题目:

了解神话故事盘古开天辟地或者女娲开世造物,通过typescript程序模拟出天地的变化过程或者万物的衍生过程

参考博客园大神: https://www.cnblogs.com/tansm/p/TypeScript_Handbook.html

https://www.runoob.com/w3cnote/getting-started-with-typescript.html

不知道这个题目是要做什么的,我瞎想了下面的程序:

class Pangu {
static welcome01 = "开天辟地了";
welcome02: string;
welcome03() {
if (this.welcome02) {
return "Hello, " + this.welcome02;
}
else {
return Pangu.welcome01;
}
}
} var welcome04: Pangu;
welcome04 = new Pangu();
alert(welcome04.welcome03()); var welcome05: typeof Pangu = Pangu;
welcome05.welcome01 = "盘古的呼吸变成了天"; var welcome06:Pangu = new welcome05();
alert(welcome06.welcome03()); var welcome07: typeof Pangu = Pangu;
welcome07.welcome01 = "盘古的声音变成了大地"; var welcome08:Pangu = new welcome05();
alert(welcome08.welcome03()); var welcome09: typeof Pangu = Pangu;
welcome09.welcome01 = "盘古的眼睛变成了云"; var welcome10:Pangu = new welcome05();
alert(welcome10.welcome03()); var welcome11: typeof Pangu = Pangu;
welcome11.welcome01 = "盘古的四肢变成了雷声"; var welcome12:Pangu = new welcome05();
alert(welcome12.welcome03()); var welcome13: typeof Pangu = Pangu;
welcome13.welcome01 = "盘古的肌肤变成了太阳和月亮"; var welcome14:Pangu = new welcome05();
alert(welcome14.welcome03()); var welcome15: typeof Pangu = Pangu;
welcome15.welcome01 = "盘古的血液变成了江河"; var welcome16:Pangu = new welcome05();
alert(welcome16.welcome03());

  

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>TypeScipt作业</title>
<script type="text/javascript" src="homework.js"></script>
</head>
</html>

  

