// Playground - noun: a place where people can play

import Cocoa

var str = "Hello, playground"

str+=",Yes I'm Good";

println("hello swift")

var myvar=

myvar=
let myConstant=
var a:Double= let label="this width is"
let width=
let widthlabel=label+String(width) "I have \(width) apples."
"I have \(String(width)+String(width)) apples"
var shoppingList=["C","B","D","E"]
shoppingList[]="A"
shoppingList
var dict=["A":"yes","B":"no"]
dict["A"]
dict["C"]="Cancel"
dict
var emptyArray=String[]()
emptyArray.append("A")
emptyArray.append("C")
emptyArray var emptyDict=Dictionary<String,Float>()
emptyDict.values
emptyDict=["A":,"B":,"C":] let individualSocres=[,,,,,]
var teamScore=
for score in individualSocres{
if(score>){
teamScore+=
}
else{
teamScore+=
}
}
teamScore
var optional:String?="Hello"
optional=nil
var t="H"
if optional==nil {
t="hello \(optional)"
}else{
t="XX"
} let vegetable="1cecery"
switch vegetable{ //Case 用法
case let x where x.hasSuffix("cery"):
let v="Is it a spicy \(x)" case "cecery":
let v="add some";
case "cecery","":
let v="tttt"
default:
let v="tastes good"
} let interestingNumbers = [
"Prime": [, , , , , ],
"Fibonacci": [, , , , , ],
"Square": [, , , , ],
]
var largest =
for (kind, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
}
}
}
largest var n=
while n<{
n=n*
} var firstForLoop=
for i in ..{
firstForLoop+=i
} //多返回值参数
func greet(name:String,day:String)->(String,Double){
return ("hello \(name),today is \(day)",99.0)
} greet("jack","2014-06-09") //数组参数
func sumOf(numbers:Int...)->Int{
var sum=;
for num in numbers{
sum+=num
}
return sum
} sumOf()
sumOf(,,) //嵌套函数
func returnFifteen()->Int{
var y=;
func add(){
y+=;
}
//调用了才执行
add()
return y;
} returnFifteen(); //函数可以作为另一个函数的返回值
func makIncrementer() -> (Int->Int){
func addOne(number:Int)->Int{
return +number;
}
return addOne;
} var increment=makIncrementer();
increment() func hasAnyMatches(list: Int[], condition: Int -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number <
}
var numbers = [, , , ]
hasAnyMatches(numbers, lessThanTen) //类定义
class Animals{
var name="";
//构造函数
init(name:String){
self.name=name;
}
//方法
func WhatsName()->String{
return "my name is \(name)!";
}
}
//注意构造函数的调用方式
var cat=Animals(name: "dog");
//cat.name="cat";
cat.WhatsName(); //类的继承
class Pig:Animals{
var age:Int{
//在设置之前可以执行某段代码,之后执行用didSet
willSet{
println("aaaa");
}
}; //Getter And Setter
var Age:Int{
get{
return age;
}
set{
age=newValue;
}
} init(age:Int){
self.age=age;
super.init(name:"Pig");
} func HowOld()->String{
return "pig is \(age) years old";
}
//重写
override func WhatsName()->String{
return "pig is a clever animal!";
} } let LittlePig=Pig(age:);
LittlePig.HowOld();
LittlePig.WhatsName();
LittlePig.age;
LittlePig.age=;
LittlePig.Age=; class Counter {
var count: Int =
//方法参数名,可以在为方法体内部使用单独定义一个别名,例如times
func incrementBy(amount a: Int, numberOfTimes times: Int) {
count += a * times
}
}
var counter = Counter()
counter.incrementBy(amount:, numberOfTimes: ) //?之前如果为nil,则之后的会被忽略,否则执行
var os:String;//?="hello jack";
var ai:String?="BBBBB" //枚举
enum Rank: Int {
case Ace = ,Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten,Jack, Queen, King
func simpleDescription() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .Queen:
return "queen"
case .King:
return "king"
default:
return String(self.toRaw())
}
}
}
let ace = Rank.Ace
let aceRawValue = ace.toRaw()
ace.simpleDescription();
//struct结构体,值类型,类为引用类型
enum ServerResponse {
case Result(String, String)
case Error(String)
} let success = ServerResponse.Result("36:00 am", "8:09 pm")
let failure = ServerResponse.Error("Out of cheese.") switch success {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
} //接口和扩展
protocol IUser{
var simpleDesc:String{get}
mutating func addJust()
} class SimpleClass:IUser{
var simpleDesc:String="Very well";
func addJust(){
simpleDesc+=" Now implement";
}
} var test=SimpleClass();
test.addJust()
test.simpleDesc; //接口是可以用来扩展类型的功能的
extension String: IUser {
var simpleDesc: String {
return "The number \(self)";
}
mutating func addJust() {
self += "S";
}
}
"OK".simpleDesc
let tx:IUser = test;
tx.simpleDesc //范型
func repeat<T>(item: T, times: Int) -> T[] {
var result = T[]()
for i in ..times {
result += item
}
return result
}
repeat("knock", ) func anyCommonElements <T, U where T: Sequence, U: Sequence, T.GeneratorType.Element: Equatable, T.GeneratorType.Element == U.GeneratorType.Element> (lhs: T, rhs: U) -> Bool {
for lhsItem in lhs {
for rhsItem in rhs {
if lhsItem == rhsItem {
return true
}
}
}
return false
} anyCommonElements([, , ], [,])

IOS Swift 训练的更多相关文章

  1. iOS swift的xcworkspace多项目管理(架构思想)

    iOS  swift的xcworkspace多项目管理(架构思想) 技术说明: 今天在这里分享 swift下的 xcworkspace多项目管理(架构思想),能为我们在开发中带来哪些便捷?能为我们对整 ...

