Socket网络编程

 Step1:首先完成整个界面的设计

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>421</width>
<height>533</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<widget class="QLineEdit" name="IP_Address">
<property name="geometry">
<rect>
<x>30</x>
<y>140</y>
<width>113</width>
<height>27</height>
</rect>
</property>
</widget>
<widget class="QLabel" name="label_4">
<property name="geometry">
<rect>
<x>20</x>
<y>100</y>
<width>171</width>
<height>21</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<italic>true</italic>
<underline>false</underline>
<strikeout>false</strikeout>
</font>
</property>
<property name="cursor">
<cursorShape>BlankCursor</cursorShape>
</property>
<property name="text">
<string>Designed by : mm1994uestc</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLabel" name="label_6">
<property name="geometry">
<rect>
<x>0</x>
<y>-10</y>
<width>321</width>
<height>51</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>28</pointsize>
<italic>true</italic>
<underline>false</underline>
<strikeout>false</strikeout>
</font>
</property>
<property name="cursor">
<cursorShape>BlankCursor</cursorShape>
</property>
<property name="text">
<string>Qt interface Demo!</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLabel" name="label_5">
<property name="geometry">
<rect>
<x>0</x>
<y>40</y>
<width>171</width>
<height>51</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>16</pointsize>
<italic>true</italic>
<underline>false</underline>
<strikeout>false</strikeout>
</font>
</property>
<property name="cursor">
<cursorShape>BlankCursor</cursorShape>
</property>
<property name="text">
<string>Socket Control</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
<widget class="QLineEdit" name="Client_Port">
<property name="geometry">
<rect>
<x>200</x>
<y>140</y>
<width>51</width>
<height>27</height>
</rect>
</property>
</widget>
<widget class="QPushButton" name="Client_Button">
<property name="geometry">
<rect>
<x>260</x>
<y>140</y>
<width>151</width>
<height>27</height>
</rect>
</property>
<property name="text">
<string>TCP-Client-Connect</string>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>10</x>
<y>130</y>
<width>21</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>IP:</string>
</property>
</widget>
<widget class="QLabel" name="label_2">
<property name="geometry">
<rect>
<x>150</x>
<y>130</y>
<width>51</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>PORT:</string>
</property>
</widget>
<widget class="QLineEdit" name="Server_Port">
<property name="geometry">
<rect>
<x>60</x>
<y>320</y>
<width>51</width>
<height>27</height>
</rect>
</property>
</widget>
<widget class="QLabel" name="label_3">
<property name="geometry">
<rect>
<x>10</x>
<y>310</y>
<width>51</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>PORT:</string>
</property>
</widget>
<widget class="QPushButton" name="Server_Button">
<property name="geometry">
<rect>
<x>120</x>
<y>320</y>
<width>161</width>
<height>27</height>
</rect>
</property>
<property name="text">
<string>TCP-Server-Monitor</string>
</property>
</widget>
<widget class="QLabel" name="label_7">
<property name="geometry">
<rect>
<x>10</x>
<y>170</y>
<width>151</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>Data Ricieve Frame:</string>
</property>
</widget>
<widget class="QLabel" name="label_8">
<property name="geometry">
<rect>
<x>230</x>
<y>170</y>
<width>151</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>Data Send Frame:</string>
</property>
</widget>
<widget class="QLabel" name="label_9">
<property name="geometry">
<rect>
<x>10</x>
<y>350</y>
<width>151</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>Data Ricieve Frame:</string>
</property>
</widget>
<widget class="QLabel" name="label_10">
<property name="geometry">
<rect>
<x>230</x>
<y>350</y>
<width>151</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>Data Send Frame:</string>
</property>
</widget>
<widget class="QLabel" name="Corver">
<property name="geometry">
<rect>
<x>220</x>
<y>40</y>
<width>171</width>
<height>91</height>
</rect>
</property>
<property name="text">
<string> Corver</string>
</property>
</widget>
<widget class="QPushButton" name="pushButton">
<property name="geometry">
<rect>
<x>350</x>
<y>180</y>
<width>51</width>
<height>27</height>
</rect>
</property>
<property name="text">
<string>Send</string>
</property>
</widget>
<widget class="QPushButton" name="ServerSend">
<property name="geometry">
<rect>
<x>350</x>
<y>360</y>
<width>51</width>
<height>27</height>
</rect>
</property>
<property name="text">
<string>Send</string>
</property>
</widget>
<widget class="QPlainTextEdit" name="Client_Recieve">
<property name="geometry">
<rect>
<x>10</x>
<y>210</y>
<width>171</width>
<height>101</height>
</rect>
</property>
</widget>
<widget class="QPlainTextEdit" name="Client_Send">
<property name="geometry">
<rect>
<x>230</x>
<y>210</y>
<width>171</width>
<height>101</height>
</rect>
</property>
</widget>
<widget class="QPlainTextEdit" name="Server_Recieve">
<property name="geometry">
<rect>
<x>10</x>
<y>390</y>
<width>171</width>
<height>101</height>
</rect>
</property>
</widget>
<widget class="QPlainTextEdit" name="Server_Send">
<property name="geometry">
<rect>
<x>230</x>
<y>390</y>
<width>171</width>
<height>101</height>
</rect>
</property>
</widget>
<widget class="QPushButton" name="Client_Clear">
<property name="geometry">
<rect>
<x>150</x>
<y>180</y>
<width>51</width>
<height>27</height>
</rect>
</property>
<property name="text">
<string>Clear</string>
</property>
</widget>
<widget class="QPushButton" name="Server_Clear">
<property name="geometry">
<rect>
<x>150</x>
<y>360</y>
<width>51</width>
<height>27</height>
</rect>
</property>
<property name="text">
<string>Clear</string>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>421</width>
<height>25</height>
</rect>
</property>
</widget>
<widget class="QToolBar" name="mainToolBar">
<attribute name="toolBarArea">
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
</widget>
<widget class="QStatusBar" name="statusBar"/>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources/>
<connections/>
</ui>

