<!DOCTYPE html>
<html>
<head>
<title></title>
<meta charset="utf-8">
<style type="text/css">
html {
overflow: hidden;
}
body {
position: absolute;
margin: 0px;
padding: 0px;
background: #fff;
width: 100%;
height: 100%;
}
#screen {
position: absolute;
left: 10%;
top: 10%;
width: 80%;
height: 80%;
background: #fff;
}
#screen img {
position: absolute;
cursor: pointer;
width: 0px;
height: 0px;
-ms-interpolation-mode:nearest-neighbor;
}
#bankImages {
visibility: hidden;
}
#FPS {
position: absolute;
right: 5px;
bottom: 5px;
font-size: 10px;
color: #666;
font-family: verdana;
} </style>
</head>
<body>
<div id="screen"></div>
<div id="bankImages">
<img alt="" src="http://www.alixixi.com/web/UploadPic/2015-7/20157300254825615.jpg">
</div>
<div id="FPS"></div>
</body>
</html>
<script type="text/javascript">
/* ==== Easing function ==== */
var Library = {};
Library.ease = function () {
this.target = 0;
this.position = 0;
this.move = function (target, speed) {
this.position += (target - this.position) * speed;
}
} var tv = {
/* ==== variables ==== */
O : [],
fps : 0,
screen : {},
angle : {
x : new Library.ease(),
y : new Library.ease()
},
camera : {
x : new Library.ease(),
y : new Library.ease()
},
create3DHTML : function (i, x, y, z, sw, sh) {
/* ==== create HTML image element ==== */
var o = document.createElement('img');
o.src = i.src;
tv.screen.obj.appendChild(o);
/* ==== 3D coordinates ==== */
o.point3D = {
x : x,
y : y,
z : new Library.ease(),
sw : sw,
sh : sh,
w : i.width,
h : i.height
};
o.point3D.z.target = z;
/* ==== push object ==== */
o.point2D = {};
tv.O.push(o); /* ==== on mouse over event ==== */
o.onmouseover = function () {
if (this != tv.o) {
this.point3D.z.target = tv.mouseZ;
tv.camera.x.target = this.point3D.x;
tv.camera.y.target = this.point3D.y;
if (tv.o) tv.o.point3D.z.target = 0;
tv.o = this;
}
return false;
} /* ==== on mousedown event ==== */
o.onmousedown = function () {
if (this == tv.o) {
if (this.point3D.z.target == tv.mouseZ){
this.point3D.z.target = 0;
}
else {
tv.o = false;
this.onmouseover();
}
}
} /* ==== main 3D function ==== */
o.animate = function () {
/* ==== 3D coordinates ==== */
var x = this.point3D.x - tv.camera.x.position;
var y = this.point3D.y - tv.camera.y.position;
this.point3D.z.move(this.point3D.z.target,this.point3D.z.target ? .15 : .08);
/* ==== rotations ==== */
var xy = tv.angle.cx * y - tv.angle.sx * this.point3D.z.position;
var xz = tv.angle.sx * y + tv.angle.cx * this.point3D.z.position;
var yz = tv.angle.cy * xz - tv.angle.sy * x;
var yx = tv.angle.sy * xz + tv.angle.cy * x;
/* ==== 2D transform ==== */
var scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
x = yx * scale;
y = xy * scale;