编译之后的js

var Pangu = /** @class */ (function () {
function Pangu() {
}
Pangu.prototype.welcome03 = function () {
if (this.welcome02) {
return "Hello, " + this.welcome02;
}
else {
return Pangu.welcome01;
}
};
Pangu.welcome01 = "开天辟地了";
return Pangu;
}());
var welcome04;
welcome04 = new Pangu();
alert(welcome04.welcome03());
var welcome05 = Pangu;
welcome05.welcome01 = "盘古的呼吸变成了天";
var welcome06 = new welcome05();
alert(welcome06.welcome03());
var welcome07 = Pangu;
welcome07.welcome01 = "盘古的声音变成了大地";
var welcome08 = new welcome05();
alert(welcome08.welcome03());
var welcome09 = Pangu;
welcome09.welcome01 = "盘古的眼睛变成了云";
var welcome10 = new welcome05();
alert(welcome10.welcome03());
var welcome11 = Pangu;
welcome11.welcome01 = "盘古的四肢变成了雷声";
var welcome12 = new welcome05();
alert(welcome12.welcome03());
var welcome13 = Pangu;
welcome13.welcome01 = "盘古的肌肤变成了太阳和月亮";
var welcome14 = new welcome05();
alert(welcome14.welcome03());
var welcome15 = Pangu;
welcome15.welcome01 = "盘古的血液变成了江河";
var welcome16 = new welcome05();
alert(welcome16.welcome03());
class Name {
name : string; constructor(name) {
this.name = name;
}
} class EarthSkyItem extends Name {
private bodyItem : BodyItem;
private sky : Sky;
private earth : Earth;
constructor(name:string, bodyItem : BodyItem, sky : Sky, earth : Earth) {
super(name);
this.bodyItem = bodyItem;
this.sky = sky;
this.earth = earth;
} } class Wind extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('四季的风', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Cloud extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('飘动的云', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Thunder extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('隆隆的雷声', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Sun extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('太阳', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Moon extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('月亮', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class FourPole extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('大地上的东、西、南、北四极', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Ground extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('辽阔的大地', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Reiver extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('奔流不息的江河', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Rain extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('滋润万物的雨露', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class BodyItem extends Name {
constructor(name:string) {
super(name);
}
} class Pangu extends Name{
constructor() {
super('盘古');
this.live();
} private sky : Sky;
private earth : Earth;
private height : number = 2;
private qixi = new BodyItem('呼出的气息');
private shengyin = new BodyItem('发出的声音');
private leftEye = new BodyItem('的左眼');
private rightEye = new BodyItem('的右眼');
private sizhi = new BodyItem('四肢');
private skin = new BodyItem('肌肤');
private blood = new BodyItem('血液');
private sweat = new BodyItem('汗'); live() : void {
console.log('有个叫盘古的巨人,出生在这混沌之中。');
this.sleeping();
this.wakeup();
} sleeping() : void {
console.log('他一直睡了一万八千年。');
} wakeup() : void {
console.log('有一天,盘古突然醒了。');
} kaitian(world:World) : void {
console.log('他见周围一片漆黑,就抡起大斧头,朝眼前的黑暗猛劈过去。');
let skyEarch : [Sky, Earth] = world.died();
this.sky = skyEarch[0];
this.earth = skyEarch[1];
this.grow();
} grow() : void {
console.log('天和地分开以后,盘古怕它们还会合在一起,就头顶着天,用脚使劲蹬着地。天每天升高一丈,盘古也随着越长越高。');
this.height += 20000;
this.died();
} died() : void {
console.log('这样不知过多少年,天和地逐渐成形了,盘古也累得倒了下去。');
this.transform();
} transform() : void {
let wind : Wind = new Wind(this.qixi, this.sky);
let cloud : Cloud = new Cloud(this.qixi, this.sky);
let thunder : Thunder = new Thunder(this.shengyin, this.sky);
let sun : Sun = new Sun(this.leftEye, this.sky);
let moon : Moon = new Moon(this.rightEye, this.sky);
let fourPole : FourPole = new FourPole(this.sizhi, this.earth);
let ground : Ground = new Ground(this.skin, this.earth);
let reiver : Reiver = new Reiver(this.blood, this.earth);
let rain : Rain = new Rain(this.sweat, this.earth);
//...
}
} class World extends Name{ private status : string = '混沌'; constructor() {
super('混沌世界');
console.log('很久很久以前,天和地还没有分开,宇宙混沌一片。');
} died() : [Sky, Earth] {
console.log('只听一声巨响,混沌一片的东西渐渐分开了。');
this.status = '消失';
let skyEarch : [Sky, Earth] = [new Sky(), new Earth()];
return skyEarch;
}
} class Sky extends Name{
constructor() {
super('天');
console.log('轻而清的东西,缓缓上升,变成了天;');
}
} class Earth extends Name{
constructor() {
super('地');
console.log('重而浊的东西,慢慢下降,变成了地。');
}
} let world = new World();
let pangu = new Pangu();
pangu.kaitian(world);

  

TypeScript作业的更多相关文章

  1. CSS3与页面布局学习总结(七)——前端预处理技术(Less、Sass、CoffeeScript、TypeScript)

    CSS不像其它高级语言一样支持算术运算.变量.流程控制与面向对象特性,所以CSS样式较多时会引起一些问题,如修改复杂,冗余,某些别的语言很简单的功能实现不了等.而javascript则是一种半面向对象 ...

  2. 深入浅出 Typescript 学习笔记

    TypeScript 是 JavaScript 的一个超集,支持 ECMAScript 6 标准. TypeScript 由微软开发的自由和开源的编程语言. TypeScript 设计目标是开发大型应 ...

  3. TypeScript: Angular 2 的秘密武器(译)

    本文整理自Dan Wahlin在ng-conf上的talk.原视频地址: https://www.youtube.com/watch?v=e3djIqAGqZo 开场白 开场白主要分为三部分: 感谢了 ...

  4. TypeScript为Zepto编写LazyLoad插件

    平时项目中使用的全部是jQuery框架,但是对于做webapp来说jQuery太过于庞大,当然你可以选择jQuery 2.*针对移动端的版本. 这里我采用移动端使用率比较多的zepto框架,他跟jqu ...

