1. AWT画图  Graphics类  提供绘制简单图形的方法

更新图片时用到 repaint , update , 程序不应该主动调用paint和update, 这两个方法都应该是由AWT系统负责调用,用户重写paint 即可。

示例:

public class Main {

	private final String RECT_SHAPE = "rect";
private final String OVAL_SHAPE = "oval";
private Frame f = new Frame();
private Button rect = new Button("Rect");
private Button oval = new Button("Oval");
private String shape = "";
private MyCanvas drawArea = new MyCanvas(); void init()
{
Panel p = new Panel();
p.add(rect);
p.add(oval);
rect.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
shape = RECT_SHAPE;
drawArea.repaint(); //重画, 会调用paint方法。。。
}
});
oval.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
shape = OVAL_SHAPE;
drawArea.repaint();
}
});
f.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}); drawArea.setPreferredSize(new Dimension(250, 180));
f.add(drawArea);
f.add(p, BorderLayout.SOUTH);
f.pack();
f.setVisible(true); } public static void main(String[] args) {
new Main().init(); } class MyCanvas extends Canvas // 画布
{
public void paint(Graphics g) //重写paint方法
{
Random rand = new Random();
if(shape.equals(RECT_SHAPE))
{
g.setColor(new Color(220, 100, 80));
g.drawRect(rand.nextInt(200), rand.nextInt(120), 40, 60);
}
if(shape.equals(OVAL_SHAPE))
{
g.setColor(new Color(80, 100, 200));
g.fillOval(rand.nextInt(200), rand.nextInt(120), 50, 40);
}
}
}
}

2. 使用image类 BufferedImage 类处理位图

画板:

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.MenuItem;
import java.awt.PopupMenu;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage; public class HandDraw { /**
* @param args
*/
//画区大小
private final int AREA_WIDTH = 500;
private final int AREA_HEIGHT = 400;
//鼠标坐标
private int preX = -1;
private int preY = -1;
//右键惨淡
PopupMenu pop = new PopupMenu();
MenuItem redItem = new MenuItem("Red");
MenuItem greenItem = new MenuItem("Green");
MenuItem blueItem = new MenuItem("Blue");
//Bufferedimage 对象
BufferedImage image = new BufferedImage(AREA_WIDTH, AREA_HEIGHT,
BufferedImage.TYPE_INT_RGB);
Graphics g = image.getGraphics();
private Frame f= new Frame("HandDraw");
private String shape = "";
private Color foreColor = new Color(255, 0, 0);
private DrawCanvas drawArea = new DrawCanvas(); public void init()
{
ActionListener menuListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
if( e.getActionCommand().equals("Green") )
{
foreColor = new Color(0, 255, 0);
System.out.println("Green");
}
else if( e.getActionCommand().equals("Red") )
{
foreColor = new Color(255, 0, 0);
System.out.println("Red");
}
else if( e.getActionCommand().equals("Blue") )
{
foreColor = new Color(0, 0, 255);
System.out.println("Blue");
}
}
};
redItem.addActionListener(menuListener);
greenItem.addActionListener(menuListener);
blueItem.addActionListener(menuListener);
pop.add(redItem);
pop.add(greenItem);
pop.add(blueItem);
drawArea.add(pop);
drawArea.addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e)
{
if(e.isPopupTrigger())
{
pop.show(drawArea, e.getX(), e.getY());
}
preX = -1;
preY = -1;
}
}); g.fillRect(0, 0, AREA_WIDTH, AREA_HEIGHT);
drawArea.setPreferredSize(new Dimension(AREA_WIDTH, AREA_HEIGHT));
drawArea.addMouseMotionListener(new MouseMotionAdapter() {
public void mouseDragged(MouseEvent e)
{
if( preX > 0 && preY > 0 )
{
g.setColor(foreColor);
g.drawLine(preX, preY, e.getX(), e.getY());
}
preX = e.getX();
preY = e.getY();
drawArea.repaint();
}
}); f.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent w)
{
System.exit(0);
}
});
f.add(drawArea);
f.pack();
f.setVisible(true); } public static void main(String[] args) {
// TODO Auto-generated method stub
new HandDraw().init();
} class DrawCanvas extends Canvas
{
public void paint(Graphics g)
{
g.drawImage(image, 0, 0, null);
}
} }

3. 使用ImageIO  输入 输出位图

ImageIO有静态方法  getReaderFormatNames() 等获取 支持的读入写入的图片格式。

public class Main {

	private final int WIDTH = 800;
private final int HEIGHT = 600;
BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB );
Graphics g= image.getGraphics(); public void zoom() throws IOException
{
Image srcImage = ImageIO.read(new File("/home/test/test.png")); //读取图片文件
g.drawImage(srcImage, 0, 0, WIDTH, HEIGHT, null); //将原始图片 按固定大小绘制到image中
ImageIO.write(image, "jpeg", new File("/home/test/testCopy.jpg")); //写入磁盘
} public static void main(String[] args) throws IOException {
// TODO Auto-generated method stub
new Main().zoom();
}
}

Java -- AWT 画图,图像处理的更多相关文章

  1. learning java AWT 画图

    import javax.swing.*; import java.awt.*; import java.util.Random; public class SimpleDraw { private ...

