#include <iostream>
#include <conio.h>
#include<cstdio>
#include<cstring>
#include<cmath>
#include<algorithm>
#include<iomanip>
using namespace std;
#define WIDE_AND_LONG 20
#define NAME_LEN 20
typedef class Gobang
{
public:
int InitPlayerName(char *, char *);
int CheckInput(char,int);
int CheckIndexInput(char, char, char);
int GetPlayerName();
int InitBoard();
int WriteBoard(char, char, bool);
int BeginOrNot();
int CheckRow();
int CheckColumn();
int CheckTopLeft();
int CheckTopRight();
int CheckDownLeft();
int CheckDownRight();
int CheckDraw();
int CheckFinish();
int Chess();
int ShowBoard();
private:
char acBoard[WIDE_AND_LONG][WIDE_AND_LONG];
char acPlayerOneName[NAME_LEN];
char acPlayerTwoName[NAME_LEN];
}GOBANG;
int GOBANG::InitPlayerName(char *pPlayerOne,char *pPlayerTwo)
{
strcpy(acPlayerOneName,pPlayerOne);
strcpy(acPlayerTwoName,pPlayerTwo);
return ;
}
int GOBANG::CheckInput(char ch, int iNameLen)
{
if(' ' == ch || '\t' == ch)
{
cout<<"含有非法字符!"<<endl;
return -;
}
if(iNameLen > NAME_LEN - )
{
cout<<"输入超出限定长度!"<<endl;
return -;
}
return ;
}
int GOBANG::WriteBoard(char cRow, char cColumn, bool bJudge)
{
int iRow = ;
int iColumn = ;
if(cRow >= '' && cRow <= '')
{
iRow = static_cast<int>(cRow - '');
}
else if(cRow >= 'A' && cRow <= static_cast<char>('A' + WIDE_AND_LONG - - ))
{
iRow = static_cast<int>((cRow - 'A') + );
}
else
{
iRow = static_cast<int>((cRow - 'a') + );
}
if(cColumn >= '' && cColumn <= '')
{
iColumn = static_cast<int>(cColumn - '');
}
else if(cColumn >= 'A' && cColumn <= static_cast<char>('A' + WIDE_AND_LONG - - ))
{
iColumn = static_cast<int>((cColumn - 'A') + );
}
else
{
iColumn = static_cast<int>((cColumn - 'a') + );
}
if('+' != acBoard[iRow][iColumn])
{
cout<<"此处已有棋子!"<<endl;
return -;
}
if(!bJudge)
{
acBoard[iRow][iColumn] = static_cast<char>();
}
else
{
acBoard[iRow][iColumn] = static_cast<char>();
}
return ;
}
int GOBANG::CheckIndexInput(char cRow,char cSeparator,char cColumn)
{
if(!cRow || !cSeparator || !cColumn)
{
return -;
}
if(!((cRow >= '' && cRow <= '') || \
(cRow >= 'A' && cRow <= static_cast<char>('A' + WIDE_AND_LONG - - )) || \
(cRow >= 'a' && cRow <= static_cast<char>('a' + WIDE_AND_LONG - - )))
)
{
return -;
}
if(' ' != cSeparator && '\t' != cSeparator && ',' != cSeparator)
{
return -;
}
if(!((cColumn >= '' && cColumn <= '') || \
(cColumn >= 'A' && cColumn <= static_cast<char>('A' + WIDE_AND_LONG - - )) || \
(cColumn >= 'a' && cColumn <= static_cast<char>('a' + WIDE_AND_LONG - - )))
)
{
return -;
}
return ;
}
int GOBANG::GetPlayerName()
{
fflush(stdin);
char cTemp = ;
int iNameLen = ;
cout<<"是否自己定义昵称?是(Y),否(任意键):";
cTemp = getch();
cout<<endl;
if(('y' != cTemp) && ('Y' != cTemp))
{
return ;
}
fflush(stdin);
memset(acPlayerOneName,,sizeof(acPlayerOneName));
memset(acPlayerTwoName,,sizeof(acPlayerTwoName));
cout<<"请玩家一输入昵称:";
while('\n' != (cTemp = getchar()))
{
if(- == CheckInput(cTemp,iNameLen))
{
fflush(stdin);
cout<<"请玩家一输入昵称:";
continue;
}
acPlayerOneName[iNameLen] = cTemp;
iNameLen++;
}
if( == iNameLen)
{
strcpy(acPlayerOneName,"玩家一");
}
iNameLen = ;
fflush(stdin);
cout<<"请玩家二输入昵称:";
while('\n' != (cTemp = getchar()))
{
if(- == CheckInput(cTemp,iNameLen))
{
fflush(stdin);
cout<<"请玩家二输入昵称:";
continue;
}
acPlayerTwoName[iNameLen] = cTemp;
iNameLen++;
}
