Wormholes

Farmer John's hobby of conducting high-energy physics experiments on weekends has backfired, causing N wormholes (2 <= N <= 12, N even) to materialize on his farm, each located at a distinct point on the 2D map of his farm (the x,y coordinates are both integers).

According to his calculations, Farmer John knows that his wormholes will form N/2 connected pairs. For example, if wormholes A and B are connected as a pair, then any object entering wormhole A will exit wormhole B moving in the same direction, and any object entering wormhole B will similarly exit from wormhole A moving in the same direction. This can have rather unpleasant consequences.

For example, suppose there are two paired wormholes A at (1,1) and B at (3,1), and that Bessie the cow starts from position (2,1) moving in the +x direction. Bessie will enter wormhole B [at (3,1)], exit from A [at (1,1)], then enter B again, and so on, getting trapped in an infinite cycle!

   | . . . .
| A > B . Bessie will travel to B then
+ . . . . A then across to B again

Farmer John knows the exact location of each wormhole on his farm. He knows that Bessie the cow always walks in the +x direction, although he does not remember where Bessie is currently located.

Please help Farmer John count the number of distinct pairings of the wormholes such that Bessie could possibly get trapped in an infinite cycle if she starts from an unlucky position. FJ doesn't know which wormhole pairs with any other wormhole, so find all the possibilities.

PROGRAM NAME: wormhole

INPUT FORMAT:

Line 1: The number of wormholes, N.
Lines 2..1+N: Each line contains two space-separated integers describing the (x,y) coordinates of a single wormhole. Each coordinate is in the range 0..1,000,000,000.

SAMPLE INPUT (file wormhole.in):

4
0 0
1 0
1 1
0 1

INPUT DETAILS:

There are 4 wormholes, forming the corners of a square.

OUTPUT FORMAT:

Line 1: The number of distinct pairings of wormholes such that Bessie could conceivably get stuck in a cycle walking from some starting point in the +x direction.

SAMPLE OUTPUT (file wormhole.out):

2

OUTPUT DETAILS:

If we number the wormholes 1..4 as we read them from the input, then if wormhole 1 pairs with wormhole 2 and wormhole 3 pairs with wormhole 4, Bessie can get stuck if she starts anywhere between (0,0) and (1,0) or between (0,1) and (1,1).

   | . . . .
4 3 . . . Bessie will travel to B then
1-2-.-.-. A then across to B again

Similarly, with the same starting points, Bessie can get stuck in a cycle if the pairings are 1-3 and 2-4 (if Bessie enters WH#3 and comes out at WH#1, she then walks to WH#2 which transports here to WH#4 which directs her towards WH#3 again for a cycle).

Only the pairings 1-4 and 2-3 allow Bessie to walk in the +x direction from any point in the 2D plane with no danger of cycling.


Submission file Name:  USACO Gateway |   Comment or Question

(转自[USACO])


  讲一下题目大意。Farmer John(USACO的标志人物啊)特别喜欢做实验,使得农场上出现了N(N <= 12)个虫洞,现在将这N个虫洞两两配对,配对了的虫洞从其中一个进入就会从对应的一个虫洞出来。Bessie在田园中总是向x轴的正方向前进。John想知道,有多少种虫洞的配对方案可以让Bessie在田园中某一个地方出发,会陷入死循环。

  很明显的搜索(数据范围小),因为(1,2)(3,4)和(3,4)(1,2)是同一种匹配,所以每一次搜索的时候就找到编号最小的一个虫洞和其他的虫洞匹配。

  接下来就是判断是否会陷入死循环。还算比较好想。首先给每个虫洞预处理出一个right,表示从它出来,往右走遇到的第一个虫洞的编号,如果不存在,就记个0吧。然后用个数组记录一下类似于Tarjan的时间戳的一个东西,每次循环访问的时候记一个编号(当然设成一样的),如果下一虫洞没有访问,那么就把编号设成当前的编号,否则判断它是否和现在的编号相等,如果相等,就说明会陷入死循环。

Code

 /*
ID:
PROG: wormhole
LANG: C++11
*/
/**
* USACO
* Accpeted
* Time:0ms
* Memory:4184k
*/
#include<iostream>
#include<cstdio>
#include<cctype>
#include<cstring>
#include<cstdlib>
#include<fstream>
#include<sstream>
#include<algorithm>
#include<map>
#include<set>
#include<queue>
#include<vector>
#include<stack>
using namespace std;
typedef bool boolean;
#define INF 0xfffffff
#define smin(a, b) a = min(a, b)
#define smax(a, b) a = max(a, b)
template<typename T>
inline void readInteger(T& u){
char x;
int aFlag = ;
while(!isdigit((x = getchar())) && x != '-');
if(x == '-'){
x = getchar();
aFlag = -;
}
for(u = x - ''; isdigit((x = getchar())); u = (u << ) + (u << ) + x - '');
ungetc(x, stdin);
u *= aFlag;
} typedef class Point {
public:
int x;
int y;
int id;
boolean operator < (Point another) const {
if(this->y != another.y) return this->y < another.y;
return this->x < another.x;
}
}Point; int n;
int* onright;
Point* ps; inline void init(){
readInteger(n);
ps = new Point[(const int)(n + )];
onright = new int[(const int)(n + )];
for(int i = ; i <= n; i++){
readInteger(ps[i].x);
readInteger(ps[i].y);
ps[i].id = i;
onright[i] = ;
}
} int* matches;
boolean* seced;
int res; boolean check(){
int vis[(const int)(n + )];
memset(vis, , sizeof(vis));
vis[] = -;
for(int i = ; i <= n; i++){
if(vis[i] != ) continue;
int p = i;
while(vis[p] == ){
vis[p] = i;
p = onright[p];
if(seced[p]) p = matches[p];
}
if(vis[p] == i) return true;
}
return false;
} void search(int choosed){
if(choosed + > n){
if(check()) res++;
return;
}
int sta;
for(int i = ; i <= n; i++)
if(!seced[i]){
sta = i;
break;
}
seced[sta] = true;
for(int i = sta + ; i <= n; i++){
if(!seced[i]){
matches[sta] = i;
matches[i] = sta;
seced[i] = true;
search(choosed + );
seced[i] = false;
}
}
seced[sta] = false;
} inline void solve(){
matches = new int[(const int)(n + )];
seced = new boolean[(const int)(n + )];
memset(seced, false, sizeof(boolean) * (n + ));
sort(ps + , ps + n + );
for(int i = ; i < n; i++){
if(ps[i + ].y == ps[i].y){
onright[ps[i].id] = ps[i + ].id;
}
}
search();
printf("%d\n", res);
} int main(){
freopen("wormhole.in", "r", stdin);
freopen("wormhole.out", "w", stdout);
init();
solve();
return ;
}

