由于项目的需要,需要设计能评分、能显示评分数据的星级评分条,但是IOS上好像没有这个控件,Android是有RatingBar这个控件的(又发现一个IOS不如Android好的),那就只能自定义了,在网上也找了相关的例子,发现都是很老的版本了,非ARC版本的,而且不能评分成0分,还没有indicator效果,于是我自己重新写了一个控件,命名为RatingBar

先上一张我们做之后的效果图:

第一步:

写一个继承自UIView的RatingBar子控件

第二步:

声明一个RatingBar修改评分的代理,就是评分修改后把最新的评分告诉对方

第三步:

在.h文件中声明一些要暴漏给别人调用的方法

第四步:

在.m文件中实现评分条

具体代码如下:

RatingBar.h文件代码

#import <UIKit/UIKit.h>
@class RatingBar;

/**
 *  星级评分条代理
 */
@protocol RatingBarDelegate <NSObject>

/**
 *  评分改变
 *
 *  @param ratingBar 评分控件
 *  @param newRating 评分值
 */
- (void)ratingBar:(RatingBar *)ratingBar ratingChanged:(float)newRating;
@end

@interface RatingBar : UIView

/**
 *  初始化设置未选中图片、半选中图片、全选中图片,以及评分值改变的代理(可以用
 *  Block)实现
 *
 *  @param deselectedName   未选中图片名称
 *  @param halfSelectedName 半选中图片名称
 *  @param fullSelectedName 全选中图片名称
 *  @param delegate          代理
 */
- (void)setImageDeselected:(NSString *)deselectedName halfSelected:(NSString *)halfSelectedName fullSelected:(NSString *)fullSelectedName andDelegate:(id<RatingBarDelegate>)delegate;

/**
 *  设置评分值
 *
 *  @param rating 评分值
 */
- (void)displayRating:(float)rating;

/**
 *  获取当前的评分值
 *
 *  @return 评分值
 */
- (float)rating;

/**
 *  是否是指示器,如果是指示器,就不能滑动了,只显示结果,不是指示器的话就能滑动修改值
 *  默认为NO
 */
@property (nonatomic,assign) BOOL isIndicator;

@end

.m文件

#import "RatingBar.h"

@interface RatingBar (){
    float starRating;
    float lastRating;
    
    float height;
    float width;
    
    UIImage *unSelectedImage;
    UIImage *halfSelectedImage;
    UIImage *fullSelectedImage;
}

@property (nonatomic,strong) UIImageView *s1;
@property (nonatomic,strong) UIImageView *s2;
@property (nonatomic,strong) UIImageView *s3;
@property (nonatomic,strong) UIImageView *s4;
@property (nonatomic,strong) UIImageView *s5;

@property (nonatomic,weak) id<RatingBarDelegate> delegate;

@end

@implementation RatingBar

/**
 *  初始化设置未选中图片、半选中图片、全选中图片,以及评分值改变的代理(可以用
 *  Block)实现
 *
 *  @param deselectedName   未选中图片名称
 *  @param halfSelectedName 半选中图片名称
 *  @param fullSelectedName 全选中图片名称
 *  @param delegate          代理
 */
-(void)setImageDeselected:(NSString *)deselectedName halfSelected:(NSString *)halfSelectedName fullSelected:(NSString *)fullSelectedName andDelegate:(id<RatingBarDelegate>)delegate{
    
    self.delegate = delegate;
    
    unSelectedImage = [UIImage imageNamed:deselectedName];
    
    halfSelectedImage = halfSelectedName == nil ? unSelectedImage : [UIImage imageNamed:halfSelectedName];
    
    fullSelectedImage = [UIImage imageNamed:fullSelectedName];
    
    height = 0.0,width = 0.0;
    
    if (height < [fullSelectedImage size].height) {
        height = [fullSelectedImage size].height;
    }
    if (height < [halfSelectedImage size].height) {
        height = [halfSelectedImage size].height;
    }
    if (height < [unSelectedImage size].height) {
        height = [unSelectedImage size].height;
    }
    if (width < [fullSelectedImage size].width) {
        width = [fullSelectedImage size].width;
    }
    if (width < [halfSelectedImage size].width) {
        width = [halfSelectedImage size].width;
    }
    if (width < [unSelectedImage size].width) {
        width = [unSelectedImage size].width;
    }
    