Ubuntu 16.04 Edition Qt Socket Project                                                                           Windows 10 端的Socket Tool

 

整个界面的样式如图所示,包括了TCP Client以及TCP Server端。

IP表示客户端将要连接的TCP Server的服务器ip地址,PORT填入的是对应的TCP Server的地址开放的监听的端口号

Clear按钮是用来清楚Server或者Client的接收空间,Send是用来发送发送栏当中的数据的。其他按钮用来开启对应的服务。

Step2:相关槽函数已经接收读取函数的实现

void MainWindow::Client_Recieve_Data(void)
{
QByteArray buf;
buf = client->readAll();
if(!buf.isEmpty())
{
QString str = this->ui->Client_Recieve->toPlainText();
str += tr(buf);
this->ui->Client_Recieve->clear();
this->ui->Client_Recieve->appendPlainText(str);
}
buf.clear();
} void MainWindow::on_Client_Button_clicked(bool checked)
{
if(!ClientFlag)
{
QString IP,PORT;
IP = this->ui->IP_Address->text();
PORT = this->ui->Client_Port->text(); qDebug() << IP;
qDebug() << PORT; client->connectToHost(QHostAddress(IP),PORT.toInt(),QTcpSocket::ReadWrite);
qDebug() << "Client is Started!"; QObject::connect(client,&QTcpSocket::readyRead,this,&MainWindow::Client_Recieve_Data);
this->ui->Client_Button->setStyleSheet("background-color: rgb(85,170,0);");
}
else
{
this->ui->Client_Button->setStyleSheet("background-color: rgb(0,0,0);");
client->close();
qDebug() << "Client is Closed!";
} ClientFlag = !ClientFlag;
} void MainWindow::on_pushButton_clicked(bool checked)
{
if(ClientFlag)
{
QString Send_data;
Send_data = this->ui->Client_Send->toPlainText();
qDebug() << Send_data;
client->write(Send_data.toLatin1());
qDebug() << "Data sended!";
}
} void MainWindow::on_Client_Clear_clicked(bool checked)
{
this->ui->Client_Recieve->clear();
qDebug() << "Client_Recieve_CLear!";
} /************************************************************
* Server Side Programming!
* The Qt Socket Programming have ever finished binding the port!
* The accept func is trigger by a new connection signal!
***********************************************************/ void MainWindow::readClient(void)
{
QByteArray buf;
buf = client_connect->readAll();
if(!buf.isEmpty())
{
QString str = this->ui->Server_Recieve->toPlainText();
str += tr(buf);
this->ui->Server_Recieve->clear();
this->ui->Server_Recieve->appendPlainText(str);
}
buf.clear();
} void MainWindow::accepConnection(void)
{
client_connect = server->nextPendingConnection();
QObject::connect(client_connect,&QTcpSocket::readyRead,this,&MainWindow::readClient);
} void MainWindow::on_Server_Clear_clicked(bool checked)
{
this->ui->Server_Recieve->clear();
qDebug() << "Server_Recieve_Clear!";
} void MainWindow::on_ServerSend_clicked(bool checked)
{
if(ServerFlag)
{
QString SendData;
SendData = this->ui->Server_Send->toPlainText();
client_connect->write(SendData.toLatin1()); qDebug() << SendData;
qDebug() << "ServerData send!";
}
} void MainWindow::on_Server_Button_clicked(bool checked)
{
if(!ServerFlag)
{
QString MonitorPort;
MonitorPort = this->ui->Server_Port->text(); int PortNum;
PortNum = MonitorPort.toInt(); server->listen(QHostAddress::Any,PortNum); QObject::connect(server,&QTcpServer::newConnection,this,&MainWindow::accepConnection); qDebug() << "Server Started!";
qDebug() << "PortNum:" << PortNum;
this->ui->Server_Button->setStyleSheet("background-color: rgb(85,170,0);");
}
else
{
this->ui->Server_Button->setStyleSheet("background-color: rgb(0,0,0);");
client_connect->close();
server->close();
qDebug() << "Server Closed!";
}
ServerFlag = !ServerFlag;
}

