,废话不多说,下面开启MySQL优化之旅! 我们究竟应该如何对MySQL数据库进 ...
- Chrome浏览器与常用插件推荐
Chrome浏览器与常用插件推荐 官方chrome下载:http://www.google.cn/chrome/ 提示:需要FQ才能安装. 1,AdBlock 谷歌屏蔽广告: https://chro ...
- javascript判断回文数
"回文"是指正读反读都能读通的句子,它是古今中外都有的一种修辞方式和文字游戏,如"我为人人,人人为我"等.在数学中也有这样一类数字有这样的特征,成为回文数(pa ...