ESP32 LyraT音频开发板试玩(二):播放音乐
我是卓波,很高兴你来看我的博客。
系列文章:
本文延续上一篇博客
将D:\msys32\home\user\esp\esp-adf\examples\get-started目录下的play_mp3工程直接拷贝到esp目录下

看一下代码,代码量也不多,核心是创建一个mp3元素和一个i2s元素,然后将两个元素链接到管道中。
形成了mp3元素拿数据给i2s元素播放的关系。
/* Play mp3 file by audio pipeline This example code is in the Public Domain (or CC0 licensed, at your option.) Unless required by applicable law or agreed to in writing, this
software is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied.
*/ #include <string.h>
#include "freertos/FreeRTOS.h"
#include "freertos/task.h" #include "esp_log.h"
#include "audio_element.h"
#include "audio_pipeline.h"
#include "audio_event_iface.h"
#include "audio_mem.h"
#include "audio_common.h"
#include "i2s_stream.h"
#include "mp3_decoder.h"
#include "audio_hal.h" static const char *TAG = "PLAY_MP3_FLASH";
/*
To embed it in the app binary, the mp3 file is named
in the component.mk COMPONENT_EMBED_TXTFILES variable.
*/
extern const uint8_t adf_music_mp3_start[] asm("_binary_adf_music_mp3_start");
extern const uint8_t adf_music_mp3_end[] asm("_binary_adf_music_mp3_end"); int mp3_music_read_cb(audio_element_handle_t el, char *buf, int len, TickType_t wait_time, void *ctx)
{
static int mp3_pos;
int read_size = adf_music_mp3_end - adf_music_mp3_start - mp3_pos;
if (read_size == ) {
return AEL_IO_DONE;
} else if (len < read_size) {
read_size = len;
}
memcpy(buf, adf_music_mp3_start + mp3_pos, read_size);
mp3_pos += read_size;
return read_size;
} void app_main(void)
{
audio_pipeline_handle_t pipeline;
audio_element_handle_t i2s_stream_writer, mp3_decoder;
esp_log_level_set("*", ESP_LOG_WARN);
esp_log_level_set(TAG, ESP_LOG_INFO); ESP_LOGI(TAG, "[ 1 ] Start audio codec chip");
audio_hal_codec_config_t audio_hal_codec_cfg = AUDIO_HAL_ES8388_DEFAULT();
audio_hal_handle_t hal = audio_hal_init(&audio_hal_codec_cfg, );
audio_hal_ctrl_codec(hal, AUDIO_HAL_CODEC_MODE_DECODE, AUDIO_HAL_CTRL_START); ESP_LOGI(TAG, "[ 2 ] Create audio pipeline, add all elements to pipeline, and subscribe pipeline event");
audio_pipeline_cfg_t pipeline_cfg = DEFAULT_AUDIO_PIPELINE_CONFIG();
pipeline = audio_pipeline_init(&pipeline_cfg);
mem_assert(pipeline); ESP_LOGI(TAG, "[2.1] Create mp3 decoder to decode mp3 file and set custom read callback");
mp3_decoder_cfg_t mp3_cfg = DEFAULT_MP3_DECODER_CONFIG();
mp3_decoder = mp3_decoder_init(&mp3_cfg);
audio_element_set_read_cb(mp3_decoder, mp3_music_read_cb, NULL); ESP_LOGI(TAG, "[2.2] Create i2s stream to write data to codec chip");
i2s_stream_cfg_t i2s_cfg = I2S_STREAM_CFG_DEFAULT();
i2s_cfg.type = AUDIO_STREAM_WRITER;
i2s_stream_writer = i2s_stream_init(&i2s_cfg); ESP_LOGI(TAG, "[2.3] Register all elements to audio pipeline");
audio_pipeline_register(pipeline, mp3_decoder, "mp3");
audio_pipeline_register(pipeline, i2s_stream_writer, "i2s"); ESP_LOGI(TAG, "[2.4] Link it together [mp3_music_read_cb]-->mp3_decoder-->i2s_stream-->[codec_chip]");
