/**
* @FileName CircleProgressBar.java
* @Package com.read.view
* @Description TODO
* @Author Alpha
* @Date 2015-7-30 下午4:52:24
* @Version V1.0 */
package com.read.view;
import com.read.cnblogs.R; import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Paint.Cap;
import android.util.AttributeSet;
import android.util.Property;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator; public class CircleProgressBar extends View { private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator();
private static final Interpolator SWEEP_INTERPOLATOR = new AccelerateDecelerateInterpolator();
private static final int ANGLE_ANIMATOR_DURATION = 2000;
private static final int SWEEP_ANIMATOR_DURATION = 900;
private static final int MIN_SWEEP_ANGLE = 30;
private static final int DEFAULT_BORDER_WIDTH = 3;
private final RectF fBounds = new RectF(); private ObjectAnimator mObjectAnimatorSweep;
private ObjectAnimator mObjectAnimatorAngle;
private boolean mModeAppearing = true;
private Paint mPaint;
private float mCurrentGlobalAngleOffset;
private float mCurrentGlobalAngle;
private float mCurrentSweepAngle;
private float mBorderWidth;
private boolean mRunning;
private int[] mColors; public CircleProgressBar(Context context) {
this(context, null);
} public CircleProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
} public CircleProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr); float density = context.getResources().getDisplayMetrics().density;
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircularProgress, defStyleAttr, 0);
mBorderWidth = a.getDimension(R.styleable.CircularProgress_borderWidth,
DEFAULT_BORDER_WIDTH * density);
a.recycle(); mColors = new int[2];
mColors[0] = context.getResources().getColor(R.color.pink);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Cap.ROUND);
mPaint.setStrokeWidth(mBorderWidth);
mPaint.setColor(mColors[0]); setupAnimations();
} private void start() {
if (mRunning) {
return;
}
mRunning = true;
mObjectAnimatorAngle.start();
mObjectAnimatorSweep.start();
invalidate();
} private void stop() {
if (!mRunning) {
return;
}
mRunning = false;
mObjectAnimatorAngle.cancel();
mObjectAnimatorSweep.cancel();
invalidate();
} @Override
protected void onVisibilityChanged(View changedView, int visibility) {
super.onVisibilityChanged(changedView, visibility);
if (visibility == VISIBLE) {
start();
} else {
stop();
}
} @Override
protected void onAttachedToWindow() {
start();
super.onAttachedToWindow();
} @Override
protected void onDetachedFromWindow() {
stop();
super.onDetachedFromWindow();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
fBounds.left = mBorderWidth / 2f + .5f;
fBounds.right = w/2 - mBorderWidth / 2f - .5f;
fBounds.top = mBorderWidth / 2f + .5f;
fBounds.bottom = h/2 - mBorderWidth / 2f - .5f;
} @Override
public void draw(Canvas canvas) {
super.draw(canvas);
float startAngle = mCurrentGlobalAngle - mCurrentGlobalAngleOffset;
float sweepAngle = mCurrentSweepAngle;
if (mModeAppearing) {
mPaint.setColor(mColors[0]);
sweepAngle += MIN_SWEEP_ANGLE;
} else {
startAngle = startAngle + sweepAngle;
sweepAngle = 360 - sweepAngle - MIN_SWEEP_ANGLE;
}
canvas.drawArc(fBounds, startAngle, sweepAngle, false, mPaint);//画弧线
} private void toggleAppearingMode() {
mModeAppearing = !mModeAppearing;
if (mModeAppearing) {
// mCurrentColorIndex = ++mCurrentColorIndex % 4;
// mNextColorIndex = ++mNextColorIndex % 4;
mCurrentGlobalAngleOffset = (mCurrentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % 360;
}
}
// ////////////////////////////////////////////////////////////////////////////
// ////////////// Animation private Property<CircleProgressBar, Float> mAngleProperty = new Property<CircleProgressBar, Float>(Float.class, "angle") {
@Override
public Float get(CircleProgressBar object) {
return object.getCurrentGlobalAngle();
} @Override
public void set(CircleProgressBar object, Float value) {
object.setCurrentGlobalAngle(value);
}
}; private Property<CircleProgressBar, Float> mSweepProperty = new Property<CircleProgressBar, Float>(Float.class, "arc") {
@Override
public Float get(CircleProgressBar object) {
return object.getCurrentSweepAngle();
} @Override
public void set(CircleProgressBar object, Float value) {
object.setCurrentSweepAngle(value);
}
}; private void setupAnimations() {
mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, 360f);
mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);
mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);
mObjectAnimatorAngle.setRepeatMode(ValueAnimator.INFINITE);
mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE); mObjectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, 360f - MIN_SWEEP_ANGLE *2);
mObjectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR);
mObjectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION);
mObjectAnimatorSweep.setRepeatMode(ValueAnimator.INFINITE);
mObjectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE);
mObjectAnimatorSweep.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) { } @Override
public void onAnimationEnd(Animator animation) { } @Override
public void onAnimationCancel(Animator animation) { } @Override
public void onAnimationRepeat(Animator animation) {
toggleAppearingMode();
}
}); } public void setCurrentGlobalAngle(float currentGlobalAngle) {
mCurrentGlobalAngle = currentGlobalAngle;
invalidate();
} public float getCurrentGlobalAngle() {
return mCurrentGlobalAngle;
} public void setCurrentSweepAngle(float currentSweepAngle) {
mCurrentSweepAngle = currentSweepAngle;
invalidate();
} public float getCurrentSweepAngle() {
return mCurrentSweepAngle;
}
}

绘制圆动画--重写view的更多相关文章

  1. Android 自定义View 三板斧之三——重写View来实现全新控件

    通常情况下,Android实现自定义控件无非三种方式. Ⅰ.继承现有控件,对其控件的功能进行拓展. Ⅱ.将现有控件进行组合,实现功能更加强大控件. Ⅲ.重写View实现全新的控件 本文来讨论最难的一种 ...

