题目:

了解神话故事盘古开天辟地或者女娲开世造物,通过typescript程序模拟出天地的变化过程或者万物的衍生过程

参考博客园大神: https://www.cnblogs.com/tansm/p/TypeScript_Handbook.html

https://www.runoob.com/w3cnote/getting-started-with-typescript.html

不知道这个题目是要做什么的,我瞎想了下面的程序:

class Pangu {
static welcome01 = "开天辟地了";
welcome02: string;
welcome03() {
if (this.welcome02) {
return "Hello, " + this.welcome02;
}
else {
return Pangu.welcome01;
}
}
} var welcome04: Pangu;
welcome04 = new Pangu();
alert(welcome04.welcome03()); var welcome05: typeof Pangu = Pangu;
welcome05.welcome01 = "盘古的呼吸变成了天"; var welcome06:Pangu = new welcome05();
alert(welcome06.welcome03()); var welcome07: typeof Pangu = Pangu;
welcome07.welcome01 = "盘古的声音变成了大地"; var welcome08:Pangu = new welcome05();
alert(welcome08.welcome03()); var welcome09: typeof Pangu = Pangu;
welcome09.welcome01 = "盘古的眼睛变成了云"; var welcome10:Pangu = new welcome05();
alert(welcome10.welcome03()); var welcome11: typeof Pangu = Pangu;
welcome11.welcome01 = "盘古的四肢变成了雷声"; var welcome12:Pangu = new welcome05();
alert(welcome12.welcome03()); var welcome13: typeof Pangu = Pangu;
welcome13.welcome01 = "盘古的肌肤变成了太阳和月亮"; var welcome14:Pangu = new welcome05();
alert(welcome14.welcome03()); var welcome15: typeof Pangu = Pangu;
welcome15.welcome01 = "盘古的血液变成了江河"; var welcome16:Pangu = new welcome05();
alert(welcome16.welcome03());

  

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>TypeScipt作业</title>
<script type="text/javascript" src="homework.js"></script>
</head>
</html>

  

编译之后的js

var Pangu = /** @class */ (function () {
function Pangu() {
}
Pangu.prototype.welcome03 = function () {
if (this.welcome02) {
return "Hello, " + this.welcome02;
}
else {
return Pangu.welcome01;
}
};
Pangu.welcome01 = "开天辟地了";
return Pangu;
}());
var welcome04;
welcome04 = new Pangu();
alert(welcome04.welcome03());
var welcome05 = Pangu;
welcome05.welcome01 = "盘古的呼吸变成了天";
var welcome06 = new welcome05();
alert(welcome06.welcome03());
var welcome07 = Pangu;
welcome07.welcome01 = "盘古的声音变成了大地";
var welcome08 = new welcome05();
alert(welcome08.welcome03());
var welcome09 = Pangu;
welcome09.welcome01 = "盘古的眼睛变成了云";
var welcome10 = new welcome05();
alert(welcome10.welcome03());
var welcome11 = Pangu;
welcome11.welcome01 = "盘古的四肢变成了雷声";
var welcome12 = new welcome05();
alert(welcome12.welcome03());
var welcome13 = Pangu;
welcome13.welcome01 = "盘古的肌肤变成了太阳和月亮";
var welcome14 = new welcome05();
alert(welcome14.welcome03());
var welcome15 = Pangu;
welcome15.welcome01 = "盘古的血液变成了江河";
var welcome16 = new welcome05();
alert(welcome16.welcome03());
class Name {
name : string; constructor(name) {
this.name = name;
}
} class EarthSkyItem extends Name {
private bodyItem : BodyItem;
private sky : Sky;
private earth : Earth;
constructor(name:string, bodyItem : BodyItem, sky : Sky, earth : Earth) {
super(name);
this.bodyItem = bodyItem;
this.sky = sky;
this.earth = earth;
} } class Wind extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('四季的风', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Cloud extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('飘动的云', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Thunder extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('隆隆的雷声', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Sun extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('太阳', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Moon extends EarthSkyItem {
constructor(bodyItem : BodyItem, sky : Sky) {
super('月亮', bodyItem, sky, null);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class FourPole extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('大地上的东、西、南、北四极', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Ground extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('辽阔的大地', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Reiver extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('奔流不息的江河', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class Rain extends EarthSkyItem {
constructor(bodyItem : BodyItem, earth : Earth) {
super('滋润万物的雨露', bodyItem, null, earth);
console.log(`他${bodyItem.name},变成了${this.name};`);
}
} class BodyItem extends Name {
constructor(name:string) {
super(name);
}
} class Pangu extends Name{
constructor() {
super('盘古');
this.live();
} private sky : Sky;
private earth : Earth;
private height : number = 2;
private qixi = new BodyItem('呼出的气息');
private shengyin = new BodyItem('发出的声音');
private leftEye = new BodyItem('的左眼');
private rightEye = new BodyItem('的右眼');
private sizhi = new BodyItem('四肢');
private skin = new BodyItem('肌肤');
private blood = new BodyItem('血液');
private sweat = new BodyItem('汗'); live() : void {
console.log('有个叫盘古的巨人,出生在这混沌之中。');
this.sleeping();
this.wakeup();
} sleeping() : void {
console.log('他一直睡了一万八千年。');
} wakeup() : void {
console.log('有一天,盘古突然醒了。');
} kaitian(world:World) : void {
console.log('他见周围一片漆黑,就抡起大斧头,朝眼前的黑暗猛劈过去。');
let skyEarch : [Sky, Earth] = world.died();
this.sky = skyEarch[0];
this.earth = skyEarch[1];
this.grow();
} grow() : void {
console.log('天和地分开以后,盘古怕它们还会合在一起,就头顶着天,用脚使劲蹬着地。天每天升高一丈,盘古也随着越长越高。');
this.height += 20000;
this.died();
} died() : void {
console.log('这样不知过多少年,天和地逐渐成形了,盘古也累得倒了下去。');
this.transform();
} transform() : void {
let wind : Wind = new Wind(this.qixi, this.sky);
let cloud : Cloud = new Cloud(this.qixi, this.sky);
let thunder : Thunder = new Thunder(this.shengyin, this.sky);
let sun : Sun = new Sun(this.leftEye, this.sky);
let moon : Moon = new Moon(this.rightEye, this.sky);
let fourPole : FourPole = new FourPole(this.sizhi, this.earth);
let ground : Ground = new Ground(this.skin, this.earth);
let reiver : Reiver = new Reiver(this.blood, this.earth);
let rain : Rain = new Rain(this.sweat, this.earth);
//...
}
} class World extends Name{ private status : string = '混沌'; constructor() {
super('混沌世界');
console.log('很久很久以前,天和地还没有分开,宇宙混沌一片。');
} died() : [Sky, Earth] {
console.log('只听一声巨响,混沌一片的东西渐渐分开了。');
this.status = '消失';
let skyEarch : [Sky, Earth] = [new Sky(), new Earth()];
return skyEarch;
}
} class Sky extends Name{
constructor() {
super('天');
console.log('轻而清的东西,缓缓上升,变成了天;');
}
} class Earth extends Name{
constructor() {
super('地');
console.log('重而浊的东西,慢慢下降,变成了地。');
}
} let world = new World();
let pangu = new Pangu();
pangu.kaitian(world);

  

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