【20.00%】【codeforces 44G】Shooting Gallery
time limit per test5 seconds
memory limit per test256 megabytes
inputstandard input
outputstandard output
Berland amusement park shooting gallery is rightly acknowledged as one of the best in the world. Every day the country’s best shooters master their skills there and the many visitors compete in clay pigeon shooting to win decent prizes. And the head of the park has recently decided to make an online version of the shooting gallery. During the elaboration process it turned out that the program that imitates the process of shooting effectively, is needed. To formulate the requirements to the program, the shooting gallery was formally described. A 3D Cartesian system of coordinates was introduced, where the X axis ran across the gallery floor along the line, along which the shooters are located, the Y axis ran vertically along the gallery wall and the positive direction of the Z axis matched the shooting direction. Let’s call the XOY plane a shooting plane and let’s assume that all the bullets are out of the muzzles at the points of this area and fly parallel to the Z axis. Every clay pigeon can be represented as a rectangle whose sides are parallel to X and Y axes, and it has a positive z-coordinate. The distance between a clay pigeon and the shooting plane is always different for every target. The bullet hits the target if it goes through the inner area or border of the rectangle corresponding to it. When the bullet hits the target, the target falls down vertically into the crawl-space of the shooting gallery and cannot be shot at any more. The targets are tough enough, that’s why a bullet can not pierce a target all the way through and if a bullet hits a target it can’t fly on. In input the simulator program is given the arrangement of all the targets and also of all the shots in the order of their appearance. The program should determine which target was hit by which shot. If you haven’t guessed it yet, you are the one who is to write such a program.
Input
The first line contains an integer n (1 ≤ n ≤ 105) — the number of targets. Each of the subsequent n lines contains the description of a target. The target is described by five integers xl, xr, yl, yr, z, that determine it’s location in space (0 ≤ xl < xr ≤ 107, 0 ≤ yl < yr ≤ 107, 0 < z ≤ 107). The next line contains an integer m (1 ≤ m ≤ 105), determining the number of shots. Then in m lines shots are described. Every shot is determined by the coordinates of a bullet on the shooting plane (x, y) (0 ≤ x, y ≤ 107, the coordinates of bullets are integers). The shots are given in the order of their firing. The intervals between shots are large enough, and a target falls very quickly, that’s why assume that a falling target can not be an obstruction for all the shots following the one that hit it.
Output
For every shot in the single line print the number of the target which the shot has hit, or 0, if the bullet did not hit any target. The targets are numbered starting from 1 in the order in which they were given in the input data.
Examples
input
2
1 4 1 4 1
2 5 2 6 2
4
0 0
3 3
4 5
3 5
output
0
1
2
0
【题解】
给你n个靶子;
m个子弹;
问每个子弹能打到哪些靶子;
当然子弹打到靶子之后;那个靶子就会消失;
kd-tree把子弹作为元素加进去;
然后把每个靶子按照距离z升序排(顺序处理);
给每个靶子找子弹(这个靶子所在的范围里面子弹的顺序最小的那个);
