【代码分享】简单html5足球射门游戏分享
之前空余时间想玩玩html5, 于是使用2.2.2的cocos2d-html5 制作了个简单的足球射门游戏 ,美术是自己在纸上画完用手机拍下再ps扣的图,哈哈,赞一下自己的创意。
在我的主页可以玩这个游戏: http://www.jd85.net/ballfoot/
很简单的几个类,就不在这里讲解了。附件里有完整项目源码和cocostudio项目可在本人发布在cocoachina论坛里的帖子内下载: http://www.cocoachina.com/bbs/read.php?tid=213943

补上代码:
cocos2d.js中部分需要修改代码:
var c = {
COCOS2D_DEBUG:2, //0 to turn debug off, 1 for basic debug, and 2 for full debug
box2d:false,
chipmunk:false,
showFPS:false,
frameRate:60,
loadExtension:false,
renderMode:0, //Choose of RenderMode: 0(default), 1(Canvas only), 2(WebGL only)
tag:'gameCanvas', //the dom element to run cocos2d on
// engineDir:'../cocos2d/',
SingleEngineFile:'Cocos2d-html5-v2.2.2.min.js',
appFiles:[
'src/resource.js',
// 'src/myApp.js'//add your own files in order here
'src/GameScene.js',
'src/StartLayer.js',
'src/GameLayer.js',
'src/GameOverLayer.js',
'libs/CCNotificationCenter.js',
'libs/MD5.js'
]
};
StartLayer.js:
/**
* Created by JiaDing on 14-4-19.
*/
var StartLayer = cc.Layer.extend({ init:function()
{
if(this._super())
{ return true;
}
return false;
}, onEnter:function()
{
this._super();
var uiLayer = ccs.UILayer.create();
this.addChild(uiLayer); var widget = ccs.GUIReader.getInstance().widgetFromJsonFile(s_exportJson_StartPanel);
widget.setPositionX(widget.getPositionX() + 100);
uiLayer.addWidget(widget); var titleAction = ccs.ActionManager.getInstance().getActionByName("StartPanel.ExportJson","Animation0");
if(titleAction)
{
titleAction.play();
} var startBtn = uiLayer.getWidgetByName("Button_25");
startBtn.addTouchEventListener(function(object,touchType){ if(touchType == cc.TOUCH_ENDED)
{
cc.AudioEngine.getInstance().playEffect(s_sound_btn,false);
cc.NotificationCenter.getInstance().postNotification("changeToGameLayer");
} }.bind(this) ,this);
}, onExit:function()
{ this._super();
} }); StartLayer.create = function()
{
var obj = new StartLayer();
if(obj && obj.init())
{
return obj;
}
return null;
}
resource.js:
var s_pic_bg = "res/bg.png";
var s_pic_dashBoard = "res/dashBoard.png";
var s_pic_arrow = "res/arrow.png";
//var s_pic_transitbg = "res/transitbg.png";
var s_pic_transitbg = "res/transitbg.png";
var s_pic_door = "res/door.png"; var s_sound_win = "res/win.mp3";
var s_sound_lose = "res/lose.mp3";
var s_sound_kick = "res/kick.mp3";
var s_sound_btn = "res/btn.mp3";
var s_sound_bg = "res/bg.mp3"; var s_exportJson_FootMan = "res/FootMan/FootMan.ExportJson";
var s_plist_FootMan = "res/FootMan/FootMan0.plist";
var s_pic_FootMan = "res/FootMan/FootMan0.png"; var s_exportJson_LosePanel = "res/Panel/LosePanel.ExportJson";
var s_exportJson_StartPanel = "res/Panel/StartPanel.ExportJson";
var s_exportJson_WinPanel = "res/Panel/WinPanel.ExportJson";
var s_plist_Panel = "res/Panel/Panel0.plist";
var s_pic_Panel = "res/Panel/Panel0.png"; var s_exportJson_RoundBall = "res/RoundBall/RoundBall.ExportJson";
var s_plist_RoundBall = "res/RoundBall/RoundBall0.plist";
var s_pic_RoundBall = "res/RoundBall/RoundBall0.png"; var g_resources = [
//image
{src:s_pic_bg},
{src:s_pic_dashBoard},
{src:s_pic_arrow},
{src:s_pic_transitbg},
{src:s_pic_door}, {src:s_sound_win},
{src:s_sound_lose},
{src:s_sound_kick},
{src:s_sound_btn},
{src:s_sound_bg}, {src:s_exportJson_FootMan},
{src:s_plist_FootMan},
{src:s_pic_FootMan}, {src:s_exportJson_LosePanel},
{src:s_exportJson_StartPanel},
{src:s_exportJson_WinPanel},
{src:s_plist_Panel},
{src:s_pic_Panel},
{src:s_exportJson_RoundBall},
{src:s_plist_RoundBall},
{src:s_pic_RoundBall} //plist //fnt //tmx //bgm //effect ];
GameScene.js:
/**
* Created by JiaDing on 14-4-19.
