Eight

Time Limit: 10000/5000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others) Total Submission(s): 14380    Accepted Submission(s): 4044 Special Judge

Problem Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:

 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15  x

where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:

 1  2  3  4     1  2  3  4     1  2  3  4     1  2  3  4  5  6  7  8     5  6  7  8     5  6  7  8     5  6  7  8  9  x 10 12     9 10  x 12     9 10 11 12     9 10 11 12 13 14 11 15    13 14 11 15    13 14  x 15    13 14 15  x             r->            d->            r->

The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively. 
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and  frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course). 
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three  arrangement.

 
Input
You will receive, several descriptions of configuration of the 8 puzzle. One description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle 
1 2 3  x 4 6  7 5 8 
is described by this list: 
1 2 3 x 4 6 7 5 8
 
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line. Do not print a blank line between cases.
 
Sample Input
2 3 4 1 5 x 7 6 8
 
Sample Output
ullddrurdllurdruldr
 #include<stdio.h>
#include<string.h>
#include<algorithm>
#include<ctype.h>
typedef long long ll ;
int map[][] ;
char mp[] ;
int l , r , l1 , r1 ;
int flag ;
int anti ;
int move[][] = {{,} , {-,} , {,} , {,-}} ;
const int mod = ;
struct node
{
int x , y , nxt ;
int map[][] ;
} b[mod];
struct hash
{
ll w , id ;
int nxt ;
}e[mod * ];
int H[mod * ] , E ; void insert (ll x , int id)
{
int y = x % mod ;
if (y < ) y += mod ;
e[++ E].w = x ;
e[E].id = id ;
e[E].nxt = H[y] ;
H[y] = E ;
} int find (ll x)
{
int y = x % mod ;
if (y < ) y += mod ;
for (int i = H[y] ; ~ i ; i = e[i].nxt ) {
if (e[i].w == x)
return e[i].id ;
}
return - ;
} void table ()
{
node ans , tmp ;
E = - ; memset (H , - , sizeof (H) ) ;
l1 = , r1= ;
b[l1].x = , b[l1].y = , b[l1].nxt = - ;
ll sum = ;
for (int i = ; i < ; i ++) for (int j = ; j < ; j ++) b[l1].map[i][j] = i * + j + ;
insert ( , ) ;
while (l1 != r1) {
ans = b[l1] ;
for (int i = ; i < ; i ++) {
tmp.x = ans.x + move[i][] ; tmp.y = ans.y + move[i][] ;
if (tmp.x < || tmp.y < || tmp.x >= || tmp.y >= ) continue ;
for (int i = ; i < ; i ++) for (int j = ; j < ; j ++) tmp.map[i][j] = ans.map[i][j] ;
std::swap (tmp.map[ans.x][ans.y] , tmp.map[tmp.x][tmp.y]) ;
sum = ;
for (int i = ; i < ; i ++) for (int j = ; j < ; j ++) sum = sum * + tmp.map[i][j] ;
if (find (sum) != - ) continue ;
insert (sum , r1 ) ;
tmp.nxt = l1 ;
b[r1 ++] = tmp ;
}
l1 ++ ;
}
} void solve (int u)
{
if (u == -) return ;
int t = b[u].nxt ;
if (t != -) {
int x = b[t].x - b[u].x , y = b[t].y - b[u].y ;
if (x == ) printf ("d") ;
else if (x == -) printf ("u") ;
else if (y == ) printf ("r") ;
else if (y == - ) printf ("l") ;
}
solve (t) ;
} int main ()
{
freopen ("a.txt" , "r" , stdin ) ;
table () ;
while (gets (mp) != NULL) {
int tot = ;
for (int i = ; mp[i] != '\0' ; i ++) {
if (mp[i] != ' ') {
if (isdigit (mp[i])) {
map[tot / ][tot % ] = mp[i] - '' ;
}
else map[tot / ][tot % ] = ;
tot ++ ;
}
}
ll sum = ;
for (int i = ; i < ; i ++) for (int j = ; j < ; j ++) sum = sum * + map[i][j] ;
anti = find (sum) ;
if (anti != -) solve (anti) ;
else printf ("unsolvable") ;
puts ("") ;
}
return ;
}

打表思路很简单,也是为了对抗unsolve这种情况,从123456789最终状态产生所有状态,即可.

奇偶逆序:

逆序数:也就是说,对于n个不同的元素,先规定各元素之间有一个标准次序(例如n个 不同的自然数,可规定从小到大为标准次序),于是在这n个元素的任一排列中,当某两个元素的先后次序与标准次序不同时,就说有1个逆序。一个排列中所有逆序总数叫做这个排列的逆序数。

结论:(是除去移动元素,(这里是9))

对源状态A与目标状态B进行规范化,使得两矩阵的元素0的位置相同;记为新的源状态A'与目标状态B';
若A'与B'的逆序对的奇偶性相同(即A'与B1的逆序对的奇偶性相同),则A'必定可能转化为B',即A可以转化到B; 
若A'与B'的逆序对的奇偶性不同(即A'与B2的逆序对的奇偶性相同),则A'必定不可能转化为B',即A不可以转化到B;

也就是为了对抗unsolve.

然后用双广就OK了.

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