audio_pipeline_link(pipeline, (const char *[]) {"mp3", "i2s"}, ); ESP_LOGI(TAG, "[ 3 ] Setup event listener");
audio_event_iface_cfg_t evt_cfg = AUDIO_EVENT_IFACE_DEFAULT_CFG();
audio_event_iface_handle_t evt = audio_event_iface_init(&evt_cfg); ESP_LOGI(TAG, "[3.1] Listening event from all elements of pipeline");
audio_pipeline_set_listener(pipeline, evt); ESP_LOGI(TAG, "[ 4 ] Start audio_pipeline");
audio_pipeline_run(pipeline); while () {
audio_event_iface_msg_t msg;
esp_err_t ret = audio_event_iface_listen(evt, &msg, portMAX_DELAY);
if (ret != ESP_OK) {
ESP_LOGE(TAG, "[ * ] Event interface error : %d", ret);
continue;
} if (msg.source_type == AUDIO_ELEMENT_TYPE_ELEMENT && msg.source == (void *) mp3_decoder
&& msg.cmd == AEL_MSG_CMD_REPORT_MUSIC_INFO) {
audio_element_info_t music_info = {};
audio_element_getinfo(mp3_decoder, &music_info); ESP_LOGI(TAG, "[ * ] Receive music info from mp3 decoder, sample_rates=%d, bits=%d, ch=%d",
music_info.sample_rates, music_info.bits, music_info.channels); audio_element_setinfo(i2s_stream_writer, &music_info);
i2s_stream_set_clk(i2s_stream_writer, music_info.sample_rates, music_info.bits, music_info.channels);
continue;
}
/* Stop when the last pipeline element (i2s_stream_writer in this case) receives stop event */
if (msg.source_type == AUDIO_ELEMENT_TYPE_ELEMENT && msg.source == (void *) i2s_stream_writer
&& msg.cmd == AEL_MSG_CMD_REPORT_STATUS && (int) msg.data == AEL_STATUS_STATE_STOPPED) {
break;
}
} ESP_LOGI(TAG, "[ 5 ] Stop audio_pipeline");
audio_pipeline_terminate(pipeline); /* Terminate the pipeline before removing the listener */
audio_pipeline_remove_listener(pipeline); /* Make sure audio_pipeline_remove_listener is called before destroying event_iface */
audio_event_iface_destroy(evt); /* Release all resources */
audio_pipeline_deinit(pipeline);
audio_element_deinit(i2s_stream_writer);
audio_element_deinit(mp3_decoder);
}
然后根据上一篇介绍的方法编译和下载


运行后在串口调试助手输出
ets Jun :: rst:0x1 (POWERON_RESET),boot:0x3f (SPI_FAST_FLASH_BOOT) flash read err, ets_main.c ets Jun :: rst:0x10 (RTCWDT_RTC_RESET),boot:0x3f (SPI_FAST_FLASH_BOOT) configsip: , SPIWP:0xee clk_drv:0x00,q_drv:0x00,d_drv:0x00,cs0_drv:0x00,hd_drv:0x00,wp_drv:0x00 mode:DIO, clock div: load:0x3fff0018,len: load:0x3fff001c,len: load:0x40078000,len: ho tail room load:0x40078000,len: entry 0x40078fb4 [;32mI () boot: ESP-IDF v3.0.1 2nd stage bootloader[0m [;32mI () boot: compile time ::[0m [;32mI () boot: Enabling RNG early entropy source...[0m [;32mI () boot: SPI Speed : 40MHz[0m [;32mI () boot: SPI Mode : DIO[0m [;32mI () boot: SPI Flash Size : 4MB[0m [;32mI () boot: Partition Table:[0m [;32mI () boot: ## Label Usage Type ST Offset Length[0m [;32mI () boot: nvs WiFi data [0m [;32mI () boot: phy_init RF data 0000f000 [0m [;32mI () boot: factory factory app [0m [;32mI () boot: End of partition table[0m [;32mI () esp_image: segment : paddr=0x00010020 vaddr=0x3f400020 size=0x1f468 () map[0m [;32mI () esp_image: segment : paddr=0x0002f490 