A Board Game
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 551   Accepted: 373

Description

Dao was a simple two-player board game designed by Jeff Pickering and Ben van Buskirk at 1999. A variation of it, called S-Dao, is a one-player game. In S-Dao, the game board is a 4 * 4 square with 16 cells. There are 4 black stones and 4 white stones placed on the game board randomly in the beginning. The player is given a final position and asked to play the game using the following rules such that the final position is reached using the minimum number of moves:

      1. You first move a white stone, and then a black stone. You then alternatively move a white stone and a black stone.
      2. A stone can be moved horizontally, vertically or diagonally. A stone must be moved in a direction until the boarder or another stone is encountered. There is no capture or jump.
    3. During each move, you need to move a stone of the right color. You cannot pass.

An example of a sequence of legal moves is shown in the following figure. This move sequence takes 4 moves. This is not a sequence of legal moves 
 
using the least number of moves assume the leftmost board is the initial position and the rightmost board is the final position. A sequence of moves using only 3 moves is shown below. 
 
Given an initial position and a final position, your task is to report the minimum number of moves from the initial position to the final position.

Input

The first line contains the number of test cases w, w <= 6. Then the w test cases are listed one by one. Each test case consists of 8 lines, 4 characters per line. The first 4 lines are the initial board position. The remaining 4 lines are the final board position. The i-th line of a board is the board at the i-th row. A character 'b' means a black stone, a character 'w' means a white stone, and a '*' means an empty cell.

Output

For each test case, output the minimum number of moves in one line. If it is impossible to move from the initial position to the final position, then output -1.

Sample Input

2
w**b
*wb*
*bw*
b**w
w**b
*wb*
*bw*
bw**
w**b
*b**
**b*
bwww
w**b
*bb*
****
bwww

Sample Output

1
3

题目链接:POJ 2697

题如其名,很无聊,难怪题目里的S-Dao是一个人玩的游戏,给你一个4*4的棋盘和4颗黑棋、4颗白旗,每一次可以向八个方向移动,但是只能撞到边界或者撞到棋子才能停止移动,求初始态到目标态最少的移动次数,这题由于每个格子的颜色不是唯一的,康托不好用,只能用STL或者字典树,然后看一共有多少种状态,显然是$\binom{16}{4} * \binom{12}{4} = 900900$,然而想想STL这么慢还是字典树吧,顺便再熟练一下数组版字典树的写法,虽然代码量有点大,但是细心点还是不会错的,写斜方向移动函数的时候突然感觉有点想起以前玩魔方的公式了,怀念1s。

代码:

