The Swift Programming Language-官方教程精译Swift(1)小试牛刀
println("hello, world")
| 注意:为了获得最好的体验,在 Xcode 当中使用代码预览功能。代码预览功能可以让你编辑代码并实时看到运行结果。 |
let implicitInteger =
let implicitDouble = 70.0
let explicitDouble: Double =
let label = "The width is"
let width =
let widthLabel = label + String(width)
let apples =
let oranges =
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."
var shoppingList = ["catfish", "water", "tulips", "blue paint"]
shoppingList[] = "bottle of water" var occupations = [
"Malcolm": "Captain",
"Kaylee": "Mechanic",
]
occupations["Jayne"] = "Public Relations"
let emptyArray = String[]()
let emptyDictionary = Dictionary<String, Float>()
shoppingList = [] // 去逛街并买点东西
let individualScores = [, , , , ]
var teamScore =
for score in individualScores {
if score > {
teamScore +=
} else {
teamScore +=
}
}
teamScore
var optionalString: String? = "Hello"
optionalString == nil var optionalName: String? = "John Appleseed"
var greeting = "Hello!"
if let name = optionalName {
greeting = "Hello, \(name)"
}
let vegetable = "red pepper"
switch vegetable {
case "celery":
let vegetableComment = "Add some raisins and make ants on a log."
case "cucumber", "watercress":
let vegetableComment = "That would make a good tea sandwich."
case let x where x.hasSuffix("pepper"):
let vegetableComment = "Is it a spicy \(x)?"
default:
let vegetableComment = "Everything tastes good in soup."
}
let interestingNumbers = [
"Prime": [, , , , , ],
"Fibonacci": [, , , , , ],
"Square": [, , , , ],
]
var largest =
for (kind, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
}
}
}
largest
var n =
while n < {
n = n *
}
n var m =
do {
m = m *
} while m <
m
var firstForLoop =
for i in .. {
firstForLoop += i
}
firstForLoop var secondForLoop =
for var i = ; i < ; ++i {
secondForLoop +=
}
secondForLoop
func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
}
greet("Bob", "Tuesday")
func getGasPrices() -> (Double, Double, Double) {
return (3.59, 3.69, 3.79)
}
getGasPrices()
func sumOf(numbers: Int...) -> Int {
var sum =
for number in numbers {
sum += number
}
return sum
}
sumOf()
sumOf(, , )
func returnFifteen() -> Int {
var y =
func add() {
y +=
}
add()
return y
}
returnFifteen()
func makeIncrementer() -> (Int -> Int) {
func addOne(number: Int) -> Int {
return + number
}
return addOne
}
var increment = makeIncrementer()
increment()
func hasAnyMatches(list: Int[], condition: Int -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number <
}
var numbers = [, , , ]
hasAnyMatches(numbers, lessThanTen)
numbers.map({
(number: Int) -> Int in
let result = * number
return result
})
sort([, , , , ]) { $ > $ }
class Shape {
var numberOfSides =
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
var shape = Shape()
shape.numberOfSides =
var shapeDescription = shape.simpleDescription()
这个版本的Shape类缺少了一些重要的东西:一个构造函数来初始化类实例。使用init来创建一个构造器。
class NamedShape {
var numberOfSides: Int =
var name: String
init(name: String) {
self.name = name
}
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
class Square: NamedShape {
var sideLength: Double
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides =
}
func area() -> Double {
return sideLength * sideLength
}
override func simpleDescription() -> String {
return "A square with sides of length \(sideLength)."