  5. TypeScript Vs2013 下提示Can not compile modules unless '--module' flag is provided

    VS在开发TypeScript程序时候,如果import了模块有的时候会有如下提示: 这种情况下,只需要对当前TypeScript项目生成设置为AMD规范即可!

  6. python10作业思路及源码:类Fabric主机管理程序开发(仅供参考)

    类Fabric主机管理程序开发 一,作业要求 1, 运行程序列出主机组或者主机列表(已完成) 2,选择指定主机或主机组(已完成) 3,选择主机或主机组传送文件(上传/下载)(已完成) 4,充分使用多线 ...

  7. SQLServer2005创建定时作业任务

    SQLServer定时作业任务:即数据库自动按照定时执行的作业任务,具有周期性不需要人工干预的特点 创建步骤:(使用最高权限的账户登录--sa) 一.启动SQL Server代理(SQL Server ...

  8. TypeScript

    TypeScript: Angular 2 的秘密武器(译)   本文整理自Dan Wahlin在ng-conf上的talk.原视频地址: https://www.youtube.com/watch? ...

  9. 打造TypeScript的Visual Studio Code开发环境

    打造TypeScript的Visual Studio Code开发环境 本文转自:https://zhuanlan.zhihu.com/p/21611724 作者: 2gua TypeScript是由 ...

随机推荐

  1. WdatePicker日历添加事件,在任意月改变时处理日期事件

    原由 在做系统时根据要求有时候需要屏蔽掉某些特殊的日期,像周日或者法定假日,以及一些调班的日期:使用WdatePicker可以屏蔽掉周日和大多数法定假日,但像清明或者调班的日期则不好处理. 想法 1: ...

  2. Mastering MariaDB 神秘的MariaDB 中文翻译版

    是某群的哥们义务翻译的,宣传一下,还没时间时间读,粗滤看了全部翻译完了300多页佩服 https://github.com/CMant/Mastering-MariaDB- 原地址:如果你需要读,请s ...

  3. 将 ASP.NET Core 2.0 项目升级至 ASP.NET Core 2.1 RC 1

    今天微软发布了 .NET Core 2.1 RC 1 ,虽然只是 Release Candidate 版,但已经可以在生产环境中使用. NET Core 2.1 RC is supported by ...

  4. 泡泡一分钟:Semantic Labeling of Indoor Environments from 3D RGB Maps

    张宁 Semantic Labeling of Indoor Environments from 3D RGB Maps Manuel Brucker,  Maximilian Durner,  Ra ...

  5. Centos Linux 下Pycharm 安装

    原文链接 :https://www.cnblogs.com/shaosks/p/9173806.html 可以通过浏览器访问http://www.jetbrains.com/pycharm/,选择需要 ...

  6. Codeforces 1136D - Nastya Is Buying Lunch - [贪心+链表+map]

    题目链接:https://codeforces.com/problemset/problem/1136/D 题意: 给出 $1 \sim n$ 的某个排列 $p$,再给出若干 $(x,y)$ 表示当序 ...

  7. Mycat原理、应用场景

    Mycat原理 Mycat的原理并不复杂,复杂的是代码,如果代码也不复杂,那么早就成为一个传说了.Mycat的原理中最重要的一个动词是“拦截”,它拦截了用户发送过来的SQL语句,首先对SQL语句做了一 ...

  8. 常用oracle hints

    在SQL语句优化过程中,经常会用到hint, 以下是在SQL优化过程中常见Oracle中"HINT"的30个用法 1. /*+ALL_ROWS*/ 表明对语句块选择基于开销的优化方 ...

  9. vsCode如何从github拉取项目

    最近刚使用vscode,有些操作还不太会,所以记录下. 1.开vscode使用CTRL+`或者点击查看到集成终端打开控制终端. 2.在终端中cd到存放文件夹下面,然后git clone https:/ ...

  10. GreenDao开源ORM框架浅析

    版权声明:本文为博主原创文章,未经博主同意不得转载. https://blog.csdn.net/u011133213/article/details/37738943 Android程序开发中,避免 ...