然后把那个子弹从kd-tree中删掉;
继续找就好;
涉及到了kd-tree节点的删除;
#include <cstdio>
#include <algorithm>
using namespace std;
const int MAXN = 105000;
const int INF = 2100000000;
struct target
{
int mi_n[2], ma_x[2], z, n;
};
struct point
{
int min, n, dot, d[2],fa,l,r,ma_x[2],mi_n[2];
};
int n, m, root, now,ans[MAXN] = { 0 };
target rec[MAXN];
point t[MAXN];
void input_data()
{
scanf("%d", &n);
for (int i = 1; i <= n; i++)
{
scanf("%d%d%d%d%d", &rec[i].mi_n[0], &rec[i].ma_x[0], &rec[i].mi_n[1], &rec[i].ma_x[1], &rec[i].z);
rec[i].n = i;
}
scanf("%d", &m);
for (int i = 1; i <= m; i++)
{
scanf("%d%d", &t[i].d[0], &t[i].d[1]);
t[i].n = i;
}
}
bool cmp_1(point a, point b)
{
return a.d[now] < b.d[now];
}
void gengxin(int father, int son)
{
if (t[father].min > t[son].min)
{
t[father].min = t[son].min;
t[father].dot = t[son].dot;
}
for (int i = 0;i <= 1;i++)
{
t[father].mi_n[i] = min(t[father].mi_n[i],t[son].mi_n[i]);
t[father].ma_x[i] = max(t[father].ma_x[i],t[son].ma_x[i]);
}
}
void up_data(int rt)
{
t[rt].min = t[rt].n; t[rt].dot = rt; //dot可以说是当前这个子树的编号最小的点的节点。
if (t[rt].n == 0) //如果点已经删掉了
{
t[rt].min = INF;
t[rt].dot = 0;
t[rt].mi_n[0] = INF;
t[rt].mi_n[1] = INF;
t[rt].ma_x[0] = 0;
t[rt].ma_x[1] = 0;
}
int l = t[rt].l, r = t[rt].r;
if (l)
gengxin(rt, l);
if (r)
gengxin(rt, r);
}
int build(int begin, int end, int fa,int fx)
{
int m = (begin + end) >> 1;
now = fx;
nth_element(t + begin, t + m, t + end + 1, cmp_1);
t[m].fa = fa;
for (int i = 0;i<=1;i++)
t[m].mi_n[i] = t[m].ma_x[i] = t[m].d[i];
if (begin < m)
t[m].l = build(begin, m - 1, m, 1 - fx);
if (m < end)
t[m].r = build(m + 1, end, m, 1 - fx);
up_data(m);
return m;
}
bool inrange(int a,int b,int c)
{
return (a<=b && b <=c);
}
int query(int rt,int r)
{
if (!rt)
return 0;
if (!t[rt].dot)
return 0;
if (rec[r].mi_n[0] <= t[rt].mi_n[0] && t[rt].ma_x[0] <= rec[r].ma_x[0]
&& rec[r].mi_n[1] <= t[rt].mi_n[1] && t[rt].ma_x[1] <= rec[r].ma_x[1])//这个子树里面的子弹全部在靶子的范围内;
return t[rt].dot;
if (rec[r].mi_n[0]>t[rt].ma_x[0] || rec[r].ma_x[0] < t[rt].mi_n[0] ||//全不在就结束
rec[r].mi_n[1]>t[rt].ma_x[1] || rec[r].ma_x[1] < t[rt].mi_n[1])
return 0;
int temp = 0;
if ( t[rt].n!=0 && rec[r].mi_n[0] <= t[rt].d[0] && t[rt].d[0] <= rec[r].ma_x[0]//当前这个节点;
&& rec[r].mi_n[1] <= t[rt].d[1] && t[rt].d[1] <= rec[r].ma_x[1])
temp = rt;
int zuo = t[rt].l,you = t[rt].r;
int temp1 = query(zuo,r);//递归处理左右节点
int temp2 = query(you,r);
if (temp1 !=0)
if (!temp)
temp = temp1;
else
{
if (t[temp1].n<t[temp].n)//注意不是把temp赋值成t[temp1].n;
temp = temp1;
}
if (temp2 !=0)
if (!temp)
temp = temp2;
else
if (t[temp2].n < t[temp].n)
temp = temp2;
return temp;
}
void adjust(int rt) //删掉一个点后调整相关点的信息
{
up_data(rt);
if (rt != root)
adjust(t[rt].fa);
}
bool cmp_2(target a, target b)
{
return a.z < b.z;
}
void get_ans()
{
root = build(1, m, 0, 0);
sort(rec + 1, rec + 1 + n, cmp_2);
for (int i = 1; i <= n; i++)
{
now = i;
int hit = query(root, i);
if (hit != 0)
{
ans[t[hit].n] = rec[i].n;
t[hit].n = 0;
adjust(hit);
}
}
}
void output_ans()
{
for (int i = 1; i <= m; i++)
printf("%d\n", ans[i]);
}
int main()
{
input_data();
get_ans();
output_ans();
return 0;
}
【20.00%】【codeforces 44G】Shooting Gallery的更多相关文章
- 【 BowWow and the Timetable CodeForces - 1204A 】【思维】
题目链接 可以发现 十进制4 对应 二进制100 十进制16 对应 二进制10000 十进制64 对应 二进制1000000 可以发现每多两个零,4的次幂就增加1. 用string读入题目给定的二进制 ...
