SilverFish
noHero123/silverfish
https://github.com/noHero123/silverfish/blob/master/HrtBddy/instructions.txt
How to install:
(- make a copy of the original defaultroutine-folder (but don save it in routines folder))
- delete the DefaultRoutine folder in Hearthbuddy/Routines
- extract the stuff inside the DefaultRoutine_nH.zip to that Hearthbuddy/Routines folder
(if you did it correctly you will have a Hearthbuddy/Routines/DefaultRoutine/Silverfish - folder)
https://github.com/noHero123/silverfish/blob/master/HrtBddy/DefaultRoutine_nH.zip
如何配置silverfish
https://hearthranger.fandom.com/wiki/Configure_Silverfish
Running
When starting the bot a second window appears with detailed infomation about the silver.dll task. Doublecheck the version at the first line of the output.
Silverfish now uses it's default settings and basic logic for mulligan and combo:
It tries to mulligan low mana cards and plays basic combos that have a high board value.
You can help Silverfish SE to understand your deck by adding custom deck settings.txt, _combo.txt, _discovery.txt and _mulligan.txt.
You'll find more infos about this later.
Configuration
Silverfish can be configured generally but it's highly recommendet to use different configuration files for each of your decks.
Therefore you have to create subfolders corresponding to the deck title within your HearthRanger\ExternBot\silverfish\Data\*CLASS* folder.
For example settings for your "Jade Aggro Shaman" should be in this folder:
HearthRanger\ExternBot\silverfish\Shaman\Jade Aggro Shaman
If it does not exists Silverfish tries basic Shaman configuration from
HearthRanger\ExternBot\silverfish\Shaman
That way you might have general settings for all of your shaman decks.
可以用职业的通用配置,以及针对特定卡组的配置
Deck Settings
The settings.txt should have at least the first two options.
Every missing option is read from settings.txt in your Silverfish directory.
Deck architype
behave = control;
Select the behavior of the A.I.:
- control - Used mostly, this focuses on boardcontroll, clearing the board as best it can before going face.
- rush - Will try to kill only the strong enemy minions on the board or when the oponent has more then 4 minions. But it will hit face more often then the previous 2
- face - This mode will just go face unless there is a taunt or a few other very specific threats.
- mana - Allmost the same as "Control" but tries to not "over"-damaging a minion to kill it (i.e. not killing a 1/1 with a 7/8) (This mode is in testing phase)
enfacehp = 15;
The amount of health the opponent needs to have before your hero attacks the enemy directly with a weapon. Examples for different deck architypes:
- Face: 30 - Straight to face no holding back
- Aggro: 29 - Allows for initial board control
- Tempo: 20 - Board control until stable
- Mid-Range: 15 - Full board control
- Control: 15 - Full board control
Play around...
playarround = false;
Should Silverfish try to play around AoE spells.
This affects the amount of your minions on the board and might also reduce your winrate. (Typo is also in the source code, don't try "playaround")
playaroundprob = 50;
Probability where the enemy plays the AoE spell but your minions are forced to survive
playaroundprob2 = 80;
Probability where the enemy plays the AoE spell and your minions can die
useSecretsPlayArround = false;
Try to play around enemy secrets. Like play around AoE this might also reduce your winrate since some plays might be to slow to win the game.
Calculations 
maxwide = 5000;
Out of all possbile boards this number boards is taken to the next level of calculations where another move may be added to them.
The more boards are calculated the higher the chance to make a really smart play.
On the other hand, this adds a lot a calculation and maybe your CPU might be overextended on complex boards with many minions.If roping happens to often, reduce the value.
On very high end computers values above 10.000 might be possible, 5.000 should work on most desktop pcs flawlessly.
twotsamount = 1000;
Number of boards where the first enemy turn is simulated. This should be around 20% of maxwide.
simEnemySecondTurn = true;
This sets whether Silverish should calculate the secend enemy turn as well.
That's a total of 4 turn calculated: your current turn, enemys turn, your possible next turn, enemy next turn.
enemyTurnMaxWide = 40;
Boards calculated in enemy first turn in first AI step. Around 10-20% of enemyTurnMaxWideSecondTime but lower or equal to enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200;
Boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40;
Number of enemy boards calculated in enemys second TURN. Around 10-20% of enemyTurnMaxWideSecondTime. (This might have been removed?)
nextTurnDeep = 6;
Maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
nextTurnMaxWide = 20;
Maximum boards calculated in one second turn deep-lvl
nextTurnTotalBoards = 200;
Maximum boards calculated in second turn simulation. Around 20% of twotsamount.
alpha = 50;
Weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
simulatePlacement = true;
Simulate all placements for Direwolf Alpha, Flametongue Totem or Defender of Argus
Combo 
Discovery 
Mulligan 
General Settings 
useExternalProcess = true;
use silver.exe for calculations, a lot faster than turning it off (recommended = true)
concedeOnBadBoard = false;
Concede if the enemy board is too good. It's currently not recommended to use this options since it miscalculates certain situations and might give up when there is still hope.
concedeOnBoardValue = -900
concedeOnBadBoard will trigger if our best board is lower value than this (recommended = dont touch this)
speed = false;
Set this true to support sending multiple actions to bot (currently buggy so forced false)
useNetwork = false;
Use networking to communicate with silver.exe instead of a file (experimental, likely to fail after some time)
netAddress = 127.0.0.1;
network address where silver.exe is running (127.0.0.1 = this computer)
tcpPort = 14804;
tcp port to connect on
SilverFish的更多相关文章
- 用单元测试来调试SilverFish AI
[TestFixture] public class AiTest { [Test] public void Test() { Settings.Instance.LogFolderPath = @& ...
