Problem 2150 Fire Game

Accept: 2133    Submit: 7494
Time Limit: 1000 mSec    Memory Limit :
32768 KB

Problem Description

Fat brother and Maze are playing a kind of special (hentai) game on an N*M
board (N rows, M columns). At the beginning, each grid of this board is
consisting of grass or just empty and then they start to fire all the grass.
Firstly they choose two grids which are consisting of grass and set fire. As we
all know, the fire can spread among the grass. If the grid (x, y) is firing at
time t, the grid which is adjacent to this grid will fire at time t+1 which
refers to the grid (x+1, y), (x-1, y), (x, y+1), (x, y-1). This process ends
when no new grid get fire. If then all the grid which are consisting of grass is
get fired, Fat brother and Maze will stand in the middle of the grid and playing
a MORE special (hentai) game. (Maybe it’s the OOXX game which decrypted in the
last problem, who knows.)

You can assume that the grass in the board would never burn out and the empty
grid would never get fire.

Note that the two grids they choose can be the same.

Input

The first line of the date is an integer T, which is the number of the text
cases.

Then T cases follow, each case contains two integers N and M indicate the
size of the board. Then goes N line, each line with M character shows the board.
“#” Indicates the grass. You can assume that there is at least one grid which is
consisting of grass in the board.

1 <= T <=100, 1 <= n <=10, 1 <= m <=10

Output

For each case, output the case number first, if they can play the MORE
special (hentai) game (fire all the grass), output the minimal time they need to
wait after they set fire, otherwise just output -1. See the sample input and
output for more details.

Sample Input

4
3 3
.#.
###
.#.
3 3
.#.
#.#
.#.
3 3
...
#.#
...
3 3
###
..#
#.#

Sample Output

Case 1: 1
Case 2: -1
Case 3: 0
Case 4: 2
 
感觉bfs很容易错在细节上,一定要注意细节!
刚开始写了一个队列的,后来发现需要两个队列。。。结果又发现一个队列就够了!
另外要注意特判grass数量<=2的情况;
 #include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#define INF 0x3f3f3f using namespace std; struct node{
int a,b;
int step;
};
node que1[];
int start1=,endd1=;
node grass[];
int couGrass=;
char ch[][];
int directX[]={-,,,};
int directY[]={,,-,};
int t,n,m; int bfs(int first,int second,int cougra){
int nowCouGra=;
int nowstep=;
start1=,endd1=;
char vis[][];
for(int i=;i<n;i++){
for(int j=;j<m;j++){
vis[i][j]=ch[i][j];
}
}
node t1,t2;
t1.a=grass[first].a;
t1.b=grass[first].b;
t1.step=;
t2.a=grass[second].a;
t2.b=grass[second].b;
t2.step=;
que1[endd1++]=t1;
que1[endd1++]=t2;
vis[t1.a][t1.b]='.';
vis[t2.a][t2.b]='.';
nowCouGra++,nowCouGra++;
while(start1<endd1){
node now=que1[start1++];
for(int i=;i<;i++){
node next;
next.a=now.a+directX[i];
next.b=now.b+directY[i];
next.step=now.step+;
if(next.a>=&&next.a<n&&next.b>=&&next.b<m){
if(vis[next.a][next.b]=='#'){
vis[next.a][next.b]='.';
que1[endd1++]=next;
nowstep=max(nowstep,next.step);
nowCouGra++;
}
}
}
if(nowCouGra==cougra){
return nowstep;
}
}
return INF;
} int main()
{
scanf("%d",&t);
for(int ii=;ii<t;ii++){
couGrass=;
scanf("%d %d",&n,&m);
getchar();
for(int j=;j<n;j++){
for(int k=;k<m;k++){
scanf("%c",&ch[j][k]);
if(ch[j][k]=='#'){
grass[couGrass].a=j;
grass[couGrass++].b=k;
}
}
getchar();
}
if(couGrass<=){
printf("Case %d: 0\n",ii+);
continue;
}
int ans=INF;
for(int i=;i<couGrass;i++){
for(int j=i+;j<couGrass;j++){
ans=min(ans,bfs(i,j,couGrass));
}
}
if(ans==INF){
printf("Case %d: -1\n",ii+);
}else{
printf("Case %d: %d\n",ii+,ans);
} }
return ;
}

FZU 2150 fire game (bfs)的更多相关文章

  1. FZU 2150 Fire Game(BFS)

    点我看题目 题意 :就是有两个熊孩子要把一个正方形上的草都给烧掉,他俩同时放火烧,烧第一块的时候是不花时间的,每一块着火的都可以在下一秒烧向上下左右四块#代表草地,.代表着不能烧的.问你最少花多少时间 ...

