题目:

了解神话故事盘古开天辟地或者女娲开世造物,通过typescript程序模拟出天地的变化过程或者万物的衍生过程

参考博客园大神: https://www.cnblogs.com/tansm/p/TypeScript_Handbook.html

https://www.runoob.com/w3cnote/getting-started-with-typescript.html

不知道这个题目是要做什么的,我瞎想了下面的程序:

class Pangu {
static welcome01 = "开天辟地了";
welcome02: string;
welcome03() {
if (this.welcome02) {
return "Hello, " + this.welcome02;
}
else {
return Pangu.welcome01;
}
}
} var welcome04: Pangu;
welcome04 = new Pangu();
alert(welcome04.welcome03()); var welcome05: typeof Pangu = Pangu;
welcome05.welcome01 = "盘古的呼吸变成了天"; var welcome06:Pangu = new welcome05();
alert(welcome06.welcome03()); var welcome07: typeof Pangu = Pangu;
welcome07.welcome01 = "盘古的声音变成了大地"; var welcome08:Pangu = new welcome05();
alert(welcome08.welcome03()); var welcome09: typeof Pangu = Pangu;
welcome09.welcome01 = "盘古的眼睛变成了云"; var welcome10:Pangu = new welcome05();
alert(welcome10.welcome03()); var welcome11: typeof Pangu = Pangu;
welcome11.welcome01 = "盘古的四肢变成了雷声"; var welcome12:Pangu = new welcome05();
alert(welcome12.welcome03()); var welcome13: typeof Pangu = Pangu;
welcome13.welcome01 = "盘古的肌肤变成了太阳和月亮"; var welcome14:Pangu = new welcome05();
alert(welcome14.welcome03()); var welcome15: typeof Pangu = Pangu;
welcome15.welcome01 = "盘古的血液变成了江河"; var welcome16:Pangu = new welcome05();
alert(welcome16.welcome03());

  

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>TypeScipt作业</title>
<script type="text/javascript" src="homework.js"></script>
</head>
</html>

  

