touch事件的分发机制
作者:谢昆
一段伪代码反应整个touch事件的分发
public boolean dispatchTouchEvent(MotionEvent event) {
boolean consume = false;
if (onInteceptTouchEvent(event)) {
consume = onTouchEvent(event);
} else {
consume = child.dispatchTouchEvent(event);
}
return consume;
}
View的事件分发
public boolean dispatchTouchEvent(MotionEvent event) {
if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
mOnTouchListener.onTouch(this, event)) {
return true;
}
return onTouchEvent(event);
}
- 第一个参数是我们设置的onTouchListener
- 第二个参数(mViewFlags & ENABLED_MASK) == ENABLED是判断当前点击的控件是否是enable的,按钮默认都是enable的,因此这个条件恒定为true
- 第三个参数就是mOnTouchListener.onTouch(this, event)方法的返回值
onTouchEvent(MotionEvent event)的源码:
public boolean onTouchEvent(MotionEvent event) {
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
mPrivateFlags |= PRESSED;
refreshDrawableState();
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
break;
case MotionEvent.ACTION_DOWN:
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPrivateFlags |= PREPRESSED;
mHasPerformedLongPress = false;
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
break;
case MotionEvent.ACTION_CANCEL:
mPrivateFlags &= ~PRESSED;
refreshDrawableState();
removeTapCallback();
break;
case MotionEvent.ACTION_MOVE:
final int x = (int) event.getX();
final int y = (int) event.getY();
// Be lenient about moving outside of buttons
int slop = mTouchSlop;
if ((x < 0 - slop) || (x >= getWidth() + slop) ||
(y < 0 - slop) || (y >= getHeight() + slop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
// Need to switch from pressed to not pressed
mPrivateFlags &= ~PRESSED;
refreshDrawableState();
}
}
break;
}
return true;
}
return false;
}
首先在第14行我们可以看出,如果该控件是可以点击的就会进入到第16行的switch判断中去,而如果当前的事件是抬起手指,则会进入到MotionEvent.ACTION_UP这个case当中。在经过种种判断之后,会执行到第38行的performClick()方法
performClick()的源码:
public boolean performClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
if (mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
mOnClickListener.onClick(this);
return true;
}
return false;
}
setOnClickListener(OnClickListener l)的源码:
public void setOnClickListener(OnClickListener l) {
if (!isClickable()) {
setClickable(true);
}
mOnClickListener = l;
}
ViewGroup的事件分发
public boolean dispatchTouchEvent(MotionEvent ev) {
final int action = ev.getAction();
final float xf = ev.getX();
final float yf = ev.getY();
final float scrolledXFloat = xf + mScrollX;
final float scrolledYFloat = yf + mScrollY;
final Rect frame = mTempRect;
boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (action == MotionEvent.ACTION_DOWN) {
if (mMotionTarget != null) {
mMotionTarget = null;
}
if (disallowIntercept || !onInterceptTouchEvent(ev)) {
ev.setAction(MotionEvent.ACTION_DOWN);
final int scrolledXInt = (int) scrolledXFloat;
final int scrolledYInt = (int) scrolledYFloat;
final View[] children = mChildren;
final int count = mChildrenCount;
for (int i = count - 1; i >= 0; i--) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE
|| child.getAnimation() != null) {
child.getHitRect(frame);
if (frame.contains(scrolledXInt, scrolledYInt)) {
final float xc = scrolledXFloat - child.mLeft;
final float yc = scrolledYFloat - child.mTop;
ev.setLocation(xc, yc);
child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
if (child.dispatchTouchEvent(ev)) {
mMotionTarget = child;
return true;
}
}
}
}
}
}
boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||
(action == MotionEvent.ACTION_CANCEL);
if (isUpOrCancel) {
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
}
final View target = mMotionTarget;
if (target == null) {
ev.setLocation(xf, yf);
if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
ev.setAction(MotionEvent.ACTION_CANCEL);
mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
}
return super.dispatchTouchEvent(ev);
}
if (!disallowIntercept && onInterceptTouchEvent(ev)) {
final float xc = scrolledXFloat - (float) target.mLeft;
final float yc = scrolledYFloat - (float) target.mTop;
mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
ev.setAction(MotionEvent.ACTION_CANCEL);
ev.setLocation(xc, yc);
if (!target.dispatchTouchEvent(ev)) {
}
mMotionTarget = null;
return true;
}
if (isUpOrCancel) {
mMotionTarget = null;
}
final float xc = scrolledXFloat - (float) target.mLeft;
final float yc = scrolledYFloat - (float) target.mTop;
ev.setLocation(xc, yc);
if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
ev.setAction(MotionEvent.ACTION_CANCEL);
target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
mMotionTarget = null;
}
return target.dispatchTouchEvent(ev);
}
在第13行可以看到一个条件判断,如果disallowIntercept和!onInterceptTouchEvent(ev)两者有一个为true,就会进入到这个条件判断中。接着如果进入条件语句就回去遍历查找点击的是哪一个子view,进而调用子view的dispatchTouchEvent(ev)方法将事件传递下去。
那如果遍历没有找到目标的子view,则会继续往下面走,会在第50行调用super.dispatchTouchEvent(ev),这里就是View中的dispatchTouchEvent(ev),这样就执行完整个的流程。
activity对事件的分发过程
activity的dispatchTouchEvent(MotionEvent ev)方法:
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
主要就通过window来分发事件,如果没有view消费掉事件,就调用activity的onTouchEvent(ev)
Window是一个抽象类,他的实现类就是PhoneWindow,PhoneWindow中的superDispatchTouchEvent(ev)的方法:
public boolean superDispatchTouchEvent(MotionEvent ev){
return mDecor.superDispatchTouchEvent(ev);
}
touch事件的分发机制的更多相关文章
- View,ViewGroup的Touch事件的分发机制
原帖地址:http://blog.csdn.net/xiaanming/article/details/21696315 ViewGroup的事件分发机制 我们用手指去触摸Android手机屏幕,就会 ...