var w = Math.round(Math.max(0, this.point3D.w * scale * this.point3D.sw));
var h = Math.round(Math.max(0, this.point3D.h * scale * this.point3D.sh));
/* ==== HTML rendering ==== */
var o = this.style;
o.left = Math.round(x + tv.screen.w - w * .5) + 'px';
o.top = Math.round(y + tv.screen.h - h * .5) + 'px';
o.width = w + 'px';
o.height = h + 'px';
o.zIndex = 10000 + Math.round(scale * 1000);
}
}, /* ==== init script ==== */
init : function (structure, FL, mouseZ, rx, ry) {
this.screen.obj = document.getElementById('screen');
this.screen.obj.onselectstart = function () {
return false;
}
this.screen.obj.ondrag = function () {
return false;
}
this.mouseZ = mouseZ;
this.camera.focalLength = FL;
this.angle.rx = rx;
this.angle.ry = ry;
/* ==== create objects ==== */
var i = 0, o;
while( o = structure[i++] )
this.create3DHTML(o.img, o.x, o.y, o.z, o.sw, o.sh);
/* ==== start script ==== */
this.resize();
mouse.y = this.screen.y + this.screen.h;
mouse.x = this.screen.x + this.screen.w;
/* ==== loop ==== */
setInterval(tv.run, 16);
setInterval(tv.dFPS, 1000);
}, /* ==== resize window ==== */
resize : function () {
var o = tv.screen.obj;
if (o) {
tv.screen.w = o.offsetWidth / 2;
tv.screen.h = o.offsetHeight / 2;
for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent) {
tv.screen.x += o.offsetLeft;
tv.screen.y += o.offsetTop;
}
}
}, /* ==== main loop ==== */
run : function () {
tv.fps++;
/* ==== motion ease ==== */
tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * tv.angle.rx, .1);
tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * tv.angle.ry, .1);
tv.camera.x.move(tv.camera.x.target, .025);
tv.camera.y.move(tv.camera.y.target, .025);
/* ==== angles sin and cos ==== */
tv.angle.cx = Math.cos(tv.angle.x.position);
tv.angle.sx = Math.sin(tv.angle.x.position);
tv.angle.cy = Math.cos(tv.angle.y.position);
tv.angle.sy = Math.sin(tv.angle.y.position);
/* ==== loop through images ==== */
var i = 0, o;
while( o = tv.O[i++] ) o.animate();
}, /* ==== trace frames per seconds ==== */
dFPS : function () {
document.getElementById('FPS').innerHTML = tv.fps + ' FPS';
tv.fps = 0;
}
} /* ==== global mouse position ==== */
var mouse = {
x : 0,
y : 0
}
document.onmousemove = function(e) {
if (window.event) e = window.event;
mouse.x = e.clientX;
mouse.y = e.clientY;
return false;
} /* ==== starting script ==== */
onload = function() {
onresize = tv.resize;
/* ==== build grid ==== */
var img = document.getElementById('bankImages').getElementsByTagName('img');
var structure = [];
for (var i = -300; i <= 300; i += 120)
for (var j = -300; j <= 300; j += 120)
structure.push({ img:img[0], x:i, y:j, z:0, sw:.5, sh:.5 });
/* ==== let's go ==== */
tv.init(structure, 350, -200, .005, .0025);
}
</script>