#include <stdio.h>
#include <iostream>
#include <algorithm>
#include <cstdlib>
#include <sstream>
#include <cstring>
#include <bitset>
#include <string>
#include <deque>
#include <stack>
#include <cmath>
#include <queue>
#include <set>
#include <map>
using namespace std;
#define INF 0x3f3f3f3f
#define CLR(arr,val) memset(arr,val,sizeof(arr))
#define LC(x) (x<<1)
#define RC(x) ((x<<1)+1)
#define MID(x,y) ((x+y)>>1)
typedef pair<int,int> pii;
typedef long long LL;
const double PI=acos(-1.0);
const int N=900900+7;
struct info
{
char st[4][4];
bool bw;
int step;
inline bool operator==(const info &t)const
{
for (int i=0; i<4; ++i)
for (int j=0; j<4; ++j)
if(st[i][j]!=t.st[i][j])
return false;
return true;
}
inline void Lmove(const int &x,const int &y)
{
int yy=y;
while (yy-1>=0&&st[x][yy-1]=='0')
--yy;
swap(st[x][y],st[x][yy]);
++step;
bw^=1;
}
inline void Rmove(const int &x,const int &y)
{
int yy=y;
while (yy+1<4&&st[x][yy+1]=='0')
++yy;
swap(st[x][y],st[x][yy]);
++step;
bw^=1;
}
inline void Umove(const int &x,const int &y)
{
int xx=x;
while (xx-1>=0&&st[xx-1][y]=='0')
--xx;
swap(st[x][y],st[xx][y]);
++step;
bw^=1;
}
inline void Dmove(const int &x,const int &y)
{
int xx=x;
while (xx+1<4&&st[xx+1][y]=='0')
++xx;
swap(st[x][y],st[xx][y]);
++step;
bw^=1;
}
inline void RU(const int &x,const int &y)
{
int xx=x;
int yy=y;
while (xx-1>=0&&yy+1<4&&st[xx-1][yy+1]=='0')
--xx,++yy;
swap(st[x][y],st[xx][yy]);
++step;
bw^=1;
}
inline void RD(const int &x,const int &y)
{
int xx=x;
int yy=y;
while (xx+1<4&&yy+1<4&&st[xx+1][yy+1])
++xx,++yy;
swap(st[x][y],st[xx][yy]);
++step;
bw^=1;
}
inline void LU(const int &x,const int &y)
{
int xx=x;
int yy=y;
while (xx-1>=0&&yy-1>=0&&st[xx-1][yy-1]=='0')
--xx,--yy;
swap(st[x][y],st[xx][yy]);
++step;
bw^=1;
}
inline void LD(const int &x,const int &y)
{
int xx=x;
int yy=y;
while (xx+1<4&&yy-1>=0&&st[xx+1][yy-1]=='0')
++xx,--yy;
swap(st[x][y],st[xx][yy]);
++step;
bw^=1;
}
};
struct Trie
{
int nxt[3];
inline void init()
{
nxt[0]=nxt[1]=nxt[2]=0;
}
};
Trie L[N*3];
int tot;
info S,T;
enum {B=true,W=false}; void init()
{
L[0].init();
tot=1;
}
bool update(const info &t)
{
int now=0;
bool any=false;
for (int i=0; i<16; ++i)
{
int v=t.st[i>>2][i%4]-'0';
if(!L[now].nxt[v])
{
L[tot].init();
L[now].nxt[v]=tot++;
any=true;
}
now=L[now].nxt[v];
}
return any;
}
int bfs(const info &s)
{
queue<info>Q;
Q.push(s);
update(s);
info now,v;
while (!Q.empty())
{
now=Q.front();
if(now==T)
return now.step;
Q.pop();
if(!now.bw)///白色
{
for (int i=0; i<16; ++i)
{
if(now.st[i>>2][i%4]=='1')
{
v=now;
v.Dmove(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.Umove(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.Lmove(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.Rmove(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.LU(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.RU(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.LD(i>>2,i%4);
if(update(v))
Q.push(v);
}
}
}
else///黑色
{
for (int i=0; i<16; ++i)
{
if(now.st[i>>2][i%4]=='2')
{
v=now;
v.Dmove(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.Umove(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.Lmove(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.Rmove(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.LU(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.RU(i>>2,i%4);
if(update(v))
Q.push(v);
v=now;
v.LD(i>>2,i%4);
if(update(v))
Q.push(v);
}
}
}
}
return -1;
}
int main(void)
{
int tcase,i,j;
scanf("%d",&tcase);
getchar();
while (tcase--)
{
init();
for (i=0; i<4; ++i)
{
for (j=0; j<4; ++j)
{
scanf("%c",&S.st[i][j]);
if(S.st[i][j]=='*')
S.st[i][j]='0';
else if(S.st[i][j]=='w')
S.st[i][j]='1';
else
S.st[i][j]='2';
}
getchar();
}
S.step=0;
S.bw=W;
for (i=0; i<4; ++i)
{
for (j=0; j<4; ++j)
{
scanf("%c",&T.st[i][j]);
if(T.st[i][j]=='*')
T.st[i][j]='0';
else if(T.st[i][j]=='w')
T.st[i][j]='1';
else
T.st[i][j]='2';
}
getchar();
}
printf("%d\n",bfs(S));
}
return 0;
}

POJ 2697 A Board Game(Trie判重+BFS)的更多相关文章

  1. 洛谷 P1379 八数码难题 Label:判重&&bfs

    特别声明:紫书上抄来的代码,详见P198 题目描述 在3×3的棋盘上,摆有八个棋子,每个棋子上标有1至8的某一数字.棋盘中留有一个空格,空格用0来表示.空格周围的棋子可以移到空格中.要求解的问题是:给 ...

  2. poj 2697 A Board Game(bfs+hash)

    Description Dao was a simple two-player board game designed by Jeff Pickering and Ben van Buskirk at ...

  3. POJ 2697 A Board Game (bfs模拟)

    比较水的一道题,在4*4的棋盘上有黑白子,现在有某种移动方式,问能否通过它将棋盘从某个状态移动到另一种状态 只要想好怎么保存hash表来去重,其他就差不多了... #include <iostr ...