vaddr=0x3ffb0000 size=0x00b80 ( ) load[0m [;32mI () esp_image: segment : paddr=0x00030018 vaddr=0x400d0018 size=0x21604 () map[0m [;32mI () esp_image: segment : paddr=0x00051624 vaddr=0x3ffb0b80 size=0x0169c ( ) load[0m [;32mI () esp_image: segment : paddr=0x00052cc8 vaddr=0x40080000 size=0x00400 ( ) load[0m [;32mI () esp_image: segment : paddr=0x000530d0 vaddr=0x40080400 size=0x09e80 ( ) load[0m [;32mI () esp_image: segment : paddr=0x0005cf58 vaddr=0x400c0000 size=0x00000 ( ) load[0m [;32mI () boot: Loaded app from partition at offset 0x10000[0m [;32mI () boot: Disabling RNG early entropy source...[0m [;32mI () cpu_start: Pro cpu up.[0m [;32mI () cpu_start: Starting app cpu, entry point is 0x40080ee4[0m [;32mI () cpu_start: App cpu up.[0m [;32mI () heap_init: Initializing. RAM available for dynamic allocation:[0m [;32mI () heap_init: At 3FFAE6E0 len ( KiB): DRAM[0m [;32mI () heap_init: At 3FFB2A48 len 0002D5B8 ( KiB): DRAM[0m [;32mI () heap_init: At 3FFE0440 len 00003BC0 ( KiB): D/IRAM[0m [;32mI () heap_init: At 3FFE4350 len 0001BCB0 ( KiB): D/IRAM[0m [;32mI () heap_init: At 4008A280 len 00015D80 ( KiB): IRAM[0m [;32mI () cpu_start: Pro cpu start user code[0m [;32mI () cpu_start: Starting scheduler on PRO CPU.[0m [;32mI () cpu_start: Starting scheduler on APP CPU.[0m [;32mI () PLAY_MP3_FLASH: [ ] Start audio codec chip[0m [;32mI () PLAY_MP3_FLASH: [ ] Create audio pipeline, add all elements to pipeline, and subscribe pipeline event[0m [;32mI () PLAY_MP3_FLASH: [2.1] Create mp3 decoder to decode mp3 file and set custom read callback[0m [;32mI () PLAY_MP3_FLASH: [2.2] Create i2s stream to write data to codec chip[0m [;32mI () PLAY_MP3_FLASH: [2.3] Register all elements to audio pipeline[0m [;32mI () PLAY_MP3_FLASH: [2.4] Link it together [mp3_music_read_cb]-->mp3_decoder-->i2s_stream-->[codec_chip][0m [;32mI () PLAY_MP3_FLASH: [ ] Setup event listener[0m [;32mI () PLAY_MP3_FLASH: [3.1] Listening event from all elements of pipeline[0m [;32mI () PLAY_MP3_FLASH: [ ] Start audio_pipeline[0m [;32mI () PLAY_MP3_FLASH: [ * ] Receive music info from mp3 decoder, sample_rates=, bits=, ch=[0m [;32mI () PLAY_MP3_FLASH: [ ] Stop audio_pipeline[0m [;33mW () AUDIO_PIPELINE: There are no listener registered[0m
接上喇叭,就可以听到音乐

关于idf和adf的api用法,官方有相关教程链接:
IDF: https://docs.espressif.com/projects/esp-idf/en/latest/
ADF: https://docs.espressif.com/projects/esp-adf/en/latest/
最后
本文主要介绍了运行adf的mp3播放例子的方法,在adf的examples文件夹下还有很多例子,亲们可以去研究研究。
版权所有,转载请打赏哟
如果你喜欢我的文章,可以通过微信扫一扫给我打赏哟

ESP32 LyraT音频开发板试玩(二):播放音乐的更多相关文章
- ESP32 LyraT音频开发板试玩(一):搭建开发环境
我是卓波,很高兴你来看我的博客. 系列文章: ESP32 LyraT音频开发板试玩(一):搭建开发环境 ESP32 LyraT音频开发板试玩(二):播放音乐 关于ESP32的开发环境搭建,官方有教程, ...
- MicroPython开发板:TPYBoard v102 播放音乐实例
0x00前言 前段时间看到TPYBoard的技术交流群(群号:157816561,)里有人问关于TPYBoard播放音乐的问题.最近抽空看了一下文档介绍,着手做了个实验.更多MicroPython的教 ...
- 【Android开发VR实战】二.播放360°全景视频
转载请注明出处:http://blog.csdn.net/linglongxin24/article/details/53924006 本文出自[DylanAndroid的博客] [Android开发 ...