  2. Atitit.java图片图像处理attilax总结  BufferedImage extends java.awt.Image获取图像像素点image.getRGB(i, lineIndex); 图片剪辑/AtiPlatf_cms/src/com/attilax/img/imgx.javacutImage图片处理titit 判断判断一张图片是否包含另一张小图片 atitit 图片去噪算法的原理与

    Atitit.java图片图像处理attilax总结 BufferedImage extends java.awt.Image 获取图像像素点 image.getRGB(i, lineIndex); ...

  3. java.awt.Robot

    import java.awt.AWTException; import java.awt.Robot; import java.awt.event.KeyEvent; public class Te ...

  4. GUI编程笔记(java)02:java.awt和java.swing包的区别

    1. java.awt和java.swing两者的概述 java.awt:(java的标准包)             Abstract Window ToolKit (抽象窗口工具包),需要调用本地 ...

  5. 64位linux报错Could not initialize class java.awt.image.BufferedImage

    最近碰到一个问题: 64位linux报错Could not initialize class java.awt.image.BufferedImage 在WIN平台下运行正常BufferedImage ...

  6. 【java图形计算器】 java awt swing组件应用

    package package1; import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swi ...

  7. class java.awt.HeadlessException : No X11 DISPLAY variable was set, but this program performed an operation which requires it.

    今天上午打印回单功能发布到测试环境,报了: class java.awt.HeadlessException : No X11 DISPLAY variable was set, but this p ...

  8. 什么是 java.awt.headless

    以下是网上的说法,我觉得简单地说就是有些功能需要硬件设备协助,比如显卡,但如果是服务器可能都没装显卡,这时就需要JDK调用自身的库文件去摸拟显卡的功能. 什么是 java.awt.headless? ...

  9. java awt学习笔记

    最近这两天,花了些时间温习了java.awt的学习,故今日花些时间写下自己的总结吧. 1.常见的组件:Button.TextArea.Label.Checkbox.TextField Containe ...

随机推荐

  1. 修改NameNode端口后,hive表查询报错

    在进行使用hive查询表数据的时候,抛出异常 hive> select*from blackList;FAILED: SemanticException Unable to determine ...

  2. kill 命令

    Linux中的kill命令用来终止指定的进程(terminate a process)的运行,是Linux下进程管理的常用命令.通常,终止一个前台进程可以使用Ctrl+C键,但是,对于一个后台进程就须 ...

  3. vue实践---根据不同环境,自动转换请求的url地址

    一般的项目环境分为:本地环境,测试环境,预发环境,正式环境. 这些环境的域名一般是一样的, 前端请求接口的url也会随着这些环境的变化而改变,手动修改有点麻烦,所以想个办法,让请求的地址根据域名改变而 ...

  4. unity 切换场景

    using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; ...

  5. linux下apache php配置redis

    1.安装redis 第一步: 下载:https://github.com/nicolasff/phpredis/archive/2.2.4.tar.gz 上传phpredis-2.2.4.tar.gz ...

  6. excel生成随机数

    这个功能可以通过excel来实现,操作步骤如下:       1.新建一个excel,并打开       2.选中一个单元格,在单元格中填写:    =20*RAND()+30  确定之后就会发现已经 ...

  7. 3123: [Sdoi2013]森林

    3123: [Sdoi2013]森林 Time Limit: 20 Sec  Memory Limit: 512 MBSubmit: 3336  Solved: 978[Submit][Status] ...

  8. Webpack探索【7】--- sourceMap、自动构建刷新功能详解

    本文主要讲sourceMap.自动构建刷新功能.

  9. Js 抱错:::SyntaxError: identifier starts immediately after numeric literal

    SyntaxError: identifier starts immediately after numeric literal 今天写了个onclick()方法,有这样的一个变量4028b88161 ...

  10. ob 函数讲解

    ob的基本原则:如果ob缓存打开,则echo的数据首先放在ob缓存.如果是header信息,直接放在程序缓存.当页面履行到最后,会把ob缓存的数据放到程序缓存,然后依次返回给涉猎器.下面我说说ob的基 ...