绘制圆动画--重写view
/**
* @FileName CircleProgressBar.java
* @Package com.read.view
* @Description TODO
* @Author Alpha
* @Date 2015-7-30 下午4:52:24
* @Version V1.0 */
package com.read.view;
import com.read.cnblogs.R; import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Paint.Cap;
import android.util.AttributeSet;
import android.util.Property;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator; public class CircleProgressBar extends View { private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator();
private static final Interpolator SWEEP_INTERPOLATOR = new AccelerateDecelerateInterpolator();
private static final int ANGLE_ANIMATOR_DURATION = 2000;
private static final int SWEEP_ANIMATOR_DURATION = 900;
private static final int MIN_SWEEP_ANGLE = 30;
private static final int DEFAULT_BORDER_WIDTH = 3;
private final RectF fBounds = new RectF(); private ObjectAnimator mObjectAnimatorSweep;
private ObjectAnimator mObjectAnimatorAngle;
private boolean mModeAppearing = true;
private Paint mPaint;
private float mCurrentGlobalAngleOffset;
private float mCurrentGlobalAngle;
private float mCurrentSweepAngle;
private float mBorderWidth;
private boolean mRunning;
private int[] mColors; public CircleProgressBar(Context context) {
this(context, null);
} public CircleProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
} public CircleProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr); float density = context.getResources().getDisplayMetrics().density;
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircularProgress, defStyleAttr, 0);
mBorderWidth = a.getDimension(R.styleable.CircularProgress_borderWidth,
DEFAULT_BORDER_WIDTH * density);
a.recycle(); mColors = new int[2];
mColors[0] = context.getResources().getColor(R.color.pink);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Cap.ROUND);
mPaint.setStrokeWidth(mBorderWidth);
mPaint.setColor(mColors[0]); setupAnimations();
} private void start() {
if (mRunning) {
return;
}
mRunning = true;
mObjectAnimatorAngle.start();
mObjectAnimatorSweep.start();
invalidate();
} private void stop() {
if (!mRunning) {
return;
}
mRunning = false;
mObjectAnimatorAngle.cancel();
mObjectAnimatorSweep.cancel();
invalidate();
} @Override
protected void onVisibilityChanged(View changedView, int visibility) {
super.onVisibilityChanged(changedView, visibility);
if (visibility == VISIBLE) {
start();
} else {
stop();
}
} @Override
protected void onAttachedToWindow() {
start();
super.onAttachedToWindow();
} @Override
protected void onDetachedFromWindow() {
stop();
super.onDetachedFromWindow();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
fBounds.left = mBorderWidth / 2f + .5f;
fBounds.right = w/2 - mBorderWidth / 2f - .5f;
fBounds.top = mBorderWidth / 2f + .5f;
fBounds.bottom = h/2 - mBorderWidth / 2f - .5f;
} @Override
public void draw(Canvas canvas) {
super.draw(canvas);
float startAngle = mCurrentGlobalAngle - mCurrentGlobalAngleOffset;
float sweepAngle = mCurrentSweepAngle;
if (mModeAppearing) {
mPaint.setColor(mColors[0]);
sweepAngle += MIN_SWEEP_ANGLE;
} else {
startAngle = startAngle + sweepAngle;
sweepAngle = 360 - sweepAngle - MIN_SWEEP_ANGLE;
}
canvas.drawArc(fBounds, startAngle, sweepAngle, false, mPaint);//画弧线
} private void toggleAppearingMode() {
mModeAppearing = !mModeAppearing;
if (mModeAppearing) {
// mCurrentColorIndex = ++mCurrentColorIndex % 4;
// mNextColorIndex = ++mNextColorIndex % 4;
mCurrentGlobalAngleOffset = (mCurrentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % 360;
}
}
// ////////////////////////////////////////////////////////////////////////////
// ////////////// Animation private Property<CircleProgressBar, Float> mAngleProperty = new Property<CircleProgressBar, Float>(Float.class, "angle") {
@Override
public Float get(CircleProgressBar object) {
return object.getCurrentGlobalAngle();
} @Override
public void set(CircleProgressBar object, Float value) {
object.setCurrentGlobalAngle(value);
}
}; private Property<CircleProgressBar, Float> mSweepProperty = new Property<CircleProgressBar, Float>(Float.class, "arc") {
@Override
public Float get(CircleProgressBar object) {
return object.getCurrentSweepAngle();
} @Override
public void set(CircleProgressBar object, Float value) {
object.setCurrentSweepAngle(value);
}
}; private void setupAnimations() {
mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, 360f);
mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);
mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);
mObjectAnimatorAngle.setRepeatMode(ValueAnimator.INFINITE);
mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE); mObjectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, 360f - MIN_SWEEP_ANGLE *2);
mObjectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR);
mObjectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION);
mObjectAnimatorSweep.setRepeatMode(ValueAnimator.INFINITE);
mObjectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE);
mObjectAnimatorSweep.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) { } @Override
public void onAnimationEnd(Animator animation) { } @Override
public void onAnimationCancel(Animator animation) { } @Override
public void onAnimationRepeat(Animator animation) {
toggleAppearingMode();
}
}); } public void setCurrentGlobalAngle(float currentGlobalAngle) {
mCurrentGlobalAngle = currentGlobalAngle;
invalidate();
} public float getCurrentGlobalAngle() {
return mCurrentGlobalAngle;
} public void setCurrentSweepAngle(float currentSweepAngle) {
mCurrentSweepAngle = currentSweepAngle;
invalidate();
} public float getCurrentSweepAngle() {
return mCurrentSweepAngle;
}
}
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