if( == iNameLen)
{
strcpy(acPlayerTwoName,"玩家一");
}
return ;
}
int GOBANG::InitBoard()
{
int iRow = ;
int iColumn = ;
for(iRow = ; iRow < WIDE_AND_LONG; iRow++)
{
for(iColumn = ; iColumn < WIDE_AND_LONG; iColumn++)
{
acBoard[iRow][iColumn] = '+';
}
}
return ;
}
int GOBANG::CheckRow()
{
int iRow = ;
int iColumn = ;
int iPlayerOneLen = ;
int iPlayerTwoLen = ;
for(iRow = ; iRow < WIDE_AND_LONG; iRow ++)
{
while(iColumn < WIDE_AND_LONG)
{
if(static_cast<char>() == acBoard[iRow][iColumn])
{
iPlayerOneLen ++;
iPlayerTwoLen = ;
}
else if(static_cast<char>() == acBoard[iRow][iColumn])
{
iPlayerTwoLen ++;
iPlayerOneLen = ;
}
else
{
iPlayerTwoLen = ;
iPlayerOneLen = ;
}
iColumn ++;
}
if(iPlayerOneLen >= )
{
return ;
}
if(iPlayerTwoLen >= )
{
return ;
}
iPlayerOneLen = ;
iPlayerTwoLen = ;
iColumn = ;
}
return ;
}
int GOBANG::CheckColumn()
{
int iRow = ;
int iColumn = ;
int iPlayerOneLen = ;
int iPlayerTwoLen = ;
for(iColumn = ; iColumn < WIDE_AND_LONG; iColumn ++)
{
while(iRow < WIDE_AND_LONG)
{
if(static_cast<char>() == acBoard[iRow][iColumn])
{
iPlayerOneLen ++;
iPlayerTwoLen = ;
}
else if(static_cast<char>() == acBoard[iRow][iColumn])
{
iPlayerTwoLen ++;
iPlayerOneLen = ;
}
else
{
iPlayerTwoLen = ;
iPlayerOneLen = ;
}
iRow ++;
}
if(iPlayerOneLen >= )
{
return ;
}
if(iPlayerTwoLen >= )
{
return ;
}
iPlayerOneLen = ;
iPlayerTwoLen = ;
iRow = ;
}
return ;
}
int GOBANG::CheckTopLeft()
{
int iRow = ;
int iTempRow = ;
int iColumn = ;
int iPlayerOneLen = ;
int iPlayerTwoLen = ;
for(iRow = ; iRow < WIDE_AND_LONG; iRow ++)
{
iTempRow = iRow;
while(iTempRow >= )
{
if(static_cast<char>() == acBoard[iTempRow][iColumn])
{
iPlayerOneLen ++;
iPlayerTwoLen = ;
if(iPlayerOneLen >= )
{
return ;
}
}
else if(static_cast<char>() == acBoard[iTempRow][iColumn])
{
iPlayerTwoLen ++;
iPlayerOneLen = ;
if(iPlayerTwoLen >= )
{
return ;
}
}
else
{
iPlayerTwoLen = ;
iPlayerOneLen = ;
}
iTempRow --;
iColumn ++;
} iPlayerOneLen = ;
iPlayerTwoLen = ;
iColumn = ;
}
return ;
}
int GOBANG::CheckTopRight()
{
int iRow = ;
int iColumn = ;
int iTempColumn = ;
int iPlayerOneLen = ;
int iPlayerTwoLen = ;
for(iColumn = ; iColumn < WIDE_AND_LONG - ; iColumn ++)
{
iTempColumn = iColumn;
while(iTempColumn < WIDE_AND_LONG)
{
if(static_cast<char>() == acBoard[iRow][iTempColumn])
{
iPlayerOneLen ++;
iPlayerTwoLen = ;
if(iPlayerOneLen >= )
{
return ;
}
}
else if(static_cast<char>() == acBoard[iRow][iTempColumn])
{
iPlayerTwoLen ++;
iPlayerOneLen = ;
if(iPlayerTwoLen >= )
{
return ;
}
}
else
{
iPlayerTwoLen = ;
iPlayerOneLen = ;
}
iRow ++;
iTempColumn ++;
} iPlayerOneLen = ;
iPlayerTwoLen = ;
iRow = ;
}
return ;
}
int GOBANG::CheckDownLeft()
{
int iRow = ;
int iTempRow = ;
int iColumn = ;
int iPlayerOneLen = ;
int iPlayerTwoLen = ;
for(iRow = ; iRow < WIDE_AND_LONG - ; iRow ++)
{
iTempRow = iRow;
while(iTempRow < WIDE_AND_LONG)
{
if(static_cast<char>() == acBoard[iTempRow][iColumn])
{
iPlayerOneLen ++;
iPlayerTwoLen = ;
if(iPlayerOneLen >= )
{
return ;
}
}
else if(static_cast<char>() == acBoard[iTempRow][iColumn])
{
iPlayerTwoLen ++;
iPlayerOneLen = ;
if(iPlayerTwoLen >= )
{
return ;
}
}
else
{
iPlayerTwoLen = ;
iPlayerOneLen = ;
}
iTempRow ++;
iColumn ++;
} iPlayerOneLen = ;
iPlayerTwoLen = ;
iColumn = ;
}
return ;
} int GOBANG::CheckDownRight()
{
int iRow = ;