  2. FZU Problem 2150 Fire Game(bfs)

    这个题真要好好说一下了,比赛的时候怎么过都过不了,压点总是出错(vis应该初始化为inf,但是我初始化成了-1....),wa了n次,后来想到完全可以避免这个问题,只要入队列的时候判断一下就行了. 由 ...

  3. FZU 2150 Fire Game(点火游戏)

    FZU 2150 Fire Game(点火游戏) Time Limit: 1000 mSec    Memory Limit : 32768 KB Problem Description - 题目描述 ...

  4. FZU 2150 Fire Game (暴力BFS)

    [题目链接]click here~~ [题目大意]: 两个熊孩子要把一个正方形上的草都给烧掉,他俩同一时候放火烧.烧第一块的时候是不花时间的.每一块着火的都能够在下一秒烧向上下左右四块#代表草地,.代 ...

  5. 【FZU - 2150】Fire Game(bfs)

    --> Fire Game 直接写中文了 Descriptions: 两个熊孩子在n*m的平地上放火玩,#表示草,两个熊孩子分别选一个#格子点火,火可以向上向下向左向右在有草的格子蔓延,点火的地 ...

  6. FZU 2150 Fire Game (高姿势bfs--两个起点)(路径不重叠:一个队列同时跑)

    Description Fat brother and Maze are playing a kind of special (hentai) game on an N*M board (N rows ...

  7. FZU 2150 Fire Game (高姿势bfs--两个起点)

    Description Fat brother and Maze are playing a kind of special (hentai) game on an N*M board (N rows ...

  8. foj 2150 Fire Game(bfs暴力)

         Problem Description Fat brother and Maze are playing a kind of special (hentai) game on an N*M ...

  9. Fire Game--FZU2150(bfs)

    http://acm.fzu.edu.cn/problem.php?pid=2150 http://acm.hust.edu.cn/vjudge/contest/view.action?cid=659 ...

随机推荐

  1. urllib 报错 IOError: [Errno socket error] TLS/SSL connection has been closed (EOF) (_ssl.c:590)

    解决方案: My evil workaround (don't do this in production!): import urllib2 #也可以是urllib import ssl ctx = ...

  2. 1.3 java8新特性总结

    java8中重要的4个新特性: Lambda Stream Optional 日期时间API 接口方法(default和static方法,jdk9可定义private方法) 一.Lambda impo ...

  3. iOS 渐变提示。错误弹出提示 几秒自动消失

    //事例 CGRect alertFarm = CGRectMake(,,,); [self noticeAlert:_bgView withNoticeStr:@"登录成功" w ...

  4. 虚拟主机连接FTP发送"AUTH TLS"命令后提示“无法连接到服务器”

    https://help.aliyun.com/knowledge_detail/36417.html?spm=5176.11065259.1996646101.searchclickresult.7 ...

  5. C# System.IO.StreamWriter

    实现一个 TextWriter,使其以一种特定的编码向流中写入字符. using System; using System.Collections.Generic; using System.Linq ...

  6. windows10开启hyper-v虚拟化

    windows积极融入虚拟化,对pc体验很不错的! 01.程序更新组件 控制面板--->程序-->打开/关闭 windwods功能--->更新完毕,重启windows 02.确认是否 ...

  7. Why does Delphi XE7 IDE hangs and fails on out of memory exception?

    引自:   https://stackoverflow.com/questions/27701294/why-does-delphi-xe7-ide-hangs-and-fails-on-out-of ...

  8. mac 使用笔记日志

    telnet安装 安装homebrew /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/i ...

  9. Effective Java 第三版——82. 线程安全文档化

    Tips 书中的源代码地址:https://github.com/jbloch/effective-java-3e-source-code 注意,书中的有些代码里方法是基于Java 9 API中的,所 ...

  10. Typora的使用

    Markdown是一种可以使用普通文本编辑器编写的标记语言,通过简单的标记语法,它可以使普通文本内容具有一定的格式,其目标是实现易读易写.我刚刚接触一款简单高效的Markdown编辑器–Typora, ...