}
}
let test = Square(sideLength: 5.2, name: "my test square")
test.area()
test.simpleDescription()
class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides =
}
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}
override func simpleDescription() -> String {
return "An equilateral triagle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
triangle.perimeter
triangle.perimeter = 9.9
triangle.sideLength
class TriangleAndSquare {
var triangle: EquilateralTriangle {
willSet {
square.sideLength = newValue.sideLength
}
}
var square: Square {
willSet {
triangle.sideLength = newValue.sideLength
}
}
init(size: Double, name: String) {
square = Square(sideLength: size, name: name)
triangle = EquilateralTriangle(sideLength: size, name: name)
}
}
var triangleAndSquare = TriangleAndSquare(size: , name: "another test shape")
triangleAndSquare.square.sideLength
triangleAndSquare.triangle.sideLength
triangleAndSquare.square = Square(sideLength: , name: "larger square")
triangleAndSquare.triangle.sideLength
class Counter {
var count: Int =
func incrementBy(amount: Int, numberOfTimes times: Int) {
count += amount * times
}
}
var counter = Counter()
counter.incrementBy(, numberOfTimes: )
let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
let sideLength = optionalSquare?.sideLength
enum Rank: Int {
case Ace =
case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
case Jack, Queen, King
func simpleDescription() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .Queen:
return "queen"
case .King:
return "king"
default:
return String(self.toRaw())
}
}
}
let ace = Rank.Ace
let aceRawValue = ace.toRaw()
if let convertedRank = Rank.fromRaw() {
let threeDescription = convertedRank.simpleDescription()
}
enum Suit {
case Spades, Hearts, Diamonds, Clubs
func simpleDescription() -> String {
switch self {
case .Spades:
return "spades"
case .Hearts:
return "hearts"
case .Diamonds:
return "diamonds"
case .Clubs:
return "clubs"
}
}
}
let hearts = Suit.Hearts
let heartsDescription = hearts.simpleDescription()
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \
(suit.simpleDescription())"
}
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
enum ServerResponse {
case Result(String, String)
case Error(String)
}
let success = ServerResponse.Result("6:00 am", "8:09 pm")
let failure = ServerResponse.Error("Out of cheese.")
switch success {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
}
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int =
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
extension Int: ExampleProtocol {
var simpleDescription: String {
return "The number \(self)"
}
mutating func adjust() {
self +=
}
}
.simpleDescription
练习:给Double类型写一个扩展,添加absoluteValue功能。
let protocolValue: ExampleProtocol = a
protocolValue.simpleDescription
// protocolValue.anotherProperty // Uncomment to see the error
func repeat<ItemType>(item: ItemType, times: Int) -> ItemType[] {
var result = ItemType[]()
for i in ..times {
result += item
}
return result
}
repeat("knock", )
// Reimplement the Swift standard library's optional type
enum OptionalValue<T> {
case None
case Some(T)
}
var possibleInteger: OptionalValue<Int> = .None
possibleInteger = .Some()
在类型名后面使用where来指定一个需求列表——例如,要限定实现一个协议的类型,需要限定两个类型要相同,或者限定一个类必须有一个特定的父类。
func anyCommonElements <T, U where T: Sequence, U: Sequence, T.GeneratorType.Element: Equatable, T.GeneratorType.Element == U.GeneratorType.Element> (lhs: T, rhs: U) -> Bool {
for lhsItem in lhs {
for rhsItem in rhs {
if lhsItem == rhsItem {
return true
}
}
}
return false
}
anyCommonElements([, , ], [])
The Swift Programming Language-官方教程精译Swift(1)小试牛刀的更多相关文章
- The Swift Programming Language-官方教程精译Swift(9) 枚举-- --Enumerations
枚举定义了一个通用类型的一组相关的值,使你可以在你的代码中以一个安全的方式来使用这些值. 如果你熟悉 C 语言,你就会知道,在 C 语言中枚举指定相关名称为一组整型值.Swift 中的枚举更加灵活 ...
- The Swift Programming Language-官方教程精译Swift(8)闭包 -- Closures
闭包是功能性自包含模块,可以在代码中被传递和使用. Swift 中的闭包与 C 和 Objective-C中的 blocks 以及其他一些编程语言中的 lambdas 比较相似. 闭包可以捕获和存储其 ...
- The Swift Programming Language-官方教程精译Swift(7)函数 -- Functions
函数 函数是执行特定任务的代码自包含块.通过给定一个函数名称标识它是什么,并在需要的时候使用该名称来调用函数以执行任务. Swift的统一的功能语法足够灵活的,可表达任何东西,无论是不带参数名称的简单 ...