  2. iOS Swift 模块练习/swift基础学习

    SWIFT项目练习     SWIFT项目练习2 iOS Swift基础知识代码 推荐:Swift学习使用知识代码软件 0.swift中的宏定义(使用方法代替宏) 一.视图  +控件 1.UIImag ...

  3. ios swift 实现饼状图进度条,swift环形进度条

    ios swift 实现饼状图进度条 // // ProgressControl.swift // L02MyProgressControl // // Created by plter on 7/2 ...

  4. Building gRPC Client iOS Swift Note Taking App

    gRPC is an universal remote procedure call framework developed by Google that has been gaining inter ...

  5. iOS Swift WisdomScanKit图片浏览器功能SDK

    iOS Swift WisdomScanKit图片浏览器功能SDK使用 一:简介      WisdomScanKit 由 Swift4.2版编写,完全兼容OC项目调用. WisdomScanKit的 ...

  6. iOS Swift WisdomScanKit二维码扫码SDK,自定义全屏拍照SDK,系统相册图片浏览,编辑SDK

    iOS Swift WisdomScanKit 是一款强大的集二维码扫码,自定义全屏拍照,系统相册图片编辑多选和系统相册图片浏览功能于一身的 Framework SDK [1]前言:    今天给大家 ...

  7. iOS Swift WisdomHUD 提示界面框架

    iOS Swift WisdomHUD 提示界面框架  Framework Use profile(应用简介) 一:WisdomHUD简介 今天给大家介绍一款iOS的界面显示器:WisdomHUD,W ...

  8. iOS Swift WisdomKeyboardKing 键盘智能管家SDK

    iOS Swift WisdomKeyboardKing 键盘智能管家SDK [1]前言:    今天给大家推荐个好用的开源框架:WisdomKeyboardKing,方面iOS日常开发,优点和功能请 ...

  9. iOS swift项目IM实现,从长连接到数据流解析分析之Socket

    iOS  swift项目IM实现,从长连接到底层数据解析分析之Socket 一:项目简介:  去年开始接手了一个国企移动项目,项目的需求是实现IM即时通讯功能. * 一期版本功能包括了:       ...

随机推荐

  1. LoRaWAN 1.1 网络协议规范 - 4 MAC帧格式 Part I

    LoRaWAN 1.1 网络协议规范 LoRaWAN 1.1 版本封稿很久了也没有完整啃过一遍,最近边啃边翻译,趁着这个机会把它码下来. 如果觉得哪里有问题,欢迎留言斧正. 翻译不易,转载请申明出处和 ...

  2. Fibonacci Modified

    题目来源:Fibonacci Modified We define a modified Fibonacci sequence using the following definition: Give ...

  3. Lakeshore 中文开发界面,示例项目,飞机大战 等 Lakeshore Chinese development interface, sample project, aircraft war, etc

    Lakeshore 中文开发界面,示例项目,飞机大战 等 Lakeshore Chinese development interface, sample project, aircraft war, ...

  4. loj#2076. 「JSOI2016」炸弹攻击 模拟退火

    目录 题目链接 题解 代码 题目链接 loj#2076. 「JSOI2016」炸弹攻击 题解 模拟退火 退火时,由于答案比较小,但是温度比较高 所以在算exp时最好把相差的点数乘以一个常数让选取更差的 ...

  5. 4826: [Hnoi2017]影魔

    4826: [Hnoi2017]影魔 https://lydsy.com/JudgeOnline/problem.php?id=4826 分析: 莫队+单调栈+st表. 考虑如何O(1)加入一个点,删 ...

  6. BZOJ.2588.Count on a tree(主席树 静态树上第k小)

    题目链接 /* 序列上的主席树 某点是利用前一个点的根建树 同理 树上的主席树 某个节点可以利用其父节点(is unique)的根建树 排名可以利用树上前缀和求得: 对于(u,v),w=LCA(u,v ...

  7. 在deepin中安装docker

    用往常方法安装 一般在Linux中安装docker的时候都会使用这条命令 wget -qO- https://get.docker.com/ | sh 而在deepin这么做缺不行 打开网址即可发现支 ...

  8. [HDU1392]Surround the Trees

    思路: 凸包模板题. 注意n=1和n=2的情况. 当n=1时,不需要绳子. 当n=2时,绳子长度为两棵树之间距离. 当n≥e时,Graham求凸包即可.最后将凸包上的所有相邻点距离求和. #inclu ...

  9. Unity Shader-后处理:简单的颜色调整(亮度,饱和度,对比度)

    好久没坚持写blog了,是时候开始撸一波新博文了!学习Unity有一段时间了,关于Shader的书也看了几本<Unity Shader入门精要>,<Unity 3D ShaderLa ...

  10. redis StackExchange 主备 实现 demo

    网上关于redis高可用基本都是用redis-sentinel 哨兵 或者 redis cluster 集群来实现, 但是有没有更简单的方式,比如我现在就只有2个redis实例.我试验的结果是我们可用 ...