/**
* Class used to run a message loop for a thread. Threads by default do
* not have a message loop associated with them; to create one, call
* {@link #prepare} in the thread that is to run the loop, and then
* {@link #loop} to have it process messages until the loop is stopped.
*
* <p>Most interaction with a message loop is through the
* {@link Handler} class.
*
* <p>This is a typical example of the implementation of a Looper thread,
* using the separation of {@link #prepare} and {@link #loop} to create an
* initial Handler to communicate with the Looper.
*
* <pre>
* class LooperThread extends Thread {
* public Handler mHandler;
*
* public void run() {
* Looper.prepare();
*
* mHandler = new Handler() {
* public void handleMessage(Message msg) {
* // process incoming messages here
* }
* };
*
* Looper.loop();
* }
* }</pre>
*/
 /** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
} private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity(); for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
} // This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
} msg.target.dispatchMessage(msg); if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
} // Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
} msg.recycleUnchecked();
}
}

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