int iTempRow = ;
int iColumn = WIDE_AND_LONG - ;
int iPlayerOneLen = ;
int iPlayerTwoLen = ;
for(iRow = ; iRow < WIDE_AND_LONG - ; iRow ++)
{
iTempRow = iRow;
while(iTempRow < WIDE_AND_LONG)
{
if(static_cast<char>() == acBoard[iTempRow][iColumn])
{
iPlayerOneLen ++;
iPlayerTwoLen = ;
if(iPlayerOneLen >= )
{
return ;
}
}
else if(static_cast<char>() == acBoard[iTempRow][iColumn])
{
iPlayerTwoLen ++;
iPlayerOneLen = ;
if(iPlayerTwoLen >= )
{
return ;
}
}
else
{
iPlayerTwoLen = ;
iPlayerOneLen = ;
}
iTempRow ++;
iColumn --;
} iPlayerOneLen = ;
iPlayerTwoLen = ;
iColumn = WIDE_AND_LONG - ;
}
return ;
}
int GOBANG::CheckDraw()
{
int iRow = ;
int iColumn = ;
for(iRow = ; iRow < WIDE_AND_LONG; iRow++)
{
for(iColumn = ; iColumn < WIDE_AND_LONG; iColumn++)
{
if('+' == acBoard[iRow][iColumn])
{
return ;
}
}
}
return ;
}
int GOBANG::CheckFinish()
{
int iJudgeRow = ;
int iJudgeColumn = ;
int iJudgeTopLeft = ;
int iJudgeTopRight = ;
int iJudgeDownLeft = ;
int iJudgeDownRight = ;
int iJudgeDraw = ;
iJudgeRow = CheckRow();
iJudgeColumn = CheckColumn();
iJudgeTopLeft = CheckTopLeft();
iJudgeTopRight = CheckTopRight();
iJudgeDownLeft = CheckDownLeft();
iJudgeDownRight = CheckDownRight();
iJudgeDraw = CheckDraw();
if( == iJudgeRow || == iJudgeColumn || == iJudgeTopLeft || \
== iJudgeTopRight || == iJudgeDownLeft || == iJudgeDownRight)
{
cout<<"恭喜玩家<"<<acPlayerOneName<<">获胜!"<<endl;
return ;
}
if( == iJudgeRow || == iJudgeColumn || == iJudgeTopLeft || \
== iJudgeTopRight || == iJudgeDownLeft || == iJudgeDownRight)
{
cout<<"恭喜玩家<"<<acPlayerTwoName<<">获胜!"<<endl;
return ;
}
if( == iJudgeDraw)
{
cout<<"平局!"<<endl;
return ;
}
return ;
}
int GOBANG::ShowBoard()
{
int iRow = ;
int iColumn = ;
system("cls");
cout<<" ";
for(iRow = ; iRow < WIDE_AND_LONG; iRow++)
{
if( < iRow)
{
cout<<static_cast<char>('A' + iRow - )<<" ";
}
else
{
cout<<iRow<<" ";
}
}
cout<<endl;
for(iRow = ; iRow < WIDE_AND_LONG; iRow++)
{
if( < iRow)
{
cout<<static_cast<char>('A' + iRow - )<<" ";
}
else
{
cout<<iRow<<" ";
}
for(iColumn = ; iColumn < WIDE_AND_LONG; iColumn++)
{
cout<<acBoard[iRow][iColumn]<<' ';
}
cout<<endl;
}
return ;
}
int GOBANG::Chess()
{
bool bJudge = false;
while()
{
char cRow = ;
char cSeparator = ;
char cColumn = ;
char cTemp = ;
int iLen =;
fflush(stdin);
if(!bJudge)
{
cout<<"请<"<<acPlayerOneName<<">输入对应的行和列(格式: a,3 或 a 3 或 a 3):";
}
else
{
cout<<"请<"<<acPlayerTwoName<<">输入对应的行和列(格式: a,3 或 a 3 或 a 3):";
}
while('\n' != (cTemp = getchar()))
{
if(iLen > )
{
cout<<"输入有误!"<<endl;
fflush(stdin);
if(!bJudge)
{
cout<<"请<"<<acPlayerOneName<<">输入对应的行和列(格式: a,3 或 a 3 或 a 3):";
}
else
{
cout<<"请<"<<acPlayerTwoName<<">输入对应的行和列(格式: a,3 或 a 3 或 a 3):";
}
iLen = ;
continue;
}
if( == iLen)
{
cRow = cTemp;
}
else if( == iLen)
{
cSeparator = cTemp;
}
else
{
cColumn = cTemp;
}
iLen++;
}
if(- == CheckIndexInput(cRow,cSeparator,cColumn))
{
cout<<"输入有误!"<<endl;
continue;
}
if(- == WriteBoard(cRow,cColumn,bJudge))
{
continue;
}
ShowBoard();
if( == CheckFinish())
{
BeginOrNot();
}
bJudge = !bJudge;
}
return ;
}
int GOBANG::BeginOrNot()
{
char cTemp = ;
cout<<"是否继续?是(Y),退出(任意键):";
fflush(stdin);
cTemp = getch();
if('y' == cTemp || 'Y' == cTemp)
{
InitBoard();
ShowBoard();
Chess();
}
else
{
exit();
}
return ;
}
int main()
{
cout<<"Hello world!";
}