  4. poj 1564 Sum It Up | zoj 1711 | hdu 1548 (dfs + 剪枝 or 判重)

    Sum It Up Time Limit : 2000/1000ms (Java/Other)   Memory Limit : 65536/32768K (Java/Other) Total Sub ...

  5. POJ 1945 暴搜+打表 (Or 暴搜+判重)

    思路: 呃呃 暴搜+打表 暴搜的程序::稳稳的TLE+MLE (但是我们可以用来打表) 然后我们就可以打表过了 hiahiahia 可以证明最小的那个数不会超过200(怎么证明的我也不知道),然后就直 ...

  6. poj 1465 Multiple(bfs+余数判重)

    题意:给出m个数字,要求组合成能够被n整除的最小十进制数. 分析:用到了余数判重,在这里我详细的解释了.其它就没有什么了. #include<cstdio> #include<cma ...

  7. POJ 3668 Game of Lines (暴力,判重)

    题意:给定 n 个点,每个点都可以和另一个点相连,问你共有多少种不同斜率的直线. 析:那就直接暴力好了,反正数也不大,用set判重就好,注意斜率不存在的情况. 代码如下: #include <c ...

  8. poj 3131 双向搜索+hash判重

    题意: 初始状态固定(朝上的全是W,空格位置输入给出),输入初始状态的空格位置,和最终状态朝上的位置,输出要多少步才能移动到,超过30步输出-1. 简析: 每一个格子有6种状态,分别是 0WRB, 1 ...

  9. POJ 2458 DFS+判重

    题意: 思路: 搜+判重 嗯搞定 (听说有好多人用7个for写得-.) //By SiriusRen #include <bitset> #include <cstdio>0 ...

随机推荐

  1. css3 -- 多列

    1.指定分列: E{column-count:2:} --- 两列 E{ -moz-column-count:2: -webkit-column-count:2: } Firefox与webkit实现 ...

  2. JNDI 配置:JBoss + MySQL

    一.JNDI 名词解释 JNDI 是Java 命名和目录接口(Java Naming and Directory Interface,JNDI)的简称.从一开始就一直是 Java 2 平台企业版(JE ...

  3. adams/car 怎么进入template builder模块

    打开C:\Documents and Settings\Administrator文件夹下的acar.cfg文件,将 Desired user mode (standard/expert)ENVIRO ...

  4. iOS学习12之OC属性和点语法

    1.属性(@property和@Synthesize) 1> 属性是 Objective-C 2.0 定义的语法,提供 setter 和 getter 方法的默认实现.在一定程度上简化代码,并且 ...

  5. Coder-Strike 2014 - Round 1 A. Poster

    主要就是先将梯子移动到最左边或者最右边 k>n/2时移动到最右边 k<=n/2时移动到最左边 然后遍历一遍 #include <iostream> #include <v ...

  6. 崩溃恢复(crash recovery)与 AUTORESTART参数

    关于这个参数设置的影响,在生产系统中经历过两次:        第一次是有套不太重要的系统安装在虚拟机,这套系统所有应用(DB2 WAS IHS)都配置到/etc/rc.local中,每次启动机器会自 ...

  7. 再说virtual

    看了对Anders Hejlsberg的采访, 1)C#中函数默认是非virtual的设计因为:在java中,一个方法默认是虚拟化的,只有对一个方法必须声明final关键字,这样这个方法才是非虚的,无 ...

  8. 彩色照片转换为黑白照片(Color image converted to black and white picture)

    This blog will be talking about the color image converted to black and white picture. The project st ...

  9. dubbo源码学习(一)之ExtensionLoader

    [转载请注明作者和原文链接,欢迎讨论,相互学习.] 一.前言 ExtensionLoader类,主要是根据扩展点名称来对扩展点接口实现进行的一系列操作,如果获取扩展点接口实现实例.适配类实例.更新实现 ...

  10. 360safe安全卫士防网站攻击源码

    近段时间,公司网站老被攻击,于是研究起防止攻击方法,当然无外乎就是SQL注入之类的问题,无意间发现了一个360安全卫士提供的源码,觉得挺好的,咋们暂且不说防攻击效果,至少思路是很好的,奉献给大家,大家 ...