- The Swift Programming Language-官方教程精译Swift(6)控制流--Control Flow
Swift提供了类似C语言的流程控制结构,包括可以多次执行任务的for和while循环,基于特定条件选择执行不同代码分支的if和switch语句,还有控制流程跳转到其他代码的break和continu ...
- The Swift Programming Language-官方教程精译Swift(5)集合类型 -- Collection Types
Swift语言提供经典的数组和字典两种集合类型来存储集合数据.数组用来按顺序存储相同类型的数据.字典虽然无序存储相同类型数据值但是需要由独有的标识符引用和寻址(就是键值对). Swift语言里的数 ...
- The Swift Programming Language-官方教程精译Swift(4)字符串和字符
String 是一个有序的字符集合,例如 "hello, world", "albatross".Swift 字符串通过 String 类型来表示,也可以表示为 ...
- The Swift Programming Language-官方教程精译Swift(3)基本运算符
运算符是检查, 改变, 合并值的特殊符号或短语. 例如, 加号 + 把计算两个数的和(如 let i = 1 + 2). 复杂些的运行算包括逻辑与&&(如 if enteredDoor ...
- The Swift Programming Language-官方教程精译Swift(2)基础知识
Swift 的类型是在 C 和 Objective-C 的基础上提出的,Int是整型:Double和Float是浮点型:Bool是布尔型:String是字符串.Swift 还有两个有用的集合类型,Ar ...
- 一群牛人翻译:The Swift Programming Language 中文版
无聊闲逛GIthub,看到一群牛人在github上创建了一个关于Switf的文档翻译项目 The Swift Programming Language 中文版 项目地址:中文版 Apple 官方 Sw ...
随机推荐
- Android五个布局
Android五大布局Layout 1,LinearLayout 线性布局(能够嵌套使用): 制定线性布局的排列方式:水平排列 horizontal.垂直排列 vertical eg: android ...
- 花生壳宣布网站的网址直接绑定到详细的项目——jboss版本
花生壳公布,首先要有域名.然后激活域名,详细的公布就不说了,网上有非常多资料,这里是在jboss下直接将网址与详细的项目相应.做法有点不地道 假设跟图上一样配置的话.訪问网址相当于訪问的是http:/ ...
- 【应用篇】Activiti显示器(抽象)简单的应用程序和服务的颗粒结合(两)
Activiti简单的应用程序,业务颗粒与工作流程结合.让流程带动业务颗粒运行的过程.此次的监听我们应用抽象的监听来实现,也就是说全部的普通业务类均应用此抽象监听,而不须要每个类一个监听的来操作. 新 ...
- tomcatserver解析(六)-- Acceptor
Acceptor负责用来管理连接到tomcatserver的数量,来看看Acceptor在tomcatserver中的应用,是怎样实现连接管理的,socket连接建立成功之后,是怎样实现内容的读写的( ...
- 【三】注入框架RoboGuice使用:(Your First Resource Injection)
上一篇我们简单的介绍了一下RoboGuice的使用([二]注入框架RoboGuice使用:(Your First View Injection)),今天我们来看下资源文件的使用注解的方法: 为了在Ac ...
- LNK快捷方式漏洞利用方式 exp制作教程
前言windows的shell32在处理控制面板程序的快捷方式文件时,存在一个漏洞,能够载入硬盘上的随意DLL文件,就可以运行随意代码. 漏洞文件的生成到“控制面板”以下,右键点“显示”,点“创建快捷 ...
- 他们控制的定义-DragButton
一个.叙述性说明 可拖动Button 两.无图无真相 这是用在实际工程效果图.和demo不太一样. 三.源代码 https://github.com/mentor811/Demo_DragButton ...
- JSON-C结构简介、使用
官方站点介绍http://www.json.org JSON (JavaScript Object Notation) is a lightweight data-interchange format ...
- php小写金额转大写
public static function amountInWords($num) { if (!is_numeric($num) || empty($num)) ...
- 【iOS发展-28】制造业UITabBarController标记控制器、定制UITabBarItem文字图像6途径和More评论
一个.一个简单的制作过程(实际工程中不建议这样的方式,不要只展示所用原理的理解) 在AppDelegate.m在: - (BOOL)application:(UIApplication *)appli ...