编译之后的js

var Pangu = /** @class */ (function () {
function Pangu() {
}
Pangu.prototype.welcome03 = function () {
if (this.welcome02) {
return "Hello, " + this.welcome02;
}
else {
return Pangu.welcome01;
}
};
Pangu.welcome01 = "开天辟地了";
return Pangu;
}());
var welcome04;
welcome04 = new Pangu();
alert(welcome04.welcome03());
var welcome05 = Pangu;
welcome05.welcome01 = "盘古的呼吸变成了天";
var welcome06 = new welcome05();
alert(welcome06.welcome03());
var welcome07 = Pangu;
welcome07.welcome01 = "盘古的声音变成了大地";
var welcome08 = new welcome05();
alert(welcome08.welcome03());
var welcome09 = Pangu;
welcome09.welcome01 = "盘古的眼睛变成了云";
var welcome10 = new welcome05();
alert(welcome10.welcome03());
var welcome11 = Pangu;
welcome11.welcome01 = "盘古的四肢变成了雷声";
var welcome12 = new welcome05();
alert(welcome12.welcome03());
var welcome13 = Pangu;
welcome13.welcome01 = "盘古的肌肤变成了太阳和月亮";
var welcome14 = new welcome05();
alert(welcome14.welcome03());
var welcome15 = Pangu;
welcome15.welcome01 = "盘古的血液变成了江河";
var welcome16 = new welcome05();
alert(welcome16.welcome03());
class Name {
name : string; constructor(name) {
this.name = name;
}
} class EarthSkyItem extends Name {
private bodyItem : BodyItem;
private sky : Sky;
private earth : Earth;
constructor(name:string, bodyItem : BodyItem, sky : Sky, earth : Earth) {
super(name);
this.bodyItem = bodyItem;
this.sky = sky;
this.earth = earth;
} } class Wind extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('四季的风', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Cloud extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('飘动的云', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Thunder extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('隆隆的雷声', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Sun extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('太阳', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Moon extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('月亮', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class FourPole extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('大地上的东、西、南、北四极', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Ground extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('辽阔的大地', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Reiver extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('奔流不息的江河', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Rain extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('滋润万物的雨露', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class BodyItem extends Name {
constructor(name:string) {
super(name);
}
} class Pangu extends Name{
constructor() {
super('盘古');
this.live();
} private sky : Sky;
private earth : Earth;
private height : number = 2;
private qixi = new BodyItem('呼出的气息');
private shengyin = new BodyItem('发出的声音');
private leftEye = new BodyItem('的左眼');
private rightEye = new BodyItem('的右眼');
private sizhi = new BodyItem('四肢');
private skin = new BodyItem('肌肤');
private blood = new BodyItem('血液');
private sweat = new BodyItem('汗'); live() : void {
console.log('有个叫盘古的巨人,出生在这混沌之中。');
this.sleeping();
this.wakeup();
} sleeping() : void {
console.log('他一直睡了一万八千年。');
} wakeup() : void {
console.log('有一天,盘古突然醒了。');
} kaitian(world:World) : void {
console.log('他见周围一片漆黑,就抡起大斧头,朝眼前的黑暗猛劈过去。');
let skyEarch : [Sky, Earth] = world.died();
this.sky = skyEarch[0];
this.earth = skyEarch[1];
this.grow();
} grow() : void {
console.log('天和地分开以后,盘古怕它们还会合在一起,就头顶着天,用脚使劲蹬着地。天每天升高一丈,盘古也随着越长越高。');
this.height += 20000;
this.died();
} died() : void {
console.log('这样不知过多少年,天和地逐渐成形了,盘古也累得倒了下去。');
this.transform();
} transform() : void {
let wind : Wind = new Wind(this.qixi, this.sky);
let cloud : Cloud = new Cloud(this.qixi, this.sky);
let thunder : Thunder = new Thunder(this.shengyin, this.sky);
let sun : Sun = new Sun(this.leftEye, this.sky);
let moon : Moon = new Moon(this.rightEye, this.sky);
let fourPole : FourPole = new FourPole(this.sizhi, this.earth);
let ground : Ground = new Ground(this.skin, this.earth);
let reiver : Reiver = new Reiver(this.blood, this.earth);
let rain : Rain = new Rain(this.sweat, this.earth);
//...
}
} class World extends Name{ private status : string = '混沌'; constructor() {
super('混沌世界');
console.log('很久很久以前,天和地还没有分开,宇宙混沌一片。');
} died() : [Sky, Earth] {
console.log('只听一声巨响,混沌一片的东西渐渐分开了。');
this.status = '消失';
let skyEarch : [Sky, Earth] = [new Sky(), new Earth()];
return skyEarch;
}
} class Sky extends Name{
constructor() {
super('天');
console.log('轻而清的东西,缓缓上升,变成了天;');
}
} class Earth extends Name{
constructor() {
super('地');
console.log('重而浊的东西,慢慢下降,变成了地。');
}
} let world = new World();
let pangu = new Pangu();
pangu.kaitian(world);

  

TypeScript作业的更多相关文章

  1. CSS3与页面布局学习总结(七)——前端预处理技术(Less、Sass、CoffeeScript、TypeScript)

    CSS不像其它高级语言一样支持算术运算.变量.流程控制与面向对象特性,所以CSS样式较多时会引起一些问题,如修改复杂,冗余,某些别的语言很简单的功能实现不了等.而javascript则是一种半面向对象 ...

  2. 深入浅出 Typescript 学习笔记

    TypeScript 是 JavaScript 的一个超集,支持 ECMAScript 6 标准. TypeScript 由微软开发的自由和开源的编程语言. TypeScript 设计目标是开发大型应 ...

  3. TypeScript: Angular 2 的秘密武器(译)

    本文整理自Dan Wahlin在ng-conf上的talk.原视频地址: https://www.youtube.com/watch?v=e3djIqAGqZo 开场白 开场白主要分为三部分: 感谢了 ...

  4. TypeScript为Zepto编写LazyLoad插件

    平时项目中使用的全部是jQuery框架,但是对于做webapp来说jQuery太过于庞大,当然你可以选择jQuery 2.*针对移动端的版本. 这里我采用移动端使用率比较多的zepto框架,他跟jqu ...