    //控件宽度适配
    CGRect frame = [self frame];
    
    CGFloat viewWidth = width * 5;
    if (frame.size.width > viewWidth) {
        viewWidth = frame.size.width;
    }
    frame.size.width = viewWidth;
    frame.size.height = height;
    [self setFrame:frame];
    
    starRating = 0.0;
    lastRating = 0.0;
    
    _s1 = [[UIImageView alloc] initWithImage:unSelectedImage];
    _s2 = [[UIImageView alloc] initWithImage:unSelectedImage];
    _s3 = [[UIImageView alloc] initWithImage:unSelectedImage];
    _s4 = [[UIImageView alloc] initWithImage:unSelectedImage];
    _s5 = [[UIImageView alloc] initWithImage:unSelectedImage];
    
    
    //星星图片之间的间距
    CGFloat space = (CGFloat)(viewWidth - width*5)/6;
    
    CGFloat startX = space;
    [_s1 setFrame:CGRectMake(startX,         0, width, height)];
    startX += width + space;
    [_s2 setFrame:CGRectMake(startX,     0, width, height)];
    startX += width + space;
    [_s3 setFrame:CGRectMake(startX, 0, width, height)];
    startX += width + space;
    [_s4 setFrame:CGRectMake(startX, 0, width, height)];
    startX += width + space;
    [_s5 setFrame:CGRectMake(startX, 0, width, height)];
    
    [_s1 setUserInteractionEnabled:NO];
    [_s2 setUserInteractionEnabled:NO];
    [_s3 setUserInteractionEnabled:NO];
    [_s4 setUserInteractionEnabled:NO];
    [_s5 setUserInteractionEnabled:NO];
    
    [self addSubview:_s1];
    [self addSubview:_s2];
    [self addSubview:_s3];
    [self addSubview:_s4];
    [self addSubview:_s5];
    
}

/**
 *  设置评分值
 *
 *  @param rating 评分值
 */
-(void)displayRating:(float)rating{
    
    [_s1 setImage:unSelectedImage];
    [_s2 setImage:unSelectedImage];
    [_s3 setImage:unSelectedImage];
    [_s4 setImage:unSelectedImage];
    [_s5 setImage:unSelectedImage];
    
    if (rating >= 0.5) {
        [_s1 setImage:halfSelectedImage];
    }
    if (rating >= 1) {
        [_s1 setImage:fullSelectedImage];
    }
    if (rating >= 1.5) {
        [_s2 setImage:halfSelectedImage];
    }
    if (rating >= 2) {
        [_s2 setImage:fullSelectedImage];
    }
    if (rating >= 2.5) {
        [_s3 setImage:halfSelectedImage];
    }
    if (rating >= 3) {
        [_s3 setImage:fullSelectedImage];
    }
    if (rating >= 3.5) {
        [_s4 setImage:halfSelectedImage];
    }
    if (rating >= 4) {
        [_s4 setImage:fullSelectedImage];
    }
    if (rating >= 4.5) {
        [_s5 setImage:halfSelectedImage];
    }
    if (rating >= 5) {
        [_s5 setImage:fullSelectedImage];
    }
    
    starRating = rating;
    lastRating = rating;
    [_delegate ratingBar:self ratingChanged:rating];
}

/**
 *  获取当前的评分值
 *
 *  @return 评分值
 */
-(float)rating{
    return starRating;
}

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    [super touchesBegan:touches withEvent:event];
}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    [self touchesRating:touches];
}

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
    [self touchesRating:touches];
}

//触发
- (void)touchesRating:(NSSet *)touches{
    if (self.isIndicator) {
        return;
    }
    
    CGPoint point = [[touches anyObject] locationInView:self];
    
    //星星图片之间的间距
    CGFloat space = (CGFloat)(self.frame.size.width - width*5)/6;
    
    float newRating = 0;
    
    if (point.x >= 0 && point.x <= self.frame.size.width) {
        
        if (point.x <= space+width*0.5f) {
            newRating = 0.5;
        }else if (point.x < space*2+width){
            newRating = 1.0;
        }else if (point.x < space*2+width*1.5){
            newRating = 1.5;
        }else if (point.x <= 3*space+2*width){
            newRating = 2.0;
        }else if (point.x <= 3*space+2.5*width){
            newRating = 2.5;
        }else if (point.x <= 4*space+3*width){
            newRating = 3.0;
        }else if (point.x <= 4*space+3.5*width){
            newRating = 3.5;
        }else if (point.x <= 5*space+4*width){
            newRating = 4.0;
        }else if (point.x <=5*space+4.5*width){
            newRating = 4.5;
        }else {
            newRating = 5.0;
        }
        
