https://www.hex-rays.com/products/decompiler/manual/tricks.shtml

First of all, read the troubleshooting page. It explains how to deal with most decompilation problems.

Below is a mix of other useful information that did not fit into any other page:

Volatile memory

Sometimes the decompiler can be overly aggressive and optimize references to volatile memory completely away. A typical situation like the following:

                device_ready    DCD ? ; VOLATILE!

                                MOV     R0, =device_ready
LDR R1, [R0]
LOOP:
LDR R2, [R0]
SUB R2, R1
BEQ LOOP

can be decompiled into

                while ( 1 )
;

because the decompiler assumes that a variable can not change its value by itself and
it can prove that r0 continues to point to the same location during the loop.

To prevent such optimization, we need to mark the variable as volatile.
Currently the decompiler considers memory to be volatile if it belongs to a segment with one of the following names:

IO, IOPORTS, PORTS, VOLATILE.

The character case is not important.

Constant memory

Sometimes the decompiler does not optimize the code enough because it assumes that variables may change their values. For example, the following code:

                  LDR     R1, =off_45934
MOV R2, #0
ADD R3, SP, #0x14+var_C
LDR R1, [R1]
LDR R1, [R1] ; int
BL _IOServiceOpen

can be decompiled into

                IOServiceOpen(r0_1, *off_45934, 0)
        

but this code is much better:

                IOServiceOpen(r0_1, mach_task_self, 0)
        

because

                off_45934 DCD _mach_task_self
        

is a pointer that resides in constant memory and will never change its value.
 
The decompiler considers memory to be constant if one of the following conditions hold:

  1. the segment has access permissions defined but the write permission is not in the list
    (to change the segment permissions use the SetSegmentAttr built-in function)
  2. the segment type is CODE
  3. the segment name is one of the following (the list may change in the future):

    .text, .rdata, .got, .got.plt, __text, __const, __const_coal, __cstring, __literal4,
    __literal8, __pointers, __nl_symbol_ptr, __la_symbol_ptr,
    __objc_protorefs, __objc_selrefs, __objc_classrefs, __objc_superrefs, __objc_const,
    __message_refs, __cls_refs, __inst_meth, __cat_inst_meth, __cat_cls_meth.

CONTAINING_RECORD macro

The decompiler knows about the CONTAINING_RECORD macro and tries to use it in the output.
However, in most cases it is impossible to create this macro automatically,
because the information about the containing record is not available.
The decompiler uses three sources of information to determine if CONTAINING_RECORD should be used:

  1. If there is an assignment like this:

                v1 = (structype *)((char *)v2 - num);
            

    it can be converted into

                v1 = CONTAINING_RECORD(v2, structype, fieldname);
            

    by simply confirming the types of v1 and v2. 
    NOTE: the variables types must be specified explicitly.
    Even if the types are displayed as correct, the user should press Yfollowed by Enter to confirm the variable type.

  2. Struct offsets applied to numbers in the disassembly listing are used as a hint
    to create CONTAINING_RECORD. For example, applying structure offset to 0x41C in
                sub     eax, 41Ch
            

    will have the same effect as in the previous point. Please note that it makes sense to confirm the variable types as explained earlier.

  3. Struct offsets applied to numbers in the decompiler output. For example, applying _DEVICE_INFO structure offset to-131 in the following code:
                deviceInfo = (_DEVICE_INFO *)((char *)&thisEntry[-131] - 4);
            

    will convert it to:

                deviceInfo = CONTAINING_RECORD(thisEntry, _DEVICE_INFO, ListEntry);
            

    Please note that it makes sense to confirm the variable types as explained earlier.

Indirect calls

Since the arguments of indirect calls are collected before defining variables, specifying the type of the variable
that holds the function pointer may not be enough. The user have to specify the function type using other methods in this case.
The following methods exist (in the order of preference):

  1. For indirect calls of this form:

                call ds:funcptr
            

    If funcptr is initialized statically and points to a valid function, just ensure a correct function prototype. The decompiler will use it.

  2. For indirect calls of this form:
                call [reg+offset]
            

    If reg points to a structure with a member that is a function pointer, just convert the operand into a structure offset (hotkey T):

                call [reg+mystruct.funcptr]
            

    and ensure that the type of mystruct::funcptr is a pointer to a function of the desired type.

  3. Specify the type of the called function using Edit, Operand type, Set operand type.
    If the first two methods can not be applied, this is the recommended method.
    The operand type has the highest priority, it is always used if present.
  4. If the address of the called function is known, use Edit, Plugins, Change the callee address (hotkey Alt-F11).
    The decompiler will use the type of the specified callee. This method is available only for x86.
    For other processors adding a code cross reference from the call instruction to the callee will help.