  5. TypeScript Vs2013 下提示Can not compile modules unless '--module' flag is provided

    VS在开发TypeScript程序时候,如果import了模块有的时候会有如下提示: 这种情况下,只需要对当前TypeScript项目生成设置为AMD规范即可!

  6. python10作业思路及源码:类Fabric主机管理程序开发(仅供参考)

    类Fabric主机管理程序开发 一,作业要求 1, 运行程序列出主机组或者主机列表(已完成) 2,选择指定主机或主机组(已完成) 3,选择主机或主机组传送文件(上传/下载)(已完成) 4,充分使用多线 ...

  7. SQLServer2005创建定时作业任务

    SQLServer定时作业任务:即数据库自动按照定时执行的作业任务,具有周期性不需要人工干预的特点 创建步骤:(使用最高权限的账户登录--sa) 一.启动SQL Server代理(SQL Server ...

  8. TypeScript

    TypeScript: Angular 2 的秘密武器(译)   本文整理自Dan Wahlin在ng-conf上的talk.原视频地址: https://www.youtube.com/watch? ...

  9. 打造TypeScript的Visual Studio Code开发环境

    打造TypeScript的Visual Studio Code开发环境 本文转自:https://zhuanlan.zhihu.com/p/21611724 作者: 2gua TypeScript是由 ...

随机推荐

  1. 测量应用程序cass和cad的使用感受

    作为一名测绘工程专业的学生,在现在的电子信息时代是会经常与测量绘图有关的软件打交道的,如今我也算是接触绘图软件一年多了并且在上学期学校还组织我们大家一起进行了几周CAD集训,而且在校园和井陉的暑期实训 ...

  2. I2C写时序图[转]

    1. I2C写时序图: 注意:最后一个byte后,结束标志在第十个CLK上升沿之后: 2. I2C读时序图: 注意:restart信号格式:读操作结束前最后一组clk的最后一个上升沿,主机应发送NAC ...

  3. SpringBoot介绍

    SpringBoot作用:对框架整合做了简化,和分布式集成.pom.xml中的spring-parent中有很多已经集成好的东西,拿来直接用 SpringBoot核心功能: 1.独立运行的Spring ...

  4. C++标准模板库之vector

    vector(向量容器),是 C++ 中十分有用一个容器.它能够像容器一样存放各种类型的对象,vector 是一个能够存放任意类型(类型可以是int, double, string, 还可以是类)的动 ...

  5. Gym 101873I - Uberwatch - [DP]

    题目链接:http://codeforces.com/gym/101873/problem/I 题意: 给出 $n(1 \le n \le 300000)$ 个单位时间,每个单位时间给出一个 $x_i ...

  6. Windows平台分布式架构实践 - 负载均衡(转载)

    Windows平台分布式架构实践 - 负载均衡 概述 最近.NET的世界开始闹腾了,微软官方终于加入到了对.NET跨平台的支持,并且在不久的将来,我们在VS里面写的代码可能就可以通过Mono直接在Li ...

  7. REST风格的5条关键原则

    REST风格的5条关键原则包括: (1)网络上的所有事物都被抽象为资源. (2)每个资源对应一个唯一的资源标识. (3)通过通用的连接件接口对资源进行操作. (4)对资源的各种操作不会改变资源标识. ...

  8. expdp 字符集从ZHS16GBK到AL32UTF8

    源oracle数据库是GBK字符集,目标库是UTF8字符集,现在需要将源库的一个表空间数据导入到目标库.我的解决方法有点繁琐,首先直接导出源库的表空间 expdp trmuser/trmpass sc ...

  9. mongoose findByIdAndUpdate不执行的解决方法

    请参考Mongoose的文档 1.findOneAndUpdate([query], [doc], [options], [callback]) 有callback传递才执行. 2.exec是prom ...

  10. 解决bootstrap 模态框 数据清除 验证清空

    $("#switchModel").on("hidden.bs.modal", function () { $('#ware-form')[0].reset() ...