  2. 限定pan手势只能在圆内移动view

    限定pan手势只能在圆内移动view 效果: 虽然看起来很简单,但实现原理还是稍微有点复杂-_-!! 核心的地方,就是需要计算pan手势的点与指定点的距离,不能超过这个距离,超过了就让动画还原,很容易 ...

  3. Android重写view时onAttachedToWindow () 和 onDetachedFromWindow ()

    在重写View的时候,会遇到这两个方法 protected void onAttachedToWindow() Description copied from class: View This is ...

  4. Android 动画基础——视图动画(View Animation)

    本篇讲android 3.0之前被广泛的动画框架——ViewAnimation. 目录 我将分为六部分来讲: 概述 Alpha透明动画 Rotate旋转动画 Translate位移动画 Scale放缩 ...

  5. C# Graphic 绘制圆、三角形、椭圆、图片

    在form和panel上可以绘制图形,线段,圆,文字,图形等等. 绘制代码必须放在OnPaint()函数里面,因为窗体刷新的时候,都会调用该函数,重新刷新所绘的图. 示例代码在Panel上绘制图形来简 ...

  6. android重写view和viewgroup的区别

    重写view: View类一般用于绘图操作,重写它的onDraw方法,但它不可以包含其他组件,没有addView(View view)方法. 重写viewgroup: ViewGroup是一个组件容器 ...

  7. leaflet 如何绘制圆

    方法1(根据指定的半径和中心点去绘制圆) var polygon1 = new L.Circle([34, 108], 120000, { color: 'red', //颜色 fillColor: ...

  8. 可上下拖动且有浮沉动画的View

    package com.ifenglian.superapp1; import android.animation.Animator;import android.animation.Animator ...

  9. Swift - EasingAnimation绘制圆环动画

    Swift - EasingAnimation绘制圆环动画 效果 源码 https://github.com/YouXianMing/Swift-Animations // // CircleView ...

随机推荐

  1. 转行IT行业的心路历程3

    16年丝袜生意很差的一年,老板的态度也不好,大唐本地人太歧视外地人了.而且我干的不开心没有前途,不能体现自我价值,无论你怎么努力. IT技术行业却不是这样,只要你努力肯学习,一定会有回报的. 在16/ ...

  2. 简单的导航viewpager

    下载PagerSlidingTabStrip        https://github.com/astuetz/PagerSlidingTabStrip 主界面: public class Main ...

  3. OPC的理解Open Packaging Conventions

    Open Packaging Conventions (OPC) 博客地址:www.cnblogs.com/icmzn OPC是一个文件容器技术.被微软创建,用来存储XML或者非XML文件结合起来的规 ...

  4. Objective-C 关联

    在项目开发中,经常会使用到关联,就是将两个实例对象绑定,使得其中一个实例对象成为另一个实例对象的一部分.关联特性在mac os 10.6 及ios 3.1以上才可以使用. 关联的使用是基于关键字来实现 ...

  5. 走读openwrt的shell的总结【转】

    原文:http://blog.chinaunix.net/uid-26598889-id-3060543.html ". /etc/diag.sh" 就是将/etc/diag.sh ...

  6. [Openwrt 项目开发笔记]:Openwrt平台搭建(一)

    [Openwrt项目开发笔记]系列文章传送门:http://www.cnblogs.com/double-win/p/3888399.html 正文: 最近开始着手进行Openwrt平台的物联网网关设 ...

  7. [Asp.net 开发系列之SignalR篇]专题二:使用SignalR实现酷炫端对端聊天功能

    一.引言 在前一篇文章已经详细介绍了SignalR了,并且简单介绍它在Asp.net MVC 和WPF中的应用.在上篇博文介绍的都是群发消息的实现,然而,对于SignalR是为了实时聊天而生的,自然少 ...

  8. 【读书笔记】Html5游戏开发

    一直对HMTL5做游戏饶有兴趣,而这本书刚好就是HTML5 2游戏初级入门的书.Demo简单注释详细,可以拿来练练手,一个星期左右就可以读完.若要追求酷炫高大上效果,这本书恐怕要让你失望了.但作为上手 ...

  9. 全面理解Javascript闭包和闭包的几种写法及用途

    好久没有写博客了,过了一个十一长假都变懒了,今天总算是恢复状态了.好了,进入正题,今天来说一说javascript里面的闭包吧!本篇博客主要讲一些实用的东西,主要将闭包的写法.用法和用途.  一.什么 ...

  10. C# 关于Try/Catch对系统性能影响的总结

    自从开始考虑代码的运行效率和性能以后,写代码考虑的东西越来越多了,比如什么时候应该加try/catch?加太多的try/catch会不会降低性能?今天就来分享一下对try/catch对性能影响的一些看 ...