Hex-Rays Decompiler Tips and tricks Volatile memory的更多相关文章

  1. Matlab tips and tricks

    matlab tips and tricks and ... page overview: I created this page as a vectorization helper but it g ...

  2. Android Studio tips and tricks 翻译学习

    Android Studio tips and tricks 翻译 这里是原文的链接. 正文: 如果你对Android Studio和IntelliJ不熟悉,本页提供了一些建议,让你可以从最常见的任务 ...

  3. Nginx and PHP-FPM Configuration and Optimizing Tips and Tricks

    原文链接:http://www.if-not-true-then-false.com/2011/nginx-and-php-fpm-configuration-and-optimizing-tips- ...

  4. (转) How to Train a GAN? Tips and tricks to make GANs work

    How to Train a GAN? Tips and tricks to make GANs work 转自:https://github.com/soumith/ganhacks While r ...

  5. LoadRunner AJAX TruClient协议Tips and Tricks

    LoadRunner AJAX TruClient协议Tips and Trickshttp://automationqa.com/forum.php?mod=viewthread&tid=2 ...

  6. Tips and Tricks for Debugging in chrome

    Tips and Tricks for Debugging in chrome Pretty print On sources panel ,clicking on the {} on the bot ...

  7. [转]Tips——Chrome DevTools - 25 Tips and Tricks

    Chrome DevTools - 25 Tips and Tricks 原文地址:https://www.keycdn.com/blog/chrome-devtools 如何打开? 1.从浏览器菜单 ...

  8. 10 Essential TypeScript Tips And Tricks For Angular Devs

    原文: https://www.sitepoint.com/10-essential-typescript-tips-tricks-angular/ ------------------------- ...

  9. WWDC笔记:2011 Session 125 UITableView Changes, Tips and Tricks

    What’s New Automatic Dimensions - (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSect ...

随机推荐

  1. win7下折腾filezilla_client

    基本上参照 http://blog.csdn.net/iamoyjj/article/details/6358742 但发现这样做的话,engine 生成的 lib中死活都没idn_free 及idn ...

  2. android 横竖屏限制如何配置

    在开发android的应用中,有时候需要限制横竖屏切换.只需要在AndroidManifest.xml文件中加入android:screenOrientation属性限制. ndroid:screen ...

  3. android学习视频(实战项目演练)

    1.基于Android平台实战无线点餐系统(客户端(Client)和服务端(Server))①http://kuai.xunlei.com/d/xmBrDwI8CAAyXVFRa3d②http://k ...

  4. [Everyday Mathematics]20150219

    设 $0<a<b$, 试证: $$\bex \int_a^b (x^2+1)e^{-x^2}\rd x\geq e^{-a^2}-e^{-b^2}. \eex$$

  5. hdu5248 序列变换

    百度之星的题.其实最简单的方法是二分答案,我竟然没想到,直接去想O(n)的去了,最后导致滚粗... 题意就是给一个数列,要求把它处理成递增序列. 首先我想到了O(n^2)的算法,然后再优化成O(n)过 ...

  6. PHP 优化详解

    笔者收集的这些技巧来源较广,完整性不能保证. 由于数量较多,这些优化技巧没有经过测试.请各位看官在使用之前自行测试,毕竟这些技巧是否能派上用场,还是需要由PHP所在的独特环境所决定的. 目录索引 找到 ...

  7. html --- canvas --- javascript --- 绘图方法

    Canvas元素是HTML5的一部分,允许脚本语言动态渲染位图像. 如有疑问请访问链接:http://javascript.ruanyifeng.com/htmlapi/canvas.html < ...

  8. 对easyui datagrid组件的一个小改进

    #对easyui datagrid组件的一个小改进 ##问题 在实际项目中使用datagrid时,受版面限制,有时候表格不能太大,这时候表格里面的内容就不能完全显示,用户需要经常拖动调整列宽才能看完整 ...

  9. iOS UITableView UIScrollView 的支持触摸事件

    在使用了 UITableView 或UIScrollView的controller 里无法响应触摸事件touch事件, 自定义tableView.scrollView #import <UIKi ...

  10. js中Number数字数值运算后值不对

    问题: 37.5*5.5=206.08 (JS算出来是这样的一个结果,我四舍五入取两位小数) 我先怀疑是四舍五入的问题,就直接用JS算了一个结果为:206.08499999999998 怎么会这样,两 ...