Step3:槽函数的声明&Socket对象定义

private slots:
void on_Client_Button_clicked(bool checked); void on_pushButton_clicked(bool checked); void Client_Recieve_Data(void); void accepConnection(void); void readClient(void); void on_Client_Clear_clicked(bool checked); void on_Server_Clear_clicked(bool checked); void on_ServerSend_clicked(bool checked); void on_Server_Button_clicked(bool checked); void TimeOutProcess(void); private:
Ui::MainWindow *ui; QTcpSocket *client; QTcpServer *server;
QTcpSocket *client_connect; QTimer *TimeMonitor; bool ClientFlag = false;
bool ServerFlag = false;

Step4:信号和槽的连接

connect(this->ui->Client_Button,SIGNAL(clicked(bool)),this,SLOT(on_Client_Button_clicked()));
connect(this->ui->pushButton,SIGNAL(clicked(bool)),this,SLOT(on_pushButton_clicked()));

connect(this->ui->Client_Clear,SIGNAL(clicked(bool)),this,SLOT(on_Client_Clear_clicked()));
connect(this->ui->Server_Clear,SIGNAL(clicked(bool)),this,SLOT(on_Server_Clear_clicked()));

connect(this->ui->ServerSend,SIGNAL(clicked(bool)),this,SLOT(on_ServerSend_clicked()));

connect(this->ui->Server_Button,SIGNAL(clicked(bool)),this,SLOT(on_Server_Button_clicked()));

connect(TimeMonitor,&QTimer::timeout,this,&MainWindow::TimeOutProcess);

完成上述操作,基本就完成了Qt Socket程序的功能。

3、Qt Project之Socket网络编程的更多相关文章

  1. windows socket 网络编程

    样例代码就在我的博客中,包含六个UDP和TCP发送接受的cpp文件,一个基于MFC的局域网聊天小工具project,和此小工具的全部执行时库.资源和执行程序.代码的压缩包位置是http://www.b ...

  2. Linux Socket 网络编程

    Linux下的网络编程指的是socket套接字编程,入门比较简单.在学校里学过一些皮毛,平时就是自学玩,没有见识过真正的socket编程大程序,比较遗憾.总感觉每次看的时候都有收获,但是每次看完了之后 ...

  3. Python Socket 网络编程

    Socket 是进程间通信的一种方式,它与其他进程间通信的一个主要不同是:它能实现不同主机间的进程间通信,我们网络上各种各样的服务大多都是基于 Socket 来完成通信的,例如我们每天浏览网页.QQ ...