*/ var GameScene = cc.Scene.extend({ TAG_CurrentView:1, onEnter:function()
{
this._super(); var winSize = cc.Director.getInstance().getWinSize();
var w = winSize.width;
var h = winSize.height;
var bg = cc.Sprite.create(s_pic_bg);
bg.setAnchorPoint(0,0);
this.addChild(bg,0); var startLayer = StartLayer.create();
this.addChild(startLayer,1,this.TAG_CurrentView); cc.AudioEngine.getInstance().preloadSound(s_sound_bg);
cc.AudioEngine.getInstance().preloadSound(s_sound_btn);
cc.AudioEngine.getInstance().preloadSound(s_sound_kick);
cc.AudioEngine.getInstance().preloadSound(s_sound_lose);
cc.AudioEngine.getInstance().preloadSound(s_sound_win); cc.AudioEngine.getInstance().playMusic(s_sound_bg,true); cc.NotificationCenter.getInstance().addObserver(this,this.changeToGameLayer,"changeToGameLayer");
cc.NotificationCenter.getInstance().addObserver(this,this.gameOver,"gameOver"); },
changeToGameLayer:function()
{
this.removeChildByTag(this.TAG_CurrentView,true); var gameLayer = GameLayer.create();
this.addChild(gameLayer,1,this.TAG_CurrentView);
},
gameOver:function(isWin)
{
this.removeChildByTag(this.TAG_CurrentView,true);
var overLayer = GameOverLayer.create(isWin);
this.addChild(overLayer,1,this.TAG_CurrentView);
} });
GameOverLayer.js:
/**
* Created by JiaDing on 14-4-20.
*/ var GameOverLayer = cc.Layer.extend({ isWin:false, init:function(isWin)
{
if(this._super())
{
this.isWin = isWin; return true;
}
return false;
}, onEnter:function()
{
this._super();
var uiLayer = ccs.UILayer.create();
this.addChild(uiLayer); if(this.isWin)
{
cc.AudioEngine.getInstance().playEffect(s_sound_win,false); var widget = ccs.GUIReader.getInstance().widgetFromJsonFile(s_exportJson_WinPanel);
widget.setPositionX(widget.getPositionX() + 100);
uiLayer.addWidget(widget); var titleAction = ccs.ActionManager.getInstance().getActionByName("WinPanel.ExportJson","QiuJInLe");
if(titleAction)
{
titleAction.play();
} var startBtn = uiLayer.getWidgetByName("Button_35");
startBtn.addTouchEventListener(function(object,touchType){ if(touchType == cc.TOUCH_ENDED)
{
cc.AudioEngine.getInstance().playEffect(s_sound_btn,false);
cc.NotificationCenter.getInstance().postNotification("changeToGameLayer");
} }.bind(this) ,this);
}
else
{ cc.AudioEngine.getInstance().playEffect(s_sound_lose,false); var widget = ccs.GUIReader.getInstance().widgetFromJsonFile(s_exportJson_LosePanel);
widget.setPositionX(widget.getPositionX() + 100);
uiLayer.addWidget(widget); var titleAction = ccs.ActionManager.getInstance().getActionByName("LosePanel.ExportJson","Animation0");
if(titleAction)
{
titleAction.play();
} var startBtn = uiLayer.getWidgetByName("Button_35_Copy0");
startBtn.addTouchEventListener(function(object,touchType){ if(touchType == cc.TOUCH_ENDED)
{
cc.AudioEngine.getInstance().playEffect(s_sound_btn,false);
cc.NotificationCenter.getInstance().postNotification("changeToGameLayer");
} }.bind(this) ,this);
} }, onExit:function()
{ this._super();
} }); GameOverLayer.create = function(isWin)
{
var obj = new GameOverLayer(isWin);
if(obj && obj.init(isWin))
{
return obj;
}
return null;
}
GameLayer.js:
/**
* Created by JiaDing on 14-4-20.