- ESP32音频开发板ESP32-Korvo V1.1踩坑
电池供电ESP32-Korvo V1.1开发板供电电压低于3.9V不断复位: 报错->Brownout detector was triggered 断电探测器触发复位 根据同行资料发现,禁用断 ...
- QEMU让你无需开发板即可玩溜RT-Thread~
1.1 本文的目的和背景 嵌入式软件开发离不开开发板,在没有物理开发板的情况下,可以使用QEMU等类似的虚拟机来模拟开发板.QEMU是一个支持跨平台虚拟化的虚拟机,它可以虚拟很多开发板.为了方便大家在 ...
- 基于Basys2开发板的简易电子琴和音乐播放器设计
背景:华中科技大学 电测综合实验 主要功能:Basys2开发板外接一个扬声器(或无源蜂鸣器也可)实现电子琴和音乐播放器的功能.其中由于开发板上只有4个按键,所以电子琴功能只做了4个音调,分别对应于4个 ...
- swift开发:试玩 Apple 站点的 playground
https://developer.apple.com/library/prerelease/ios/documentation/swift/conceptual/swift_programming_ ...
- 用Java开发的【智能语音开发板MEGA ESP32AI】
有点激动 ~ ~ ~ 新鲜出炉,用视频看看效果哦 我们新研发出世的语音开发板MEGA ESP32AI,来看看吧,有点腻害哦!!!先演示下功能语音控制开关等.播报天气 戳下面链接看视频哦? MEGA E ...
- ESP32 ADF windows开发环境搭建 适配ADF到ESP32A1S(转)
搭建ESP32A1S的ADF开发环境 一,获取IDF和IDF-TOOL adf是乐鑫的音频开发框架,里面有许多乐鑫的音频开发API,同时ADF是基于IDF的.这一部分可以按照官网的教程一步一步来.官网 ...
随机推荐
- 设计模式之适配器模式(Adapter)
1. 概述 将一个类的接口转换成客户希望的另外一个接口.Adapter模式使得原本由于接口不兼容而不能一起工作的那些类可以在一起工作. 2. 解决的问题 即Adapter模式使得原本由于接口不兼容而不 ...
- 一个sql server 实施工程师的反思
自14年开始从事数据库实施,至今(2018-02-16)晃眼间已经四个年头过去了,工作上的能力要求多数能自己解决,可这不应该成为我学习路上的终点.加之总觉得自己对sql 的理解有些浮于表面,所以借着春 ...
- 环境变量PATH超长问题[转]
症状回放: 最近安装一个Delphi的控件,结果,在安装之后启动Delphi时出现了找不到相关文件的错误.一开始以为是Delphi内的Library路径没有添加,查看,一切正常.再次启动Delphi, ...
- apache-实战(二)
Apache 虚拟主机 --用apache或nginx就可以做 一台服务器跑多台web服务 VPS virtual private server 虚拟专用服务器 --使用虚拟化技术来做 云服务器 虚拟 ...
- CRUD全栈式编程架构之服务层的设计
服务层代码 首先我先放出2个主要类的代码再分别讲解 接口 using System; using System.Collections.Generic; using System.Linq; usin ...
- 【luogu P1801 黑匣子_NOI导刊2010提高(06)】 题解
题目链接:https://www.luogu.org/problemnew/show/P1801 替罪羊树吼啊! #include <cstdio> #include <cstrin ...
- Android学习笔记_46_fragment的简单应用
Fragments 诞生初衷 http://www.cnblogs.com/TerryBlog/archive/2012/02/17/2355753.html 自从Android 3.0中引入frag ...
- Storm处理流程, 基本参数配置
aaarticlea/png;base64,iVBORw0KGgoAAAANSUhEUgAAAksAAAG/CAYAAABIVpOQAAAABHNCSVQICAgIfAhkiAAAIABJREFUeF
- Python—面向对象 封装03
接着上面的一篇继续往下: 如何隐藏 在python中用双下划线开头的方式将属性隐藏起来(设置成私有的) class A: __x = 1 # _A__x = 1 def __init__(self, ...
- ASP.NET MVC Cookie 身份验证
1 创建一个ASP.NET MVC 项目 添加一个 AccountController 类. public class AccountController : Controller { [HttpGe ...