    }
    
    if (newRating != lastRating){
        [self displayRating:newRating];
    }
}

@end

调用:

#import "ViewController.h"
#import "RatingBar.h"

@interface ViewController ()<RatingBarDelegate>

@property (nonatomic,strong) UILabel *mLabel;

@property (nonatomic,strong) RatingBar *ratingBar1;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    [self setupViews];
}

#pragma mark - 初始化view
- (void)setupViews{
    
    self.view.backgroundColor = [UIColor whiteColor];
    
    //RatingBar1
    CGFloat width = 200;
    CGFloat x = (self.view.bounds.size.width - width)*0.5;
    self.ratingBar1 = [[RatingBar alloc] initWithFrame:CGRectMake(x, 100, width, 50)];
    
    //添加到view中
    [self.view addSubview:self.ratingBar1];
    //是否是指示器
    self.ratingBar1.isIndicator = NO;
    [self.ratingBar1 setImageDeselected:@"iconfont-xingunselected" halfSelected:@"iconfont-banxing" fullSelected:@"iconfont-xing" andDelegate:self];
    
    //RatingBar2
    CGFloat width2 = 250;
    CGFloat x2 = (self.view.bounds.size.width - width2)*0.5;
    self.ratingBar2 = [[RatingBar alloc] initWithFrame:CGRectMake(x2, 200, width2, 50)];
    self.ratingBar2.isIndicator = NO;
    [self.ratingBar2 setImageDeselected:@"iconfont-xingunselected" halfSelected:@"iconfont-banxing" fullSelected:@"iconfont-xing" andDelegate:self];
    [self.view addSubview:self.ratingBar2];
    
    //RatingBar3
    CGFloat width3 = 300;
    CGFloat x3 = (self.view.bounds.size.width - width3)*0.5;
    self.ratingBar3 = [[RatingBar alloc] initWithFrame:CGRectMake(x3, 300, width3, 50)];
    self.ratingBar3.isIndicator = NO;
    [self.ratingBar3 setImageDeselected:@"iconfont-xingunselected" halfSelected:@"iconfont-banxing" fullSelected:@"iconfont-xing" andDelegate:self];
    [self.view addSubview:self.ratingBar3];
    
    //显示结果的UILabel
    CGFloat labelX = (self.view.bounds.size.width - 400)*0.5f;
    UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(labelX, 400, 400, 50)];
    label.textAlignment = NSTextAlignmentCenter;
    [self.view addSubview:label];
    
    self.mLabel = label;
}

#pragma mark - RatingBar delegate
-(void)ratingBar:(RatingBar *)ratingBar ratingChanged:(float)newRating{
    if (self.ratingBar1 == ratingBar) {
        self.mLabel.text = [NSString stringWithFormat:@"第一个评分条的当前结果为:%.1f",newRating];
        
    }else if (self.ratingBar2 == ratingBar){
        self.mLabel.text = [NSString stringWithFormat:@"第二个评分条的当前结果为:%.1f",newRating];
        
    }else if (self.ratingBar3 == ratingBar){
        self.mLabel.text = [NSString stringWithFormat:@"第三个评分条的当前结果为:%.1f",newRating];
        
    }
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

IOS-一步一步教你自定义评分星级条RatingBar ——转载的的更多相关文章

  1. IOS-一步一步教你自定义评分星级条RatingBar

    本文转载至 http://blog.csdn.net/hanhailong726188/article/details/42344131 由于项目的需要,需要设计能评分.能显示评分数据的星级评分条,但 ...

  2. 教你上传本地代码到github转载

    原创 2015年07月03日 10:47:13 标签: 上传代码github   转载请标明出处: http://blog.csdn.net/hanhailong726188/article/deta ...

  3. 一步一步教你实现iOS音频频谱动画(二)

    如果你想先看看最终效果再决定看不看文章 -> bilibili 示例代码下载 第一篇:一步一步教你实现iOS音频频谱动画(一) 本文是系列文章中的第二篇,上篇讲述了音频播放和频谱数据计算,本篇讲 ...