随机推荐

  1. 容器---List和AbstractList

    一.前言 前面我们介绍了Collection及其抽象实现,在JAVA的容器体系里,由Collection派生出来的有两大体系,即List和Map.本文以及后续文章将重点分析List体系.本文将重点分析 ...

  2. ORACLE 中ROWNUM用法总结!

    ORACLE 中ROWNUM用法总结! 对于 Oracle 的 rownum 问题,很多资料都说不支持>,>=,=,between...and,只能用以上符号(<.<=.!=) ...

  3. 使用openssl创建自签名证书及部署到IIS教程

    概要 本文讲解三个部分:1. 创建自签名证书2. 创建自己的证书颁发机构3. 以及如何配置IIS 创建自签名证书 首先,创建一个私钥文件: openssl genrsa -out myselfsign ...

  4. css三角形的实现

    实底三角形: <html> <head> <title></title> <style type="text/css"> ...

  5. HTML 5 中的标准属性

    HTML 全局属性 HTML 属性赋予元素意义和语境. 下面的全局属性可用于任何 HTML 元素. (5)= HTML5 中添加的属性. 属性 描述 accesskey 规定激活元素的快捷键. cla ...

  6. SQL Server join介绍

    介绍Inner Join(可以省略Inner,平常经常inner,就是inner join), Full Out Join,Cross Join,Left Join, Right Join区别. )) ...

  7. Python基础(5)--字典

    字典由多个键及与其对应的值构成的对组成(把键值对成为项),每个键和它的值之间用冒号(:)隔开,项之间用逗号(,)隔开,而整个字典由一对大括号括起来.空字典由两个大括号组成:{} 本文地址:http:/ ...

  8. Spring(五)AOP简述

    一.AOP简述 AOP全称是:aspect-oriented programming,它是面向切面编号的思想核心, AOP和OOP既面向对象的编程语言,不相冲突,它们是两个相辅相成的设计模式型 AOP ...

  9. Struts2(十)OGNL标签二与Struts2标签

    一.Struts2标签的优势 标签库简化了用户对标签的使用 结合OGNL使用,对于集合.对象的访问功能非常强大 提供可扩展的主题.模板支持.极大简化了视图页面的编写 不依赖任何表现层技术 Struts ...

  10. UIButton 内部介绍

    **     设置内容距btn边框距离     **/    btn.contentEdgeInsets = UIEdgeInsetsMake(0, 0, 0, 0);        /** 将lab ...