[转][C++ 11]override and final - write clean and maintainable C++ code
原文:
http://arne-mertz.de/2015/12/modern-c-features-override-and-final/
Today I write about a pair of less often discussed, less complicated features introduced in C++11, which are nevertheless useful. Both can provide some additional security and clarity when it comes to deriving classes and overloading virtual functions.
Overriding virtual methods
Have you ever come across the problem that you overloaded a virtual function in a derived class but it did not get called? Or worse – you had to change the signature of the base class virtual function. Searching for all the derived classes that overloaded the function can be tricky, and Murphy’s law states that you forget at least one of them.
 struct Base {
   virtual void doSomething(int i) const {
     std::cout << "Base::doSomething with " << i << '\n';
   }
 };
 struct Derived : Base {
   virtual void doSomething(int i) {
     std::cout << "Derived::doSomething with " << i << '\n';
   }
 };
 void callIt(Base& b) {
   b.doSomething();
 }
 int main() {
   Derived d;
   callIt(d); //OOPS: "Base::doSomething with 42"
 }
Trust me, I have spent hours looking for errors like this. If you have not spotted it yet: Derived::doSomething is missing the const specifier. Therefore it does not have the same signature and is not overloading Base::doSomething, period. There are compilers out there emitting warnings for that kind of stuff, but those warnings appear also if we did in fact not want to overload the virtual function.
For cases like this, we’d like to have the tools to distinguish between accidents where the compiler preferably should emit an error and intent, where it should remain silent. Therefore, C++11 introduced the keyword override:
 struct Derived : public Base {
   void doSomething(int i) override { //ERROR: does not override Base::doSomething
     std::cout << "Derived::doSomething with " << i << '\n';
   }
 };
It’s as easy as this. Add the keyword, and the compiler checks if this method in fact is overriding a base class method. Thus the aforementioned change of the function signature in the base class will lead to compiler errors in every derived class’ method that declares to be overriding but isn’t until their signature is changed, too.
Override brings an additional benefit if you apply it consistently: Previous to C++11 it was a debatable question of style if overriding functions in derived classes should be marked virtual as well or not. Since functions that override virtual functions are automatically virtual as well, it was not necessary, but explicitly stating that the function should be virtual documented that fact. With override, the documentation is already in place and virtual is only needed for the topmost virtual functions.
Preventing virtual function overrides
The almost exact opposite case is when you define virtual functions in base classes but don’t want deriving classes to override them. This can be the case when you design the top layers of class hierarchies that are designed to be extended by deriving classes. A crucial point is that virtual functions can be overridden even if the base class function is private:
//---- mylib.h ----------------------
class AbstractLibraryBase {
public:
void templateMethod() const {
std::cout << "Something about " << implDetail() << '\n';
}
private:
virtual int implDetail() const = ;
}; class LibraryClass : public AbstractLibraryBase {
private:
int implDetail() const override {
return ;
}
};
#include <mylib.h>
class EvilHijacker : public LibraryClass {
int implDetail() const override {
return ; //overriding the private method
}
}; int main() {
EvilHijacker eh;
eh.templateMethod(); //Something about 73
}
Until C++11 there was little you could do to prevent such things. Workarounds had to be used to further separate those private virtual methods from derived classes and prevent the hijack. Now we have the keyword final to the rescue:
 class LibraryClass : public AbstractLibraryBase {
 private:
   int implDetail() const final override {
     return ;
   }
 };
 class EvilHijacker : public LibraryClass {
   int implDetail() const override; //ERROR: overriding final function...
 };
Now it is impossible to further override implDetail in classes that derive from LibraryClass. It is, of course, possible to derive more classes from AbstractLibraryBase that can (and in this case have to) override the function.
A quick note on the positioning of both final and override:  both have to be positioned after const, volatile and reference specifiers, but before the pure specifier, i.e. the =0, if the function should have one. A pure and final function does not make sense since it makes the class abstract and no derived class can fix it, but there can be use cases for pure virtual overrides. It makes no difference if you write override final or final override. However, I prefer the latter as it reads more fluently.
Final classes
There is a second use for final: applied to a class definition directly after the class name, it prohibits any other class to derive from the class in question, no matter if it wants to inherit publicly or privately:
 class NoDerivates final  /* : BaseClasses if needed */ {
   // ...
 };
 class Fail : public NoDerivates { //ERROR: canot derive from final base
 };
Before using
finalfor classes or methods consider if you really need to be
Updating your codebase
If you have an existing codebase it can be tedious to try to update all virtual functions with final and override. The decision to mark a function final needs to be decided from case to case, whereas adding the override specifier is straight forward. Whether you want to tackle the task and add the specifiers all at once or just fix those places you have to deal with anyways, here is a simple recipe:
Add the override specifier to every function of a class, virtual or not and recompile the class. The compiler will immediately complain about functions that are not overriding a virtual base class method. Remove the overrides that cause compiler errors and then remove the virtual specifier of any function that has an override specifier.
When you find a function that is declared virtual, you won’t always know immediately if it is the topmost virtual function or not, and finding all the overriding functions manually is hard. Luckily you can get help from your compiler. Temporarily mark the function in question final and recompile the project. The compiler will give you a list of all overriding functions in form of “cannot override final” errors.
Conclusion
Both override and final can help to avoid errors related to virtual functions. While final needs a bit of thought about when it should be applied and when not, the use of override is straight forward and there is no excuse to leave it away.
[转][C++ 11]override and final - write clean and maintainable C++ code的更多相关文章
- C++11 override 和 final 关键字
		