  4. 一步一步教你实现iOS音频频谱动画(一)

    如果你想先看看最终效果再决定看不看文章 -> bilibili 示例代码下载 第二篇:一步一步教你实现iOS音频频谱动画(二) 基于篇幅考虑,本次教程分为两篇文章,本篇文章主要讲述音频播放和频谱 ...

  5. 一步一步教你将普通的wifi路由器变为智能广告路由器

    一步一步教你将普通的wifi路由器变为智能广告路由器 相信大家对WiFi智能广告路由器已经不再陌生了,现在很多公共WiFi上网,都需要登录并且验证,这也就是WiFi广告路由器的最重要的功能.大致就是下 ...

  6. 通过Dapr实现一个简单的基于.net的微服务电商系统(九)——一步一步教你如何撸Dapr之OAuth2授权

    Oauth2授权,熟悉微信开发的同学对这个东西应该不陌生吧.当我们的应用系统需要集成第三方授权时一般都会做oauth集成,今天就来看看在Dapr的语境下我们如何仅通过配置无需修改应用程序的方式让第三方 ...

  7. 通过Dapr实现一个简单的基于.net的微服务电商系统(十)——一步一步教你如何撸Dapr之绑定

    如果说Actor是dapr有状态服务的内部体现的话,那绑定应该是dapr对serverless这部分的体现了.我们可以通过绑定极大的扩展应用的能力,甚至未来会成为serverless的基础.最开始接触 ...

  8. 通过Dapr实现一个简单的基于.net的微服务电商系统(十一)——一步一步教你如何撸Dapr之自动扩/缩容

    上一篇我们讲到了dapr提供的bindings,通过绑定可以让我们的程序轻装上阵,在极端情况下几乎不需要集成任何sdk,仅需要通过httpclient+text.json即可完成对外部组件的调用,这样 ...

  9. 一步一步教你编写与搭建自动化测试框架——python篇

    [本文出自天外归云的博客园] 这两天用python写了一个自动化测试框架,取名为Auty.准备用来做Web方面的接口测试,以下为Auty框架一步一步的搭建过程——

随机推荐

  1. C++中const用法总结

    1修饰变量/指针 注意以下几种修饰的区别: (1)const int * a; (2)int const *a; (3)int * const b; (4)int const* const c; 其中 ...

  2. 敏捷软件开发:原则、模式与实践——第14章 使用UML

    第14章 使用UML 在探索UML的细节之前,我们应该先讲讲何时以及为何使用它.UML的误用和滥用已经对软件项目造成了太多的危害. 14.1 为什么建模 建模就是为了弄清楚某些东西是否可行.当模型比要 ...

  3. Spring web.xml配置文件解析

    概要解析

  4. "ORA-12154: TNS:could not resolve the connect identifier specified"的解决办法

    添加环境变量解决: 变量名:TNS_ADMIN 变量值:D:\Ocl\product\11.2.0\dbhome_1\NETWORK\ADMIN tnsnames.ora所在的路径

  5. jQuery事件绑定on、off 和one,取代bind, live, delegate

    jQuery最新版建议:最好用on来代替以前的bind, live, delegate,其中live是最不建议使用的. on和off的格式 on $(elements).on(events[, sel ...

  6. Linux shell basic2 cat find tr

    Cat stands for concatenate. Case 1. When the text files have more blank lines, we want to remove the ...

  7. Coax Transformers[转载]

    Coax Transformers How to determine the needed Z for a wanted Quarter Wave Lines tranformation ratio ...

  8. [转]MySQL数据库的优化-运维架构师必会高薪技能,笔者近六年来一线城市工作实战经验

    本文转自:http://liangweilinux.blog.51cto.com/8340258/1728131 年,嘿,废话不多说,下面开启MySQL优化之旅! 我们究竟应该如何对MySQL数据库进 ...

  9. Chrome浏览器与常用插件推荐

    Chrome浏览器与常用插件推荐 官方chrome下载:http://www.google.cn/chrome/ 提示:需要FQ才能安装. 1,AdBlock 谷歌屏蔽广告: https://chro ...

  10. javascript判断回文数

    "回文"是指正读反读都能读通的句子,它是古今中外都有的一种修辞方式和文字游戏,如"我为人人,人人为我"等.在数学中也有这样一类数字有这样的特征,成为回文数(pa ...