字符型液晶屏模拟控件(En)
A replica CLCD module control.
Initiated on May 5, 2012
Updated on Feb 21, 2017
Copyright 2012-2017 Conmajia
Nobi's LCM Display
Simple Demo
Here is a demo screenplay of the LCM control. Just in case you understand what I'm talking 'bout.

Basic Background
Character liquid crystal display module (CLCD, or simply LCD/LCM) module is one of the display devices well used for electronic equipments.

Panel Organization
An LCM panel that displays alpha-numeric characters is controlled by its core controller chip like Hitachi's HD44780 or HD44100. Panels are organized in general as shown below.

Inside The Controller
Two things among all the hardware details that you should pay attention are the DDRAM and the CGRAM/CGROM.

DDRAM
DDRAM (display data RAM) is an 80-byte buffer which can hold up to 40 columns by 2 rows of display data. You change a DDRAM byte, you change that character on the screen.
CGRAM/CGROM
Character generator is formed by 2 parts: the CGRAM and the CGROM. With the character generator you can draw custom characters such as symbols, icons and simple Chinese characters.
Implementation
The LCD control is a standard WinForm control derived from the UserControl class.
[ToolboxBitmap("Lcd\\lcd_logo.bmp")]
public partial class DotMatrixLcd : UserControl
With a 2-D array stores all characters to display.
DotMatrixCharacter[][] characters;
A DotMatrixCharacter represents the data of a character to display. I made this class a Control so that it can do much more than storing data.
public class DotMatrixCharacter : Control
public byte Ddram
public byte[] Cgram
public char Character
Generate Character
A generator class is designed to return raw character data for the control.
public sealed class CharacterGenerator {
/// Get character data from DDRAM by address.
public static byte[] GetDdram(byte address) {
return charset[address];
}
/// Get character data from DDRAM to match the given character.
public static byte[] GetDdram(char character) {
return charset[(byte) character];
}
// 8 cgram chars
static byte[][] cgram = new byte[8][];
// for dummy
static byte[] emptyChar = {
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00
};
/// Store character data in CGRAM registers by index.
public static void SetCgram(byte[] data, int index) {
if (data == null || data.Length != 8) return;
if (index < 0 || index > 7) return;
cgram[index] = data;
}
/// Get CGRAM character data by index.
public static byte[] GetCgram(int index) {
if (index < 0 || index > 7) return emptyChar;
return cgram[index];
}
// 256x8 bytes (1024 bytes) characters
static readonly byte[][] charset = {
// 0000 0000
new byte[] {
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00
},
// 0000 0001
new byte[] {
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00
},
// ...
Now all the data is prepared.
Paint A Character
The characters renderer is inside the DotMatrixCharacter control.
void drawBlocks(Graphics g) {
byte[] charData;
// check source of char to display for CGRAM support
switch (charSource) {
case DisplaySource.CGRAM:
if (cgramData == null || cgramData.Length != DOT_ROWS)
// invalid data, draw empty
// all 0x00
charData = new byte[DOT_ROWS];
else charData = cgramData;
break;
case DisplaySource.DDRAM:
default:
charData = CharacterGenerator.GetDdram(ddramAddress);
break;
}
// ready to draw
byte mask;
for (int i = 0; i < DOT_ROWS; i++) {
// if use mask = 0x01 (right to left)
// the output will be vertical mirrored
mask = 0x01 << (DOT_COLS - 1);
for (int j = 0; j < DOT_COLS; j++) {
if ((mask & charData[i]) == 0) {
// 0 - empty
if (circleBlock) g.FillEllipse(inactiveBrush, j * (blockSize.Width + spacing), i * (blockSize.Height + spacing), blockSize.Width, blockSize.Height);
else g.FillRectangle(inactiveBrush, j * (blockSize.Width + spacing), i * (blockSize.Height + spacing), blockSize.Width, blockSize.Height);
} else {
// 1 - fill
if (circleBlock) g.FillEllipse(activeBrush, j * (blockSize.Width + spacing), i * (blockSize.Height + spacing), blockSize.Width, blockSize.Height);
else g.FillRectangle(activeBrush, j * (blockSize.Width + spacing), i * (blockSize.Height + spacing), blockSize.Width, blockSize.Height);
}
// next bit
//mask <<= 1;
// msb to lsb
mask >>= 1;
}
}
}
With the built-in renderer, the final LCD module control can obtain the extensibility to switch between different display contents like character displays, graphic dot matrix display, etc.
Full Project Source & Demo Executive
You can download them here:
Project source code: → Click to download
Demo executive file: → Click to download
References
- How to Use Character LCD Module, elm-chan.org
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