- Andriod 从源码的角度详解View,ViewGroup的Touch事件的分发机制
转自:xiaanming的博客(http://blog.csdn.net/xiaanming/article/details/21696315) 今天这篇文章主要分析的是Android的事件分发机制, ...
- Android事件分发机制(一) Touch 事件的分发和消费机制
Android 中与 Touch 事件相关的方法包括:dispatchTouchEvent(MotionEvent ev).onInterceptTouchEvent(MotionEvent ev). ...
- Android 编程下 Touch 事件的分发和消费机制
Android 中与 Touch 事件相关的方法包括:dispatchTouchEvent(MotionEvent ev).onInterceptTouchEvent(MotionEvent ev). ...
- Touch 事件的分发和消费机制
Android 中与 Touch 事件相关的方法包括:dispatchTouchEvent(MotionEvent ev).onInterceptTouchEvent(MotionEvent ev). ...
- Android 编程下Touch 事件的分发和消费机制
1.事件分发:public boolean dispatchTouchEvent(MotionEvent ev) Touch 事件发生时 Activity 的 dispatchTouchEvent(M ...
- 事件之Touch 事件的分发和消费机制
Android 中与 Touch 事件相关的方法包括:dispatchTouchEvent(MotionEvent ev).onInterceptTouchEvent(MotionEvent ev). ...
- touch事件的分发和消费机制
Android 中与 Touch 事件相关的方法包括:dispatchTouchEvent(MotionEvent ev).onInterceptTouchEvent(MotionEvent ev). ...
- Android 编程下Touch 事件的分发和消费机制和OnTouchListener,OnClickListener和OnLongClickListener的关系
1.事件分发:public boolean dispatchTouchEvent(MotionEvent ev) Touch 事件发生时 Activity 的 dispatchTouchEvent(M ...
随机推荐
- 13Oracle Database 存储过程
Oracle Database 存储过程 触发器相当于java中的事件监听,当某事件发生时激活特定的事件并执行相应的逻辑 DML触发器中包含了三种事件 insert update delete 语法格 ...
- 【转载】linux下的zookeeper启动
zookeeper的安装目录:/usr/local/zookeeper-3.4.6/bin/zkServer.sh; 配置文件路径:../conf/zoo.cfg 端口 :2181: ZooKeepe ...
- spring 中属性scope 的prototype(有状态)和singleton(无状态)
默认情况下,从bean工厂所取得的实例为Singleton(bean的singleton属性) Singleton: Spring容器只存在一个共享的bean实例, 默认的配置. Prototype: ...
- UVA - 514 Rails(栈模拟)
题目: 给出一个序列,问将1,2,3,4……按从小到大的顺序入栈,能否得到给出的序列. 思路: 用stack模拟就可以了. 当前的cnt如果小于a[i],就将cnt入栈,否则就判断栈顶是不是和a[i] ...
- TestNG多线程测试-注解方式实现
用@Test(invocationCount = x,threadPoolSize = y)声明,invocationCount表示执行次数,threadPoolSize表示线程池大小. packag ...
- PHP 结合前端 ajax 爬取网站信息后, 向指定用户发送指定短信;
<?php /** * Description * @authors Your Name (you@example.org) * # 根据时时彩的最新一期的号码, 判断如果为首尾同号则发送短信 ...
- OS X中微信双开
1.打开系统终端: 2.下载插件,输入命令(不包括括号) git clone https://github.com/Sunnyyoung/WeChatTweak-macOS.git 并回车: 3.进入 ...
- Python字符串(Python学习笔记02)
字符串 Python 3 中的字符串可以使用双引号或单引号标示,如果字符串出现引号,则可以使用 \ 来去除引号标示字符串的作用. 几种字符串的表示方法: str1 = "hello" ...
- java8 lambda 函数式编程
package com.atguigu.java8; import java.util.ArrayList; import java.util.Comparator; import java.util ...
- 【Codeforces 382C】Arithmetic Progression
[链接] 我是链接,点我呀:) [题意] 让你在n个数字中再加入一个数字 使得这n+1个数字排序之后 相邻两个数字的差都相同 [题解] 注意相邻为0的情况 这种情况 只有全都相同才行 只有一种情况 然 ...