  4. Python全栈【Socket网络编程】

    Python全栈[socket网络编程] 本章内容: Socket 基于TCP的套接字 基于UDP的套接字 TCP粘包 SocketServer 模块(ThreadingTCPServer源码剖析) ...

  5. python之Socket网络编程

    什么是网络? 网络是由节点和连线构成,表示诸多对象及其相互联系.在数学上,网络是一种图,一般认为专指加权图.网络除了数学定义外,还有具体的物理含义,即网络是从某种相同类型的实际问题中抽象出来的模型.在 ...

  6. Python之路【第七篇】python基础 之socket网络编程

    本篇文章大部分借鉴 http://www.cnblogs.com/nulige/p/6235531.html python socket  网络编程 一.服务端和客户端 BS架构 (腾讯通软件:ser ...

  7. Socket网络编程-基础篇

    Socket网络编程 网络通讯三要素: IP地址[主机名] 网络中设备的标识 本地回环地址:127.0.0.1 主机名:localhost 端口号 用于标识进程的逻辑地址 有效端口:0~65535 其 ...

  8. Socket网络编程--FTP客户端

    Socket网络编程--FTP客户端(1)(Windows) 已经好久没有写过博客进行分享了.具体原因,在以后说. 这几天在了解FTP协议,准备任务是写一个FTP客户端程序.直接上干货了. 0.了解F ...

  9. windows下的socket网络编程

    windows下的socket网络编程 windows下的socket网络编程 clinet.c 客户端 server.c 服务器端 UDP通信的实现 代码如下 已经很久没有在windows下编程了, ...

随机推荐

  1. Javascript杂!

    JavaScript 标准参考教程(alpha) javascript中的 Object.defineProperty()和defineProperties JS压缩混淆  ---- 雅虎YUI 在线 ...

  2. Confluence 6 在数据源连接中启用校验查询

    确定 Confluence 在数据库连接池中校验数据库连接: 停止 Confluence. 编辑 <installation-directory>/conf/server.xml 文件(或 ...

  3. 【Windows】添加定时任务不执行

    [问题]windows定时任务不执行.在“所有程序->附件->系统工具->任务计划程序”中添加了定时调用“D:\sys_task\bugmanager\run.bat”脚本的任务计划 ...

  4. linux文件与目录管理笔记

    ### Linux文件与目录管理 ---------- 绝对路径: / 相对路径:不以/开头的 当前目录 . 上一个工作目录 - 用户主目录 ~ root账户的主目录是/root 其他用户是/home ...

  5. 【python】内存调试

    全文拷贝自:http://blog.csdn.net/BaishanCloud/article/details/76422782 问题定位过程解读 gdb-python:搞清楚python程序在做什么 ...

  6. PDF文件如何标注,怎么使用PDF标注工具

    我们在使用文件的时候需要给文件的部分添加标注,能够更加直观的了解文件,但是有很多小伙伴们对于PDF文件怎么添加标注都不知道,也不知道PDF标注工具要怎么使用,那么下面就跟大家分享一下怎么使用PDF标注 ...

  7. PyCharm设置字体风格

    设置字体风格:File—Setting—Editor-Color Scheme-Color Scheme Font-把Scheme设置为:WarmNeon

  8. 在一些开源框架中,dist文件夹是什么意思

    全称是distribution. distribution英 [dɪstrɪ'bjuːʃ(ə)n]美 ['dɪstrə'bjʊʃən]: 发行版 n. 分布:分配 在某些框架中,因为开发和发布是的内容 ...

  9. SyntaxError: EOL while scanning string literal

    在Python 中,这个提示,一般是因为特殊字符引起的,比如换行符,比如 \ 等. 下面有几个示例: 1. 换行符 # 源错误代码 get_tabs="select b.owner,b.ta ...

  10. 论文阅读笔记三十四:DSSD: Deconvolutiona lSingle Shot Detector(CVPR2017)

    论文源址:https://arxiv.org/abs/1701.06659 开源代码:https://github.com/MTCloudVision/mxnet-dssd 摘要 DSSD主要是向目标 ...