- 【50.00%】【codeforces 747C】Servers
time limit per test2 seconds memory limit per test256 megabytes inputstandard input outputstandard o ...
- 【20.23%】【codeforces 740A】Alyona and copybooks
time limit per test1 second memory limit per test256 megabytes inputstandard input outputstandard ou ...
- 【50.00%】【codeforces 602C】The Two Routes
time limit per test2 seconds memory limit per test256 megabytes inputstandard input outputstandard o ...
- 【25.00%】【codeforces 584E】Anton and Ira
time limit per test1 second memory limit per test256 megabytes inputstandard input outputstandard ou ...
- 【74.00%】【codeforces 747A】Display Size
time limit per test1 second memory limit per test256 megabytes inputstandard input outputstandard ou ...
- 【20.51%】【codeforces 610D】Vika and Segments
time limit per test2 seconds memory limit per test256 megabytes inputstandard input outputstandard o ...
- 【codeforces 750A】New Year and Hurry
time limit per test1 second memory limit per test256 megabytes inputstandard input outputstandard ou ...
- 【codeforces 709D】Recover the String
[题目链接]:http://codeforces.com/problemset/problem/709/D [题意] 给你一个序列; 给出01子列和10子列和00子列以及11子列的个数; 然后让你输出 ...
随机推荐
- t_user is not mapped [from t_user as u where u.loginname = :loginname and u.password =:password]
转自:https://blog.csdn.net/u010876380/article/details/52714539 错误: Struts Problem Report Struts has de ...
- Day2:购物车小程序
一.购物车小程序第一版 #!/usr/bin/env python # -*- coding:utf-8 -*- # Author:Hiuhung Wan product_list = [ (&quo ...
- HibernateCRUD基础框架(3)-简单的和较为复杂的标准的CRUD API
优点:简单的和基础的CRUD功能可以很快实现,可以说是比较的"标准化".维护起来也很容易. 缺点:性能没有保障.不支持特别复杂的CRUD. 可以适用的场景:小型Web项目 1.Cr ...
- TCP的滑动窗口与拥塞窗口
一.滑动窗口 滑动窗口协议是传输层进行流控的一种措施,接收方通过通告发送方自己的窗口大小,从而控制发送方的发送速度,从而达到防止发送方发送速度过快而导致自己被淹没的目的. 对ACK的再认识,ack ...
- 6.1、Android硬件访问服务之框架
1.通过前面led点亮的例子,其流程如下 Android app(java)(通过loadLibrary)——>C library(C库做如下事情)——>1.JNI_Onload 2.jn ...
- POSIX 多线程编程及理解
最近开发基于ZYNQ的嵌入式linux程序,涉及到多线程使用,将一些内容整理如下: POSIX多线程编程最为基础和重要的可以分为两部分: 线程操作-Thread Management 线程同步-Syn ...
- 各个RFC
RFC:Request For Comments(RFC),是一系列以编号排定的文件.文件收集了有关互联网相关信息,以及UNIX和互联网社区的软件文件.目前RFC文件是由Internet Societ ...
- 读Effective Objective-C [提高OC代码质量总结笔记第一篇:熟悉OC]
一.OC特性 OC 为 C 语言添加了面向对象特性,是其超集; OC 使用动态绑定的消息结构,也就是,在运行时才会检查对象类型; 接收一条消息后,究竟应执行何种代码,由运行期环境来决定,而非 编译器; ...
- 使用openoffice转换ms_office to pdf
java源代码: package com.jeecms.common.office2pdf; import java.io.File; import java.io.FileInputStream; ...
- debian安装git管理本地代码
debian安装git管理本地代码 安装git # aptitude install git-core # aptitude install git-doc git-svn git-email git ...