[题解]USACO 1.3 Wormholes的更多相关文章

  1. USACO 1.3 Wormholes

    Wormholes Farmer John's hobby of conducting high-energy physics experiments on weekends has backfire ...

  2. USACO 1.3 Wormholes - 搜索

    Wormholes Farmer John's hobby of conducting high-energy physics experiments on weekends has backfire ...

  3. [题解]USACO 1.3 Ski Course Design

    Ski Course Design Farmer John has N hills on his farm (1 <= N <= 1,000), each with an integer ...

  4. USACO Section1.3 Wormholes 解题报告

    wormhole解题报告 —— icedream61 博客园(转载请注明出处)------------------------------------------------------------- ...

  5. 题解 [USACO Mar08] 奶牛跑步

    [USACO Mar08] 奶牛跑步 Description Bessie准备用从牛棚跑到池塘的方法来锻炼. 但是因为她懒,她只准备沿着下坡的路跑到池塘,然后走回牛棚. Bessie也不想跑得太远,所 ...

  6. [题解]USACO 5.2.1 Snail Trails

    链接:http://cerberus.delos.com:791/usacoprob2?S=snail&a=uzElkgTaI9d 描述:有障碍的棋盘上的搜索,求从左上角出发最多经过多少个格子 ...

  7. USACO 完结的一些感想

    其实日期没有那么近啦……只是我偶尔还点进去造成的,导致我没有每一章刷完的纪念日了 但是全刷完是今天啦 讲真,题很锻炼思维能力,USACO保持着一贯猎奇的题目描述,以及尽量不用高级算法就完成的题解……例 ...

  8. bzoj usaco 金组水题题解(1)

    UPD:我真不是想骗访问量TAT..一开始没注意总长度写着写着网页崩了王仓(其实中午的时候就时常开始卡了= =)....损失了2h(幸好长一点的都单独开了一篇)....吓得赶紧分成两坨....TAT. ...

  9. USACO Section 1.3 题解 (洛谷OJ P1209 P1444 P3650 P2693)

    usaco ch1.4 sort(d , d + c, [](int a, int b) -> bool { return a > b; }); 生成与过滤 generator&& ...

随机推荐

  1. 如何在RichTextBox中改变多个字符串的颜色以及字体

    目标:传入目标富文本框以及需要查找的字符串,如果文本框中存在字符串,则改变其颜色和字体 可能因为这个问题比较简单,在网上找了很久,也没有一个好的方法.少有的一些方法,也只是改变第一个找到的字符串的颜色 ...

  2. 慕课网-Java入门第一季-7-5 Java 中带参无返回值方法的使用

    public class HelloWorld { public static void main(String[] args) { // 创建对象,对象名为hello HelloWorld hell ...

  3. Notepad++的xml文本格式化

    1.需要使用插件 2.使用插件

  4. MVC中的Html.Partial和Html.RenderPartial

    Partial辅助方法用于将部分视图渲染成字符串.注意没必要为视图指定路径和文件扩展名,因为运行时定位部分视图与定位正常视图使用的逻辑相同.例如,下面代码就渲染一个名为AlbumDisplay的部分视 ...

  5. (分享)多功能 PDF转换器v3.0版本

    转换的效果非常不错,值得使用.破解成功的截图:这个程序必须随便输入注册码注册,不然会有水印的. 这是程序主界面了 正在测试pdf转word过程,转换结果个人感觉非常不错,跟原版pdf的格式非常接近,个 ...

  6. WebView 调试

      if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {            WebView.setWebContentsDeb ...

  7. [转][译]关于CSS中的float和position和z-index

    原文:http://learn.shayhowe.com/advanced-html-css/detailed-css-positioning 当构建页面排版时,有不同的方法可以使用.使用哪一种方法取 ...

  8. * {margin:0px; padding:0px;}什么意思?

    * {margin:0px; padding:0px;} *  表示所有的元素的对齐方式以及和父类之间的间距都为0 body{margin:0px;padding:0px;} body里面的则表示的是 ...

  9. WeedFS依赖库 0.6.1

    WeedFS依赖库 版本 0.6.1 =======================================================================glog====== ...

  10. maven更新远程仓库速度太慢解决方法

    1.maven在更新下载jar包的时候,因为jar包默认是从国外服务器上下载的,所以速度特别慢 2.通过设置镜像的方法加快jar包下载 3.在maven安装目录下,/config/settings.x ...