golang 中处理大规模tcp socket网络连接的方法,相当于c语言的 poll 或 epoll
https://groups.google.com/forum/#!topic/golang-nuts/I7a_3B8_9Gw
https://groups.google.com/forum/#!msg/golang-nuts/coc6bAl2kPM/ypNLG3I4mk0J
ask: -----------------------
Hello,
That being said you should know that any goroutine blocking in a system call consumes one kernel thread. This will not be a problem until you need to support thousands of connections. But at this scale the file descriptor bitmaps used by select become a performance bottleneck as well. In this situation you might want to look at epoll on Linux. On other systems poll might be an alternative. If you are in this territory I strongly recommend to have a look into Michael Kerrisk's excellent reference "The LINUX Programming Interface".
It's true that a goroutine blocking in a syscall consumes a kernel thread. However, Receive1 will *not* use any kernel threads while waiting in conn.ReadFromUDP, because under the covers, the Go runtime uses nonblocking I/O for all network activity. It's much better just to rely on the runtime implementation of network I/O rather than trying to roll your own. If you don't believe me, try doing syscall traces or profiling to prove it out.
package main import (
"fmt"
"net"
"os"
"syscall"
) func Receive1(conn1, conn2 *net.UDPConn, done chan struct{}) <-chan string {
res := make(chan string)
tokenChan := make(chan []string) for _, conn := range []*net.UDPConn{conn1, conn2} {
go func(conn *net.UDPConn) {
buf := make([]byte, )
for {
select {
case <-done:
return
default:
if n, _, err := conn.ReadFromUDP(buf); err == nil {
fmt.Println(string(buf[:n]))
res <- string(buf[:n])
}
}
}
}(conn)
} return res
} func Receive2(conn1, conn2 *net.UDPConn, done chan struct{}) <-chan string {
res := make(chan string)
fds := &syscall.FdSet{}
filemap := map[int]*os.File{}
var maxfd =
for _, conn := range []*net.UDPConn{conn1, conn2} {
if file, err := conn.File(); err == nil {
fd := int(file.Fd())
FD_SET(fds, fd)
filemap[fd] = file
if fd > maxfd {
maxfd = fd
}
}
} go func() {
for {
select {
case <-done:
return
default:
fdsetCopy := *fds
tv := syscall.Timeval{, }
if _, err := syscall.Select(maxfd+, &fdsetCopy, nil, nil, &tv); err == nil {
for fd, file := range filemap {
if !FD_ISSET(&fdsetCopy, fd) {
continue
} buf := make([]byte, )
if n, err := file.Read(buf); err == nil {
fmt.Println(string(buf[:n]))
res <- string(buf[:n])
}
}
}
}
}
}() return res
} func FD_SET(p *syscall.FdSet, i int) {
p.Bits[i/] |= << (uint(i) % )
} func FD_ISSET(p *syscall.FdSet, i int) bool {
return (p.Bits[i/] & ( << (uint(i) % ))) !=
} func main() {
fmt.Println("Hello, playground")
}
Hello,It
is said that event-driven nonblocking model is not the preferred
programming model in Go, so I use "one goroutine for one client" model,
but is it OK to handle millions of concurrent goroutines in a server
process?
A goroutine itself is
4kb. So 1e6 goroutines would require 4gb of base memory. And then
whatever your server needs per goroutine that you add.
And, how can I "select" millions of channel to see which goroutine has data received?
not how it works. You just try to .Read() in each goroutine, and the
select is done under the hood. The select{} statement is for channel
communication, specifically.
event driven under the hood, but as far as the code you write, looks
linear. The Go runtime maintains a single thread that runs epoll or
kqueue or whatever under the hood, and wakes up a goroutine when new
data has arrived for that goroutine.
The
"select" statement can only select on predictable number of channels,
not on a lot of unpredictable channels. And how can I "select" a TCP
Connection (which is not a channel) to see if there is any data arrived?
Is there any "design patterns" on concurrent programming in Go?
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