- 在HearthRanger中使用Silverfish
I'm new here and have never used this bot before. But a few days ago I tried it and I liked it :) I ...
- 用git difff 生成补丁
http://stackoverflow.com/questions/1191282/how-to-see-the-changes-between-two-commits-without-commit ...
- HearthBuddy中的class276中的地址对应
2019年09月的 intptr_0 = method_18("mono.dll"); intptr_31 = intptr_0 + 522030; intptr_28 = int ...
- HearthBuddy Ai 调试实战2 在使用海巨人的时候,少召唤了一个图腾(费用是对的)
问题 游戏面板 8是青玉之爪13是海巨人17是恐狼前锋 64是萨满 66是圣骑士63,99,46,是微型木乃伊[其中99和46都是2血3攻,63是2血1攻]57是鱼人木乃伊 微型木乃伊 "L ...
- HearthBuddy 召唤随从的问题
代码如下,在SilverFish\SilverFish\ai\Playfield.cs文件中 public void callKid(CardDB.Card c, int zonepos, bool ...
- HearthBuddy Ai调试实战1-->出牌的时候,少召唤了图腾就结束回合
期望通过ai的调试,来搞明白出牌的逻辑. 55是投火无面者63是恐狼前锋34是风怒36是自动漩涡打击装置13是空灵召唤者, "LocStringZhCn": "<b ...
- HearthBuddy炉石兄弟 格雷迈恩
getDecks(); 设置 private void getDecks() { Dictionary<string, int> tmpDeck = new Dictionary<s ...
- HearthBuddy炉石兄弟 如何调试ai
Sepefeets's update to botmaker's Silverfish AI This AI is a Custom Class for Hearthranger and Hearth ...
随机推荐
- 个人学习HTML以及CSS所得体会
拥有自己样式的浏览器: 苹果,欧朋,谷歌,IE,火狐 form标签<form></form> 表单属性: 1,action主要同来规定表单的作用,提交到处理器上面处理URL,默 ...
- CSS 定位 四种定位
absolute 生成绝对定位的元素,相对于static定位以外的第一个父元素进行定位.元素的位置通过“left”,“top”,“right”以及“bottom”属性进行定位. fixed 生成固定 ...
- c# datatable 如何转CSV文件
public void DataTableToCSV(DataTable dtCSV, string csvFileFullName, bool writeHeader, string delimet ...
- LCD1602 液晶
它是一种专门用来显示字母.数字.符号的点阵型液晶模块 它是由若干个5x7或者5x10的点阵字符位组成 引脚 时序 操作步骤 初始化 写命令(RS=L)设置显示坐标 写数据(RS=H) 指令 清屏: 指 ...
- 根治android studio无法预览xml布局的问题
xml报错“Failed to load AppCompat ActionBar with unknown error.” 修改build-gradle文件中的appcompat包导入的版本,直接用“ ...
- 随机模块 random 函数的调用
随机模块 random 作用: 用于模拟或生成随机输出的模块. 用法示意: import random as R 函数名 描述 R.random() 返回一个[0, 1) 之间的随机实数 R.unif ...
- VUE【二、选项和生命周期】
vue对象,类似于一个viewModel,是处理页面显示的数据模型的对象 其中会有很多选项,以下为较常用的: 选项 1.data-数据 vue实例会代理其data对象里的所有属性 2.methods- ...
- Win8电脑更新出现错误代码80070003的解决方法
有Win8系统用户在进行KB2894853更新时会碰到系统报错的问题,错误代码是80070003,那么在遇到这个问题的时候,我们该怎么去解决呢?下面好系统U盘启动就来告诉你相应的解决方法. Win8系 ...
- okhttp拦截器之RetryAndFollowUpInterceptor&BridgeInterceptor分析
在上一次[https://www.cnblogs.com/webor2006/p/9096412.html]对okhttp的拦截器有了一个初步的认识,接下来则对具体的拦截器一个个进行了解. Retry ...
- Codeforces 1175F The Number of Subpermutations
做法①:RMQ(预处理NLOGN+后续跳跃蜜汁复杂度) 满足题意的区间的条件转换: 1.长度为R-L+1则最大值也为R-L+1 2.区间内的数不重复 当RMQ(L,R)!=R-L+1时 因为已经保证了 ...