*/ var GameLayer = cc.Layer.extend({ TAG_MAN:1,
TAG_Ball:2,
TAG_DashBoard:3,
TAG_DOOR:4, havePcMouseDown:false,
rotationSpeed:11, MIN_ROTATION: - 135,
MAX_ROTATION: -45, init:function()
{
if(this._super())
{ var winSize = cc.Director.getInstance().getWinSize(); var door = cc.Sprite.create(s_pic_door);
var scale = 0.7;
door.setScale(scale);
door.setAnchorPoint(cc.p(0,1));
door.setPosition(cc.p((winSize.width + 30 - door.getContentSize().width * scale)/2,
winSize.height-150));
this.addChild(door);
door.setTag(this.TAG_DOOR); var dashBoardBg = cc.Sprite.create(s_pic_dashBoard);
dashBoardBg.setAnchorPoint(cc.p(0.5,0));
dashBoardBg.setScale(0.7);
dashBoardBg.setPosition(cc.p(winSize.width - dashBoardBg.getContentSize().width * dashBoardBg.getScale()/2,dashBoardBg.getContentSize().height / 2 + 300));
this.addChild(dashBoardBg);
dashBoardBg.setTag(this.TAG_DashBoard); var arrow = cc.Sprite.create(s_pic_arrow);
arrow.setAnchorPoint(cc.p(0,0.5));
arrow.setScale(0.55);
arrow.setPositionX(dashBoardBg.getContentSize().width/2);
arrow.setRotation(-90);
dashBoardBg.addChild(arrow);
arrow.setTag(1); ccs.ArmatureDataManager.getInstance().addArmatureFileInfo(s_exportJson_FootMan);
ccs.ArmatureDataManager.getInstance().addArmatureFileInfo(s_exportJson_RoundBall); var man = ccs.Armature.create("FootMan");
man.setAnchorPoint(cc.p(0,0));
man.setPosition(cc.p(100,20));
this.addChild(man);
man.setTag(this.TAG_MAN); var ball= ccs.Armature.create("RoundBall");
ball.setScale(0.6);
ball.setPosition(cc.p(winSize.width/2,200));
this.addChild(ball);
ball.setTag(this.TAG_Ball); var label = cc.LabelTTF.create("你认为我会告诉你鼠标按着不动瞄准,\n松开射门这句话么?","Microsoft Yahei Font",25);
label.setPosition(cc.p(winSize.width/2,70));
label.setColor(cc.c3b(255,0,0));
this.addChild(label); if( 'touches' in sys.capabilities )
this.setTouchEnabled(true);
else if ('mouse' in sys.capabilities )
this.setMouseEnabled(true); return true;
}
return false;
}, touchenable:true,
haveMobileTouch:false, onTouchesBegan:function()
{
if(!this.touchenable)
{
this.haveMobileTouch = false;
return false;
}
this.touchenable = false;
this.haveMobileTouch = true;
this.ready();
return true;
},
onMouseDown:function (event)
{
if(!this.touchenable)
{
this.havePcMouseDown = false;
return;
}
this.touchenable = false;
this.havePcMouseDown = true;
this.ready();
}, onTouchesEnded:function()
{
if(this.haveMobileTouch)
{
this.run();
}
},
onMouseUp:function()
{ if(this.havePcMouseDown)
{
this.run();
}
}, ready:function()
{
this.schedule(this.update,0.016);
},
update:function()
{
var arrow = this.getChildByTag(this.TAG_DashBoard).getChildByTag(1);
var rot = arrow.getRotation();
if(rot <= -135 || rot >= -45)
{
this.rotationSpeed = this.rotationSpeed * -1;
}
arrow.setRotation(rot + this.rotationSpeed);
},
run:function()
{
this.unschedule(this.update); var man = this.getChildByTag(this.TAG_MAN);
man.getAnimation().playWithIndex(0); var action = cc.Sequence.create(
cc.MoveBy.create(2,cc.p(150,50)),
cc.DelayTime.create(0.3),
cc.CallFunc.create(function(){
this.kick();
}.bind(this),this)
);
man.runAction(action);
},
kick:function()
{
var man = this.getChildByTag(this.TAG_MAN);
man.getAnimation().playWithIndex(1);
man.getAnimation().setMovementEventCallFunc(function(armature, movementType, movementID){
if (movementType == ccs.MovementEventType.complete)
{
cc.AudioEngine.getInstance().playEffect(s_sound_kick,false); var ball = this.getChildByTag(this.TAG_Ball);
ball.getAnimation().playWithIndex(0); var arrow = this.getChildByTag(this.TAG_DashBoard).getChildByTag(1);
var rotation = arrow.getRotation();
var door = this.getChildByTag(this.TAG_DOOR);
var doorWidth = door.getContentSize().width * door.getScale();
var doorHeight = door.getContentSize().height * door.getScale(); var doorLeftX = door.getPositionX();
var doorRightX = door.getPositionX() + doorWidth; var minX = doorLeftX - 300;
var maxX = doorRightX + 300;
var targetX = (rotation + (this.MIN_ROTATION * -1)) / (this.MAX_ROTATION + (this.MIN_ROTATION * -1)) * (maxX - minX) + minX; var action = cc.Sequence.create(
cc.MoveTo.create(1,cc.p(targetX,door.getPositionY() - doorHeight + 30)),
cc.CallFunc.create(function(){
var win = false;
if(targetX > doorLeftX && targetX < doorRightX)
{
win = true;
}
this.gameOVer(win);
}.bind(this),this)
);
ball.runAction(action);
}
}.bind(this),this); },
gameOVer:function(isWin)
{
cc.NotificationCenter.getInstance().postNotification("gameOver",isWin);
} }); GameLayer.create = function()
{
var obj = new GameLayer();
if(obj && obj.init())
{
return obj;
}
return null;
};
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