JS3D效果的更多相关文章

  1. 关于Mongodb的全面总结

    MongoDB的内部构造<MongoDB The Definitive Guide> MongoDB的官方文档基本是how to do的介绍,而关于how it worked却少之又少,本 ...

  2. 纯CSS3实现的一些酷炫效果

    之前在网上看到一些用纯CSS3实现的酷炫效果,以为实现起来比较困难,于是想看看具体是怎么实现的. 一.笑脸猫动画 实现效果如下: 这个实现起来确实比较麻烦,很多地方需要花时间,有耐心地调整. 1.先看 ...

  3. Android UI体验之全屏沉浸式透明状态栏效果

    前言: Android 4.4之后谷歌提供了沉浸式全屏体验, 在沉浸式全屏模式下, 状态栏. 虚拟按键动态隐藏, 应用可以使用完整的屏幕空间, 按照 Google 的说法, 给用户一种 身临其境 的体 ...

  4. 哪种缓存效果高?开源一个简单的缓存组件j2cache

    背景 现在的web系统已经越来越多的应用缓存技术,而且缓存技术确实是能实足的增强系统性能的.我在项目中也开始接触一些缓存的需求. 开始简单的就用jvm(java托管内存)来做缓存,这样对于单个应用服务 ...

  5. 简单入门canvas - 通过刮奖效果来学习

    一 .前言 一直在做PC端的前端开发,从互联网到行业软件.最近发现移动端已经成为前端必备技能了,真是不能停止学习.HTML5新增的一些东西,canvas是用的比较多也比较复杂的一个,简单的入门了一下, ...

  6. CSS3 3D立方体效果-transform也不过如此

    CSS3系列已经学习了一段时间了,第一篇文章写了一些css3的奇技淫巧,原文戳这里,还获得了较多网友的支持,在此谢过各位,你们的支持是我写文章最大的动力^_^. 那么这一篇文章呢,主要是通过一个3D立 ...

  7. WPF做12306验证码点击效果

    一.效果 和12306是一样的,运行一张图上点击多个位置,横线以上和左边框还有有边框位置不允许点击,点击按钮输出坐标集合,也就是12306登陆的时候,需要向后台传递的参数. 二.实现思路 1.获取验证 ...

  8. app引导页(背景图片切换加各个页面动画效果)

    前言:不知不觉中又加班到了10点半,整个启动页面做了一天多的时间,一共有三个页面,每个页面都有动画效果,动画效果调试起来麻烦,既要跟ios统一,又要匹配各种不同的手机,然后产品经理还有可能在中途改需求 ...

  9. PhotoView实现图片随手势的放大缩小的效果

    项目需求:在listView的条目中如果有图片,点击条目,实现图片的放大,并且图片可以根据手势来控制图片放大缩小的比例.类似于微信朋友圈中查看好友发布的照片所实现的效果. 思路是这样的:当点击条目的时 ...

随机推荐

  1. java poi导入Excel(个人代码)

    案例使用的框架:jsp+spring+mybaties <form id="importForm" name="importForm" method=&q ...

  2. jquery-ui 之dialog

    1,引入css和js <script type="text/javascript" src="${ctx}/js/ytd/platform/zdjsDlbyqbh/ ...

  3. 【Java】-NO.16.EBook.4.Java.1.012-【疯狂Java讲义第3版 李刚】- JDBC

    1.0.0 Summary Tittle:[Java]-NO.16.EBook.4.Java.1.012-[疯狂Java讲义第3版 李刚]-  JDBC Style:EBook Series:Java ...

  4. CMB面试

    笔试: 1.登录验证userid password后台sql传入,有什么问题,预防措施? https://bbs.csdn.net/topics/120075716 2.cookie,session, ...

  5. VS中去掉空格虚点

    Ctrl + R+W 可以在VS中添加或移除 空格虚点.

  6. 实践 : Ubuntu 上 Testlink 部署

    1.安装apache sudo apt-get install apache2 2. sudo /etc/init.d/apache2 restart 测试: Http:\localhost or I ...

  7. Util.FSUtils: Waiting for dfs to exit safe mode

    有好几次,启动Hadoop和HBase之后,执行jps命令,已经看到有HMaster的进程, 但是进入到HBase的shell,执行一个命令,会出现下面的错误: ERROR: org.apache.h ...

  8. CMake使用总结(转的)+自己的实践心得

    来自https://www.mawenbao.com/note/cmake.html 总结CMake的常用命令,并介绍有用的CMake资源. CMake意为cross-platform make,可用 ...

  9. WCF&AppFabric :异常消息: 内存入口检查失败

    bug描述 发件人信息: System.ServiceModel.ServiceHostingEnvironment+HostingManager/31242459 异常: System.Servic ...

  10. centos7挂载新加4T硬盘到/home目录

    以下操作均在root环境下运行. 1.查看硬盘 # fdisk -l 发现硬盘为/dev/sdb 大小4T 2.如果此硬盘以前有过分区,则先对磁盘格式化: # mkfs -t ext4 /dev/sd ...