基​于​C​#​局​域​网​语​音​聊​天​室​,​可​实​现​文​本​消​息​的​发​送​、​接​收​及​语​音​聊​天​,​是​一​个​很​不​错​的​,​适​合​初​学​者​的​软​件​开​发​项​目​。(未经验证)
——http://wenku.baidu.com/link?url=f1gmOU2J04pf3wB9tldwuZS3VsXWYlmhUPSwdLvPXu_sBLhyjKwy2y3RMO6Rzh3esvl7-TnoEz5nUz_HVGkFlFAOwVwjgvOZG5nGQ37zMQ_

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;               // 套接字编程引入这两个命名空间
using System.Net.Sockets;
using System.Threading;
using System.IO;
using Voice;

namespace Server
{
    public partial class Form1 : Form
    {
        private static IPEndPoint ePoint;   //IP+端口号
        private Socket r;                   //声明一个套接字r,用于语音聊天
        TcpListener listener;               //声明一个侦听
        private int i;                      //声明变量i,j
        private int j;
        TcpClient remoteClient;             //声明远程客户端
        private Thread td;                  //声明线程td,t
        private Thread t;                   //用于侦听语音聊天的信息
        private bool connected = false;
        const int BufferSize = 8192;        //分配缓存大小
        private WaveOutPlayer m_Player;
        private WaveInRecorder m_Recorder;
        private byte[] m_PlayBuffer;
        private byte[] m_RecBuffer;
        private FifoStream m_Fifo = new FifoStream();

public Form1()
        {
            InitializeComponent();
        }

private void Form1_Load(object sender, EventArgs e)//加载用户界面
        {
            MessageBox.Show(this,"开启服务","提示");
            System.Windows.Forms.Control.CheckForIllegalCrossThreadCalls = false;
            this.ActiveControl = this.txtIP;//光标闪烁
            txtRecord.Text = "【服务器运行中......】";

t = new Thread(new ThreadStart(Voice_In));//调用方法
        }

private void btnConfirm_Click(object sender, EventArgs e)
        {
            try
            {
                ePoint = new IPEndPoint(IPAddress.Parse(txtIP.Text), int.Parse("8660"));
                txtRecord.AppendText(Environment.NewLine);
                txtRecord.Text += "【提示:】 IP已确定! ";
                txtRecord.SelectionStart = txtRecord.Text.Length;
                txtRecord.ScrollToCaret();

}
            catch
            {
                txtRecord.AppendText(Environment.NewLine);
                txtRecord.Text += "【提示:】 请输入有效的IP地址! ";
                txtRecord.SelectionStart = txtRecord.Text.Length;
                txtRecord.ScrollToCaret();
                txtIP.Clear();
            }
        }

private void btnStart_Click(object sender, EventArgs e)
        {
            createLinked();//调用方法1
            r = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

}

public void createLinked()//方法1:建立连接
        {
            try
            {

listener = new TcpListener(IPAddress.Parse(txtIP.Text), 8660);//实例化一个侦听
            }
            catch
            {
                txtRecord.AppendText(Environment.NewLine);
                txtRecord.Text += "【提示:】 请输入有效的IP地址! ";
                txtRecord.SelectionStart = txtRecord.Text.Length;
                txtRecord.ScrollToCaret();
                i = 3;
            }
            if (i != 3)
            {
                try
                {
                    listener.Start();           // 开始侦听
                    remoteClient = listener.AcceptTcpClient();
                    i = 2;
                    this.txtIP.Enabled = false;
                    this.btnConfirm.Enabled = false;
                    this.btnStart.Enabled = false;
                    td = new Thread(new ThreadStart(this.StartListen));//调用方法2
                    // i = 1;
                    td.Start();
                    // 打印连接到的客户端信息
                    txtRecord.AppendText(Environment.NewLine);
                    txtRecord.Text += "【提示:】 连接已建立! ";
                }
                catch
                {
                    txtRecord.AppendText(Environment.NewLine);
                    txtRecord.Text += "【提示:】 请输入有效的IP地址! ";
                    txtRecord.SelectionStart = txtRecord.Text.Length;
                    txtRecord.ScrollToCaret();
                    txtIP.Clear();
                }
            }
        }

private void StartListen()//方法2:用于侦听来自客户端的信息
        {
            //tcpListener = listener.AcceptTcpClient() ;
            //tcpListener.Start();
            while (true)
            {
                NetworkStream streamToClient = remoteClient.GetStream();
                byte[] buffer = new byte[BufferSize];
                int bytesRead = streamToClient.Read(buffer, 0, BufferSize);
                //tx(bytesRead.ToString());//转换成字节数输出
                // 获得请求的字符串
                string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
                tx(msg);
            }
        }