C++11之前,一直没有继承控制关键字.禁用一个类的进一步衍生是可能的但也很棘手.为避免用户在派生类中重载一个虚函数,你不得不向后考虑. C++ 11添加了两个继承控制关键字:override和fin ...
 - C++11 override和final
		
30多年来,C++一直没有继承控制关键字.最起码这是不容易的,禁止一个类的进一步衍生是可能的但也很棘手.为避免用户在派生类中重载一个虚函数,你不得不向后考虑. C++ 11添加了两个继承控制关键字:o ...
 - c++ 11  override final
		
C++ 11添加了两个继承控制关键字:override和final. override确保在派生类中声明的重载函数跟基类的虚函数有相同的签名.final阻止类的进一步派生和虚函数的进一步重载
 - C++11学习笔记(5) —— override and final (转)
		
原文转自 http://blog.csdn.net/fire_lord/article/details/8540592 1.简介 C++为我们提供了继承和虚函数的重写特性. 在派生类中,重写虚函数不强 ...
 - C++11之重写说明符override和final
		
关于 本文代码演示环境: win10 + vs2017 一个困扰 之前MFC用的多了,发现一个问题: 子类窗口的某个函数是否重载了基类的函数.解决办法是: 打开基类的代码,一个个排查. 这只是一个具体 ...
 - Cannot override the final method from SherlockFragmentActivity
		
调用ActionBarSherlock后页面找不到onCreateOptionsMenu报错 com.actionbarsherlock.app.SherlockFragmentActivity.on ...
 - 安装了VS2010 sp1 后再安装ASP.NET MVC 3.0的问题(Final Result: Installation failed with error code: (0x80070643), "安装时发生严重错误 " (Ela)
		
原文:安装了VS2010 sp1 后再安装ASP.NET MVC 3.0的问题(Final Result: Installation failed with error code: (0x800706 ...
 - Effective Java 11 Override clone judiciously
		
Principles If you override the clone method in a nonfinal class, you should return an object obtaine ...
 - override与final
		
override 强调该函数是重写的父类的函数 final 指定该函数不能被重写 两者都是针对virtual 函数
 
随机推荐
- freeswitch
			
FreeSWITCH 是一个电话的软交换解决方案,包括一个软电话和软交换机用以提供语音和聊天的产品驱动.FreeSWITCH 可以用作交换机引擎.PBX.多媒体网关以及多媒体服务器等.可以用作一个简单 ...
 - ThinkPHP 模板截取字符串 【转载】
			
对于英文字符可使用如下形式(模板中): {$vo.title|substr=,} 如果是中文字符thinkphp提供了msubstr,用法如下: function msubstr($str, $sta ...
 - PHP+jQuery 注册模块的改进之一:验证码存入SESSION
			
/* ******* Date:2014-09-28 ******* Author:小dee ******* Blog:http://www.cnblogs.com/dee0912/*/ 对上一篇博文 ...
 - mac 下 word 2011 使用笔记
			
1. 全屏预览,最大限度减少干扰 点击左下角焦点视图图标进入焦点视图. 调整为页面宽度或单页,点击顶部右侧百分比调整. 2.无格式粘贴 option + shift + command + v 3.无 ...
 - Least_squares  最小二乘法
			
https://en.wikipedia.org/wiki/Least_squares 動差估計法( MM, The Method of Moment ) 最小平方法( LSQ, The Method ...
 - ifarm  子 父页面方法如何互调
			
1.iframe子页面调用父页面js函数 子页面调用父页面函数只需要写上window.praent就可以了.比如调用a()函数,就写成: 代码如下: window.parent.a(); 子页面取父页 ...
 - 取url的键值对,location的search:从?开始的字符串
			
function urlArgs(){ var args=""; var query=location.search.substring(1);//去除问号 var pairs=q ...
 - PHP正则表达式;数组:for()遍历、 foreach ()遍历、each()list()组合遍历;指针遍历
			
正则表达式: 1.定界符号 任何字符,一般用 // 2. 模式修正符i 写在定界符外面后面,可不区分大小写 3.preg_replace($reg,&q ...
 - 使用SecureCRT连接ubuntu
			
SecureCRT SSH2连接新装的UBUNTU 14.04 LTS 发现UBUNTU默认没有安装SSH 服务 在UBUNTU上 sudo apt-get install openssh-serve ...
 - NRF51822之GPIOTE使用
			
---恢复内容开始--- 在上篇介绍nrf51822的GPIOTE http://www.cnblogs.com/libra13179/p/5336580.html 我们现在开始下水游泳. /** @ ...