private void tx(string s)//方法3 用于改变聊天记录文本框的内容
        {

txtRecord.AppendText(Environment.NewLine);//向文本框的当前文本追加文本
            txtRecord.Text += "【信息来自客户端: ...】" + s;
            txtRecord.Focus();  //接收到焦点
            txtRecord.Select(txtRecord.Text.Length, 0);//光标移动到文本的末尾,选择字符数为0
            txtRecord.ScrollToCaret();//移动滚动条
            //移动滚动条到最后!
        }

private void btnSend_Click(object sender, EventArgs e)
        {
            if (i == 2)
            {
                string msg = txtInput.Text;
                NetworkStream streamToClient = remoteClient.GetStream();
                byte[] buffer = Encoding.Unicode.GetBytes(msg);     // 获得缓存
                streamToClient.Write(buffer, 0, buffer.Length);     // 发往客户端
                txtRecord.AppendText(Environment.NewLine);
                txtRecord.Text += "【发送到客户端:】 " + msg;
                txtInput.Clear();
                txtRecord.Focus();  //接收到焦点
                txtRecord.Select(txtRecord.Text.Length, 0);//光标移动到文本的末尾,选择字符数为0
                txtRecord.ScrollToCaret();//移动滚动条
                //移动滚动条到最后!
            }
            else if (i != 3)
            {
                txtRecord.AppendText(Environment.NewLine);
                txtRecord.Text += "【提示:】 尚未连接! ";
                txtRecord.SelectionStart = txtRecord.Text.Length;
                txtRecord.ScrollToCaret();
            }
        }

private void Voice_In()                 //获取语音输入流
        {
            byte[] br;
            r.Bind(ePoint);

while (true)
            {
                br = new byte[16384];
                try
                {
                    r.Receive(br);
                }
                catch
                {
                }
                m_Fifo.Write(br, 0, br.Length);
            }
        }

private void Voice_Out(IntPtr data, int size)//获取语音输入流
        {
            //for Recorder
            if (m_RecBuffer == null || m_RecBuffer.Length < size)
                m_RecBuffer = new byte[size];
            System.Runtime.InteropServices.Marshal.Copy(data, m_RecBuffer, 0, size);
            //Microphone ==> data ==> m_RecBuffer ==> m_Fifo
            r.SendTo(m_RecBuffer, remoteClient.Client.RemoteEndPoint);
        }

private void Filler(IntPtr data, int size)
        {
            if (m_PlayBuffer == null || m_PlayBuffer.Length < size)
                m_PlayBuffer = new byte[size];
            if (m_Fifo.Length >= size)
                m_Fifo.Read(m_PlayBuffer, 0, size);
            else
                for (int i = 0; i < m_PlayBuffer.Length; i++)
                    m_PlayBuffer[i] = 0;
            System.Runtime.InteropServices.Marshal.Copy(m_PlayBuffer, 0, data, size);
            // m_Fifo ==> m_PlayBuffer==> data ==> Speakers
        }

private void Start()
        {
            Stop();
            try
            {
                WaveFormat fmt = new WaveFormat(44100, 16, 2);
                m_Player = new WaveOutPlayer(-1, fmt, 16384, 3, new BufferFillEventHandler(Filler));
                m_Recorder = new WaveInRecorder(-1, fmt, 16384, 3, new BufferDoneEventHandler(Voice_Out));
            }
            catch
            {
                Stop();
                throw;
            }
        }

private void Stop()
        {
            if (m_Player != null)
                try
                {
                    m_Player.Dispose();
                }
                finally
                {
                    m_Player = null;
                }
            if (m_Recorder != null)
                try
                {
                    m_Recorder.Dispose();
                }
                finally
                {
                    m_Recorder = null;
                }
            m_Fifo.Flush();
        }

private void btnSound_Click(object sender, EventArgs e)
        {
            if (i == 2)
            {
                j = 1;
                if (connected == false)
                {
                    t.Start();
                    connected = true;
                }

Start();
            }
            else
            {
                txtRecord.AppendText(Environment.NewLine);
                txtRecord.Text += "【提示:】 尚未连接! ";
                txtRecord.SelectionStart = txtRecord.Text.Length;
                txtRecord.ScrollToCaret();
            }
        }

private void Server_Closing(object sender, FormClosingEventArgs e)
        {
            if (this.listener != null)
            {
                listener.Stop();
            }
            if (td != null)
            {
                if (td.ThreadState == ThreadState.Running)
                {
                    td.Abort();
                }
            }
            if (t != null)
            {
                if (t.ThreadState == ThreadState.Running)
                {
                    t.Abort();
                }
            }
            if (j == 1)
            {
                r.Close();
            }
        }

}
}

基于C#局域网语音聊天的更多相关文章

  1. Python3 实现简易局域网视频聊天工具

    Python3 实现简易局域网视频聊天工具   1.环境 操作系统为 Ubuntu 16.04 python 3.5opencv-python 3.4.1.15numpy 1.14.5PyAudio ...

  2. C#实现多人语音聊天

    在上一篇文章 实现一个简单的语音聊天室(多人语音聊天系统)中,我用C#实现了一个简单的语音聊天室,并给出了源代码下载.尽管有源代码,可是非常多朋友反映,理解起来还是有些模糊.不够清楚.如今想来,是由于 ...

  3. 智能家居-3.基于esp8266的语音控制系统(软件篇)

    智能家居-1.基于esp8266的语音控制系统(开篇) 智能家居-2.基于esp8266的语音控制系统(硬件篇) 智能家居-3.基于esp8266的语音控制系统(软件篇) 赞赏支持 QQ:505645 ...

  4. C# 实现语音聊天

    一.语音聊天说专业点就是即时语音,是一种基于网络的快速传递语音信息的技术,普遍应用于各类社交软件中,优势主要有以下几点: (1)时效性:视频直播会因为带宽问题有时出现延迟高的问题,而语音直播相对来说会 ...

  5. Unity3D 实现简单的语音聊天 [iOS版本]

    现在很多手机游戏中的聊天系统都加入语音聊天的功能,相比于传统的文字聊天,语音聊天在MMORPG中显得尤为重要,毕竟直接口头交流总比你码字快得多了,也更直观些. 实现语音聊天的方法很多,U3D中有不少第 ...

  6. Android 即时语音聊天工具 开发

    使用融云SDK 1. 功能需求分析 1.1 核心功能需求: * 即时通讯 * 文字聊天 * 语音聊天 1.2 辅助功能需求: * 注册.登录 * 好友添加功能 * 好友关系管理 2. 融云即时通讯平台 ...

  7. java版的类似飞秋的局域网在线聊天项目

    原文链接:http://www.cnblogs.com/wangleiblog/articles/5323305.html 转载请注明 最近在弄一个java版的局域网在线聊天项目,功能跟飞秋差不多.p ...

  8. 分享基于 websocket 网页端聊天室

    博客地址:https://ainyi.com/67 有一个月没有写博客了,也是因为年前需求多.回家过春节的原因,现在返回北京的第二天,想想,应该也要分享技术专题的博客了!! 主题 基于 websock ...

  9. cordova使用webrtc与网页端及移动端视频、语音聊天

    最近在做一个移动端与移动端.网页端文字.视频.语音聊天的功能.文字聊天使用websocket,在网上很多资料,也没什么难度.但是在视频.语音聊天上遇到了小小的难点.之前一直在找一些SDK想快速开发,例 ...

随机推荐

  1. python if语句,while语句

    一,if语句: python中最常用的判断语句,基本格式: 1.if else格式 if  条件: 结果 else: 结果 """ if 条件: 满足条件执行代码 els ...

  2. mysql之 [ERROR] InnoDB: Unable to lock ./ibdata1, error: 11

    问题描述:启动MySQL后,出现连接不上,报 [ERROR] InnoDB: Unable to lock ./ibdata1, error: 11[root@mysql01 ~]# service ...

  3. java代码异常捕获throws抛出异常

    总结:Throwable 是所以异常的父类.error和Exception是继承它的类 Exception: 这类异常一般是外部错误,例如试图从文件尾后读取数据等,这并不是程序本身的错误,而是在应用环 ...

  4. Jenkins关闭、重启,Jenkins服务的启动、停止方法。

     一.Jenkins关闭.重启 1.关闭Jenkins 只需要在访问jenkins服务器的网址url地址后加上exit,关闭Jenkins服务. 例如:http://localhost:8081/ex ...

  5. javascript一些小的注意点

    try...catch 可以测试代码中的错误.try 部分包含需要运行的代码,而 catch 部分包含错误发生时运行的代码. 当try { 里面的代码 出现错误了 }catch(e){ 才执行下面的c ...

  6. [置顶] if语句的陷阱

    if else if是只要有满足条件的,就不再对之后的else if进行判断 #include<stdio.h> void main() { char a=0; if(a==0) { a= ...

  7. web 应用 及 补充

    Highcharts 绘图配置 的函数及参数 web页面文本框修饰器 --- KindEditor web页面 之 超人性的点赞与狂踩 web页面 之 图片上传 web页面 之 评论盖楼 jQuery ...

  8. Python类(六)-静态方法、类方法、属性方法

    静态方法 通过@staticmethod来定义,静态方法在类中,但在静态方法里访问不了类和实例中的属性,但静态方法需要类来调用 # -*- coding:utf-8 -*- __author__ = ...

  9. Drools学习笔记1—规则文件

    Facts(即普通的POJO) 指普通业务对象插入到Workingmemory后的对象规则可以对fact对象进行任意的对象操作是规则与应用系统交换的桥梁返回FactHandler对象,是插入到Work ...

  10. ThinkPad E431按F1后直接进入系统无法进入BIOS

    联想的ThinkPad系列笔记本一般是按F1进如BIOS的,但是由于现在联想的笔记本多数都是预装Win 8或者更高版本的系统,所以有时候就没办法直接按F1进去BIOS.其原因是因为Win 8或者更高版 ...